I agree, as well. It’s just I wonder at the investment: If you’re thinking pure Sea Zone defense, you’d think 3 SUB would be a better investment than 2 FTR: in an attack, the 3 SUBs would score about 1 hit consistently, same as 2 FTRs. But SUBs can defend in Sea Zones (at least against ships), where FTR’s (without a CV) cannot. SUBs are more survivable than FTRs because they have their submerge/withdraw abilities. SUB hits (unlike FTR hits) cannot be countered. And 3 SUBs represent 1 extra casualty you can take should the battle go poorly.
I guess the reason German SUBs never seem to appear in signifigant numbers is the threat of USSR. It’s easy to justify the money spent on FTRs because when you’re not using them to fight sea battles, you can use them against Russia. SUBs are virtually useless against the mainly landlocked USSR and so nobody ever purchases many of them…what a shame.
Yeah I have read that thread. I use to read TripleA forum. I actually made one small contribution to tripleA. In the last or the second last release there is my alias. So cool.
No it wasn’t AI. It was just allowing one sea zone to be connected to more than one canal. This is essential for mappers who wanted black sea canal.
But until we improve the engine…support for AI, house rules or even just “standard” games like LHTR, AAP, AAE, etc will not be straight forward.
I guess we can’t even do my “Buy one destroyer for every enemy ship” if the engine doesn’t even let you see the world.
I guess Sealion isn’t the best idea. Germany would have to do all the work by him/her self.
Going at the US would be better both Japan and Germany could work together and like Jen said who would think that was going to happen.