Started playing w/ my brothers when I was 13 (1976) We actually took a 4’x8’ piece of plywood and painted a blown-up version of the board on it. We spent a few weeks in Dads workshop making little wooden playing pieces and painting them. It was quite fun. We set it up on the ping-pong table and spent weeks battling. We came up w/ a few variations on the rules, map and unit movements. The one I remember quite well is stealth subs! We would start of w/ our subs in the proper starting sz’s, but we would “submerge” the subs when moving them so our opponets did not know where they were until they “surfaced”. We’d plot the moves on paper so we could prove where they moved to and from. It was quite fun to have an opponet move his fleet into a SZ that was occupied by 4 or so submerged subs. The subs would “surface”, in some cases stopping the opponents full movement, take a few hits and watch the subs submerge. Great fun and a nice twist to the game.
That sounds like a great twist, I’ll have to try it sometime.
I was 14ish when I first played a game. All of us were newbies.
My dad was UK and USA and built a ton of bbs to bombard me to pieces. USSR built a ton of infantry and stacked moscow heavily and never moved out of it. I think he had over 60 infantry when the game ended, at least double whatever was left on the board, combined! I was able to conquer all of Africa with one lone Jap infantry which eventually was transported over to europe to help save berlin. Japan also invested in an airforce to bomb the massive allied fleet. Germany quickly spread out due to moscow simply falling back. But I was never able to mount a serious offensive vs moscow. eventually it was all I could do to hold onto europe because of the massive bb fleets both USA and UK sported. And still USSR held to their defenses and never switched to offensive mode. Ahh, that innocence of noobs.
I thought downloadign those games and music off kazaa was illegal, or is it not?
and furthermore against the spirit of the site. I’m going to lock this unless Yanny/DJ say otherwise.
Why can’t Russia buy inf round 1? Do they already have 20 inf? Why is China neutral when it was the first allied nation at war?
Russia starts with all twenty infantry on the board. This is actually less than they start with in MB’s 2nd edition.
As for China, it was neutral but pro U.S. - a mechanic which was dropped from A&A. I can’t say why, you’d have to ask Larry.
I would probably suggest going against building an IC in Yakrut for Japan. It’s much more economical to just buy two transports instead. Usually when I set up an IC (India or Burma, maybe for both), it’s to produce ARM and not inf. I think that 6 ARM should be more than enough (if you factor in supporting inf) per Japan once it hits critical mass.
I think the best strategy is to divide Germany. The U.K. can purchase enough units to invade the capital, but it would: 1. Take at least three rounds to build the force, 2. Come at the expense of Africa, 3. Rely on wise Russian and U.S. players.
Either way, you are going to experience massive casualties. You can take them in the form of infantry in the west, or fighters and bombers through the air.
-Strike that-, I am not looking at my map, but isn’t it true that the fourth fighter move from the U.K. would take either an aircraft carrier or violating neutrality in Switzerland? Either way, they’ll have to get past A.A. and survive battle at the expense of infantry, and remain sitting ducks if they land in Switzerland…OR…cost you way too many IPC’s for an aircraft carrier.
I suppose you could take Finland/Norway in R1, and use that as a base for your fighters, but that would preclude attack until R4.
Okay…suppose you scratch the fighter strategy & go “All-Bomber”. You blow 15 IPC/rd on a bomber and say…minus 3-5 IPC in Africa, you now have 11 IPC/rd to spend on one infantry & a transport (R1), three infantry (R2), and a transport and an armor (R3). Round four would be the attack round. You go in with four bombers, amphibious assault, (considering the BB survives), two armor, four infantry, (considering the Luftwaffe hasn’t taken out that “spare” transport), and two “throwaway fighters”. A nice force, indeed. Germany has their average six infantry, four armor, three fighters…or maybe not, thinking you are coming after W. Europe. Let’s compromise & say two fighters, one bomber and the all important A.A. guns.
This would be the best-case scenario. The best I might ever see. You’ll usually lose almost all of your sea units as the U.K. before you even purchase a unit, but if you have what you can consider a “navy” remaining after R1, it is feasable, but definitely not probable. If you are looking to “save time”…this probably is not the best way to do it, unless the German player is ignorant enough to leave his capital under-fortified amid a building U.K. force.
Summary: Possible, but not probable. Feasable, but not likely.
Americas Role, Do Britains job for him (protect Africa, assault Germany, hurt the Japanese mainland effort)
Britains role, help defend Russia, build and keep a fleet, and stay alive. oh and also: pretend to assault Germany, andhurt the Japanese mainland effort