Initial test. First time tries.
Olilam vs innohub 1942.2
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Uh… I should have put one more cruiser to fight…
I realized I have to lose fighter instead so I replace the loss of bomber with fighter.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 4 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Szechwan to India
2 infantry moved from Szechwan to Kazakh S.S.R.
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 transport moved from 56 Sea Zone to 19 Sea Zone
1 battleship and 1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 carrier moved from 53 Sea Zone to 52 Sea Zone
1 submarine moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 52 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 52 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 52 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 52 Sea Zone, round 3 : 4/6 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 52 Sea Zone, round 3 : 2/4 hits
2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 50
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - Americans
1 bomber moved from Eastern United States to Hawaiian Islands
1 fighter moved from Eastern United States to GreenlandPlace Units - Americans
1 fighter placed in Western United States
2 destroyers placed in 11 Sea Zone
2 destroyers placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from West Russia to Caucasus
Russians take Caucasus from GermansCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Adding units owned by Russians to West Russia: 1 armour
EDIT: Turning off Edit Mode
2 infantry moved from Archangel to West Russia
3 artilleries and 4 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Szechwan to Kazakh S.S.R.Place Units - Russians
1 armour, 2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs -
Sorry for the EDIT but the interface did not let me move my tank after the blitz in Caucasus…
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hey…actually this is as designed - since you do this in combat movement, the complex acts like a stopper. You have to leave the bliz unit there.
Would you like to keep the tank or leave the infantry in Caucasus?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to West Russia: 1 armour
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Algeria to Egypt
Germans take Libya from British
1 transport moved from 16 Sea Zone to 15 Sea Zone
1 infantry moved from Southern Europe to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
1 battleship moved from 16 Sea Zone to 17 Sea Zone
2 bombers moved from Germany to Egypt
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Karelia S.S.R. to Archangel
1 cruiser moved from 7 Sea Zone to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 11 Sea Zone to 23 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from Poland to Caucasus
1 fighter moved from Poland to Caucasus
1 fighter moved from Poland to ArchangelCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
British defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Egypt, round 2 : 3/5 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits
1 armour owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
4 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter moved from Caucasus to Poland
1 artillery and 1 infantry moved from Germany to Poland
6 infantry moved from Germany to Baltic States
2 bombers moved from Egypt to Libya
1 armour moved from Poland to Karelia S.S.R.
2 bombers moved from Libya to Algeria
1 artillery and 1 infantry moved from Algeria to LibyaPlace Units - Germans
2 artilleries placed in Karelia S.S.R.
1 armour, 1 bomber and 6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Italy: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUsTerritory Summary for Germans :
8 Sea Zone : 2 submarines
12 Sea Zone : 1 cruiser
13 Sea Zone : 1 submarine
17 Sea Zone : 1 battleship and 1 transport
23 Sea Zone : 1 submarine
Algeria : 2 bombers and 2 infantry
Baltic States : 6 infantry
Belorussia : 1 infantry
Caucasus : 1 flag, 1 armour, 1 factory and 1 infantry
Egypt : 1 flag, 1 armour and 1 artillery
France : 1 aaGun and 3 fighters
Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory and 6 infantry
Italy : 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 5 armour, 2 artilleries, 1 factory, 1 fighter and 13 infantry
Libya : 1 artillery and 1 infantry
Poland : 1 aaGun, 1 armour, 1 artillery, 1 fighter and 1 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 19 / 23
Germans : 47 / 48
British : 28 / 32
Japanese : 34 / 35
Americans : 40 / 40 -
I assume you wants to use infantry to occupy Caucasus. Feel free to switch to Tanks if desired.
CHeers
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Sorry for the delay…
Not sure to agree with that (but I can misunderstand of course).
Here is the section coming from 1942.2 rules (page 24):
Blitz: Tanks can “blitz” by moving through an unoccupied hostile territory as the first part of a two-space move that can end in
a friendly or hostile territory. This complete move must occur during the Combat Move phase. By blitzing, the tank establishes
control of the first territory before it moves to the next. The second territory can be friendly or hostile, or even the space the
tank came from. A tank may not blitz through a territory that contains an enemy unit, even if the unit is an antiaircraft artillery
or industrial complex.Please, let me know your toughs…
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Yes, the secret comes to the last sentence:
“A tank may not blitz through a territory that contains an enemy unit, even if the unit is an antiaircraft artillery
or industrial complex.”The moment your tank enters Caucasus, Caucasus is under Germany control. Because of this, the tank may not blitz through it.
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More explanation… the tank may not blitz through it because the Industrial Complex was still under Germany control, and therefore stopping the tank from blitz
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Oh yes, I got it! The industrial complex is a unit…
Thanks for the explanation!You can leave in an infantry in Caucasus then.
Thanks again.
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yes…this is what I did in Germany turn. So you are ready to move into UK turn :-D
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 cruiser and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 transport moved from 11 Sea Zone to 22 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Brazil
1 fighter moved from United Kingdom to West Russia
1 destroyer moved from 11 Sea Zone to 22 Sea Zone
1 bomber moved from West Russia to India
1 fighter moved from Szechwan to West Russia
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.Non Combat Move - British
1 bomber moved from Germany to West RussiaPlace Units - British
1 cruiser and 2 fighters placed in 35 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;Combat Move - Japanese
3 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Burma
3 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 transport moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 fighter moved from French Indo-China Thailand to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
1 bomber moved from Wake Island to Burma
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from AmericansCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 carrier and 1 fighter placed in 36 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUsTerritory Summary for Japanese :
36 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 4 transports
Anhwei : 1 flag
Burma : 1 flag, 1 armour, 4 artilleries, 1 bomber and 11 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
French Indo-China Thailand : 1 factory
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory and 1 fighter
New Guinea : 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag, 3 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 3 infantry
Szechwan : 1 flag, 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 18 / 23
Germans : 47 / 48
British : 28 / 28
Japanese : 37 / 38
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from Greenland to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
1 cruiser moved from 11 Sea Zone to 22 Sea Zone
1 destroyer moved from 11 Sea Zone to 22 Sea Zone
1 transport moved from 19 Sea Zone to 22 Sea Zone
2 destroyers moved from 56 Sea Zone to 52 Sea Zone
1 bomber moved from Hawaiian Islands to Yakut S.S.R.Combat - Americans
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser in 12 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 12 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Caucasus
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 armour, 1 factory and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Americans roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Caucasus to West Russia
2 fighters moved from 12 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 destroyer and 1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 armour, 2 artilleries and 1 infantry moved from Russia to West RussiaNon Combat Move - Russians
Place Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Poland to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
1 bomber moved from Germany to Caucasus
1 bomber moved from Algeria to Caucasus
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 bomber moved from Algeria to Caucasus
1 fighter moved from Poland to Caucasus
1 artillery moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 3 bombers, 2 fighters and 1 infantry
Russians defend with 1 factory and 3 infantry; Americans defend with 1 infantry
Germans roll dice for 1 armour, 3 bombers, 2 fighters and 1 infantry in Caucasus, round 2 : 3/7 hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 2/4 hits
1 infantry owned by the Americans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Caucasus
retreated to Caucasus
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 infantry moved from Baltic States to Karelia S.S.R.
1 artillery and 1 infantry moved from Libya to Egypt
2 infantry moved from Algeria to Libya
1 submarine moved from 13 Sea Zone to 14 Sea Zone
2 submarines moved from 8 Sea Zone to 14 Sea Zone
1 submarine moved from 23 Sea Zone to 14 Sea Zone
1 battleship moved from 17 Sea Zone to 14 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Algeria
1 infantry moved from Germany to France
1 fighter moved from France to Egypt
5 infantry moved from Germany to Baltic States
1 fighter moved from Caucasus to Poland
1 bomber moved from Caucasus to Germany
2 bombers moved from Caucasus to Karelia S.S.R.
1 fighter moved from France to Egypt
1 fighter moved from France to Egypt
1 aaGun moved from Germany to Poland
1 fighter moved from Caucasus to Poland
1 armour moved from Germany to Poland
1 aaGun moved from France to GermanyPlace Units - Germans
2 artilleries placed in Karelia S.S.R.
1 artillery, 1 bomber and 6 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUsTerritory Summary for Germans :
14 Sea Zone : 1 battleship, 4 submarines and 1 transport
Algeria : 1 infantry
Archangel : 1 flag, 1 artillery and 1 infantry
Baltic States : 5 infantry
Belorussia : 1 infantry
Egypt : 1 flag, 1 armour, 2 artilleries, 3 fighters and 1 infantry
France : 1 infantry
Germany : 1 aaGun, 1 artillery, 2 bombers, 1 factory and 6 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 5 armour, 3 artilleries, 2 bombers, 1 factory and 18 infantry
Libya : 2 infantry
Poland : 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 1 infantry
Trans-Jordan : 1 flagProduction/PUs Summary :
Russians : 21 / 24
Germans : 45 / 45
British : 27 / 28
Japanese : 37 / 38
Americans : 38 / 41 -
I leave a Russia inf during Caucasus but feel free to switch if there is not what you think.
Cheers.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Brazil to 22 Sea Zone
1 bomber moved from West Russia to India
5 fighters moved from West Russia to India
1 fighter moved from 35 Sea Zone to India
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 35 Sea Zone to 29 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 22 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Eastern CanadaNon Combat Move - British
Place Units - British
2 armour and 1 artillery placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
3 infantry moved from Sinkiang to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 bomber moved from Burma to RussiaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.Non Combat Move - Japanese
3 infantry moved from Soviet Far East to Buryatia S.S.R.
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 4 transports moved from 36 Sea Zone to 60 Sea Zone
1 armour, 4 artilleries and 9 infantry moved from Burma to Yunnan
1 fighter moved from Japan to Yunnan
1 bomber moved from Russia to Karelia S.S.R.Place Units - Japanese
1 armour and 1 infantry placed in French Indo-China Thailand
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 60 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUsTerritory Summary for Japanese :
60 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 4 transports
Anhwei : 1 flag
Burma : 1 flag, 3 infantry
Buryatia S.S.R. : 1 flag, 3 infantry
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag, 3 infantry
French Indo-China Thailand : 1 armour, 1 factory and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory and 7 infantry
Karelia S.S.R. : 1 bomber
Kazakh S.S.R. : 1 flag, 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Wake Island : 1 infantry
Yunnan : 1 flag, 1 armour, 4 artilleries, 1 fighter and 8 infantryProduction/PUs Summary :
Russians : 18 / 24
Germans : 45 / 45
British : 27 / 27
Japanese : 40 / 40
Americans : 38 / 41