Its a good balance of realism and gameplay. Larry Harris addresses this in his new interview with Gary Blevins/Board Game Nation.
That’s what i’d try to avoid messing up. I really like Conflict of Heroes but there are dynamics in it like VC, command cards, facing, terrain that are too much for this game. I think GW/WaW look interesting but they also seem like a giant collectible, a mess of complex rules, and way to much detail for a game that people are actually intended to play.
I’m in an avalon hill (old school) group and they’re all like “why doesn’t anyone play with me” and its because the games are too complex, ugly, boring, imbalanced, and riddled with eratta and problems–only 30,000 people in the entire country acutally want to sit down and play them rather than get nostalgic about how great (awful) most of them are.