Here are the questions I sent:
1. Who are the game designers? (Is the answer below correct?)
Mike Mearls (Betrayal at Baldur’s Gate, Dungeon & Dragons 5th Edition), Scott Van Essen (Magic: The Gathering, Transformers TCG), and Ryan Miller (Magic: The Gathering, Duel Masters TCG)
2. Generally speaking, what does the map look like? Is it a world map? A specific theater like Europe or Pacific? Or a more specific battlefield like D-Day?
3. How are the Zombies played? Specifically are they a non-playing force or does one player control the Zombie faction?
4. Is it Axis vs. Allies vs. Zombies (every faction for themselves)? Or is it Axis plus the Allies versus the Zombies?
5. Game play is listed as 60-180 minutes. What was the longest game during playtesting?
6. The announcement mentioned “streamlined gameplay.” Can you elaborate on that?
7. How many pieces will be included in the game?
8. What are the dimension of the map?
9. Will there be any dramatic rules changes?
10. Do the rules maintain the spirit of Axis & Allies area control?
11. What role will sea units play? Is there any way for Zombies to cross bodies of Water?
12. Besides “chainsaw tanks” and “zombie mind control rays” are there other new weapons and abilities?
13. Will there be nuclear weapons?
14. What is the time period of the game? Pre-WWII? During WWII? Post WWII? Or some other time?
15. Are there cards involved in game play?
16. After AAZ, should we expect to see more Axis & Allies games in the future? Will they be serious, “zany,” or a combination?
I just now added these follow-up questions:
17. What is the MSRP of the game? (approximate or exact, if you have it)
18. What is the release date of the game? (approximate or exact if you have it)
19. Will the game only go to specialty gaming stores? Or will it also go to retail outlets, like Target?