<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Whackamatt Allies -vs- dawgoneit Axis Combo game #4]]></title><description><![CDATA[<p dir="auto">:-o</p>
]]></description><link>https://www.axisandallies.org/forums/topic/31049/whackamatt-allies-vs-dawgoneit-axis-combo-game-4</link><generator>RSS for Node</generator><lastBuildDate>Tue, 02 Jun 2026 12:38:53 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/31049.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 16 Feb 2018 23:18:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Wed, 07 Mar 2018 19:27:54 GMT]]></title><description><![CDATA[<p dir="auto">Go ahead and start a new one up and let me know what the number is.  :wink:</p>
]]></description><link>https://www.axisandallies.org/forums/post/1166080</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1166080</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Wed, 07 Mar 2018 19:27:54 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Wed, 07 Mar 2018 17:51:10 GMT]]></title><description><![CDATA[<p dir="auto">466-324</p>
]]></description><link>https://www.axisandallies.org/forums/post/1166053</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1166053</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Wed, 07 Mar 2018 17:51:10 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Wed, 07 Mar 2018 17:43:49 GMT]]></title><description><![CDATA[<p dir="auto">i hope your ok with another.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1166049</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1166049</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Wed, 07 Mar 2018 17:43:49 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Wed, 07 Mar 2018 17:40:40 GMT]]></title><description><![CDATA[<p dir="auto">this one 2<br />
466 production to 313</p>
]]></description><link>https://www.axisandallies.org/forums/post/1166047</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1166047</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Wed, 07 Mar 2018 17:40:40 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Wed, 07 Mar 2018 17:29:26 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Combat Move - Dutch<br />
            2 ArmoredCars and 1 Bomber moved from Suriname to Rio De Janeiro<br />
            1 Submarine moved from 66 Sea Zone to 67 Sea Zone</p>
<p dir="auto">Purchase Units - Dutch<br />
            Dutch buy 2 ArmoredCars, 2 Bunkers and 1 Tank; Remaining resources: 2 PUs;</p>
<p dir="auto">Combat - Dutch<br />
            Battle in Rio De Janeiro<br />
                Dutch attack with 2 ArmoredCars and 1 Bomber<br />
                Neutral defend with 1 Artillery<br />
                    Dutch roll dice for 2 ArmoredCars and 1 Bomber in Rio De Janeiro, round 2 :  2/3 hits<br />
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 2 :  1/1 hits<br />
                    1 ArmoredCar owned by the Dutch and 1 Artillery owned by the Neutral lost in Rio De Janeiro<br />
                Dutch loses 0 PUs for violating Rio De Janeiros neutrality.<br />
                Dutch win, taking Rio De Janeiro from Neutral with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 0<br />
                Casualties for Neutral: 1 Artillery<br />
                Casualties for Dutch: 1 ArmoredCar</p>
<p dir="auto">Non Combat Move - Dutch<br />
            1 Bomber moved from Rio De Janeiro to Amazon</p>
<p dir="auto">Place Units - Dutch<br />
            2 ArmoredCars and 1 Tank placed in Suriname<br />
            1 Bunker placed in Sumatra<br />
            1 Bunker placed in Java</p>
<p dir="auto">Turn Complete - Dutch<br />
            Dutch collect 23 PUs; end with 25 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634591_triplea_41527_Dut6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Dut6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1166045</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1166045</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Wed, 07 Mar 2018 17:29:26 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Wed, 07 Mar 2018 17:28:11 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Combat Move - Anzac<br />
            1 Infantry and 1 Tank moved from Canberra to 122 Sea Zone<br />
            1 Infantry, 1 Tank and 1 Transport moved from 122 Sea Zone to 67 Sea Zone<br />
            1 Infantry and 1 Tank moved from 67 Sea Zone to Timor<br />
            3 Transports moved from 67 Sea Zone to 113 Sea Zone<br />
            2 Infantrys and 1 Marine moved from Townsville to 113 Sea Zone<br />
            3 Infantrys moved from West Papua to 113 Sea Zone<br />
            3 Infantrys moved from Port Moresby to West Papua<br />
            5 Infantrys, 1 Marine and 3 Transports moved from 113 Sea Zone to 67 Sea Zone<br />
            5 Infantrys and 1 Marine moved from 67 Sea Zone to Soembawa<br />
            2 Infantrys moved from Broome to 67 Sea Zone<br />
            3 Infantrys moved from Northern Territory to 67 Sea Zone<br />
            5 Infantrys moved from 67 Sea Zone to Lombok<br />
            1 Destroyer moved from 66 Sea Zone to 65 Sea Zone<br />
            1 Destroyer moved from 66 Sea Zone to 65 Sea Zone</p>
<p dir="auto">Purchase Units - Anzac<br />
            Anzac buy 1 Cruiser and 12 Infantrys; Remaining resources: 1 PUs;</p>
<p dir="auto">Non Combat Move - Anzac<br />
            1 AAGun and 1 Infantry moved from Canberra to New South Wales<br />
            1 Infantry moved from New South Wales to South Australia<br />
            1 AAGun moved from Townsville to Northern Territory</p>
<p dir="auto">Place Units - Anzac<br />
            1 Cruiser placed in 67 Sea Zone<br />
            2 Infantrys placed in Broome<br />
            3 Infantrys placed in Townsville<br />
            3 Infantrys placed in Port Moresby<br />
            4 Infantrys placed in Canberra</p>
<p dir="auto">Turn Complete - Anzac<br />
            Anzac collect 36 PUs; end with 37 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634590_triplea_41527_Anz6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Anz6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1166044</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1166044</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Wed, 07 Mar 2018 17:28:11 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Wed, 07 Mar 2018 17:24:24 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Combat Move - British<br />
            2 Transports moved from 65 Sea Zone to 60 Sea Zone<br />
            2 Artillerys and 2 Elites moved from Madras to 60 Sea Zone<br />
            1 Artillery moved from Java to 66 Sea Zone<br />
            1 Artillery and 4 Transports moved from 66 Sea Zone to 64 Sea Zone<br />
            1 Artillery and 6 Infantrys moved from Mysore to 64 Sea Zone<br />
            2 Artillerys, 6 Infantrys and 4 Transports moved from 64 Sea Zone to 65 Sea Zone<br />
            2 Artillerys, 2 Elites and 2 Transports moved from 60 Sea Zone to 65 Sea Zone<br />
            1 Destroyer moved from 66 Sea Zone to 65 Sea Zone<br />
            4 Artillerys, 2 Elites and 6 Infantrys moved from 65 Sea Zone to Malaya<br />
            1 ArmoredCar moved from Burma to N.French Indochina<br />
            1 Infantry moved from S.French Indochina to N.French Indochina<br />
            1 Infantry moved from N.Thailand to N.French Indochina<br />
            2 Infantrys moved from Burma to S.Thailand<br />
            1 ArmoredCar and 1 Tank moved from Okhotsk to Khabarovsk<br />
            2 Infantrys moved from Kolyma to Okhotsk<br />
            1 ArmoredCar and 3 Infantrys moved from Koryakia to Kolyma<br />
            1 ArmoredCar moved from Kolyma to Okhotsk<br />
            1 Fighter moved from E.Morocco to Ghadames<br />
            1 Fighter moved from Hun to Tripoli<br />
            1 Bomber moved from E.Morocco to Ghadames<br />
            2 Tanks moved from Hun to Ghadames<br />
            2 Tanks moved from Hun to Tripoli<br />
            2 Artillerys, 1 Elite and 3 Infantrys moved from S.Saudi Arabia to N.Saudi Arabia<br />
            2 Cruisers moved from 58 Sea Zone to 59 Sea Zone<br />
            2 Infantrys moved from Bombay to 59 Sea Zone<br />
            2 Cruisers and 2 Infantrys moved from 59 Sea Zone to 58 Sea Zone<br />
            2 Infantrys moved from 58 Sea Zone to N.Saudi Arabia<br />
            1 Infantry moved from W.Iran to Adana<br />
            2 Infantrys moved from E.Iran to 58 Sea Zone<br />
            1 Transport moved from 58 Sea Zone to 59 Sea Zone<br />
            2 Infantrys moved from Rajputana to 59 Sea Zone<br />
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone<br />
            1 Infantry moved from E.Iran to W.Iran<br />
            4 Infantrys moved from 58 Sea Zone to Iraq<br />
            5 Infantrys and 1 Tank moved from Dover to 20 Sea Zone<br />
            5 Infantrys and 1 Tank moved from 20 Sea Zone to Normandy<br />
            5 Fighters moved from Wales to Normandy<br />
            2 Tanks moved from Northern Ireland to Manchester<br />
            1 Infantry moved from Dublin to Northern Ireland<br />
            1 Transport moved from 3 Sea Zone to 10 Sea Zone</p>
<p dir="auto">Purchase Units - British<br />
            British buy 2 ArmoredCars, 1 Bunker, 1 Carrier, 1 Cruiser, 3 Elites, 23 Infantrys and 1 S.Bomber; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat - British<br />
            Battle in N.Saudi Arabia<br />
                British attack with 2 Artillerys, 1 Elite and 5 Infantrys<br />
                Neutral defend with 1 Artillery and 3 Infantrys<br />
                    British roll dice for 2 Cruisers in N.Saudi Arabia, round 2 :  0/2 hits<br />
                    British roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in N.Saudi Arabia, round 2 :  3/8 hits<br />
                    Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 :  3/4 hits<br />
                    3 Infantrys owned by the Neutral and 3 Infantrys owned by the British lost in N.Saudi Arabia<br />
                    British roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in N.Saudi Arabia, round 3 :  1/5 hits<br />
                    Neutral roll dice for 1 Artillery in N.Saudi Arabia, round 3 :  1/1 hits<br />
                    1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia<br />
                British loses 0 PUs for violating N.Saudi Arabias neutrality.<br />
                British win, taking N.Saudi Arabia from Neutral with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2<br />
                Casualties for Neutral: 1 Artillery and 3 Infantrys<br />
                Casualties for British: 4 Infantrys<br />
            Battle in S.Thailand<br />
                British attack with 2 Infantrys<br />
                Thai defend with 1 Infantry<br />
                    British roll dice for 2 Infantrys in S.Thailand, round 2 :  1/2 hits<br />
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 :  0/1 hits<br />
                    1 Infantry owned by the Thai lost in S.Thailand<br />
                British win, taking S.Thailand from Thai with 2 Infantrys remaining. Battle score for attacker is 2<br />
                Casualties for Thai: 1 Infantry<br />
            Battle in Tripoli<br />
                British attack with 1 Fighter and 2 Tanks<br />
                Italians defend with 2 Infantrys<br />
                    British roll dice for 1 Fighter and 2 Tanks in Tripoli, round 2 :  1/3 hits<br />
                    Italians roll dice for 2 Infantrys in Tripoli, round 2 :  0/2 hits<br />
                    1 Infantry owned by the Italians lost in Tripoli<br />
                    British roll dice for 1 Fighter and 2 Tanks in Tripoli, round 3 :  1/3 hits<br />
                    Italians roll dice for 1 Infantry in Tripoli, round 3 :  0/1 hits<br />
                    1 Infantry owned by the Italians lost in Tripoli<br />
                British win, taking Tripoli from Italians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 4<br />
                Casualties for Italians: 2 Infantrys<br />
            Battle in N.French Indochina<br />
                British attack with 1 ArmoredCar and 2 Infantrys<br />
                Hisaichi defend with 1 ArmoredCar and 2 Tanks<br />
                    British roll dice for 1 ArmoredCar and 2 Infantrys in N.French Indochina, round 2 :  1/3 hits<br />
                    Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in N.French Indochina, round 2 :  0/3 hits<br />
                    1 ArmoredCar owned by the Hisaichi lost in N.French Indochina<br />
                    British roll dice for 1 ArmoredCar and 2 Infantrys in N.French Indochina, round 3 :  0/3 hits<br />
                    Hisaichi roll dice for 2 Tanks in N.French Indochina, round 3 :  2/2 hits<br />
                    2 Infantrys owned by the British lost in N.French Indochina<br />
                    British roll dice for 1 ArmoredCar in N.French Indochina, round 4 :  0/1 hits<br />
                    Hisaichi roll dice for 2 Tanks in N.French Indochina, round 4 :  2/2 hits<br />
                    1 ArmoredCar owned by the British lost in N.French Indochina<br />
                Hisaichi win with 2 Tanks remaining. Battle score for attacker is -4<br />
                Casualties for Hisaichi: 1 ArmoredCar<br />
                Casualties for British: 1 ArmoredCar and 2 Infantrys<br />
            Battle in Khabarovsk<br />
                British attack with 1 ArmoredCar and 1 Tank<br />
                Hisaichi defend with 3 ArmoredCars<br />
                    British roll dice for 1 ArmoredCar and 1 Tank in Khabarovsk, round 2 :  1/2 hits<br />
                    Hisaichi roll dice for 3 ArmoredCars in Khabarovsk, round 2 :  0/3 hits<br />
                    1 ArmoredCar owned by the Hisaichi lost in Khabarovsk<br />
                    British roll dice for 1 ArmoredCar and 1 Tank in Khabarovsk, round 3 :  0/2 hits<br />
                    Hisaichi roll dice for 2 ArmoredCars in Khabarovsk, round 3 :  0/2 hits<br />
                    British roll dice for 1 ArmoredCar and 1 Tank in Khabarovsk, round 4 :  0/2 hits<br />
                    Hisaichi roll dice for 2 ArmoredCars in Khabarovsk, round 4 :  0/2 hits<br />
                    British roll dice for 1 ArmoredCar and 1 Tank in Khabarovsk, round 5 :  1/2 hits<br />
                    Hisaichi roll dice for 2 ArmoredCars in Khabarovsk, round 5 :  1/2 hits<br />
                    1 ArmoredCar owned by the British and 1 ArmoredCar owned by the Hisaichi lost in Khabarovsk<br />
                    British roll dice for 1 Tank in Khabarovsk, round 6 :  0/1 hits<br />
                    Hisaichi roll dice for 1 ArmoredCar in Khabarovsk, round 6 :  0/1 hits<br />
                    British roll dice for 1 Tank in Khabarovsk, round 7 :  1/1 hits<br />
                    Hisaichi roll dice for 1 ArmoredCar in Khabarovsk, round 7 :  1/1 hits<br />
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the British lost in Khabarovsk<br />
                Hisaichi win with no units remaining. Battle score for attacker is 3<br />
                Casualties for Hisaichi: 3 ArmoredCars<br />
                Casualties for British: 1 ArmoredCar and 1 Tank<br />
            Battle in Normandy<br />
                British attack with 5 Fighters, 5 Infantrys and 1 Tank<br />
                Germans defend with 1 AAGun, 1 Factory, 5 Infantrys and 1 Tank<br />
                    AA fire in Normandy :  0/5 hits<br />
                    British roll dice for 2 Cruisers in Normandy, round 2 :  0/2 hits<br />
                    British roll dice for 5 Fighters, 5 Infantrys and 1 Tank in Normandy, round 2 :  2/11 hits<br />
                    Germans roll dice for 5 Infantrys and 1 Tank in Normandy, round 2 :  3/6 hits<br />
                    2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Normandy<br />
                    British roll dice for 5 Fighters, 2 Infantrys and 1 Tank in Normandy, round 3 :  2/8 hits<br />
                    Germans roll dice for 3 Infantrys and 1 Tank in Normandy, round 3 :  3/4 hits<br />
                    1 Fighter owned by the British, 2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Normandy<br />
                    British roll dice for 4 Fighters and 1 Tank in Normandy, round 4 :  4/5 hits<br />
                    Germans roll dice for 1 Infantry and 1 Tank in Normandy, round 4 :  0/2 hits<br />
                    1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Normandy<br />
                British win, taking Normandy from Germans with 4 Fighters and 1 Tank remaining. Battle score for attacker is -3<br />
                Casualties for Germans: 5 Infantrys and 1 Tank<br />
                Casualties for British: 1 Fighter and 5 Infantrys<br />
            Battle in Ghadames<br />
                British attack with 1 Bomber, 1 Fighter and 2 Tanks<br />
                Italians defend with 1 Tank<br />
                    British roll dice for 1 Bomber, 1 Fighter and 2 Tanks in Ghadames, round 2 :  1/4 hits<br />
                    Italians roll dice for 1 Tank in Ghadames, round 2 :  1/1 hits<br />
                    1 Fighter owned by the British and 1 Tank owned by the Italians lost in Ghadames<br />
                British win, taking Ghadames from Italians with 1 Bomber and 2 Tanks remaining. Battle score for attacker is -3<br />
                Casualties for British: 1 Fighter<br />
                Casualties for Italians: 1 Tank<br />
            Battle in Malaya<br />
                British attack with 4 Artillerys, 2 Elites and 6 Infantrys<br />
                Thai defend with 1 AAGun, 1 Artillery, 1 Infantry and 1 Marine<br />
                    British roll dice for 4 Artillerys, 2 Elites and 6 Infantrys in Malaya, round 2 :  4/12 hits<br />
                    Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Malaya, round 2 :  0/3 hits<br />
                    1 Infantry owned by the Thai, 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in Malaya<br />
                British win, taking Malaya from Thai with 4 Artillerys, 2 Elites and 6 Infantrys remaining. Battle score for attacker is 10<br />
                Casualties for Thai: 1 Artillery, 1 Infantry and 1 Marine</p>
<p dir="auto">Non Combat Move - British<br />
            1 AAGun moved from Baluchistan to E.Iran<br />
            2 Infantrys moved from Rhodesia to Kenya<br />
            1 AAGun and 2 Infantrys moved from Kenya to Equatoria<br />
            1 Bomber moved from Ghadames to Hun<br />
            1 Fighter moved from Tripoli to Hun<br />
            2 Fighters moved from Normandy to 20 Sea Zone<br />
            2 Fighters moved from Normandy to Wales<br />
            1 Infantry moved from Madras to Mysore<br />
            5 Infantrys moved from Delhi to Bihar<br />
            5 Infantrys moved from Bihar to Assam<br />
            1 AAGun and 6 Infantrys moved from Assam to Yunnan<br />
            2 Infantrys moved from Cape Town to South Africa</p>
<p dir="auto">Place Units - British<br />
            1 Bunker and 6 Infantrys placed in Cairo<br />
            3 Infantrys placed in W.Iran<br />
            3 Infantrys placed in E.Iran<br />
            5 Infantrys placed in Madras<br />
            4 Infantrys and 1 S.Bomber placed in Delhi<br />
            2 ArmoredCars placed in Cape Town<br />
            1 Carrier and 1 Cruiser placed in 20 Sea Zone<br />
            2 Elites placed in Wales<br />
            1 Elite placed in Manchester<br />
            2 Infantrys placed in Bombay</p>
<p dir="auto">Turn Complete - British<br />
            British collect 116 PUs; end with 117 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634588_triplea_41527_Bri6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Bri6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1166041</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1166041</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Wed, 07 Mar 2018 17:24:24 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Wed, 07 Mar 2018 16:43:28 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Combat Move - Hisaichi<br />
            2 ArmoredCars and 2 Tanks moved from Banjarmasin to 110 Sea Zone<br />
            2 ArmoredCars, 2 Tanks and 2 Transports moved from 110 Sea Zone to 92 Sea Zone<br />
            2 ArmoredCars and 2 Tanks moved from 92 Sea Zone to N.French Indochina<br />
            4 ArmoredCars moved from Changchun to Khabarovsk<br />
            1 Infantry moved from Kirin to Heilungchiang<br />
            7 ArmoredCars, 1 Mech.Inf and 3 Tanks moved from Heilungchiang to Hulunbuir<br />
            1 Adv.Fighter moved from Heilungchiang to Chahar<br />
            4 Mech.Infs and 1 Tank moved from Peking to Chahar<br />
            2 ArmoredCars, 1 Fighter and 6 Tanks moved from Shantung to Chahar<br />
            4 Infantrys moved from Changchun to Kirin</p>
<p dir="auto">Purchase Units - Hisaichi<br />
            Hisaichi buy 10 ArmoredCars and 3 Tanks; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - Hisaichi<br />
            Battle in Hulunbuir<br />
                Hisaichi attack with 7 ArmoredCars, 1 Mech.Inf and 3 Tanks<br />
                Russians defend with 1 Artillery, 1 Factory, 1 Mech.Inf and 2 Tanks<br />
                    Hisaichi roll dice for 7 ArmoredCars, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 2 :  3/11 hits<br />
                    Russians roll dice for 1 Artillery, 1 Mech.Inf and 2 Tanks in Hulunbuir, round 2 :  0/4 hits<br />
                    1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians and 1 Tank owned by the Russians lost in Hulunbuir<br />
                    Hisaichi roll dice for 7 ArmoredCars, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 3 :  2/11 hits<br />
                    Russians roll dice for 1 Tank in Hulunbuir, round 3 :  1/1 hits<br />
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Russians lost in Hulunbuir<br />
                Hisaichi win, taking Hulunbuir from Russians with 6 ArmoredCars, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 16<br />
                Casualties for Hisaichi: 1 ArmoredCar<br />
                Casualties for Russians: 1 Artillery, 1 Mech.Inf and 2 Tanks<br />
            Battle in Khabarovsk<br />
                Hisaichi attack with 4 ArmoredCars<br />
                Russians defend with 1 Tank<br />
                    Hisaichi roll dice for 4 ArmoredCars in Khabarovsk, round 2 :  1/4 hits<br />
                    Russians roll dice for 1 Tank in Khabarovsk, round 2 :  1/1 hits<br />
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Russians lost in Khabarovsk<br />
                Hisaichi win, taking Khabarovsk from Russians with 3 ArmoredCars remaining. Battle score for attacker is 1<br />
                Casualties for Hisaichi: 1 ArmoredCar<br />
                Casualties for Russians: 1 Tank<br />
            Battle in N.French Indochina<br />
                Hisaichi attack with 2 ArmoredCars and 2 Tanks<br />
                British defend with 1 Infantry; Anzac defend with 2 Fighters<br />
                    Hisaichi roll dice for 2 ArmoredCars and 2 Tanks in N.French Indochina, round 2 :  3/4 hits<br />
                    French roll dice for 2 Fighters and 1 Infantry in N.French Indochina, round 2 :  1/3 hits<br />
                    1 ArmoredCar owned by the Hisaichi, 2 Fighters owned by the Anzac and 1 Infantry owned by the British lost in N.French Indochina<br />
                Hisaichi win, taking N.French Indochina from French with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 14<br />
                Casualties for Hisaichi: 1 ArmoredCar<br />
                Casualties for British: 1 Infantry<br />
                Casualties for Anzac: 2 Fighters<br />
            Battle in Chahar<br />
                Hisaichi attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter, 4 Mech.Infs and 7 Tanks<br />
                Chinese defend with 4 ArmoredCars, 1 Elite and 4 Infantrys<br />
                    Hisaichi roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Fighter, 4 Mech.Infs and 7 Tanks in Chahar, round 2 :  9/15 hits<br />
                    Chinese roll dice for 4 ArmoredCars, 1 Elite and 4 Infantrys in Chahar, round 2 :  3/9 hits<br />
                    2 ArmoredCars owned by the Hisaichi, 4 ArmoredCars owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 1 Elite owned by the Chinese and 4 Infantrys owned by the Chinese lost in Chahar<br />
                Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 1 Fighter, 3 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 13<br />
                Casualties for Hisaichi: 2 ArmoredCars and 1 Mech.Inf<br />
                Casualties for Chinese: 4 ArmoredCars, 1 Elite and 4 Infantrys</p>
<p dir="auto">Non Combat Move - Hisaichi<br />
            1 Adv.Fighter moved from Chahar to Shantung<br />
            1 Fighter moved from Chahar to Shantung</p>
<p dir="auto">Place Units - Hisaichi<br />
            4 ArmoredCars placed in Banjarmasin<br />
            3 Tanks placed in Shantung<br />
            6 ArmoredCars placed in Changchun</p>
<p dir="auto">Turn Complete - Hisaichi<br />
            Hisaichi collect 51 PUs; end with 51 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634577_triplea_41527_His6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_His6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1166027</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1166027</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Wed, 07 Mar 2018 16:43:28 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Wed, 07 Mar 2018 16:01:01 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Combat Move - Chinese<br />
            1 Mech.Inf moved from Assam to Kwangsi<br />
                  Chinese take Kwangsi from Yamamoto<br />
            1 Artillery and 1 Elite moved from Hupeh to Hunan<br />
            1 Adv.Fighter moved from Szechwan to Hunan<br />
            1 ArmoredCar moved from Shensi to Anhwei<br />
                  Chinese take Anhwei from Hisaichi<br />
            1 Tank moved from Shansi to Shanghai<br />
                  Chinese take Shanghai from Hisaichi<br />
            1 Elite and 2 Infantrys moved from Suiyuan to Chahar<br />
            1 Artillery, 1 Infantry and 1 Marine moved from Ningsia to Suiyuan<br />
            1 Infantry moved from Shansi to Chahar<br />
            3 ArmoredCars moved from Shensi to Suiyuan<br />
            3 ArmoredCars moved from Suiyuan to Chahar<br />
            2 ArmoredCars and 1 Tank moved from W.Tibet to E.Tibet<br />
            1 Mech.Inf moved from Urumqi to E.Tibet<br />
            2 ArmoredCars moved from Urumqi to Alma Ata<br />
            1 Infantry moved from Urumqi to E.Sinkiang<br />
            1 Artillery and 1 Infantry moved from Lanchow to Szechwan<br />
            1 Infantry moved from Szechwan to Kweichow<br />
            1 Infantry moved from Szechwan to Hupeh<br />
            2 Artillerys, 2 Elites and 2 Infantrys moved from E.Qinghai to Lanchow<br />
            2 Elites and 2 Infantrys moved from Hsining to E.Qinghai<br />
            1 Bomber moved from Shensi to Shantung<br />
            2 Artillerys moved from Hsining to E.Qinghai</p>
<p dir="auto">Purchase Units - Chinese<br />
            Chinese buy 4 ArmoredCars, 1 Factory and 5 Infantrys; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat - Chinese<br />
            Strategic bombing raid in Shantung<br />
                Bombing raid in Shantung rolls: 5 and costs: 3 PUs.<br />
                Bombing raid costs 3 PUs<br />
            Battle in Hunan<br />
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 1 Elite<br />
                Yamamoto defend with 2 ArmoredCars<br />
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Hunan, round 2 :  1/3 hits<br />
                    Yamamoto roll dice for 2 ArmoredCars in Hunan, round 2 :  0/2 hits<br />
                    1 ArmoredCar owned by the Yamamoto lost in Hunan<br />
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Hunan, round 3 :  0/3 hits<br />
                    Yamamoto roll dice for 1 ArmoredCar in Hunan, round 3 :  0/1 hits<br />
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Hunan, round 4 :  0/3 hits<br />
                    Yamamoto roll dice for 1 ArmoredCar in Hunan, round 4 :  1/1 hits<br />
                    1 Elite owned by the Chinese lost in Hunan<br />
                    Chinese roll dice for 1 Adv.Fighter and 1 Artillery in Hunan, round 5 :  1/2 hits<br />
                    Yamamoto roll dice for 1 ArmoredCar in Hunan, round 5 :  0/1 hits<br />
                    1 ArmoredCar owned by the Yamamoto lost in Hunan<br />
                Chinese win, taking Hunan from Yamamoto with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 5<br />
                Casualties for Yamamoto: 2 ArmoredCars<br />
                Casualties for Chinese: 1 Elite<br />
            Battle in E.Tibet<br />
                Chinese attack with 2 ArmoredCars, 1 Mech.Inf and 1 Tank<br />
                Neutral defend with 2 Infantrys<br />
                    Chinese roll dice for 2 ArmoredCars, 1 Mech.Inf and 1 Tank in E.Tibet, round 2 :  0/4 hits<br />
                    Neutral roll dice for 2 Infantrys in E.Tibet, round 2 :  0/2 hits<br />
                    Chinese roll dice for 2 ArmoredCars, 1 Mech.Inf and 1 Tank in E.Tibet, round 3 :  2/4 hits<br />
                    Neutral roll dice for 2 Infantrys in E.Tibet, round 3 :  2/2 hits<br />
                    2 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Neutral lost in E.Tibet<br />
                Chinese loses 0 PUs for violating E.Tibets neutrality.<br />
                Chinese win, taking E.Tibet from Neutral with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4<br />
                Casualties for Neutral: 2 Infantrys<br />
                Casualties for Chinese: 2 ArmoredCars</p>
<p dir="auto">Non Combat Move - Chinese<br />
            Turning on Edit Mode<br />
            EDIT: Turning off Edit Mode<br />
            1 Bomber moved from Shantung to Suiyuan<br />
            EDIT: 2 Artillerys, 2 Elites and 2 Infantrys moved from Lanchow to Ningsia<br />
            1 Adv.Fighter moved from Hunan to Hupeh<br />
            1 AAGun moved from Shensi to Hupeh</p>
<p dir="auto">Place Units - Chinese<br />
            1 Factory placed in Hupeh<br />
            1 ArmoredCar and 5 Infantrys placed in Hsining<br />
            3 ArmoredCars placed in Urumqi</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 48 PUs; end with 49 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634570_triplea_41527_Chi6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Chi6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1166010</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1166010</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Wed, 07 Mar 2018 16:01:01 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 23:46:11 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Combat Move - Yamamoto<br />
            2 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone<br />
            4 ArmoredCars moved from Davao to 107 Sea Zone<br />
            1 ArmoredCar moved from 107 Sea Zone to Celebes<br />
            2 ArmoredCars moved from 107 Sea Zone to Jilolo<br />
            1 ArmoredCar moved from 107 Sea Zone to Celebes<br />
            5 Destroyers moved from 107 Sea Zone to 85 Sea Zone<br />
            1 Artillery and 1 Infantry moved from Ulithi to Woleai<br />
            1 ArmoredCar and 1 Infantry moved from Samar to 93 Sea Zone<br />
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 93 Sea Zone to 102 Sea Zone<br />
            1 ArmoredCar and 1 Infantry moved from 102 Sea Zone to Woleai<br />
            1 Submarine moved from 101 Sea Zone to 103 Sea Zone<br />
            1 Submarine moved from 101 Sea Zone to 95 Sea Zone<br />
            1 Transport moved from 107 Sea Zone to 101 Sea Zone<br />
            1 Infantry and 1 Tank moved from Guam to 101 Sea Zone<br />
            1 Infantry and 1 Tank moved from 101 Sea Zone to Peleliu<br />
            1 Submarine moved from 110 Sea Zone to 111 Sea Zone<br />
            1 Battleship moved from 110 Sea Zone to 111 Sea Zone<br />
            2 ArmoredCars moved from Hong Kong to Hunan</p>
<p dir="auto">Purchase Units - Yamamoto<br />
            Yamamoto buy 6 ArmoredCars, 1 B.Transport, 1 Elite, 4 Infantrys, 1 Marine, 2 Mech.Infs, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - Yamamoto<br />
            Battle in Woleai<br />
                Yamamoto attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys<br />
                Americans defend with 1 Artillery<br />
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Woleai, round 2 :  0/4 hits<br />
                    Americans roll dice for 1 Artillery in Woleai, round 2 :  0/1 hits<br />
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Woleai, round 3 :  1/4 hits<br />
                    Americans roll dice for 1 Artillery in Woleai, round 3 :  0/1 hits<br />
                    1 Artillery owned by the Americans lost in Woleai<br />
                Yamamoto win, taking Woleai from Americans with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4<br />
                Casualties for Americans: 1 Artillery<br />
            Battle in Celebes<br />
                Yamamoto attack with 2 ArmoredCars<br />
                Dutch defend with 1 Infantry<br />
                    Yamamoto roll dice for 2 ArmoredCars in Celebes, round 2 :  1/2 hits<br />
                    Dutch roll dice for 1 Infantry in Celebes, round 2 :  0/1 hits<br />
                    1 Infantry owned by the Dutch lost in Celebes<br />
                Yamamoto win, taking Celebes from Dutch with 2 ArmoredCars remaining. Battle score for attacker is 2<br />
                Casualties for Dutch: 1 Infantry<br />
            Battle in 76 Sea Zone<br />
                Yamamoto attack with 2 Adv.Fighters<br />
                Americans defend with 1 Submarine<br />
                    Yamamoto roll dice for 2 Adv.Fighters in 76 Sea Zone, round 2 :  1/2 hits<br />
                    1 Submarine owned by the Americans lost in 76 Sea Zone<br />
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 7<br />
                Casualties for Americans: 1 Submarine<br />
            Battle in Jilolo<br />
                Yamamoto attack with 2 ArmoredCars<br />
                Dutch defend with 1 Infantry<br />
                    Yamamoto roll dice for 2 ArmoredCars in Jilolo, round 2 :  2/2 hits<br />
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 :  0/1 hits<br />
                    1 Infantry owned by the Dutch lost in Jilolo<br />
                Yamamoto win, taking Jilolo from Dutch with 2 ArmoredCars remaining. Battle score for attacker is 2<br />
                Casualties for Dutch: 1 Infantry<br />
            Battle in Hunan<br />
                Yamamoto attack with 2 ArmoredCars<br />
                Chinese defend with 1 ArmoredCar<br />
                    Yamamoto roll dice for 2 ArmoredCars in Hunan, round 2 :  1/2 hits<br />
                    Chinese roll dice for 1 ArmoredCar in Hunan, round 2 :  0/1 hits<br />
                    1 ArmoredCar owned by the Chinese lost in Hunan<br />
                Yamamoto win, taking Hunan from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4<br />
                Casualties for Chinese: 1 ArmoredCar</p>
<p dir="auto">Non Combat Move - Yamamoto<br />
            2 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone</p>
<p dir="auto">Place Units - Yamamoto<br />
            1 B.Transport and 1 Submarine placed in 85 Sea Zone<br />
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong<br />
            2 ArmoredCars, 1 Elite and 1 Marine placed in Davao<br />
            2 ArmoredCars and 4 Infantrys placed in Tokyo</p>
<p dir="auto">Turn Complete - Yamamoto<br />
            Yamamoto collect 69 PUs; end with 69 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634476_triplea_41527_Yam6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Yam6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165906</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165906</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Tue, 06 Mar 2018 23:46:11 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 22:55:30 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Combat Move - French<br />
            1 Infantry moved from French Equatorial Africa to Darfur<br />
            3 Infantrys moved from Darfur to Kufra<br />
            3 Infantrys moved from Kufra to Hun<br />
            5 Infantrys and 1 Tank moved from E.Morocco to N.Algeria<br />
            6 Infantrys and 1 Tank moved from E.Morocco to S.Algeria<br />
            1 Adv.Fighter moved from French Equatorial Africa to Hun<br />
            1 Destroyer and 1 Transport moved from 5 Sea Zone to 3 Sea Zone<br />
            2 Infantrys moved from Greenland to 3 Sea Zone<br />
            2 Infantrys moved from 3 Sea Zone to Iceland</p>
<p dir="auto">Purchase Units - French<br />
            French buy 4 ArmoredCars, 1 Bunker, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - French<br />
            Battle in S.Algeria<br />
                French attack with 6 Infantrys and 1 Tank<br />
                Italians defend with 1 Tank<br />
                    French roll dice for 6 Infantrys and 1 Tank in S.Algeria, round 2 :  4/7 hits<br />
                    Italians roll dice for 1 Tank in S.Algeria, round 2 :  1/1 hits<br />
                    1 Tank owned by the Italians and 1 Infantry owned by the French lost in S.Algeria<br />
                French win, taking S.Algeria from Italians with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 3<br />
                Casualties for Italians: 1 Tank<br />
                Casualties for French: 1 Infantry<br />
            Battle in N.Algeria<br />
                French attack with 5 Infantrys and 1 Tank<br />
                Italians defend with 1 Tank<br />
                    French roll dice for 5 Infantrys and 1 Tank in N.Algeria, round 2 :  0/6 hits<br />
                    Italians roll dice for 1 Tank in N.Algeria, round 2 :  1/1 hits<br />
                    1 Infantry owned by the French lost in N.Algeria<br />
                    French roll dice for 4 Infantrys and 1 Tank in N.Algeria, round 3 :  0/5 hits<br />
                    Italians roll dice for 1 Tank in N.Algeria, round 3 :  0/1 hits<br />
                    French roll dice for 4 Infantrys and 1 Tank in N.Algeria, round 4 :  0/5 hits<br />
                    Italians roll dice for 1 Tank in N.Algeria, round 4 :  1/1 hits<br />
                    1 Infantry owned by the French lost in N.Algeria<br />
                    French roll dice for 3 Infantrys and 1 Tank in N.Algeria, round 5 :  1/4 hits<br />
                    Italians roll dice for 1 Tank in N.Algeria, round 5 :  0/1 hits<br />
                    1 Tank owned by the Italians lost in N.Algeria<br />
                French win, taking N.Algeria from Italians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 1<br />
                Casualties for Italians: 1 Tank<br />
                Casualties for French: 2 Infantrys</p>
<p dir="auto">Non Combat Move - French</p>
<p dir="auto">Place Units - French<br />
            1 Bunker, 1 Elite, 1 Infantry and 1 Tank placed in Hun<br />
            3 Infantrys placed in French Equatorial Africa<br />
            4 ArmoredCars placed in E.Morocco</p>
<p dir="auto">Turn Complete - French<br />
            French collect 34 PUs; end with 34 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634459_triplea_41527_Fre6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Fre6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165895</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165895</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 06 Mar 2018 22:55:30 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 20:12:54 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Combat Move - Italians<br />
            1 Tank moved from Tunis to N.Algeria<br />
                  Italians take N.Tunisia from French<br />
                  Italians take N.Algeria from French<br />
            1 Tank moved from Tunis to S.Algeria<br />
                  Italians take S.Tunisia from French<br />
                  Italians take S.Algeria from French<br />
            1 Infantry moved from Tunis to 47 Sea Zone<br />
            1 Infantry moved from 47 Sea Zone to Tripoli<br />
            1 Infantry moved from Tunis to S.Tunisia<br />
            1 Infantry moved from Tunis to N.Tunisia<br />
            1 Artillery moved from Tunis to 47 Sea Zone<br />
            2 Infantrys moved from Tunis to 47 Sea Zone<br />
            1 Infantry moved from Tunis to 47 Sea Zone<br />
            1 Artillery, 1 Infantry and 1 Transport moved from 47 Sea Zone to 48 Sea Zone<br />
            2 Infantrys moved from 47 Sea Zone to Tripoli<br />
            2 Adv.Fighters moved from 48 Sea Zone to Tripoli<br />
            1 Artillery and 1 Infantry moved from 48 Sea Zone to El Agheila<br />
            7 Transports moved from 47 Sea Zone to 46 Sea Zone<br />
            2 Infantrys moved from Tunis to 47 Sea Zone<br />
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone<br />
            2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone<br />
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh<br />
                  Italians take Mersa Matruh from British<br />
            1 Carrier moved from 48 Sea Zone to 51 Sea Zone<br />
            2 Artillerys moved from Rome to 46 Sea Zone<br />
            2 ArmoredCars moved from Rome to 46 Sea Zone<br />
            6 Infantrys moved from Rome to 46 Sea Zone<br />
            4 Infantrys moved from Campania to 46 Sea Zone<br />
            1 Artillery, 3 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone<br />
            1 Artillery and 3 Infantrys moved from 48 Sea Zone to Tobruk<br />
            2 ArmoredCars, 1 Artillery, 7 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone<br />
            2 ArmoredCars, 1 Artillery and 7 Infantrys moved from 48 Sea Zone to El Agheila<br />
            5 Infantrys moved from Lombardy to Tuscany<br />
            3 Infantrys moved from Provence to Lombardy</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy 2 ArmoredCars, 1 HeavyTank, 15 Infantrys and 1 Tank; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - Italians<br />
            Battle in Tripoli<br />
                Italians attack with 2 Adv.Fighters and 3 Infantrys<br />
                French defend with 1 ArmoredCar<br />
                    Italians roll dice for 2 Adv.Fighters and 3 Infantrys in Tripoli, round 2 :  0/5 hits<br />
                    French roll dice for 1 ArmoredCar in Tripoli, round 2 :  0/1 hits<br />
                    Italians roll dice for 2 Adv.Fighters and 3 Infantrys in Tripoli, round 3 :  1/5 hits<br />
                    French roll dice for 1 ArmoredCar in Tripoli, round 3 :  1/1 hits<br />
                    1 ArmoredCar owned by the French and 1 Infantry owned by the Italians lost in Tripoli<br />
                Italians win, taking Tripoli from French with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2<br />
                Casualties for Italians: 1 Infantry<br />
                Casualties for French: 1 ArmoredCar<br />
            Battle in El Agheila<br />
                Italians attack with 2 ArmoredCars, 2 Artillerys and 8 Infantrys<br />
                British defend with 1 Infantry and 1 Tank<br />
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys and 8 Infantrys in El Agheila, round 2 :  5/12 hits<br />
                    British roll dice for 1 Infantry and 1 Tank in El Agheila, round 2 :  1/2 hits<br />
                    1 Tank owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila<br />
                Italians win, taking El Agheila from British with 2 ArmoredCars, 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 5<br />
                Casualties for Italians: 1 Infantry<br />
                Casualties for British: 1 Infantry and 1 Tank<br />
            Battle in Tobruk<br />
                Italians attack with 1 Artillery and 3 Infantrys<br />
                British defend with 1 Tank<br />
                    Italians roll dice for 1 Battleship in Tobruk, round 2 :  1/1 hits<br />
                    British roll dice for 1 Tank in Tobruk, round 2 :  1/1 hits<br />
                    1 Tank owned by the British and 1 Infantry owned by the Italians lost in Tobruk<br />
                Italians win, taking Tobruk from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3<br />
                Casualties for Italians: 1 Infantry<br />
                Casualties for British: 1 Tank</p>
<p dir="auto">Non Combat Move - Italians<br />
            2 Adv.Fighters moved from Tripoli to 48 Sea Zone<br />
            2 Adv.Fighters moved from 48 Sea Zone to 51 Sea Zone<br />
            1 Destroyer moved from 44 Sea Zone to 48 Sea Zone<br />
            1 Destroyer moved from 48 Sea Zone to 51 Sea Zone<br />
            1 Destroyer moved from 48 Sea Zone to 47 Sea Zone</p>
<p dir="auto">Place Units - Italians<br />
            1 HeavyTank, 2 Infantrys and 1 Tank placed in Tunis<br />
            2 ArmoredCars and 8 Infantrys placed in Rome<br />
            5 Infantrys placed in Lombardy</p>
<p dir="auto">Turn Complete - Italians<br />
            Italians collect 54 PUs; end with 54 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634420_triplea_41527_Ita6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Ita6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165861</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165861</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Tue, 06 Mar 2018 20:12:54 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 19:26:35 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Combat Move - Russians<br />
            1 Infantry moved from Minsk to Lithuania<br />
                  Russians take Lithuania from Germans<br />
            3 Artillerys and 3 Infantrys moved from Rostov to Donetsk<br />
            2 Infantrys moved from Georgia to 54 Sea Zone<br />
            2 Infantrys moved from 54 Sea Zone to Donetsk<br />
            1 Infantry moved from Georgia to Rostov<br />
            5 Infantrys moved from Stalingrad to Rostov<br />
            1 Artillery and 7 Infantrys moved from Kiev to Brest<br />
            10 Infantrys moved from Kursk to Kiev<br />
            3 Infantrys moved from Donetsk to Kiev<br />
            1 Infantry moved from Donetsk to Kiev<br />
            1 Infantry moved from Donetsk to Kiev<br />
            2 Adv.Fighters moved from Leningrad to Brest<br />
            1 Adv.Fighter and 1 Fighter moved from Leningrad to East Prussia<br />
            1 Infantry and 1 Tank moved from Estonia to Latvia<br />
            1 Infantry moved from Leningrad to Vyborg<br />
            1 Infantry moved from Leningrad to Vyborg<br />
            4 Tanks moved from Arkhangelsk to Vyborg<br />
            1 Adv.Fighter moved from Leningrad to Latvia<br />
            1 Tank moved from N.Buryat Mongolia to Chita<br />
            1 Artillery, 3 Infantrys, 1 Mech.Inf and 2 Tanks moved from Chita to Hulunbuir<br />
            2 ArmoredCars moved from Ayan to Hulunbuir<br />
            1 ArmoredCar and 1 Tank moved from Okhotsk to Khabarovsk<br />
            1 Artillery moved from Ayan to Chita<br />
            1 Elite and 3 Infantrys moved from N.Buryat Mongolia to Chita</p>
<p dir="auto">Purchase Units - Russians<br />
            Russians buy 6 ArmoredCars, 2 Artillerys, 2 Bunkers, 27 Infantrys, 1 Mech.Inf and 1 Mech.Rocket; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - Russians<br />
            Battle in Brest<br />
                Russians attack with 2 Adv.Fighters, 1 Artillery and 7 Infantrys<br />
                Germans defend with 6 Infantrys<br />
                    Russians roll dice for 2 Adv.Fighters, 1 Artillery and 7 Infantrys in Brest, round 2 :  3/10 hits<br />
                    Germans roll dice for 6 Infantrys in Brest, round 2 :  1/6 hits<br />
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Germans lost in Brest<br />
                    Russians roll dice for 2 Adv.Fighters, 1 Artillery and 6 Infantrys in Brest, round 3 :  4/9 hits<br />
                    Germans roll dice for 3 Infantrys in Brest, round 3 :  1/3 hits<br />
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Germans lost in Brest<br />
                Russians win, taking Brest from Germans with 2 Adv.Fighters, 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 8<br />
                Casualties for Germans: 6 Infantrys<br />
                Casualties for Russians: 2 Infantrys<br />
            Battle in Latvia<br />
                Russians attack with 1 Adv.Fighter, 1 Infantry and 1 Tank<br />
                Germans defend with 1 Artillery<br />
                    Russians roll dice for 1 Adv.Fighter, 1 Infantry and 1 Tank in Latvia, round 2 :  2/3 hits<br />
                    Germans roll dice for 1 Artillery in Latvia, round 2 :  1/1 hits<br />
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Latvia<br />
                Russians win, taking Latvia from Germans with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 2<br />
                Casualties for Germans: 1 Artillery<br />
                Casualties for Russians: 1 Infantry<br />
            Battle in Khabarovsk<br />
                Russians attack with 1 ArmoredCar and 1 Tank<br />
                Hisaichi defend with 1 ArmoredCar<br />
                    Russians roll dice for 1 ArmoredCar and 1 Tank in Khabarovsk, round 2 :  2/2 hits<br />
                    Hisaichi roll dice for 1 ArmoredCar in Khabarovsk, round 2 :  1/1 hits<br />
                    1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Russians lost in Khabarovsk<br />
                Russians win, taking Khabarovsk from Hisaichi with 1 Tank remaining. Battle score for attacker is 0<br />
                Casualties for Hisaichi: 1 ArmoredCar<br />
                Casualties for Russians: 1 ArmoredCar<br />
            Battle in Hulunbuir<br />
                Russians attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys, 1 Mech.Inf and 2 Tanks<br />
                Hisaichi defend with 2 ArmoredCars, 1 Elite, 1 Factory, 2 Infantrys, 1 Marine and 2 Tanks<br />
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys, 1 Mech.Inf and 2 Tanks in Hulunbuir, round 2 :  3/9 hits<br />
                    Hisaichi roll dice for 2 ArmoredCars, 1 Elite, 2 Infantrys, 1 Marine and 2 Tanks in Hulunbuir, round 2 :  1/8 hits<br />
                    2 ArmoredCars owned by the Hisaichi, 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir<br />
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Tanks in Hulunbuir, round 3 :  2/8 hits<br />
                    Hisaichi roll dice for 1 Elite, 1 Infantry, 1 Marine and 2 Tanks in Hulunbuir, round 3 :  2/5 hits<br />
                    1 Elite owned by the Hisaichi, 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir<br />
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 1 Mech.Inf and 2 Tanks in Hulunbuir, round 4 :  4/6 hits<br />
                    Hisaichi roll dice for 1 Marine and 2 Tanks in Hulunbuir, round 4 :  2/3 hits<br />
                    2 ArmoredCars owned by the Russians, 2 Tanks owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Hulunbuir<br />
                Russians win, taking Hulunbuir from Hisaichi with 1 Artillery, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 15<br />
                Casualties for Hisaichi: 2 ArmoredCars, 1 Elite, 2 Infantrys, 1 Marine and 2 Tanks<br />
                Casualties for Russians: 2 ArmoredCars and 3 Infantrys<br />
            Battle in Vyborg<br />
                Russians attack with 2 Infantrys and 4 Tanks<br />
                Germans defend with 2 Artillerys<br />
                    Russians roll dice for 2 Infantrys and 4 Tanks in Vyborg, round 2 :  5/6 hits<br />
                    Finns roll dice for 2 Artillerys in Vyborg, round 2 :  0/2 hits<br />
                    2 Artillerys owned by the Germans lost in Vyborg<br />
                Russians win, taking Vyborg from Finns with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 8<br />
                Casualties for Germans: 2 Artillerys<br />
            Battle in East Prussia<br />
                Russians attack with 1 Adv.Fighter and 1 Fighter<br />
                Germans defend with 1 Stuka<br />
                    Russians roll dice for 1 Adv.Fighter and 1 Fighter in East Prussia, round 2 :  0/2 hits<br />
                    Germans roll dice for 1 Stuka in East Prussia, round 2 :  1/1 hits<br />
                    1 Fighter owned by the Russians lost in East Prussia<br />
                    Russians roll dice for 1 Adv.Fighter in East Prussia, round 3 :  0/1 hits<br />
                    Germans roll dice for 1 Stuka in East Prussia, round 3 :  0/1 hits<br />
                    Russians roll dice for 1 Adv.Fighter in East Prussia, round 4 :  1/1 hits<br />
                    Germans roll dice for 1 Stuka in East Prussia, round 4 :  0/1 hits<br />
                    1 Stuka owned by the Germans lost in East Prussia<br />
                Russians win with 1 Adv.Fighter remaining. Battle score for attacker is 0<br />
                Casualties for Germans: 1 Stuka<br />
                Casualties for Russians: 1 Fighter</p>
<p dir="auto">Non Combat Move - Russians<br />
            1 Adv.Fighter moved from Latvia to Leningrad<br />
            1 Adv.Fighter moved from East Prussia to Leningrad<br />
            2 Adv.Fighters moved from Brest to Kiev<br />
            1 AAGun moved from Kursk to Kiev<br />
            10 Infantrys moved from Yaroslavl to Kursk<br />
            10 Infantrys moved from Moscow to Yaroslavl<br />
            2 Artillerys, 1 Elite and 1 Infantry moved from Olyokminsk to N.Buryat Mongolia<br />
            1 Artillery and 5 Infantrys moved from Evenkia to Olyokminsk<br />
            2 ArmoredCars and 1 Tank moved from Sibirsky to Olyokminsk<br />
            2 Artillerys and 1 Elite moved from Sibirsky to Evenkia<br />
            5 Infantrys moved from Novosibirsk to Krasnoyarsk<br />
            1 AAGun moved from Karaganda to Semipalatinsk<br />
            5 Infantrys moved from Sverdlovsk to Novosibirsk<br />
            1 AAGun moved from Rostov to Kursk<br />
            2 Infantrys moved from Irkutsk to N.Buryat Mongolia</p>
<p dir="auto">Place Units - Russians<br />
            1 Bunker placed in Ayan<br />
            1 Bunker and 4 Infantrys placed in Leningrad<br />
            10 Infantrys placed in Moscow<br />
            5 Infantrys placed in Stalingrad<br />
            3 Infantrys placed in Georgia<br />
            Russians undo move 2.<br />
            1 Bunker placed in Kiev<br />
            4 Infantrys placed in Leningrad<br />
            5 ArmoredCars placed in Sverdlovsk<br />
            2 Artillerys, 2 Infantrys, 1 Mech.Inf and 1 Mech.Rocket placed in Sibirsky<br />
            1 ArmoredCar and 3 Infantrys placed in Arkhangelsk</p>
<p dir="auto">Turn Complete - Russians<br />
            Russians collect 111 PUs; end with 111 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634410_triplea_41527_Rus6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Rus6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165852</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165852</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 06 Mar 2018 19:26:35 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 18:01:15 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Combat Move - Germans<br />
            4 Transports moved from 24 Sea Zone to 23 Sea Zone<br />
            4 Artillerys moved from Hamburg to 23 Sea Zone<br />
            2 ArmoredCars moved from Hamburg to 23 Sea Zone<br />
            2 Infantrys moved from Pomerania to 23 Sea Zone<br />
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone<br />
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Lapland<br />
            1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone<br />
            1 ArmoredCar, 2 Artillerys and 1 Infantry moved from 24 Sea Zone to Vyborg<br />
            1 ArmoredCar, 1 Artillery and 1 Transport moved from 23 Sea Zone to 24 Sea Zone<br />
            1 ArmoredCar and 1 Artillery moved from 24 Sea Zone to Latvia<br />
            1 Artillery moved from Lithuania to Latvia<br />
            1 Stuka moved from Vinnytsia to Latvia<br />
            4 Infantrys moved from Warsaw to Brest<br />
            1 Infantry moved from Krakow to Brest<br />
            1 Infantry moved from Krakow to Brest<br />
            3 Infantrys moved from Krakow to Vinnytsia<br />
            1 Bomber moved from Vinnytsia to Vyborg<br />
            1 Fighter moved from 24 Sea Zone to Vyborg<br />
            1 Fighter moved from 24 Sea Zone to Lapland<br />
            11 Infantrys moved from Pomerania to Danzig<br />
            2 Tanks moved from Aragon to La Mancha<br />
            3 Tanks moved from Navarre to Leon<br />
            1 Tank moved from Languedoc to La Mancha<br />
            5 Tanks moved from Catalonia to Valencia<br />
            4 Submarines moved from 42 Sea Zone to 46 Sea Zone<br />
            1 Destroyer and 2 Transports moved from 56 Sea Zone to 48 Sea Zone<br />
            5 Infantrys moved from Normandy to Brittany<br />
            1 Infantry moved from Paris to Normandy<br />
            5 Infantrys moved from Picardy to Belgium<br />
            5 Infantrys moved from Paris to Picardy<br />
            1 Infantry moved from Paris to Normandy<br />
            1 Infantry moved from Paris to Picardy<br />
            3 Infantrys moved from Rhine to Netherlands<br />
            4 Mech.Infs moved from Netherlands to Burgundy<br />
            15 Infantrys moved from Berlin to Brandenburg<br />
            2 Tanks moved from Netherlands to Hamburg<br />
            7 Infantrys moved from Bohemia to Krakow<br />
            3 Infantrys moved from Brandenburg to Bohemia<br />
            12 Infantrys moved from Brandenburg to Pomerania</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 2 HeavyTanks, 43 Infantrys and 2 Tanks; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - Germans<br />
            Battle in Vyborg<br />
                Germans attack with 1 ArmoredCar, 2 Artillerys, 1 Bomber, 1 Fighter and 1 Infantry<br />
                Russians defend with 3 Tanks<br />
                    Germans roll dice for 1 Battleship in Vyborg, round 2 :  1/1 hits<br />
                    Germans roll dice for 1 ArmoredCar, 2 Artillerys, 1 Bomber, 1 Fighter and 1 Infantry in Vyborg, round 2 :  3/6 hits<br />
                    Russians roll dice for 3 Tanks in Vyborg, round 2 :  2/3 hits<br />
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Germans and 3 Tanks owned by the Russians lost in Vyborg<br />
                Germans win, taking Vyborg from Russians with 2 Artillerys, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 9<br />
                Casualties for Germans: 1 ArmoredCar and 1 Infantry<br />
                Casualties for Russians: 3 Tanks<br />
            Battle in Lapland<br />
                Germans attack with 1 Artillery, 1 Fighter and 1 Infantry<br />
                French defend with 1 Artillery<br />
                    Germans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Lapland, round 2 :  1/3 hits<br />
                    Russians roll dice for 1 Artillery in Lapland, round 2 :  1/1 hits<br />
                    1 Artillery owned by the French and 1 Infantry owned by the Germans lost in Lapland<br />
                Germans win, taking Lapland from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2<br />
                Casualties for Germans: 1 Infantry<br />
                Casualties for French: 1 Artillery<br />
            Battle in Latvia<br />
                Germans attack with 1 ArmoredCar, 2 Artillerys and 1 Stuka<br />
                Russians defend with 2 Infantrys and 1 Tank<br />
                    Germans roll dice for 1 ArmoredCar, 2 Artillerys and 1 Stuka in Latvia, round 2 :  2/4 hits<br />
                    Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 :  1/3 hits<br />
                    1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Latvia<br />
                    Germans roll dice for 2 Artillerys and 1 Stuka in Latvia, round 3 :  2/3 hits<br />
                    Russians roll dice for 1 Tank in Latvia, round 3 :  1/1 hits<br />
                    1 Artillery owned by the Germans and 1 Tank owned by the Russians lost in Latvia<br />
                Germans win, taking Latvia from Russians with 1 Artillery and 1 Stuka remaining. Battle score for attacker is 1<br />
                Casualties for Germans: 1 ArmoredCar and 1 Artillery<br />
                Casualties for Russians: 2 Infantrys and 1 Tank<br />
            Battle in Valencia<br />
                Germans attack with 5 Tanks<br />
                Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry<br />
                    Germans roll dice for 5 Tanks in Valencia, round 2 :  3/5 hits<br />
                Units damaged: 1 Bunker owned by the Neutral<br />
                    Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 :  0/3 hits<br />
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia<br />
                    Germans roll dice for 5 Tanks in Valencia, round 3 :  1/5 hits<br />
                    Neutral roll dice for 1 Bunker in Valencia, round 3 :  1/1 hits<br />
                    1 Bunker owned by the Neutral and 1 Tank owned by the Germans lost in Valencia<br />
                Germans loses 0 PUs for violating Valencias neutrality.<br />
                Germans win, taking Valencia from Neutral with 4 Tanks remaining. Battle score for attacker is 7<br />
                Casualties for Germans: 1 Tank<br />
                Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry<br />
            Battle in Leon<br />
                Germans attack with 3 Tanks<br />
                Neutral defend with 3 Infantrys<br />
                    Germans roll dice for 3 Tanks in Leon, round 2 :  2/3 hits<br />
                    Neutral roll dice for 3 Infantrys in Leon, round 2 :  1/3 hits<br />
                    2 Infantrys owned by the Neutral and 1 Tank owned by the Germans lost in Leon<br />
                    Germans roll dice for 2 Tanks in Leon, round 3 :  1/2 hits<br />
                    Neutral roll dice for 1 Infantry in Leon, round 3 :  0/1 hits<br />
                    1 Infantry owned by the Neutral lost in Leon<br />
                Germans loses 0 PUs for violating Leons neutrality.<br />
                Germans win, taking Leon from Neutral with 2 Tanks remaining. Battle score for attacker is 1<br />
                Casualties for Germans: 1 Tank<br />
                Casualties for Neutral: 3 Infantrys<br />
            Battle in La Mancha<br />
                Germans attack with 3 Tanks<br />
                Neutral defend with 2 Infantrys<br />
                    Germans roll dice for 3 Tanks in La Mancha, round 2 :  1/3 hits<br />
                    Neutral roll dice for 2 Infantrys in La Mancha, round 2 :  1/2 hits<br />
                    1 Infantry owned by the Neutral and 1 Tank owned by the Germans lost in La Mancha<br />
                    Germans roll dice for 2 Tanks in La Mancha, round 3 :  1/2 hits<br />
                    Neutral roll dice for 1 Infantry in La Mancha, round 3 :  1/1 hits<br />
                    1 Infantry owned by the Neutral and 1 Tank owned by the Germans lost in La Mancha<br />
                Germans loses 0 PUs for violating La Manchas neutrality.<br />
                Germans win, taking La Mancha from Neutral with 1 Tank remaining. Battle score for attacker is -6<br />
                Casualties for Germans: 2 Tanks<br />
                Casualties for Neutral: 2 Infantrys</p>
<p dir="auto">Non Combat Move - Germans<br />
            1 Stuka moved from Latvia to East Prussia<br />
            1 Fighter moved from Vyborg to 24 Sea Zone<br />
            1 Bomber moved from Vyborg to Helsinki<br />
            1 Fighter moved from Lapland to 24 Sea Zone</p>
<p dir="auto">Place Units - Germans<br />
            1 HeavyTank, 2 Infantrys and 1 Tank placed in Warsaw<br />
            5 Infantrys placed in Bohemia<br />
            1 HeavyTank and 5 Infantrys placed in Hamburg<br />
            15 Infantrys placed in Berlin<br />
            3 Infantrys placed in Bavaria<br />
            4 Infantrys placed in Rhine<br />
            2 Infantrys and 1 Tank placed in Normandy<br />
            7 Infantrys placed in Paris</p>
<p dir="auto">Turn Complete - Germans<br />
            Germans collect 106 PUs; end with 106 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634388_triplea_41527_Ger6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Ger6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165837</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165837</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Tue, 06 Mar 2018 18:01:15 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 17:43:51 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - Americans<br />
            2 Artillerys and 2 Infantrys moved from Colombia to Amazon<br />
            2 Elites and 2 Infantrys moved from Umnak to 71 Sea Zone<br />
            1 Infantry moved from Umnak to 71 Sea Zone<br />
            3 Transports moved from 72 Sea Zone to 71 Sea Zone<br />
            5 Infantrys moved from Umnak to 71 Sea Zone<br />
            1 B.Transport, 1 Cruiser, 1 Destroyer, 2 Elites, 8 Infantrys and 3 Transports moved from 71 Sea Zone to 72 Sea Zone<br />
            2 Elites and 8 Infantrys moved from 72 Sea Zone to Koryakia<br />
            1 Artillery and 6 Elites moved from Koryakia to Kolyma<br />
            1 Artillery and 1 Infantry moved from Southwest USA to Northwest USA<br />
            1 Tank moved from San Francisco to Northwest USA<br />
            8 Infantrys moved from San Francisco to 83 Sea Zone<br />
            1 Infantry moved from Oahu to 91 Sea Zone<br />
            1 ArmoredCar and 3 Infantrys moved from Pearl Harbor to 91 Sea Zone<br />
            1 ArmoredCar, 1 B.Transport, 1 Cruiser, 1 Destroyer and 4 Infantrys moved from 91 Sea Zone to 96 Sea Zone<br />
            1 ArmoredCar and 4 Infantrys moved from 96 Sea Zone to Kwajalein<br />
            1 Submarine moved from 88 Sea Zone to 76 Sea Zone<br />
            1 Fighter moved from Kamchatka to 76 Sea Zone<br />
            2 Fighters moved from Midway to 76 Sea Zone<br />
            4 Destroyers moved from 88 Sea Zone to 96 Sea Zone<br />
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone<br />
            2 Infantrys moved from 26 Sea Zone to Venezuela<br />
            1 B.Transport moved from 74 Sea Zone to 80 Sea Zone<br />
            1 B.Transport moved from 74 Sea Zone to 83 Sea Zone<br />
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 74 Sea Zone<br />
            4 Infantrys moved from 74 Sea Zone to Umnak<br />
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 91 Sea Zone<br />
            4 Infantrys moved from 91 Sea Zone to Johnston</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 1 B.Transport, 1 Battleship, 1 Cruiser, 4 Destroyers, 2 Elites, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - Americans<br />
            Battle in Venezuela<br />
                Americans attack with 2 Infantrys<br />
                Neutral defend with 3 Infantrys<br />
                    Americans roll dice for 2 Infantrys in Venezuela, round 2 :  1/2 hits<br />
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 :  1/3 hits<br />
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela<br />
                    Americans roll dice for 1 Infantry in Venezuela, round 3 :  0/1 hits<br />
                    Neutral roll dice for 2 Infantrys in Venezuela, round 3 :  0/2 hits<br />
                    Americans roll dice for 1 Infantry in Venezuela, round 4 :  0/1 hits<br />
                    Neutral roll dice for 2 Infantrys in Venezuela, round 4 :  0/2 hits<br />
                    Americans roll dice for 1 Infantry in Venezuela, round 5 :  0/1 hits<br />
                    Neutral roll dice for 2 Infantrys in Venezuela, round 5 :  1/2 hits<br />
                    1 Infantry owned by the Americans lost in Venezuela<br />
                Neutral win with 2 Infantrys remaining. Battle score for attacker is -2<br />
                Casualties for Neutral: 1 Infantry<br />
                Casualties for Americans: 2 Infantrys<br />
            Battle in 76 Sea Zone<br />
                Americans attack with 3 Fighters and 1 Submarine<br />
                Yamamoto defend with 1 Destroyer<br />
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 :  1/1 hits<br />
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 :  0/1 hits<br />
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone<br />
                Americans win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 8<br />
                Casualties for Yamamoto: 1 Destroyer<br />
            Battle in Kwajalein<br />
                Americans attack with 1 ArmoredCar and 4 Infantrys<br />
                Yamamoto defend with 1 Artillery and 1 Infantry<br />
                    Americans roll dice for 1 Cruiser in Kwajalein, round 2 :  1/1 hits<br />
                    Americans roll dice for 1 ArmoredCar and 4 Infantrys in Kwajalein, round 2 :  2/5 hits<br />
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 :  1/2 hits<br />
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kwajalein<br />
                Americans win, taking Kwajalein from Yamamoto with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 4<br />
                Casualties for Yamamoto: 1 Artillery and 1 Infantry<br />
                Casualties for Americans: 1 Infantry</p>
<p dir="auto">Non Combat Move - Americans<br />
            3 Fighters moved from 76 Sea Zone to Kamchatka</p>
<p dir="auto">Place Units - Americans<br />
            1 B.Transport placed in 83 Sea Zone<br />
            2 Elites, 5 Infantrys and 1 Marine placed in San Francisco<br />
            1 Cruiser and 2 Destroyers placed in 91 Sea Zone<br />
            1 Battleship and 2 Destroyers placed in 71 Sea Zone</p>
<p dir="auto">Turn Complete - Americans<br />
            Americans collect 93 PUs; end with 93 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634383_triplea_41527_Ame5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Ame5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165835</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165835</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 06 Mar 2018 17:43:51 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 17:17:13 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - Thai<br />
            1 Transport moved from 110 Sea Zone to 106 Sea Zone<br />
            1 Marine moved from British Borneo to 106 Sea Zone<br />
            1 Marine and 1 Transport moved from 106 Sea Zone to 110 Sea Zone<br />
            1 Marine moved from 110 Sea Zone to Malaya<br />
            3 Infantrys moved from S.Thailand to Malaya<br />
            1 Fighter moved from Bangkok to Malaya<br />
            1 Artillery moved from Bangkok to Malaya<br />
            1 Destroyer and 1 Submarine moved from 105 Sea Zone to 111 Sea Zone<br />
            1 Transport moved from 110 Sea Zone to 111 Sea Zone<br />
            1 T.Boat moved from 110 Sea Zone to 111 Sea Zone</p>
<p dir="auto">Purchase Units - Thai<br />
            Thai buy 1 Adv.Fighter, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - Thai<br />
            Battle in Malaya<br />
                Thai attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Marine<br />
                British defend with 1 AAGun and 4 Infantrys<br />
                    AA fire in Malaya :  0/1 hits<br />
                    Thai roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Marine in Malaya, round 2 :  0/6 hits<br />
                    British roll dice for 4 Infantrys in Malaya, round 2 :  1/4 hits<br />
                    1 Infantry owned by the Thai lost in Malaya<br />
                    Thai roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine in Malaya, round 3 :  2/5 hits<br />
                    British roll dice for 4 Infantrys in Malaya, round 3 :  1/4 hits<br />
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Malaya<br />
                    Thai roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine in Malaya, round 4 :  2/4 hits<br />
                    British roll dice for 2 Infantrys in Malaya, round 4 :  0/2 hits<br />
                    2 Infantrys owned by the British lost in Malaya<br />
                Thai win, taking Malaya from British with 1 Artillery, 1 Fighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4<br />
                Casualties for British: 4 Infantrys<br />
                Casualties for Thai: 2 Infantrys</p>
<p dir="auto">Non Combat Move - Thai<br />
            1 Fighter moved from Malaya to Bangkok</p>
<p dir="auto">Place Units - Thai<br />
            1 Adv.Fighter, 1 Elite and 4 Infantrys placed in Bangkok</p>
<p dir="auto">Turn Complete - Thai<br />
            Thai collect 20 PUs; end with 20 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634376_triplea_41527_Tha5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Tha5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165829</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165829</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Tue, 06 Mar 2018 17:17:13 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 17:13:11 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - Romanians<br />
            1 Elite and 1 Infantry moved from E.Romania to Vinnytsia<br />
            2 Elites moved from Bucharest to E.Romania<br />
            2 ArmoredCars moved from Bucharest to Odessa</p>
<p dir="auto">Purchase Units - Romanians<br />
            Romanians buy 2 ArmoredCars and 2 Elites; Remaining resources: 0 PUs;</p>
<p dir="auto">Non Combat Move - Romanians</p>
<p dir="auto">Place Units - Romanians<br />
            2 ArmoredCars and 2 Elites placed in Bucharest</p>
<p dir="auto">Turn Complete - Romanians<br />
            Romanians collect 13 PUs; end with 13 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634375_triplea_41527_Rom5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Rom5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165828</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165828</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Tue, 06 Mar 2018 17:13:11 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 17:09:17 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - Finns<br />
            1 Elite and 3 Infantrys moved from Tampere to Oulu</p>
<p dir="auto">Purchase Units - Finns<br />
            Finns buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - Finns<br />
            Battle in Oulu<br />
                Finns attack with 1 Elite and 3 Infantrys<br />
                Russians defend with 2 Tanks<br />
                    Finns roll dice for 1 Elite and 3 Infantrys in Oulu, round 2 :  1/4 hits<br />
                    Russians roll dice for 2 Tanks in Oulu, round 2 :  1/2 hits<br />
                    1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Oulu<br />
                    Finns roll dice for 1 Elite and 2 Infantrys in Oulu, round 3 :  0/3 hits<br />
                    Russians roll dice for 1 Tank in Oulu, round 3 :  0/1 hits<br />
                    Finns roll dice for 1 Elite and 2 Infantrys in Oulu, round 4 :  0/3 hits<br />
                    Russians roll dice for 1 Tank in Oulu, round 4 :  1/1 hits<br />
                    1 Infantry owned by the Finns lost in Oulu<br />
                    Finns roll dice for 1 Elite and 1 Infantry in Oulu, round 5 :  0/2 hits<br />
                    Russians roll dice for 1 Tank in Oulu, round 5 :  0/1 hits<br />
                    Finns roll dice for 1 Elite and 1 Infantry in Oulu, round 6 :  1/2 hits<br />
                    Russians roll dice for 1 Tank in Oulu, round 6 :  1/1 hits<br />
                    1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Oulu<br />
                Finns win, taking Oulu from Russians with 1 Elite remaining. Battle score for attacker is 4<br />
                Casualties for Finns: 3 Infantrys<br />
                Casualties for Russians: 2 Tanks</p>
<p dir="auto">Non Combat Move - Finns<br />
            1 AAGun, 2 Elites and 4 Infantrys moved from Helsinki to Tampere</p>
<p dir="auto">Place Units - Finns<br />
            1 Elite and 4 Infantrys placed in Helsinki</p>
<p dir="auto">Turn Complete - Finns<br />
            Finns collect 11 PUs; end with 11 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634374_triplea_41527_Fin5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Fin5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165827</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165827</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Tue, 06 Mar 2018 17:09:17 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 17:07:19 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - Dutch<br />
            1 Tank moved from Peru to Rio De Janeiro</p>
<p dir="auto">Purchase Units - Dutch<br />
            Dutch buy 2 ArmoredCars, 1 Bomber and 2 Bunkers; Remaining resources: 3 PUs;</p>
<p dir="auto">Combat - Dutch<br />
            Battle in Rio De Janeiro<br />
                Dutch attack with 1 Tank<br />
                Neutral defend with 1 Artillery<br />
                    Dutch roll dice for 1 Tank in Rio De Janeiro, round 2 :  0/1 hits<br />
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 2 :  1/1 hits<br />
                    1 Tank owned by the Dutch lost in Rio De Janeiro<br />
                Neutral win with 1 Artillery remaining. Battle score for attacker is -5<br />
                Casualties for Dutch: 1 Tank</p>
<p dir="auto">Non Combat Move - Dutch<br />
            1 Transport moved from 66 Sea Zone to 67 Sea Zone</p>
<p dir="auto">Place Units - Dutch<br />
            1 Bunker placed in Soembawa<br />
            1 Bunker placed in Lombok<br />
            2 ArmoredCars and 1 Bomber placed in Suriname</p>
<p dir="auto">Turn Complete - Dutch<br />
            Dutch collect 23 PUs; end with 26 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634373_triplea_41527_Dut5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Dut5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165826</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165826</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 06 Mar 2018 17:07:19 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 17:05:25 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - Anzac<br />
            2 Submarines moved from 66 Sea Zone to 65 Sea Zone<br />
            4 Infantrys moved from Lombok to Soembawa<br />
            2 Fighters moved from 66 Sea Zone to 92 Sea Zone<br />
            1 Infantry moved from North New Zealand to 122 Sea Zone<br />
            1 Infantry moved from South New Zealand to 122 Sea Zone<br />
            2 Infantrys moved from Canberra to 122 Sea Zone<br />
            1 Transport moved from 66 Sea Zone to 70 Sea Zone<br />
            1 Infantry moved from New South Wales to 70 Sea Zone<br />
            1 Infantry and 1 Transport moved from 70 Sea Zone to 67 Sea Zone<br />
            1 Infantry moved from Northern Territory to 67 Sea Zone<br />
            2 Infantrys moved from 67 Sea Zone to Soembawa<br />
            2 Transports moved from 66 Sea Zone to 67 Sea Zone<br />
            3 Infantrys moved from Broome to 67 Sea Zone<br />
            1 Infantry moved from Northern Territory to 67 Sea Zone<br />
            4 Infantrys moved from 67 Sea Zone to Timor<br />
            4 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone<br />
            4 Infantrys moved from 67 Sea Zone to Lombok<br />
            1 Destroyer moved from 66 Sea Zone to 65 Sea Zone<br />
            1 Transport moved from 66 Sea Zone to 122 Sea Zone<br />
            2 Cruisers moved from 66 Sea Zone to 67 Sea Zone<br />
            1 Infantry moved from Northern Territory to 67 Sea Zone<br />
            1 Infantry moved from 67 Sea Zone to Soembawa<br />
            1 Carrier moved from 66 Sea Zone to 67 Sea Zone<br />
            3 Infantrys moved from Port Moresby to West Papua<br />
            3 Infantrys moved from West Papua to Hollandia<br />
            3 Infantrys moved from Townsville to Northern Territory<br />
            1 Infantry moved from Canberra to New South Wales</p>
<p dir="auto">Purchase Units - Anzac<br />
            Anzac buy 1 Destroyer, 9 Infantrys, 1 Marine and 1 Tank; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat - Anzac<br />
            Battle in 92 Sea Zone<br />
                Anzac attack with 2 Fighters<br />
                Yamamoto defend with 1 B.Transport and 1 Transport<br />
                    Anzac roll dice for 2 Fighters in 92 Sea Zone, round 2 :  0/2 hits<br />
                    Yamamoto roll dice for 1 B.Transport and 1 Transport in 92 Sea Zone, round 2 :  0/2 hits<br />
                    Anzac roll dice for 2 Fighters in 92 Sea Zone, round 3 :  2/2 hits<br />
                    Yamamoto roll dice for 1 B.Transport and 1 Transport in 92 Sea Zone, round 3 :  0/2 hits<br />
                    1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 92 Sea Zone<br />
                Anzac win with 2 Fighters remaining. Battle score for attacker is 14<br />
                Casualties for Yamamoto: 1 B.Transport and 1 Transport<br />
            Battle in Soembawa<br />
                Anzac attack with 7 Infantrys<br />
                Yamamoto defend with 1 ArmoredCar<br />
                    Anzac roll dice for 2 Cruisers in Soembawa, round 2 :  1/2 hits<br />
                    Yamamoto roll dice for 1 ArmoredCar in Soembawa, round 2 :  0/1 hits<br />
                    1 ArmoredCar owned by the Yamamoto lost in Soembawa<br />
                Anzac win, taking Soembawa from Yamamoto with 7 Infantrys remaining. Battle score for attacker is 4<br />
                Casualties for Yamamoto: 1 ArmoredCar</p>
<p dir="auto">Non Combat Move - Anzac<br />
            2 Fighters moved from 92 Sea Zone to N.French Indochina</p>
<p dir="auto">Place Units - Anzac<br />
            1 Destroyer placed in 67 Sea Zone<br />
            2 Infantrys placed in Broome<br />
            2 Infantrys and 1 Marine placed in Townsville<br />
            3 Infantrys placed in Port Moresby<br />
            2 Infantrys and 1 Tank placed in Canberra</p>
<p dir="auto">Turn Complete - Anzac<br />
            Anzac collect 36 PUs; end with 37 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634371_triplea_41527_Anz5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Anz5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165825</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165825</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 06 Mar 2018 17:05:25 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 17:00:21 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - British<br />
            2 Infantrys moved from South Africa to Rhodesia<br />
            2 Infantrys moved from Rhodesia to Kenya<br />
            1 Artillery and 1 Infantry moved from Yemen to S.Saudi Arabia<br />
            1 Artillery and 1 Elite moved from Oman to S.Saudi Arabia<br />
            2 Infantrys moved from Baluchistan to 58 Sea Zone<br />
            2 Infantrys moved from 58 Sea Zone to S.Saudi Arabia<br />
            1 Artillery moved from Iraq to 58 Sea Zone<br />
            1 Artillery moved from W.Iran to 58 Sea Zone<br />
            2 Artillerys and 1 Infantry moved from E.Iran to 58 Sea Zone<br />
            1 Infantry moved from W.Iran to 58 Sea Zone<br />
            1 Elite moved from Iraq to 58 Sea Zone<br />
            1 Infantry moved from Italian East Africa to 58 Sea Zone<br />
            4 Artillerys, 1 Destroyer, 1 Elite, 3 Infantrys and 4 Transports moved from 58 Sea Zone to 66 Sea Zone<br />
            4 Artillerys, 1 Elite and 3 Infantrys moved from 66 Sea Zone to Java<br />
            3 Infantrys moved from Assam to Burma<br />
            1 Infantry moved from N.Thailand to S.French Indochina<br />
                  French take S.French Indochina from Yamamoto<br />
            1 Infantry moved from N.Thailand to N.French Indochina<br />
                  French take N.French Indochina from Yamamoto<br />
            1 ArmoredCar moved from N.Thailand to Burma<br />
            5 Infantrys moved from Bihar to Assam<br />
            1 Infantry moved from Calcutta to Assam<br />
            2 Transports moved from 66 Sea Zone to 64 Sea Zone<br />
            4 Infantrys moved from Mysore to 64 Sea Zone<br />
            4 Infantrys and 2 Transports moved from 64 Sea Zone to 65 Sea Zone<br />
            4 Infantrys moved from 65 Sea Zone to Malaya<br />
                  British take Malaya from Thai<br />
            1 Infantry moved from Mysore to Madras<br />
            2 Infantrys moved from Bombay to Rajputana<br />
            2 Infantrys moved from Rajputana to Mysore<br />
            1 Artillery and 4 Infantrys moved from Madras to Mysore<br />
            1 ArmoredCar and 3 Infantrys moved from Attu to 72 Sea Zone<br />
            1 ArmoredCar and 1 Tank moved from Koryakia to Okhotsk<br />
            2 Infantrys moved from Koryakia to Kolyma<br />
            1 ArmoredCar and 3 Infantrys moved from 72 Sea Zone to Koryakia<br />
            1 Infantry moved from Kufra to El Agheila<br />
            2 Tanks moved from Mersa Matruh to Tobruk<br />
            1 Tank moved from Mersa Matruh to El Agheila<br />
            1 Fighter moved from Hun to El Agheila<br />
            1 Fighter moved from Hun to Tobruk<br />
            5 Tanks moved from Mersa Matruh to Hun<br />
            6 Tanks moved from Palestine to Syria<br />
            1 Bomber and 1 Fighter moved from E.Morocco to 42 Sea Zone<br />
            5 Infantrys moved from Delhi to Bihar<br />
            1 Tank moved from Colombia to Venezuela</p>
<p dir="auto">Purchase Units - British<br />
            British buy 2 Artillerys, 1 Cruiser, 2 Elites, 25 Infantrys, 1 S.Submarine and 3 Transports; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - British<br />
            Battle in Java<br />
                British attack with 4 Artillerys, 1 Elite and 3 Infantrys<br />
                Hisaichi defend with 1 ArmoredCar and 2 Tanks<br />
                    British roll dice for 4 Artillerys, 1 Elite and 3 Infantrys in Java, round 2 :  4/8 hits<br />
                    Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Java, round 2 :  1/3 hits<br />
                    1 ArmoredCar owned by the Hisaichi, 2 Tanks owned by the Hisaichi and 1 Infantry owned by the British lost in Java<br />
                British win, taking Java from Hisaichi with 4 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 12<br />
                Casualties for British: 1 Infantry<br />
                Casualties for Hisaichi: 1 ArmoredCar and 2 Tanks<br />
            Battle in Tobruk<br />
                British attack with 1 Fighter and 2 Tanks<br />
                Italians defend with 1 Infantry<br />
                    British roll dice for 1 Fighter and 2 Tanks in Tobruk, round 2 :  2/3 hits<br />
                    Italians roll dice for 1 Infantry in Tobruk, round 2 :  1/1 hits<br />
                    1 Tank owned by the British and 1 Infantry owned by the Italians lost in Tobruk<br />
                British win, taking Tobruk from Italians with 1 Fighter and 1 Tank remaining. Battle score for attacker is -3<br />
                Casualties for British: 1 Tank<br />
                Casualties for Italians: 1 Infantry<br />
            Battle in S.Saudi Arabia<br />
                British attack with 2 Artillerys, 1 Elite and 3 Infantrys<br />
                Neutral defend with 1 Artillery and 3 Infantrys<br />
                    British roll dice for 2 Cruisers in S.Saudi Arabia, round 2 :  1/2 hits<br />
                    British roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in S.Saudi Arabia, round 2 :  2/6 hits<br />
                    Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 :  0/4 hits<br />
                    3 Infantrys owned by the Neutral lost in S.Saudi Arabia<br />
                    British roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in S.Saudi Arabia, round 3 :  1/6 hits<br />
                    Neutral roll dice for 1 Artillery in S.Saudi Arabia, round 3 :  0/1 hits<br />
                    1 Artillery owned by the Neutral lost in S.Saudi Arabia<br />
                British loses 0 PUs for violating S.Saudi Arabias neutrality.<br />
                British win, taking S.Saudi Arabia from Neutral with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 10<br />
                Casualties for Neutral: 1 Artillery and 3 Infantrys<br />
            Battle in Burma<br />
                British attack with 1 ArmoredCar and 3 Infantrys<br />
                Thai defend with 1 Infantry<br />
                    British roll dice for 1 ArmoredCar and 3 Infantrys in Burma, round 2 :  1/4 hits<br />
                    Thai roll dice for 1 Infantry in Burma, round 2 :  1/1 hits<br />
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma<br />
                British win, taking Burma from Thai with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0<br />
                Casualties for British: 1 Infantry<br />
                Casualties for Thai: 1 Infantry<br />
            Battle in 42 Sea Zone<br />
                British attack with 1 Bomber and 1 Fighter<br />
                Germans defend with 5 Submarines<br />
                    British roll dice for 1 Bomber and 1 Fighter in 42 Sea Zone, round 2 :  1/2 hits<br />
                    1 Submarine owned by the Germans lost in 42 Sea Zone<br />
                retreated to 42 Sea Zone<br />
                Germans win with 4 Submarines remaining. Battle score for attacker is 7<br />
                Casualties for Germans: 1 Submarine<br />
            Battle in El Agheila<br />
                British attack with 1 Fighter, 1 Infantry and 1 Tank<br />
                Italians defend with 1 Infantry<br />
                    British roll dice for 1 Fighter, 1 Infantry and 1 Tank in El Agheila, round 2 :  2/3 hits<br />
                    Germans roll dice for 1 Infantry in El Agheila, round 2 :  0/1 hits<br />
                    1 Infantry owned by the Italians lost in El Agheila<br />
                British win, taking El Agheila from Germans with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2<br />
                Casualties for Italians: 1 Infantry<br />
            Battle in Venezuela<br />
                British attack with 1 Tank<br />
                Neutral defend with 3 Infantrys<br />
                    British roll dice for 1 Tank in Venezuela, round 2 :  0/1 hits<br />
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 :  2/3 hits<br />
                    1 Tank owned by the British lost in Venezuela<br />
                Neutral win with 3 Infantrys remaining. Battle score for attacker is -5<br />
                Casualties for British: 1 Tank</p>
<p dir="auto">Non Combat Move - British<br />
            1 Carrier, 1 Cruiser, 4 Destroyers, 1 Submarine and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone<br />
            1 AAGun moved from W.Iran to Iraq<br />
            1 Bomber and 1 Fighter moved from 42 Sea Zone to E.Morocco<br />
            1 Destroyer and 1 Submarine moved from 66 Sea Zone to 65 Sea Zone<br />
            1 Fighter moved from El Agheila to Hun<br />
            1 Fighter moved from Tobruk to Hun</p>
<p dir="auto">Place Units - British<br />
            6 Infantrys placed in Cairo<br />
            2 Infantrys placed in Cape Town<br />
            2 Artillerys and 2 Elites placed in Madras<br />
            2 Transports placed in 58 Sea Zone<br />
            1 Cruiser, 1 S.Submarine and 1 Transport placed in 20 Sea Zone<br />
            1 Infantry placed in Wales<br />
            3 Infantrys placed in Manchester<br />
            5 Infantrys placed in Delhi<br />
            2 Infantrys placed in Bombay<br />
            3 Infantrys placed in E.Iran<br />
            1 Infantry placed in W.Iran<br />
            2 Infantrys placed in London</p>
<p dir="auto">Turn Complete - British<br />
            British collect 113 PUs; end with 113 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634370_triplea_41527_Bri5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Bri5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165824</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165824</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 06 Mar 2018 17:00:21 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 15:32:37 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - Hisaichi<br />
            2 ArmoredCars and 2 Tanks moved from Banjarmasin to 110 Sea Zone<br />
            2 ArmoredCars and 2 Tanks moved from 110 Sea Zone to Java<br />
            2 Fighters moved from 110 Sea Zone to Java</p>
<p dir="auto">Purchase Units - Hisaichi<br />
            Hisaichi buy 6 ArmoredCars, 1 Elite, 4 Infantrys and 7 Tanks; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - Hisaichi<br />
            Battle in Java<br />
                Hisaichi attack with 2 ArmoredCars, 2 Fighters and 2 Tanks<br />
                British defend with 1 Infantry; Dutch defend with 1 Bunker<br />
                    Hisaichi roll dice for 1 Battleship in Java, round 2 :  1/1 hits<br />
                    Hisaichi roll dice for 2 ArmoredCars, 2 Fighters and 2 Tanks in Java, round 2 :  2/6 hits<br />
                    Dutch roll dice for 1 Bunker and 1 Infantry in Java, round 2 :  1/2 hits<br />
                    1 ArmoredCar owned by the Hisaichi, 1 Bunker owned by the Dutch and 1 Infantry owned by the British lost in Java<br />
                Hisaichi win, taking Java from Dutch with 1 ArmoredCar, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 4<br />
                Casualties for Hisaichi: 1 ArmoredCar<br />
                Casualties for British: 1 Infantry<br />
                Casualties for Dutch: 1 Bunker</p>
<p dir="auto">Non Combat Move - Hisaichi<br />
            2 Fighters moved from Java to 110 Sea Zone<br />
            1 Tank moved from Shantung to Peking<br />
            1 Adv.Fighter moved from Hulunbuir to Heilungchiang<br />
            1 Infantry moved from Changchun to Kirin<br />
            1 Mech.Inf moved from Peking to Heilungchiang<br />
            7 ArmoredCars moved from Changchun to Heilungchiang<br />
            1 ArmoredCar moved from Heilungchiang to Khabarovsk<br />
            2 ArmoredCars moved from Heilungchiang to Hulunbuir</p>
<p dir="auto">Place Units - Hisaichi<br />
            2 ArmoredCars and 2 Tanks placed in Banjarmasin<br />
            3 Tanks placed in Shantung<br />
            1 Elite and 2 Tanks placed in Hulunbuir<br />
            4 ArmoredCars and 4 Infantrys placed in Changchun</p>
<p dir="auto">Turn Complete - Hisaichi<br />
            Hisaichi collect 53 PUs; end with 53 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634347_triplea_41527_His5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_His5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165808</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165808</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Tue, 06 Mar 2018 15:32:37 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Tue, 06 Mar 2018 14:40:04 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - Chinese<br />
            1 Infantry moved from Suiyuan to Chahar<br />
            2 Infantrys moved from Shensi to Shansi<br />
            1 ArmoredCar moved from Suiyuan to Chahar<br />
            1 ArmoredCar moved from Yunnan to Kweichow<br />
                  Chinese take Kweichow from Yamamoto<br />
            1 ArmoredCar moved from Kweichow to N.French Indochina<br />
            1 ArmoredCar moved from Yunnan to N.French Indochina<br />
            1 Adv.Fighter moved from Assam to N.French Indochina<br />
            1 Artillery and 1 Elite moved from Szechwan to Hupeh<br />
            1 Bomber moved from Ningsia to Chahar<br />
            1 Tank moved from Shensi to Shansi<br />
            1 ArmoredCar moved from Szechwan to Hunan<br />
                  Chinese take Hunan from Yamamoto<br />
            1 Mech.Inf moved from Urumqi to Assam<br />
            2 ArmoredCars and 1 Tank moved from Urumqi to W.Tibet<br />
            1 Elite and 2 Infantrys moved from Ningsia to Suiyuan<br />
            2 Infantrys moved from Lanchow to Szechwan<br />
            1 Marine moved from E.Qinghai to Ningsia<br />
            1 Artillery and 1 Infantry moved from E.Qinghai to Lanchow<br />
            1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia<br />
            4 ArmoredCars moved from Gobi Altai to Shensi<br />
            2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai</p>
<p dir="auto">Purchase Units - Chinese<br />
            Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - Chinese<br />
            Battle in N.French Indochina<br />
                Chinese attack with 1 Adv.Fighter and 2 ArmoredCars<br />
                Yamamoto defend with 2 ArmoredCars<br />
                    Chinese roll dice for 1 Adv.Fighter and 2 ArmoredCars in N.French Indochina, round 2 :  1/3 hits<br />
                    Yamamoto roll dice for 2 ArmoredCars in N.French Indochina, round 2 :  2/2 hits<br />
                    2 ArmoredCars owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in N.French Indochina<br />
                    Chinese roll dice for 1 Adv.Fighter in N.French Indochina, round 3 :  0/1 hits<br />
                    Yamamoto roll dice for 1 ArmoredCar in N.French Indochina, round 3 :  0/1 hits<br />
                    Chinese roll dice for 1 Adv.Fighter in N.French Indochina, round 4 :  1/1 hits<br />
                    Yamamoto roll dice for 1 ArmoredCar in N.French Indochina, round 4 :  0/1 hits<br />
                    1 ArmoredCar owned by the Yamamoto lost in N.French Indochina<br />
                Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is 0<br />
                Casualties for Yamamoto: 2 ArmoredCars<br />
                Casualties for Chinese: 2 ArmoredCars<br />
            Battle in Chahar<br />
                Chinese attack with 1 ArmoredCar, 1 Bomber and 1 Infantry<br />
                Hisaichi defend with 1 ArmoredCar<br />
                    Chinese roll dice for 1 ArmoredCar, 1 Bomber and 1 Infantry in Chahar, round 2 :  0/3 hits<br />
                    Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 :  0/1 hits<br />
                    Chinese roll dice for 1 ArmoredCar, 1 Bomber and 1 Infantry in Chahar, round 3 :  1/3 hits<br />
                    Hisaichi roll dice for 1 ArmoredCar in Chahar, round 3 :  0/1 hits<br />
                    1 ArmoredCar owned by the Hisaichi lost in Chahar<br />
                Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4<br />
                Casualties for Hisaichi: 1 ArmoredCar<br />
            Battle in Hupeh<br />
                Chinese attack with 1 Artillery and 1 Elite<br />
                Hisaichi defend with 1 Infantry<br />
                    Chinese roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 :  1/2 hits<br />
                    Hisaichi roll dice for 1 Infantry in Hupeh, round 2 :  0/1 hits<br />
                    1 Infantry owned by the Hisaichi lost in Hupeh<br />
                Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2<br />
                Casualties for Hisaichi: 1 Infantry<br />
            Battle in Shansi<br />
                Chinese attack with 2 Infantrys and 1 Tank<br />
                Hisaichi defend with 1 ArmoredCar<br />
                    Chinese roll dice for 2 Infantrys and 1 Tank in Shansi, round 2 :  0/3 hits<br />
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 :  0/1 hits<br />
                    Chinese roll dice for 2 Infantrys and 1 Tank in Shansi, round 3 :  2/3 hits<br />
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 :  0/1 hits<br />
                    1 ArmoredCar owned by the Hisaichi lost in Shansi<br />
                Chinese win, taking Shansi from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4<br />
                Casualties for Hisaichi: 1 ArmoredCar</p>
<p dir="auto">Non Combat Move - Chinese<br />
            1 Bomber moved from Chahar to Shensi<br />
            1 AAGun moved from Szechwan to Shensi<br />
            1 Adv.Fighter moved from N.French Indochina to Szechwan<br />
            1 AAGun moved from Ningsia to Suiyuan</p>
<p dir="auto">Place Units - Chinese<br />
            2 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Urumqi<br />
            2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 40 PUs; end with 40 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634341_triplea_41527_Chi5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Chi5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165804</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165804</guid><dc:creator><![CDATA[Whackamatt]]></dc:creator><pubDate>Tue, 06 Mar 2018 14:40:04 GMT</pubDate></item><item><title><![CDATA[Reply to Whackamatt Allies -vs- dawgoneit Axis Combo game #4 on Mon, 05 Mar 2018 22:40:35 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World At War, version: 2.1.1</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - Yamamoto<br />
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone<br />
            2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone<br />
            1 ArmoredCar moved from Davao to 107 Sea Zone<br />
            1 ArmoredCar and 1 T.Boat moved from 107 Sea Zone to 111 Sea Zone<br />
            1 ArmoredCar moved from 111 Sea Zone to Soembawa<br />
                  Yamamoto take Soembawa from Dutch<br />
            2 ArmoredCars moved from 110 Sea Zone to Java<br />
            1 Bomber moved from Banjarmasin to Java<br />
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone<br />
            1 ArmoredCar moved from Davao to Samar<br />
            1 Transport moved from 110 Sea Zone to 93 Sea Zone<br />
            2 Transports moved from 110 Sea Zone to 107 Sea Zone<br />
            1 Submarine moved from 111 Sea Zone to 110 Sea Zone<br />
            1 Transport moved from 110 Sea Zone to 107 Sea Zone<br />
            1 B.Transport and 1 Transport moved from 110 Sea Zone to 92 Sea Zone<br />
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone<br />
            2 ArmoredCars moved from 92 Sea Zone to N.French Indochina<br />
            1 Destroyer moved from 112 Sea Zone to 107 Sea Zone<br />
            1 Destroyer moved from 111 Sea Zone to 107 Sea Zone<br />
            2 Adv.Fighters, 1 Carrier, 1 Destroyer and 3 Submarines moved from 107 Sea Zone to 101 Sea Zone<br />
            2 Adv.Fighters moved from 101 Sea Zone to 86 Sea Zone</p>
<p dir="auto">Purchase Units - Yamamoto<br />
            Yamamoto buy 10 ArmoredCars, 2 Destroyers, 2 Elites and 2 S.Submarines; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat - Yamamoto<br />
            Battle in N.French Indochina<br />
                Yamamoto attack with 2 ArmoredCars<br />
                British defend with 1 ArmoredCar<br />
                    Yamamoto roll dice for 2 ArmoredCars in N.French Indochina, round 2 :  0/2 hits<br />
                    French roll dice for 1 ArmoredCar in N.French Indochina, round 2 :  0/1 hits<br />
                    Yamamoto roll dice for 2 ArmoredCars in N.French Indochina, round 3 :  0/2 hits<br />
                    French roll dice for 1 ArmoredCar in N.French Indochina, round 3 :  0/1 hits<br />
                    Yamamoto roll dice for 2 ArmoredCars in N.French Indochina, round 4 :  1/2 hits<br />
                    French roll dice for 1 ArmoredCar in N.French Indochina, round 4 :  0/1 hits<br />
                    1 ArmoredCar owned by the British lost in N.French Indochina<br />
                Yamamoto win, taking N.French Indochina from French with 2 ArmoredCars remaining. Battle score for attacker is 4<br />
                Casualties for British: 1 ArmoredCar<br />
            Battle in 86 Sea Zone<br />
                Yamamoto attack with 2 Adv.Fighters<br />
                Americans defend with 1 Destroyer<br />
                    Yamamoto roll dice for 2 Adv.Fighters in 86 Sea Zone, round 2 :  2/2 hits<br />
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 :  0/1 hits<br />
                    1 Destroyer owned by the Americans lost in 86 Sea Zone<br />
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 8<br />
                Casualties for Americans: 1 Destroyer<br />
            Battle in Java<br />
                Yamamoto attack with 2 ArmoredCars and 1 Bomber<br />
                British defend with 2 Infantrys; Dutch defend with 1 Bunker<br />
                    Yamamoto roll dice for 1 Battleship in Java, round 2 :  1/1 hits<br />
                    Yamamoto roll dice for 2 ArmoredCars and 1 Bomber in Java, round 2 :  0/3 hits<br />
                    Dutch roll dice for 1 Bunker and 2 Infantrys in Java, round 2 :  3/3 hits<br />
                    1 Bomber owned by the Yamamoto, 1 Infantry owned by the British and 2 ArmoredCars owned by the Yamamoto lost in Java<br />
                Dutch win with 1 Bunker and 1 Infantry remaining. Battle score for attacker is -20<br />
                Casualties for British: 1 Infantry<br />
                Casualties for Yamamoto: 2 ArmoredCars and 1 Bomber</p>
<p dir="auto">Non Combat Move - Yamamoto<br />
            2 Adv.Fighters moved from 86 Sea Zone to 85 Sea Zone</p>
<p dir="auto">Place Units - Yamamoto<br />
            2 Destroyers and 2 S.Submarines placed in 85 Sea Zone<br />
            2 Elites placed in Tokyo<br />
            6 ArmoredCars placed in Hong Kong<br />
            4 ArmoredCars placed in Davao</p>
<p dir="auto">Turn Complete - Yamamoto<br />
            Yamamoto collect 73 PUs; end with 73 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/634234_triplea_41527_Yam5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_41527_Yam5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1165709</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1165709</guid><dc:creator><![CDATA[dawgoneit]]></dc:creator><pubDate>Mon, 05 Mar 2018 22:40:35 GMT</pubDate></item></channel></rss>