There’s no official answer that I know of. A&A is such an abstracted game that, in one sense, it would be meaningless to say that game unit X corresponds to real-world military (or naval) formation Y. Given the scope of A&A Global 1940, however, the various unit types on the map would roughly correspond to large formations if we were to assume that the allocation of units in the rules corresponds to real WWII numbers. As an example, Germany’s invasion of the USSR was carried out with over 150 divisions – so from that perspective, the small number of sculpts on the actual board could at best only correspond to army groups. At that level, it shouldn’t even be possible to differentiate between the components of the army groups, nor even of their consitutent armies or corps; the highest-level tank formations in WWII were, I think, armoured divisions and (one level further down) tank brigades. So one way to look at the game would be to imagine that we’re not actually seeing the military formations themselves, but rather a patchwork picture showing some of the elements of those formations, with some of these elements being high-level ones and others being lower-level ones (like tank brigades).
VANN's, and YG's 8D system.
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Is there a superior 8D system out there??? No there’s not.
All 8D systems are created equal, even though they are slightly different. It’s just like people.
The 8D systems are made to improve the game.
VANN’s 8D system.
https://www.axisandallies.org/forums/index.php?topic=41276.0YG’s 8D system.
https://www.axisandallies.org/forums/index.php?topic=41410.0 -
I agree, nobody should claim that something is superior to something else when it’s so subjective. However, do I at least get credit for being first? I’ve been thinking about using 8 sided dice to expand attack and defence values for more than two years while everyone else kept thinking about 12 sides.
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@Young:
I agree, nobody should claim that something is superior to something else when it’s so subjective. However, do I at least get credit for being first? I’ve been thinking about using 8 sided dice to expand attack and defence values for more than two years while everyone else kept thinking about 12 sides.
YG you get the credit of being the first for creating the 8D system for Axis and Allies. :-) :-) :-)
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@Dauvio:
@Young:
I agree, nobody should claim that something is superior to something else when it’s so subjective. However, do I at least get credit for being first? I’ve been thinking about using 8 sided dice to expand attack and defence values for more than two years while everyone else kept thinking about 12 sides.
YG you get the credit of being the first for creating the 8D system for Axis and Allies. :-) :-) :-)
I’d argue that Frank Xeno’s (boardgamegeek.com/boardgamepublisher/725/xeno-games) Europe at War (published in 1993) (https://boardgamegeek.com/boardgame/7651/europe-war) should get the credit for creation the d8 attack/defense system. We can call YG’s work an independent re-discovery if you like… :-P
Having put myself out there like this, I’m sure somebody’s gonna come back with an earlier example… :-D
-Midnight_Reaper
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YG wanted to solve some balance issues, not just toying with 8 dices.
At least, he might get credits with tweaking subtly with balance without radical change.