Your assumption is correct.
SurpriseAttack (Allies +12) vs StuckTojo (Axis) 2018
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
1 armour moved from Romania to Greece
5 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 tactical_bomber moved from Western Germany to GreeceCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 96 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship in 109 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship
Battle in Greece
Germans attack with 1 armour, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 1 armour, 6 infantry and 1 tactical_bomber in Greece, round 2 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 5 infantry and 1 tactical_bomber in Greece, round 3 : 1/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Greece, round 4 : 1/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans
1 tactical_bomber moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from 109 Sea Zone to Western Germany
2 artilleries moved from France to Western Germany
1 armour moved from Southern France to Yugoslavia
4 armour and 3 mech_infantrys moved from France to Germany
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
1 bomber moved from 91 Sea Zone to Southern FrancePlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 fighter and 2 infantry placed in Western Germany
1 transport placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Germans collect 42 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Karelia
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Ukraine
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
1 artillery and 1 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Karelia
2 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Ukraine
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Novgorod
1 artillery and 1 infantry moved from Russia to BryanskNon Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Novgorod to KareliaPlace Units - Russians
2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 7 fighters, 2 infantry and 6 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/16 hits
Chinese roll dice for 7 infantry in Yunnan, round 2 : 3/7 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
3 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 fightersNon Combat Move - Japanese
7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 tactical_bomber moved from Szechwan to Kwangsi
2 bombers moved from Szechwan to Jehol
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Shensi
1 infantry placed in Kansu
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Chinese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 infantry moved from Shan State to French Indo China
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 fighters and 1 tactical_bomber moved from India to Siam
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 1 artillery moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 infantry moved from Shan State to French Indo China
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 fighters and 1 tactical_bomber moved from India to Siam
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 1 artillery moved from Egypt to AlexandriaCombat - British
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits
British roll dice for 1 artillery in Italian Somaliland, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 3/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 1/3 hits
1 mech_infantry owned by the Italians, 1 bomber owned by the British, 1 armour owned by the Italians and 1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery, 1 bomber and 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from Siam to Burma
2 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 aaGun moved from India to BurmaPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour and 5 infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.244
Median : 3.000
Variance : 0.841
Standard Deviation : 0.917
Total rolls : 45Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.350
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Chinese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Southern Italy to Alexandria
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British defend with 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Italians roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 2/3 hits
British roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
2 fighters moved from 98 Sea Zone to Greece
1 aaGun, 1 artillery and 5 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Italians Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in 98 Sea Zone
French attack with 2 destroyers
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
French roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the French lost in 98 Sea Zone
1 destroyer owned by the French retreated to 96 Sea Zone
Italians win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to AlgeriaTurn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11French Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
2 infantry moved from Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern France to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 tactical_bombers moved from Southern Italy to Bessarabia
1 fighter moved from Western Germany to Baltic StatesCombat - Germans
Germans creates battle in territory 112 Sea Zone
Germans creates battle in territory 106 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 1/5 hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 92 Sea Zone
Germans attack with 2 bombers and 1 fighter
French defend with 1 cruiser
Germans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 2 : 0/3 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 3 : 1/3 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the French lost in 92 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for French: 1 cruiser
Casualties for Germans: 1 fighter
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bessarabia
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Bessarabia to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 fighter moved from 112 Sea Zone to Eastern Poland
6 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 armour, 1 artillery and 6 infantry moved from Poland to Eastern Poland
2 aaGuns, 1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 2 artilleries and 4 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 artillery moved from Normandy Bordeaux to France
2 bombers moved from 92 Sea Zone to Southern ItalyPlace Units - Germans
1 fighter placed in 112 Sea Zone
2 armour and 8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
4 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Vyborg to Finland
1 artillery and 8 infantry moved from Karelia to Finland
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
4 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Vyborg to Finland
1 artillery and 8 infantry moved from Karelia to Finland
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 6 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 2 : 2/7 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 9 infantry
Russians roll dice for 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 4/14 hits
Germans roll dice for 9 infantry in Finland, round 2 : 3/9 hits
4 infantry owned by the Germans and 3 infantry owned by the Russians lost in Finland
Russians roll dice for 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 4/11 hits
Germans roll dice for 5 infantry in Finland, round 3 : 3/5 hits
4 infantry owned by the Germans and 3 infantry owned by the Russians lost in Finland
Russians roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 4 : 2/8 hits
Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 9 infantry
Casualties for Russians: 7 infantry
Battle in Baltic States
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 5 infantry in Baltic States, round 2 : 0/6 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 5 infantry in Baltic States, round 3 : 2/6 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Baltic States to Russia
2 fighters and 1 tactical_bomber moved from Finland to Vologda
1 armour moved from Novgorod to Vologda
1 armour moved from Belarus to Russia
1 artillery moved from Belarus to Smolensk
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Baltic States
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Amur to Korea
2 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
1 artillery moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Western Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Volgograd
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.444
Median : 3.500
Variance : 0.282
Standard Deviation : 0.531
Total rolls : 72Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.053
Median : 3.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19Russians Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.558
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 11 infantry moved from Manchuria to Korea
1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Suiyuyan to Kansu
2 bombers moved from Jehol to Kansu
1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
2 infantry moved from Hunan to Yunnan
1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 fighter moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
British defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 37 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the British lost in 37 Sea Zone
1 transport owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 21
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits
2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 1/8 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits
3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 1/5 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 2/3 hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 1/3 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 4 : 0/2 hits
1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 5 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 5 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -16
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries, 3 infantry and 1 tactical_bomber
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 11 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Korea : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 11 infantry in Korea, round 2 : 3/13 hits
Russians roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 0/4 hits
1 aaGun owned by the Russians and 2 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 1 fighter and 11 infantry in Korea, round 3 : 1/13 hits
Russians roll dice for 2 infantry in Korea, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 1 fighter and 10 infantry in Korea, round 4 : 2/12 hits
Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 bombers in Kansu, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to Jehol
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Korea to Jehol
1 armour moved from Jehol to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 artillery moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Hawaiian Islands to 42 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone