@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ - any scrambles? I assume at least 1
Scramble 3 to 110. Kill the boats first.
No Scramble to 111. Keep the DD alive as long as you still have subs.
@Adam514 I was advised to ask you for a rule question. Thank you in advance!
A fighter has 1 move point left and would require an AC to land on after combat. The AC can only intercept the fighter in a hostile SZ. What is required of the attacking player regarding the movement of the AC in respect to combat/noncombat phases. I can clarify if needed?
@Pejon_88 I’ll give it a try. If the only available landing spot is the hostile sea zone you also have to attack that sea zone. But you need not to have a realistic chance of winning that battle. However, if you do win, the AC has to pick up the fighter
@Pejon_88 As oysteilo said, you need to have a chance of picking up the fighter after combat, or else the move is illegal. So you need to sent at least 1 combat unit against the hostile sea zone to be able to send out that fighter.
Is there an introduction to the league guide? How do you get started. How to setup your first TripleA game. What is a common/fair bid ranges for the Allies. This could be stickied.
@akreider2 said in League General Discussion Thread:
Is there an introduction to the league guide? How do you get started. How to setup your first TripleA game. What is a common/fair bid ranges for the Allies. This could be stickied.
League rules are stickied in this forum.
Triple-A quick start guide: https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions/26
Not sure if that’s all you’re looking for?
It’s a good start. 1) It should be stickied on the League forum so people can find it.
Well, league has never included stand-alones as far as I can recall – before Global 1940, we were all playing Anniversary, for what it’s worth.
League rules are stickied, as are links to Balanced Mod version 3.
I for one have never played Europe or Pacific. Why would you?
Everyone is playing BM because most think it is better. Simple enough. I guess same reason for Global vs Eur/Pac.
Other things can be pretty easily divined.
Posts being delayed 90s is probably because you’re still a new member.
HTH
@simon33 said in League General Discussion Thread:
Posts being delayed 90s is probably because you’re still a new member.
Think it has something to do with reputation and is a block against potential troll/spam.
How does one join the league? I’ve been playing TripleA for over a year now, and want to start playing with other people online.
@AndyCub said in League General Discussion Thread:
How does one join the league? I’ve been playing TripleA for over a year now, and want to start playing with other people online.
Just post a request for opponents here:
https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread/613
@trulpen Cool, thanks!
If I’m defending, with a carrier and some planes, can I remove the carrier, and still have the planes survive until my text turn, since I’m not allowed to move them?
Yes, they just need a landing spot after the battle, or they die.
They can move up to one space for a safe landing spot if I’m not mistaken.
@trulpen How far can they move after the battle?
@AndyCub one move
@AndyCub next round they move like normal planes
@Sovietishcat So they stay in the SZ until the next turn, or they get one move to get to a landing spot?