TripleA is under constant development. Whenever violations of the rules are noticed, they are added as “issues” to the development process. Many of those have been fixed in the past. Some are still open.
Talking about Global1940 see the Game Notes about the issues that have to be cared about by the players. Some of those aspects listed there might have been fixed in the past. But it is still a good idea to know the rules before playing. TripleA does not take away the player’s responsability to know the rules.
However personally I see TripleA as a perfect instrument to learn the game and get familiar with it, keeping taamvan’s and my above statements in mind.
Especially in case you don’t have the chance for regular live (board) games.
@Bravehart:
So my question is, learning a particular rule by using a dummy play on Triple A ( to resolve your question of curiousness ), yet frustrating that you do have to by past all 10 Nations in a cycle of rounds to get to your question of thought;
I am not sure that I understand this correctly, but if you want to get quicker to a nation or a special situation later in a turn, you can set the nations/players not needed to “Does Nothing (AI)”. That will bring you quicker to the point.