With these new rules, you cannot start the game with your 88 or Bofors loaded on a transport, move to a drop location on turn 1, and dismount it.
How is that not broken!?
Agreed, this needs to be fixed.
Over in the Rules Discussion of the Avalon Hill message boards, there’s that project called the “Historical House Rules [HHR]”, and it’s an attept to make the rule-cards more realistic and balanced for quite a few units (others were left alone). Has anyone tried using these? We gave them a spin the other night and they seem alot more realistic and had their actual historical capaicity on the battlefield. My only gripe is that the cards are in the A&AM colors, which means they’ll kill your printer if you want to print 'em up.