How to handle money islands as Anzac/UK



  • @WILD:

    Oh BTW if you really want to F with the US have the Germans hit the US 101 mini fleet G1 with a sub (when you know there will be a J1 attack). If you get lucky the cruiser may not even get to fire, and the transport sinks too.

    Oh, heck yeah.

    Hmm… I’ll have to game out some ideas.  In the past, I’ve even sent two subs down to SZ 91 to guarantee sinking that UK cruiser (to help Italy) even though I know it means Germany will pay for it elsewhere.  Maybe I’ll look through some similar ideas for the U.S.

    Have also tried sending a bomber to hit the UK airfield, all but guaranteeing they’ll have to spend a few $$ in order to do Taranto.  Have basically sacrificed the German battleship so I could send both German bombers to hit the UK factory on G1, too.  That was a tough game for him.  Sea Lion was a breeze on G4.


    I agree G1 you should strongly consider navy.  I suppose it depends, but without a G1 DOW on Russia, its good to be flexible.  Worst case scenario, I find it very useful to have transports to quickly take Germans against Russia (never mind being able to get more troops up to Norway in a jam) AND to be able to park German ships in SZ 98 and take 6-8 ipc from UK every single turn until the U.S./UK are forced to step in.  A carrier paired with the cruiser and a destroyer and sub is plenty for that.


  • 2019 2017 '16

    Most Axis players don’t like navy too much, unless you’re aiming to swing it down to the Med. That can be a strong move. Otherwise, what’s it for? If you’re doing a Sea Lion, you can buy the 10 TTs, next turn buy the CV in SZ110 to protect them.



  • Not saying I would do this every game but German Navy can be useful

    1. Protect and reinforce Norway
    2. Invade Leningrad
    3. Keep Channel free of allied shipping
    4. Convoy raiding UK home islands.
    5. Force US into going Spanish route, thus activating neutrals for axis.

    If going hard against Russia, then Germans buy all tanks mech inf art, but if playing a more balanced game then building a smart navy has its uses.



  • @WILD:

    @ShadowHAwk:

    How about combining this with sea-lion?

    US/UK will not expect sea-lion with US active so they might overlook it and just think your german build of carrier + destr + sub as a way to get to the med or secure your fleet.
    Getting london while US is unprepared might cause them huge issues, go london and japan takes hawai and puts pressure on Anzac, go pacific and london will be in german hands for a long time giving italy the med and quickly over 40 ipcs.

    Most would think that Sea lion is off the table w/J1 attack because of possible US interference. Having Germany build some navy G1 just to keep it on the table is a good idea IMO. Taking out the Hawaiian fleet defiantly puts more pressure on the USA, and they do have to choose where to drop their first buy (DC/San Fran or a split).

    Yea if the US see’s the possibility of Sea lion they can react, but it could leave the Japanese unchecked if they go overboard. In order to inhibit Sea lion the US needs to react on the first turn. They would need to at a minimum send some starting air units toward London to change the odds of the G3 battle. Like you said if they ignore Europe and go all in pac on the first turn then yea Germany gets a green light, because a US2 build at DC is too late.

    Plus it would have a ripple effect on the UK. Even with a minimum G1 naval build, if the US first build is in the Pac and no help is coming then the UK would need to turtle.

    Firstly they will not see this comming, no axis player in their right mind would try sea-lion while USA is at war.
    USA needs its forces to fight the japanese, if they dont hawai is under threath and thats another 12 ipcs swing in favor of japan.
    If USA builds against japan and uses its starting forces to bolster the pacific then there will be no help for london untill US3 ( which will be 2 late because germany is there )

    It also makes the UK more bold, maby sending more RAF down towards taranto so they can also send extra air towards the ME to help russia. Maby it doesnt but well UK not expecting sea lion might make london to weak to be able to be defended round 3.



  • @WILD:

    @weddingsinger:

    I usually play as Axis, but in the past the worst problem for me is if the U.S. can gather its starting assets together, maybe a US1 buy, too, all of Japan’s starting isn’t enough to fend it off, so you either have to abandon SZ6, or overspend to keep up, which leaves the money islands vulnerable.

    Its why, as Japan, I now prefer J1 and taking out Hawaii and Philippines.  At most you lose a sub, putting the U.S. behind for a change while your other assets shield your transports from the weak Anzac fleet.

    I agree, but as discussed I generally do a hit and run on the Hawaiian fleet, and end up at Wake with about 1/2 the IJN. I typically lose a sub and dd in the sz26 battle, and also my dd blocker left in sz26 in the US counter attack for a total of 3 ships (1ss, and 2 dds). I still think it is well worth doing though. Hitting both sz26, and sz35 will kill off 47 IPCs worth of US navy, plus the Phil ftr making it 57 IPCs in navy/air. That is more then the spending allowance of the US in the first turn (52 IPCs). These are units that would get away in a J2 or later attack in most cases. Then add the Brit BB and territorial gains and yea it is a pretty damn strong opening move.

    Sucker punching the US in the face causes some issues for them, and they will be torn on what side to build on. If they go Pac they are way behind so can’t challenge the Japanese for several turns. They would need to spend most of their income in the Pac for 2-3 turns just to get to even par w/Japan (and the Germans will love it). Yea they can probably send the home fleet up to Hawaii on the first turn as long as the Anz backs them up, but they really can’t do anything once they get there. Maybe move to the safety of Queensland and wait for their supply chain to catch up. The Japanese can just hop scotch to Caroline’s then probably to Philippines where they set up a defensive posture (maybe merging some more of the Imperial navy/air force).

    I don’t see the US sending the home fleet over to Europe (something they do on occasion), because then there is no chance in the Pac. So if they want to go Europe they pretty much have to start from scratch because they only have a cruiser and transport. So going Europe means the Japanese don’t have to worry for a long time.

    Oh BTW if you really want to F with the US have the Germans hit the US 101 mini fleet G1 with a sub (when you know there will be a J1 attack). If you get lucky the cruiser may not even get to fire, and the transport sinks too.

    Very nice idea, will try it out as Axis this year



  • @thespaceman:

    Not saying I would do this every game but German Navy can be useful

    1. Protect and reinforce Norway
    2. Invade Leningrad
    3. Keep Channel free of allied shipping
    4. Convoy raiding UK home islands.
    5. Force US into going Spanish route, thus activating neutrals for axis.

    If going hard against Russia, then Germans buy all tanks mech inf art, but if playing a more balanced game then building a smart navy has its uses.

    A decent german navy can also make your attacks cheaper. iso using tanks/mechs you can use inf/art for the same thing.

    Not sure if this is actualy worth the investment though


Log in to reply
 

Suggested Topics

  • 10
  • 7
  • 2
  • 10
  • 94
  • 9
  • 3
  • 13
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

77
Online

14.2k
Users

34.5k
Topics

1.4m
Posts