The OOB rules have the axis and allies playing two different games IMO. The Axis play for a VC win, and the Allies are playing the longer annihilation game (must take all 3 axis capitals, that’s going to take a while lol). That’s why the allies rarely win OOB, and a bid is often used. Seems to me that the bids don’t necessarily allow the allies to win in the short term, but rather we are placing units on the board to stop the axis from achieving their victory in the first 10 rounds. This gives the allies time to where they can over power the axis at some point (forcing an annihilation game).
Well, in my experience when you have a group of players who are new to 1940 the Allies have the advantage in a OOB game.
Once players get more experienced they realize the Axis have to go on a singular focus plan of attack…J1, Calcutta Crush, All in on Moscow, so and so forth. The Axis cannot win the game with a balanced approach and take their time.
Thus as we move on and experienced players are at the table the Allies need a bid to stop these singular focused attacks and give them a chance to win.
Now at the end of the day around turn 8-12 if the Axis have not achieved their victory conditions the Allies are on the move…the game is basically over. Now, it is up to the players, specifically the Axis if they want to drag it out to Turn 29 for the Allies to win a total victory.