Odonis (Allies +27) vs. StuckTojo (Axis) 2nd ed (No VCs)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 2 fighters, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Turkmenistan
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Novgorod to Vologda
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Rostov to Caucasus
                3 artilleries moved from Rostov to Caucasus
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
                1 bomber moved from Kazakhstan to Vologda
                1 bomber moved from Ukraine to Persia
                4 fighters and 2 tactical_bombers moved from Rostov to Caucasus
                1 bomber moved from Ukraine to Vologda
                1 mech_infantry moved from Volgograd to Turkmenistan
                1 armour moved from Sakha to Soviet Far East
                      Germans take Siberia from Russians
                      Germans take Soviet Far East from Russians

    Combat - Germans
                Strategic bombing raid in Persia
                        AA fire in Persia :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Persia causes 0 damage total.
                Battle in Turkmenistan
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery in Turkmenistan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Turkmenistan
                    Germans win, taking Turkmenistan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Vologda
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Vologda, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 armour, 3 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 3 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 :  6/14 hits
                        Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 :  1/4 hits
                        1 mech_infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour, 3 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 3 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Turkmenistan to India
                4 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
                2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                1 artillery moved from Karelia to Novgorod
                2 bombers moved from Vologda to Volgograd
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                3 aaGuns, 5 armour and 3 mech_infantrys moved from Ukraine to Bryansk
                2 artilleries moved from Rostov to Bryansk
                3 armour moved from Rostov to Bryansk
                1 mech_infantry moved from Rostov to Caucasus
                1 aaGun moved from Rostov to Caucasus
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 mech_infantry moved from Rostov to Tambov
                2 mech_infantrys moved from Rostov to Caucasus
                1 battleship and 2 transports moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to Bryansk
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 fighters placed in Western Germany
                2 mech_infantrys placed in Germany
                1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
                Germans undo move 6.
                1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 72 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_40947.0_Ger14.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery, 1 fighter and 1 infantry moved from Russia to Smolensk
                1 artillery and 2 infantry moved from Russia to Samara
                1 armour and 26 infantry moved from Russia to Vologda
                1 infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Germans

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 armour and 26 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 armour and 26 infantry in Vologda, round 2 :  7/27 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 armour and 26 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Vologda
                1 fighter moved from Smolensk to Evenkiyskiy

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs

    triplea_40947.0_Rus14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 armour and 1 mech_infantry moved from Malaya to Shan State
                1 armour and 1 mech_infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from India to 38 Sea Zone
                1 tactical_bomber moved from India to 41 Sea Zone
                1 fighter moved from Japan to 5 Sea Zone
                1 bomber moved from Yunnan to Shan State

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 5 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 38 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 38 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Shan State
                    Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield
                        Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Shan State, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 38 Sea Zone to India
                1 tactical_bomber moved from 41 Sea Zone to India
                1 mech_infantry moved from Burma to India
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                1 aaGun moved from Tsinghai to Kazakhstan
                1 aaGun moved from Volgograd to Kazakhstan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 5 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Shan State to French Indo China
                2 mech_infantrys moved from Yunnan to India

    Place Units - Japanese
                3 infantry placed in India
                1 armour and 1 mech_infantry placed in Malaya
                Japanese undo move 2.
                1 armour and 1 mech_infantry placed in French Indo China
                1 artillery, 2 fighters and 1 infantry placed in Japan
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_40947.0_Jap14.tsvg

  • '20 '19 '18 '15 '13

    Brit14

    BRi14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 armour moved from Rostov to Northwest Persia
                1 fighter moved from Greece to Northwest Persia
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from British
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 bomber moved from Greece to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters, 1 submarine and 2 transports
                    British defend with 2 cruisers and 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 submarine owned by the Italians, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 92 Sea Zone
                        Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 3 :  4/5 hits
                        British roll dice for 1 cruiser in 92 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Italians and 1 cruiser owned by the British lost in 92 Sea Zone
                    Italians win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 fighter and 1 submarine
                    Casualties for British: 2 cruisers and 1 destroyer
                Battle in Northwest Persia
                    Italians attack with 2 armour and 1 fighter
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 armour and 1 fighter in Northwest Persia, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in Algeria
                Battle in Gibraltar

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern France
                1 fighter moved from 92 Sea Zone to Southern France
                1 armour moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bessarabia to Rostov
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Albania to Bulgaria
                1 fighter moved from Northwest Persia to Caucasus

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs

    triplea_40947.0_Ita14.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Caroline Islands to 34 Sea Zone
                2 fighters moved from Queensland to 34 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in 34 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 34 Sea Zone
                    ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 34 Sea Zone to Philippines
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_40947.0_ANZ14.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    triplea_40947.0_Fre14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Soviet Far East to Amur
                1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                5 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Caucasus to Iraq
                3 mech_infantrys moved from Volgograd to Turkmenistan
                1 bomber moved from Volgograd to Turkmenistan
                1 bomber moved from Volgograd to Iraq
                1 mech_infantry moved from Tambov to Samara
                6 mech_infantrys moved from Bryansk to Russia
                3 mech_infantrys moved from Bryansk to Smolensk
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Samara
                3 fighters moved from Bryansk to Smolensk
                1 tactical_bomber moved from Bryansk to Samara
                3 mech_infantrys moved from Bryansk to Samara
                1 submarine moved from 119 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Amur
                    Germans attack with 1 armour
                    Americans defend with 1 artillery
                        Germans roll dice for 1 armour in Amur, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery in Amur, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Amur, round 3 :  1/1 hits
                        Russians roll dice for 1 artillery in Amur, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Amur
                    Germans win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Samara
                    Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Samara, round 2 :  3/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Turkmenistan
                    Germans attack with 1 bomber and 3 mech_infantrys
                    British defend with 3 mech_infantrys
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Turkmenistan, round 2 :  2/4 hits
                        Russians roll dice for 3 mech_infantrys in Turkmenistan, round 2 :  0/3 hits
                        2 mech_infantrys owned by the British lost in Turkmenistan
                        Germans roll dice for 1 bomber and 3 mech_infantrys in Turkmenistan, round 3 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Turkmenistan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Turkmenistan
                    Germans win, taking Turkmenistan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 mech_infantrys
                Battle in Russia
                    Germans attack with 2 fighters, 6 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 artillery, 1 factory_major and 3 infantry
                        Germans roll dice for 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  5/10 hits
                        Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 :  0/4 hits
                        1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Russia
                    Germans captures 11PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Iraq
                    Germans attack with 1 armour, 1 bomber and 5 mech_infantrys
                    British defend with 1 factory_minor, 1 infantry and 3 mech_infantrys
                        Germans roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Iraq, round 2 :  2/7 hits
                        British roll dice for 1 infantry and 3 mech_infantrys in Iraq, round 2 :  1/4 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq
                        Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Iraq, round 3 :  1/6 hits
                        British roll dice for 2 mech_infantrys in Iraq, round 3 :  0/2 hits
                        1 mech_infantry owned by the British lost in Iraq
                        Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Iraq, round 4 :  2/6 hits
                        British roll dice for 1 mech_infantry in Iraq, round 4 :  0/1 hits
                        1 mech_infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry and 3 mech_infantrys
                Battle in Smolensk
                    Germans attack with 3 fighters and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 fighters and 3 mech_infantrys in Smolensk, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 artilleries moved from Caucasus to Northwest Persia
                1 bomber moved from Turkmenistan to Caucasus
                3 armour moved from Ukraine to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                3 armour moved from Bryansk to Caucasus
                1 armour moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Samara to Caucasus
                2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
                2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                3 mech_infantrys moved from Eastern Poland to Novgorod
                1 aaGun moved from Caucasus to Northwest Persia
                2 fighters and 2 tactical_bombers moved from Russia to Bryansk
                1 fighter moved from Smolensk to Bryansk
                1 bomber moved from Iraq to Caucasus
                2 fighters moved from Smolensk to Novgorod
                2 fighters moved from 104 Sea Zone to Gibraltar
                2 infantry moved from Northern Italy to Southern France
                4 mech_infantrys moved from Eastern Poland to Bryansk
                4 armour moved from Bryansk to Rostov
                2 armour moved from Bryansk to Rostov
                2 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 artilleries placed in Novgorod
                1 destroyer placed in 112 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 78 PUs; end with 89 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs

    triplea_40947.0_Ger15.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 armour moved from Vologda to Timguska
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Germans
                1 fighter moved from Evenkiyskiy to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 armour and 1 fighter
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 1 fighter in Timguska, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Timguska, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Timguska
                    Russians win, taking Timguska from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Timguska to Yenisey
                4 aaGuns and 23 infantry moved from Vologda to Urals

    Turn Complete - Russians

    triplea_40947.0_Rus15.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry and 1 mech_infantry moved from Korea to Manchuria
                2 fighters moved from Japan to Manchuria
                1 fighter moved from Japan to Shantung
                1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 bomber moved from French Indo China to 19 Sea Zone
                3 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Japanese take Eastern Persia from British
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports
                    Americans defend with 3 carriers, 6 fighters and 1 transport
                        Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 2 :  8/11 hits
                        Americans roll dice for 3 carriers, 6 fighters and 1 transport in 19 Sea Zone, round 2 :  3/9 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 19 Sea Zone
                        Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 3 :  5/11 hits
                        Americans roll dice for 4 fighters and 1 transport in 19 Sea Zone, round 3 :  3/4 hits
                        1 destroyer owned by the Japanese, 1 transport owned by the Americans, 2 carriers owned by the Japanese and 4 fighters owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 75
                    Casualties for Americans: 3 carriers, 6 fighters and 1 transport
                    Casualties for Japanese: 2 carriers and 1 destroyer
                Battle in Manchuria
                    Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery; Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 :  4/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 :  2/3 hits
                        2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Americans lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from 19 Sea Zone to Hunan
                1 fighter and 1 tactical_bomber moved from Shantung to Hunan
                3 fighters moved from 19 Sea Zone to Japan
                2 fighters moved from Manchuria to 6 Sea Zone
                1 armour and 1 mech_infantry moved from French Indo China to Hunan
                1 artillery and 1 infantry moved from Shan State to French Indo China
                1 artillery and 1 infantry moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                2 armour and 1 mech_infantry moved from Shan State to India

    Place Units - Japanese
                1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
                3 infantry placed in India
                2 mech_infantrys placed in French Indo China
                1 mech_infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 57 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_40947.0_Jap15.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry and 1 mech_infantry moved from Korea to Manchuria
                2 fighters moved from Japan to Manchuria
                1 fighter moved from Japan to Shantung
                1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 bomber moved from French Indo China to 19 Sea Zone
                3 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Japanese take Eastern Persia from British
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports
                    Americans defend with 3 carriers, 6 fighters and 1 transport
                        Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 2 :  8/11 hits
                        Americans roll dice for 3 carriers, 6 fighters and 1 transport in 19 Sea Zone, round 2 :  3/9 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 19 Sea Zone
                        Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 3 :  5/11 hits
                        Americans roll dice for 4 fighters and 1 transport in 19 Sea Zone, round 3 :  3/4 hits
                        1 destroyer owned by the Japanese, 1 transport owned by the Americans, 2 carriers owned by the Japanese and 4 fighters owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 75
                    Casualties for Americans: 3 carriers, 6 fighters and 1 transport
                    Casualties for Japanese: 2 carriers and 1 destroyer
                Battle in Manchuria
                    Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery; Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 :  4/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 :  2/3 hits
                        2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Americans lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from 19 Sea Zone to Hunan
                1 fighter and 1 tactical_bomber moved from Shantung to Hunan
                3 fighters moved from 19 Sea Zone to Japan
                2 fighters moved from Manchuria to 6 Sea Zone
                1 armour and 1 mech_infantry moved from French Indo China to Hunan
                1 artillery and 1 infantry moved from Shan State to French Indo China
                1 artillery and 1 infantry moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                2 armour and 1 mech_infantry moved from Shan State to India

    Place Units - Japanese
                1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
                3 infantry placed in India
                2 mech_infantrys placed in French Indo China
                1 mech_infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 57 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kazakhstan: 2 aaGuns
                EDIT: Adding units owned by Japanese to Turkmenistan: 2 aaGuns
                EDIT: Turning off Edit Mode

    triplea_40947.0_Jap15.tsvg

  • '19 '17 '16

    Use second file, please.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from West India to Iraq
                3 armour, 5 artilleries and 5 infantry moved from West India to Eastern Persia
                1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in Eastern Persia
                    Americans attack with 3 armour, 5 artilleries and 5 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 3 armour, 5 artilleries and 5 infantry in Eastern Persia, round 2 :  4/13 hits
                        Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Eastern Persia
                    Americans win, taking Borneo from Japanese, taking Eastern Persia from Japanese with 3 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Iraq
                    Americans attack with 4 fighters
                    Germans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
                        Americans roll dice for 4 fighters in Iraq, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 :  1/5 hits
                        2 mech_infantrys owned by the Germans and 1 fighter owned by the Americans lost in Iraq
                        Americans roll dice for 3 fighters in Iraq, round 3 :  0/3 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 :  2/3 hits
                        2 fighters owned by the Americans lost in Iraq
                    retreated to Iraq
                    Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -22
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 3 fighters
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 4 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Midway to 33 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Eastern United States to Iceland
                2 carriers and 4 transports moved from 76 Sea Zone to 80 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
                1 infantry placed in Western United States
                2 infantry placed in West India

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_40947.0_Ame15.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Egypt to Iraq
                1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Iraq
                1 fighter moved from West India to Iraq
                2 artilleries and 2 mech_infantrys moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 3 artilleries, 2 fighters and 2 mech_infantrys
                    Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        British roll dice for 1 battleship in Iraq, round 2 :  1/1 hits
                        British roll dice for 3 artilleries, 2 fighters and 2 mech_infantrys in Iraq, round 2 :  2/7 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Germans lost in Iraq
                    British win, taking Iraq from Germans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 artillery and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Iraq to 80 Sea Zone
                2 armour and 7 mech_infantrys moved from West India to Persia
                4 artilleries and 13 infantry moved from West India to Eastern Persia
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                3 infantry placed in United Kingdom
                2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia
                1 infantry placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,4,6
                British collect 33 PUs (3 lost to blockades); end with 33 PUs

    Turn Complete - UK_Pacific

    triplea_40947.0_UK_15.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 armour moved from Northwest Persia to Iraq
                1 mech_infantry moved from Caucasus to Iraq
                1 fighter moved from Caucasus to Iraq
                1 bomber moved from Southern France to Iraq
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 artillery moved from Algeria to Tunisia
                      Italians take Tunisia from French

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                    British defend with 2 artilleries, 1 factory_minor and 1 mech_infantry
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Iraq, round 2 :  2/4 hits
                        British roll dice for 2 artilleries and 1 mech_infantry in Iraq, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Iraq
                        Italians roll dice for 1 armour, 1 bomber and 1 fighter in Iraq, round 3 :  1/3 hits
                        British roll dice for 1 artillery in Iraq, round 3 :  1/1 hits
                        1 armour owned by the Italians and 1 artillery owned by the British lost in Iraq
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for British: 2 artilleries and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Iraq to Northwest Persia
                1 fighter moved from Iraq to Northwest Persia
                1 armour moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bessarabia to Rostov
                1 mech_infantry moved from Yugoslavia to Bessarabia
                1 battleship, 1 cruiser and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern France to Algeria
                1 submarine moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 armour and 1 fighter placed in Southern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs

    triplea_40947.0_Ita15.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    triplea_40947.0_Ger16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries, 2 bombers, 5 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries and 3 infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Smolensk to Vologda
                2 mech_infantrys moved from Samara to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
                1 mech_infantry moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                1 mech_infantry moved from Caucasus to Iraq
                1 mech_infantry moved from Kazakhstan to Kansu

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 3 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Caucasus
                2 bombers moved from Caucasus to Western Germany
                2 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Southern France to Normandy Bordeaux
                3 artilleries and 1 infantry moved from Novgorod to 127 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 3 transports moved from 127 Sea Zone to 112 Sea Zone
                3 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
                6 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                6 armour moved from Rostov to Northwest Persia
                1 mech_infantry moved from Turkmenistan to Caucasus
                6 mech_infantrys moved from Russia to Samara
                4 armour and 6 mech_infantrys moved from Bryansk to Caucasus
                2 artilleries moved from Bryansk to Russia
                2 fighters moved from Novgorod to 112 Sea Zone
                1 armour and 6 mech_infantrys moved from Novgorod to Bryansk
                3 aaGuns moved from Bryansk to Rostov
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Ukraine to Rostov
                2 mech_infantrys moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from India to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Bryansk to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Vologda to Volgograd
                2 fighters moved from Gibraltar to Western Germany

    Place Units - Germans
                3 armour placed in Russia
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 artilleries and 5 infantry placed in Western Germany
                2 bombers placed in France
                2 transports placed in 112 Sea Zone
                Germans undo move 4.
                3 artilleries and 4 infantry placed in Western Germany
                1 transport placed in 112 Sea Zone
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,4,4,3,2,1
                Germans collect 76 PUs (2 lost to blockades); end with 76 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs

    triplea_40947.0_Ger16.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Germans
                1 fighter moved from Yenisey to Kansu
                1 armour moved from Timguska to Kansu

    Combat - Russians
                Battle in Kansu
                    Russians attack with 1 armour and 1 fighter
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 1 fighter in Kansu, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Kansu, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Kansu
                    Russians win, taking Kansu from Germans with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                4 aaGuns and 23 infantry moved from Urals to Timguska

    Turn Complete - Russians

    triplea_40947.0_Rus16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                1 tactical_bomber moved from Hunan to 43 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from 6 Sea Zone to Buryatia
                1 mech_infantry moved from Manchuria to Buryatia
                4 infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from India to West India
                1 tactical_bomber moved from India to West India

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Buryatia
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Buryatia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Buryatia, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Buryatia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in West India
                    Japanese attack with 1 fighter, 4 infantry and 2 tactical_bombers
                    Americans defend with 1 factory_minor and 2 infantry
                        Japanese roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in West India, round 2 :  1/7 hits
                        Americans roll dice for 2 infantry in West India, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
                        Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in West India, round 3 :  2/6 hits
                        Americans roll dice for 1 infantry in West India, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in West India
                    Japanese win, taking West India from Americans with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 4 destroyers, 1 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                3 fighters moved from 16 Sea Zone to Japan
                1 fighter moved from Buryatia to Amur
                1 fighter moved from 6 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Hunan to India
                1 fighter moved from India to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from West India to India
                9 armour and 4 mech_infantrys moved from India to Burma
                2 mech_infantrys moved from Malaya to Burma
                2 mech_infantrys moved from French Indo China to Burma
                1 tactical_bomber moved from India to Shan State
                1 bomber moved from Hunan to French Indo China
                1 armour moved from Burma to India
                1 armour and 1 mech_infantry moved from Burma to India
                1 armour and 1 mech_infantry moved from Burma to India
                1 armour and 1 mech_infantry moved from Burma to India
                1 armour and 1 mech_infantry moved from Burma to India
                1 carrier moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 fighters and 1 tactical_bomber placed in Japan
                1 destroyer and 1 transport placed in 37 Sea Zone
                1 mech_infantry placed in Malaya
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_40947.0_Jap16.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern Persia to West India
                3 armour moved from Eastern Persia to Iraq
                2 artilleries and 2 infantry moved from Eastern Persia to West India
                2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                1 fighter moved from 80 Sea Zone to Iraq

    Combat - Americans
                Battle in West India
                    Americans attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Americans roll dice for 3 artilleries and 3 infantry in West India, round 2 :  2/6 hits
                        Japanese roll dice for 3 infantry in West India, round 2 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
                        Americans roll dice for 3 artilleries and 2 infantry in West India, round 3 :  1/5 hits
                        Japanese roll dice for 1 infantry in West India, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in West India
                    Americans win, taking West India from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Iraq
                    Americans attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Americans roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 :  2/8 hits
                        Germans roll dice for 2 mech_infantrys in Iraq, round 2 :  1/2 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Iraq
                    Americans win, taking Iraq from Germans with 3 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 2 artilleries and 2 infantry
                    Italians defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 :  2/4 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                3 fighters moved from Iceland to United Kingdom
                2 fighters moved from Eastern United States to British Guiana
                1 fighter moved from Iraq to Egypt
                2 carriers, 2 fighters and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to Caroline Islands
                1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 artillery, 3 fighters and 2 infantry placed in Eastern United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    triplea_40947.0_Ame16.tsvg

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