IW (Axis) vs JJ (Allies) Game 4


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            3 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 carrier, 1 fighter, 1 mech_infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Eastern Persia to West India
                  Germans take West India from UK_Pacific
            1 armour moved from West India to Eastern Persia
            1 armour moved from Egypt to Alexandria
                  Germans take Alexandria from British
            1 armour moved from Alexandria to Egypt
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 mech_infantry moved from Persia to Eastern Persia
            3 armour moved from Northwest Persia to Eastern Persia
            5 bombers moved from Iraq to Eastern Persia
            3 aaGuns moved from Northwest Persia to Persia
            3 armour moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            3 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Bessarabia to Rostov
            2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 80 Sea Zone
            2 infantry moved from France to Western Germany
            1 artillery moved from Holland Belgium to Western Germany
            3 artilleries moved from France to Western Germany
            2 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Normandy Bordeaux to France
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Northern Italy to Western Germany
    
        Place Units - Germans
            2 tactical_bombers and 1 transport placed in 80 Sea Zone
            3 armour placed in Volgograd
            1 armour and 1 mech_infantry placed in Ukraine
            1 carrier, 1 fighter, 1 tactical_bomber and 2 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 74 PUs; end with 74 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 cruiser moved from 6 Sea Zone to 17 Sea Zone
            4 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
            4 fighters moved from 6 Sea Zone to 18 Sea Zone
            4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kiangsi
            1 armour moved from Anhwe to Kweichow
            1 mech_infantry moved from Anhwe to Kweichow
            2 armour moved from Jehol to Kweichow
            1 bomber moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 armour, 1 bomber and 1 mech_infantry
                British defend with 5 infantry
                    Japanese roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 4/5 hits, 2,33 expected hits
                    Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 1,67 expected hits
                    4 infantry owned by the British lost in Kweichow
                    Japanese roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 : 4/5 hits, 2,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for British: 5 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 cruiser, 4 fighters and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 cruiser, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 7/9 hits, 5,17 expected hits
                    ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 cruiser, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 18 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 3 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 cruiser moved from 6 Sea Zone to 18 Sea Zone
            1 bomber moved from Kweichow to Anhwe
            7 artilleries and 1 infantry moved from Jehol to Anhwe
            1 aaGun, 1 artillery and 3 infantry moved from Manchuria to Jehol
            1 aaGun, 1 artillery and 1 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            4 destroyers placed in 6 Sea Zone
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
            Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : 0,67
    Chinese : -2,67
    Japanese : 2,50
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 19 Sea Zone to 18 Sea Zone
            1 bomber moved from Hawaiian Islands to 17 Sea Zone
            1 bomber moved from Hawaiian Islands to 17 Sea Zone
            1 bomber moved from Hawaiian Islands to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to Kiangsi
            1 bomber and 3 fighters moved from French Indo China to Kiangsi
            1 armour moved from Szechwan to Suiyuyan
                  Chinese take Shensi from Japanese
                  Chinese take Suiyuyan from Japanese
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 artillery moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in Soviet Far East
            Battle in 20 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 17 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 17 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 18 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Kiangsi
                Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 1 artillery and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsi
                    Americans roll dice for 1 artillery, 1 bomber and 3 fighters in Kiangsi, round 3 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kiangsi to French Indo China
            3 fighters moved from Kiangsi to French Indo China
            1 bomber moved from 22 Sea Zone to Caroline Islands
            3 bombers moved from Hawaiian Islands to Caroline Islands
            1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Caroline Islands
            1 mech_infantry moved from British Columbia to Western United States
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 bomber moved from Caroline Islands to French Indo China
            1 tactical_bomber moved from Caroline Islands to French Indo China
            2 bombers moved from 17 Sea Zone to Caroline Islands
            3 fighters moved from Caroline Islands to French Indo China
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 3 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.17
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            1 submarine moved from 19 Sea Zone to 18 Sea Zone
            1 bomber moved from Hawaiian Islands to 17 Sea Zone
            1 bomber moved from Hawaiian Islands to 17 Sea Zone
            1 bomber moved from Hawaiian Islands to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to Kiangsi
            1 bomber and 3 fighters moved from French Indo China to Kiangsi
            1 armour moved from Szechwan to Suiyuyan
                  Chinese take Shensi from Japanese
                  Chinese take Suiyuyan from Japanese
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 artillery moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in Soviet Far East
            Battle in 20 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 17 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 17 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 18 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Kiangsi
                Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 1 artillery and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsi
                    Americans roll dice for 1 artillery, 1 bomber and 3 fighters in Kiangsi, round 3 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
                Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kiangsi to French Indo China
            3 fighters moved from Kiangsi to French Indo China
            1 bomber moved from 22 Sea Zone to Caroline Islands
            3 bombers moved from Hawaiian Islands to Caroline Islands
            1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Caroline Islands
            1 mech_infantry moved from British Columbia to Western United States
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 bomber moved from Caroline Islands to French Indo China
            1 tactical_bomber moved from Caroline Islands to French Indo China
            2 bombers moved from 17 Sea Zone to Caroline Islands
            3 fighters moved from Caroline Islands to French Indo China
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 3 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Yunnan to India
            1 infantry moved from India to West India
                  UK_Pacific take West India from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from French Indo China to India
    
        Place Units - British
            2 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 25 PUs; end with 25 PUs
    
        Place Units - UK_Pacific
            4 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 4 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Americans : -2.17
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 infantry moved from 71 Sea Zone to Union of South Africa
            1 artillery moved from 71 Sea Zone to Union of South Africa
            1 armour moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 armour moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 81 Sea Zone to 95 Sea Zone
            1 bomber moved from Egypt to Southern Italy
    
        Combat - Italians
            Battle in Union of South Africa
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 35 PUs; end with 36 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 harbour, 1 mech_infantry and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 19 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            6 bombers moved from Hawaiian Islands to 17 Sea Zone
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 artillery moved from 3 Sea Zone to Soviet Far East
            9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 mech_infantry moved from Kwangtung to Kiangsi
            1 bomber and 3 fighters moved from French Indo China to Kiangsi
            1 armour moved from Szechwan to Suiyuyan
                  Chinese take Shensi from Japanese
                  Chinese take Suiyuyan from Japanese
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in Soviet Far East
            Battle in 20 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 17 Sea Zone
                Americans attack with 6 bombers and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 bombers in 17 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
                Americans win with 6 bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 18 Sea Zone
                Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits
                    Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 18 Sea Zone
                Americans win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in Kiangsi
                Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 1 artillery and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsi
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Kiangsi, round 3 : 1/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
                Americans win, taking Kiangsi from Japanese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            1 bomber and 3 fighters moved from Kiangsi to French Indo China
            9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
            6 bombers moved from 17 Sea Zone to Caroline Islands
            1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
            2 bombers moved from Western United States to Caroline Islands
            2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 36 Sea Zone
            1 harbour and 1 mech_infantry placed in French Indo China
            4 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : 0.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
            Chinese undo move 1.
            1 artillery and 2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 harbour, 1 mech_infantry and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 19 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            6 bombers moved from Hawaiian Islands to 17 Sea Zone
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 artillery moved from 3 Sea Zone to Soviet Far East
            9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 mech_infantry moved from Kwangtung to Kiangsi
            1 bomber and 3 fighters moved from French Indo China to Kiangsi
            1 armour moved from Szechwan to Suiyuyan
                  Chinese take Shensi from Japanese
                  Chinese take Suiyuyan from Japanese
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in Soviet Far East
            Battle in 20 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 17 Sea Zone
                Americans attack with 6 bombers and 1 submarine
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 bombers in 17 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
                    Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
                Americans win with 6 bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 18 Sea Zone
                Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits
                    Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 18 Sea Zone
                Americans win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser
            Battle in Kiangsi
                Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 1 artillery and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsi
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Kiangsi, round 3 : 1/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
                Americans win, taking Kiangsi from Japanese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            1 bomber and 3 fighters moved from Kiangsi to French Indo China
            9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
            6 bombers moved from 17 Sea Zone to Caroline Islands
            1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
            2 bombers moved from Western United States to Caroline Islands
            2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 36 Sea Zone
            1 harbour and 1 mech_infantry placed in French Indo China
            4 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
            Chinese undo move 1.
            1 artillery and 2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Western Germany
            2 infantry moved from Szechwan to Kweichow
            3 infantry moved from Hunan to Kweichow
            1 armour moved from Yunnan to Kweichow
            1 fighter moved from French Indo China to Kweichow
            1 infantry moved from India to West India
                  UK_Pacific take West India from Germans
    
        Combat - British
            Air Battle in Western Germany
                British attacks with 1 units heading to Western Germany
                Germans launches 2 interceptors out of Western Germany
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/2 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Western Germany causes 3 damage total. 
            Battle in Kweichow
                British attack with 1 armour, 1 fighter and 5 infantry
                Japanese defend with 3 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 5 infantry in Kweichow, round 2 : 2/7 hits, 1.83 expected hits
                    Japanese roll dice for 3 armour and 1 mech_infantry in Kweichow, round 2 : 3/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Kweichow
                    British roll dice for 1 armour, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Kweichow, round 3 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                British win, taking Kweichow from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
                Casualties for British: 4 infantry
                Casualties for Japanese: 3 armour and 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            1 fighter moved from Kweichow to India
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - British
            1 artillery and 4 infantry placed in United Kingdom
            British undo move 1.
            5 infantry placed in United Kingdom
            2 artilleries and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 25 PUs; end with 25 PUs
    
        Place Units - UK_Pacific
            4 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 4 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.33
    Italians : -0.17
    British : 0.83
    Americans : 0.33
    AA fire in Western Germany : : -0.17
    Attackers Fire,  : : -0.17
    Japanese : 2.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            2 fighters moved from 33 Sea Zone to 18 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in 18 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 18 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            2 fighters moved from 18 Sea Zone to 33 Sea Zone
            3 destroyers moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour moved from Kazakhstan to Sikang
            2 mech_infantrys moved from Kazakhstan to Sikang
            2 bombers moved from Eastern Persia to Sikang
            3 bombers moved from Eastern Persia to India
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone
            2 fighters moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 armour moved from Kazakhstan to Eastern Persia
                  Germans take Turkmenistan from Russians
            1 mech_infantry moved from Eastern Persia to West India
            4 tactical_bombers moved from 80 Sea Zone to West India
    
        Combat - Germans
            Air Battle in India
                Germans attacks with 3 units heading to India
                UK_Pacific launches 1 interceptors out of India
                    Attackers Fire,  : 1/3 hits, 0,50 expected hits
                    Defenders Fire,  : 0/1 hits, 0,17 expected hits
                    1 fighter owned by the British lost in India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in India causes 14 damage total. 
            Battle in 111 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 111 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in West India
                Germans attack with 1 mech_infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 4 tactical_bombers in West India, round 2 : 2/5 hits, 2,17 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in West India
                Germans win, taking West India from UK_Pacific with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sikang
                Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Germans win, taking Sikang from Chinese with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from India to Eastern Persia
            2 bombers moved from Sikang to Eastern Persia
            3 armour moved from Volgograd to Kazakhstan
            2 armour moved from Kazakhstan to Turkmenistan
            2 mech_infantrys moved from Caucasus to Turkmenistan
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Rostov to Kazakhstan
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            4 tactical_bombers moved from West India to 80 Sea Zone
            1 artillery moved from France to Western Germany
            2 infantry moved from France to Western Germany
            2 tactical_bombers moved from 111 Sea Zone to 112 Sea Zone
            2 fighters moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            3 aaGuns moved from Persia to Eastern Persia
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            1 cruiser and 1 transport placed in 80 Sea Zone
            1 artillery placed in Persia
            3 armour placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 tactical_bomber placed in Russia
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 76 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Defenders Fire,  : : -0,17
    Americans : 0,33
    Chinese : -0,33
    Attackers Fire,  : : 0,50
    UK_Pacific : -0,33
    AA fire in India : : 0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            7 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
            8 fighters moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 4 Sea Zone
            2 artilleries moved from Anhwe to Kiangsi
            1 bomber moved from Anhwe to Kiangsi
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            3 armour moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            3 armour moved from Shensi to Suiyuyan
            1 mech_infantry moved from Kweichow to Suiyuyan
    
        Combat - Japanese
            Battle in 4 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 4 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 18 Sea Zone, round 2 : 9/16 hits, 9,00 expected hits
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Suiyuyan
                Japanese attack with 3 armour and 1 mech_infantry
                Americans defend with 1 armour
                    Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in Kiangsi
                Japanese attack with 2 artilleries and 1 bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kiangsi to Anhwe
            1 infantry moved from Manchuria to Amur
            1 artillery moved from Manchuria to Amur
            1 infantry moved from Jehol to Manchuria
            1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            8 fighters and 7 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            1 fighter moved from 4 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 aaGun moved from Manchuria to Amur
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Chinese : 1,17
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - Russians
            1 submarine moved from 109 Sea Zone to 111 Sea Zone
    
        Combat - Russians
            Battle in 111 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                1 submarine owned by the Germans Submerged
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 bombers, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 20 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            2 artilleries and 1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Italians
            9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone
            8 bombers moved from Caroline Islands to 17 Sea Zone
            4 fighters and 1 tactical_bomber moved from French Indo China to Hunan
            2 bombers and 2 fighters moved from French Indo China to Kiangsi
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 8 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 8 bombers in 17 Sea Zone, round 2 : 4/8 hits, 5.33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 8 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 9 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Hunan
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Americans attack with 2 bombers and 2 fighters
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers and 2 fighters in Kiangsi, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            8 bombers moved from 17 Sea Zone to Wake Island
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun moved from 33 Sea Zone to Caroline Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 artilleries and 3 infantry moved from French Indo China to Yunnan
            4 fighters and 1 tactical_bomber moved from Hunan to French Indo China
            2 bombers and 1 fighter moved from Kiangsi to French Indo China
            9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 harbour placed in French Indo China
            2 transports placed in 36 Sea Zone
            1 armour placed in French Indo China
            2 infantry placed in Eastern United States
            1 armour and 4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 bombers, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 20 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
            2 artilleries and 1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Italians
            9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone
            8 bombers moved from Caroline Islands to 17 Sea Zone
            4 fighters and 1 tactical_bomber moved from French Indo China to Hunan
            2 bombers and 2 fighters moved from French Indo China to Kiangsi
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 8 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 8 bombers in 17 Sea Zone, round 2 : 4/8 hits, 5.33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 8 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 9 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Hunan
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Americans attack with 2 bombers and 2 fighters
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers and 2 fighters in Kiangsi, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            8 bombers moved from 17 Sea Zone to Wake Island
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun moved from 33 Sea Zone to Caroline Islands
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 artilleries and 3 infantry moved from French Indo China to Yunnan
            4 fighters and 1 tactical_bomber moved from Hunan to French Indo China
            2 bombers and 1 fighter moved from Kiangsi to French Indo China
            9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 harbour placed in French Indo China
            2 transports placed in 36 Sea Zone
            1 armour placed in French Indo China
            2 infantry placed in Eastern United States
            1 armour and 4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 8x factory_major; Remaining resources: 14 PUs; 
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - British
            Battle in West India
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                    British roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in West India
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            4 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 21 PUs; end with 21 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -1.00
    Americans : -1.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 battleship, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from Northern Italy to Southern France
            2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
            2 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                  Italians take 93 Sea Zone from Americans
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 armour moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 armour moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 artillery moved from 83 Sea Zone to French West Africa
            1 infantry moved from 83 Sea Zone to French West Africa
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 armour moved from Sakha to Buryatia
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Tobruk
            Battle in Morocco
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Italians win, taking Tobruk from British, taking Morocco from Americans with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in French West Africa
            Battle in Gibraltar
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 5 infantry; Americans defend with 2 aaGuns, 5 artilleries and 3 infantry
                    Italians roll dice for 3 cruisers in Gibraltar, round 2 : 1/3 hits, 1,50 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 3 aaGuns, 5 artilleries, 3 fighters and 8 infantry in Gibraltar, round 2 : 4/16 hits, 6,33 expected hits
                    1 aaGun owned by the British, 1 aaGun owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                British win, taking French West Africa from French with 1 aaGun, 5 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 2 artilleries and 2 infantry
                Casualties for British: 1 aaGun
                Casualties for Americans: 1 aaGun
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 1 infantry placed in Northern Italy
            1 battleship and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 39 PUs; end with 41 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,17
    British : -2,33
    

    Savegame

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