No scramble
Farmboy (Allies +16) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 16 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 113 Sea Zone
1 bomber and 5 fighters moved from Norway to 113 Sea Zone
1 battleship and 2 destroyers moved from 112 Sea Zone to 113 Sea ZoneCombat - British
British creates battle in territory 97 Sea Zone
Battle in Western Germany
British converts factory_major into different units
Battle in Holland Belgium
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win, taking 97 Sea Zone from Italians, taking Western Germany from Germans, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Burma
British attack with 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry in Burma, round 2 : 5/20 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 2 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
British attack with 1 battleship, 1 bomber, 2 destroyers and 7 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 battleship, 1 bomber, 2 destroyers and 7 fighters in 113 Sea Zone, round 2 : 3/11 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Germans, 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 destroyer and 7 fighters in 113 Sea Zone, round 3 : 5/10 hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British, 1 transport owned by the Germans, 1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone
British win with 1 battleship, 1 bomber and 6 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for British: 2 destroyers and 1 fighterNon Combat Move - British
1 bomber and 6 fighters moved from 113 Sea Zone to Norway
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 battleship moved from 80 Sea Zone to 39 Sea Zone
3 aaGuns moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Persia
1 mech_infantry moved from Egypt to Iraq
2 artilleries moved from Alexandria to Egypt
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 1 armour, 2 artilleries, 15 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
39 Sea Zone : 1 battleship
West India : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Normandy Bordeaux : 1 aaGun and 1 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Norway : 2 aaGuns, 1 armour, 1 bomber, 6 fighters and 3 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 transport
113 Sea Zone : 1 battleship
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 mech_infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
79 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 30 / 45
Russians : 29 / 35
Japanese : 57 / 62
Americans : 65 / 85
Chinese : 4 / 4
British : 39 / 39
UK_Pacific : 6 / 6
Italians : 14 / 23
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Southern France to Western Germany
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Southern France to Western GermanyCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 3 armour and 1 bomber
Russians defend with 3 armour
Italians roll dice for 3 armour and 1 bomber in Belarus, round 2 : 2/4 hits
Russians roll dice for 3 armour in Belarus, round 2 : 2/3 hits
2 armour owned by the Italians and 2 armour owned by the Russians lost in Belarus
Italians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 2/2 hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the Russians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 3 armour
Casualties for Russians: 3 armour
Battle in Western Germany
Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Western Germany, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 3/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Western Germany, round 3 : 1/2 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Southern France to France
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from Belarus to GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tunisia to Libya
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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Weirdly, it is not posting the ANZAC turn. It still might come up as it is still trying to post but if not.
On the turn I attacked your transport by Guinea, landed an artillery in Celebes, moved the sub to Malaya and grabbed NW Persia. I also consolidated my units in Queensland and moved an inf into Iraq.
I also had to move the ANZAC carrier to SZ 45 to act as a blocker. For some reason, I thought the cruiser at the Caroline Islands was ANZAC (it is US) so I didn’t move it on the US turn. If you are feeling generous I would much rather switch the carrier with the cruiser. But it is my mistake so no worries if not.
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I just tried reopening the file and I get an error. I will try to redo it (there were no dice rolled on either turn) so it is just a matter of repeating all the moves I made before. If you can open the one posted we can just go with that, otherwise it will be up shortly again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 46 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from India to BurmaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 armour
EDIT: Adding units owned by ANZAC to Queensland: 3 armour
EDIT: Turning off Edit Mode
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tunisia to Libya
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
Norway : 1 fighter
Libya : 1 flag, 2 infantry
Iraq : 1 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 35 / 45
Russians : 29 / 35
Japanese : 54 / 62
Americans : 65 / 85
Chinese : 4 / 4
British : 34 / 39
UK_Pacific : 6 / 6
Italians : 14 / 16
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
It worked this time. Also note my comments above.
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No worries. Your requested change won’t affect Germany’s turn, so I’ll just go ahead and go for Germany. When the USSR is up just go ahead and adjust it however you like. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Germany to Denmark
2 mech_infantrys moved from Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Germany to Holland Belgium
2 bombers moved from Novgorod to Denmark
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
3 infantry moved from Ukraine to Rostov
4 infantry moved from Ukraine to Bryansk
1 infantry moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
1 infantry moved from Ukraine to Rostov
3 infantry moved from Novgorod to Archangel
1 artillery and 5 infantry moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Ukraine to Western Ukraine
1 fighter moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Ukraine to BryanskCombat - Germans
Battle in Rostov
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 armour
Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 3 infantry
AA fire in Bryansk : 0/3 hits
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits
Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 0/3 hits
1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/8 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour and 6 mech_infantrys
Russians defend with 2 armour
Germans roll dice for 3 armour and 6 mech_infantrys in Western Ukraine, round 2 : 1/9 hits
Russians roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits
1 armour owned by the Russians lost in Western Ukraine
Germans roll dice for 3 armour and 6 mech_infantrys in Western Ukraine, round 3 : 2/9 hits
Russians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
1 armour owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in Finland
Germans attack with 3 infantry
Americans defend with 1 artillery
Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits
Americans roll dice for 1 artillery in Finland, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery
Battle in Denmark
Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
Americans defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Denmark, round 2 : 1/6 hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Denmark, round 3 : 2/6 hits
Americans roll dice for 1 armour and 1 mech_infantry in Denmark, round 3 : 0/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 1/5 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 5 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 0/6 hits
Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 0/5 hits
Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 4 : 1/4 hits
Americans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 5 : 0/3 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 1/3 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 6 : 0/2 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 1/3 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 7 : 0/3 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 8 : 1/3 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 1 aaGunNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Holland Belgium to Germany
2 bombers moved from Denmark to Germany
1 bomber moved from Smolensk to Germany
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Rostov to UkrainePlace Units - Germans
3 infantry placed in France
1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 50 PUs; end with 50 PUs -
Wow. I had the most awesome dice through all those battles…. until Normandy. That was absolutely brutal.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
3 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 artilleries moved from Tambov to Bryansk
4 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
2 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to RostovCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 4 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 7 infantry
Germans defend with 5 infantry
Russians roll dice for 2 artilleries and 7 infantry in Bryansk, round 2 : 0/9 hits
Germans roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits
2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 5 infantry in Bryansk, round 3 : 1/7 hits
Germans roll dice for 5 infantry in Bryansk, round 3 : 1/5 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 4 : 5/6 hits
Germans roll dice for 4 infantry in Bryansk, round 4 : 2/4 hits
4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 5 infantry
Casualties for Russians: 5 infantry
Battle in Rostov
Russians attack with 1 artillery and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 5 infantry in Rostov, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 armour moved from Volgograd to Russia
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Olgiy to Yenisey
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Volgograd
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Russians :
Jehol : 1 infantry
Chahar : 1 infantry
Yenisey : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 artilleries and 2 infantry
Rostov : 1 artillery and 3 infantry
Archangel : 2 armour and 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 mech_infantrys and 1 tactical_bomber
Tambov : 1 aaGun, 3 artilleries and 17 infantry
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 45 / 50
Russians : 26 / 31
Japanese : 52 / 62
Americans : 61 / 85
Chinese : 6 / 4
British : 31 / 39
UK_Pacific : 6 / 6
Italians : 14 / 16
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I needed Normandy after that. :) My turn after had some brutal dice as well in Smolensk. Note too that I did an edit to sacrifice the fighter there rather than not take the territory.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
3 infantry moved from Volgograd to Rostov
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 artilleries moved from Tambov to Bryansk
4 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
2 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to RostovCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 4 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 7 infantry
Germans defend with 5 infantry
Russians roll dice for 2 artilleries and 7 infantry in Bryansk, round 2 : 0/9 hits
Germans roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits
2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 5 infantry in Bryansk, round 3 : 1/7 hits
Germans roll dice for 5 infantry in Bryansk, round 3 : 1/5 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 4 : 5/6 hits
Germans roll dice for 4 infantry in Bryansk, round 4 : 2/4 hits
4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 5 infantry
Casualties for Russians: 5 infantry
Battle in Rostov
Russians attack with 1 artillery and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 5 infantry in Rostov, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 armour moved from Volgograd to Russia
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Olgiy to Yenisey
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Volgograd
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 45 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Jehol : 1 infantry
Chahar : 1 infantry
Yenisey : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 artilleries and 2 infantry
Rostov : 1 artillery and 3 infantry
Archangel : 2 armour and 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 3 mech_infantrys and 1 tactical_bomber
Tambov : 1 aaGun, 3 artilleries and 17 infantry
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 45 / 50
Russians : 26 / 31
Japanese : 52 / 62
Americans : 61 / 85
Chinese : 6 / 4
British : 31 / 39
UK_Pacific : 6 / 6
Italians : 14 / 16
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Reposted with the pacific edit. Thanks for letting me do that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Amur to Jehol
1 submarine moved from 22 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Korea to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Korea to Jehol
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Jehol, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
4 infantry moved from Amur to 5 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Korea to Manchuria
1 bomber moved from Jehol to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
3 fighters moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
3 artilleries moved from Yunnan to French Indo China
2 artilleries moved from Szechwan to KweichowPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
1 factory_minor placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 8 infantry and 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Japan: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 55 PUs (1 lost to blockades); end with 56 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Amur to Jehol
1 submarine moved from 22 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Korea to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Korea to Jehol
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Jehol, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
4 infantry moved from Amur to 5 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Korea to Manchuria
1 bomber moved from Jehol to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
3 fighters moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
3 artilleries moved from Yunnan to French Indo China
2 artilleries moved from Szechwan to KweichowPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
1 factory_minor placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 8 infantry and 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Japan: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 55 PUs (1 lost to blockades); end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Use 2nd file, please. Had a change of heart on a few of my non-combat moves. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 harbour, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from Norway to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
Americans roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 1/7 hits
Germans roll dice for 1 armour and 1 artillery in Western Germany, round 2 : 0/2 hits
1 armour owned by the Italians and 1 artillery owned by the Italians lost in Western Germany
Americans win, taking Western Germany from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 37 Sea Zone to Burma
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Tunisia to TobrukPlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 harbour placed in Norway
3 infantry placed in Normandy Bordeaux
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs