@jim010 I moved 2 russian infantry into Belo and the russian sub next to France, but I had already clicked done, so I had to edit those moves.
Farmboy (Allies +16) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Southern Italy to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in Baltic States
Italians attack with 3 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 3 armour and 1 bomber in Baltic States, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 fighters moved from Greece to Southern Italy
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
4 aaGuns and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Burma to India
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 79 Sea Zone to 41 Sea ZoneTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 2 infantry
Tobruk : 1 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 44 / 51
Russians : 33 / 36
Japanese : 46 / 49
Americans : 52 / 72
Chinese : 6 / 5
British : 31 / 32
UK_Pacific : 11 / 10
Italians : 14 / 19
ANZAC : 14 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 fighters and 2 tactical_bombers moved from Eastern Poland to Belarus
3 bombers and 1 fighter moved from Western Germany to Belarus
2 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 3 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 7 infantry
Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 2 : 5/13 hits
Russians roll dice for 7 infantry in Belarus, round 2 : 0/7 hits
5 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 3 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Belarus, round 3 : 8/13 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 3 bombers, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Russians: 7 infantry
Battle in Karelia
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Karelia, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Karelia to Finland
2 fighters and 2 tactical_bombers moved from Belarus to Western Ukraine
4 aaGuns, 10 armour, 4 artilleries, 15 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Western Ukraine
3 bombers moved from Belarus to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to Western Germany
3 bombers moved from Eastern Poland to Slovakia Hungary
1 artillery moved from France to Western Germany
1 fighter moved from Belarus to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
5 infantry placed in Western Germany
1 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Smolensk to Belarus
3 artilleries moved from Archangel to Belarus
1 fighter moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/7 hits
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 3/5 hits
1 artillery owned by the Russians, 2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Smolensk to Russia
1 aaGun moved from Archangel to Vologda
1 infantry moved from Vyborg to Novgorod
2 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
6 infantry moved from Timguska to Kansu
2 infantry moved from Volgograd to Tambov
7 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
5 artilleries moved from Bryansk to Tambov
8 armour moved from Bryansk to Russia
5 infantry moved from Russia to Tambov
1 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
Kansu : 6 infantry
Amur : 2 aaGuns and 12 infantry
Belarus : 2 artilleries
Bryansk : 4 infantry
Russia : 2 aaGuns, 1 airfield, 8 armour, 1 artillery, 1 factory_major, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 aaGun, 5 artilleries and 16 infantry
Ukraine : 1 factory_minor and 2 infantry
Vologda : 1 aaGun
Volgograd : 1 armour and 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 51
Russians : 32 / 37
Japanese : 46 / 49
Americans : 52 / 72
Chinese : 6 / 5
British : 31 / 32
UK_Pacific : 11 / 10
Italians : 14 / 19
ANZAC : 14 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Suiyuyan to Shensi
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 artillery moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
3 artilleries and 3 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Kiangsi to Shensi
1 bomber moved from Kiangsi to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shensi
1 tactical_bomber moved from Kwangsi to Shan StateCombat - Japanese
Battle in Celebes
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win, taking Celebes from Dutch with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 4 destroyers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 4 destroyers and 1 transport in 42 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 4 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Battle in Sumatra
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Java from ANZAC, taking Sumatra from UK_Pacific, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 5/8 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 4/7 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
1 tactical_bomber could not land in Shan State and was removed
1 bomber moved from Shensi to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Shan State to Kwangsi
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 fighter moved from Korea to Japan
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to French Indo China
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
Japanese undo move 2.
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Japanese collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
2 carriers and 3 fighters moved from 91 Sea Zone to 112 Sea Zone
1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 43 Sea Zone to 41 Sea Zone
Americans take 37 Sea Zone from JapaneseCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in Denmark
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from Wake Island to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
2 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Eastern Persia to IraqCombat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
2 infantry owned by the Neutral_Axis, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to Norway
3 fighters moved from Scotland to Norway
2 aaGuns, 1 armour and 3 infantry moved from Scotland to 109 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
2 artilleries moved from Scotland to United Kingdom
2 aaGuns, 1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Morocco to NorwayPlace Units - British
2 fighters placed in United Kingdom
1 factory_minor placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 armour
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 16 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 artilleries
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Norway : 2 aaGuns, 1 armour, 1 bomber, 5 fighters and 3 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 2 destroyers and 3 transports
80 Sea Zone : 1 battleship
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 51
Russians : 32 / 37
Japanese : 59 / 62
Americans : 57 / 79
Chinese : 5 / 6
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 14 / 19
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
3 armour moved from Baltic States to Novgorod
1 bomber moved from Germany to Belarus
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 artilleries
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits
1 artillery owned by the Russians lost in Belarus
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 artilleries
Casualties for Italians: 1 mech_infantry
Battle in Novgorod
Italians attack with 3 armour
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 armour in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Italians win, taking Novgorod from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from France to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Neutral_AxisCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Tunisia : 2 infantry
Norway : 1 fighter
Libya : 1 flag
Iraq : 1 infantryProduction/PUs Summary :
Germans : 40 / 51
Russians : 29 / 37
Japanese : 59 / 62
Americans : 57 / 79
Chinese : 5 / 6
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 17 / 23
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot to post this before. On the US turn, I assumed no scramble when I did the landings in Denmark and Sweden. It was quite safe for me but I normally still want to post when I make an assumption. Apologies for forgetting. If you do want to redo it, just let me know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Western Ukraine to Bryansk
1 fighter moved from Eastern Poland to Bryansk
3 bombers moved from Slovakia Hungary to Bryansk
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
11 armour, 4 artilleries, 12 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Finland to Denmark
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 7/11 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 3/4 hits
3 infantry owned by the Germans and 4 infantry owned by the Russians lost in Bryansk
Germans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 11 armour, 4 artilleries, 12 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 11 armour, 4 artilleries, 12 infantry and 8 mech_infantrys in Ukraine, round 2 : 13/35 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 11 armour, 4 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Denmark to 113 Sea Zone
3 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
3 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
1 armour, 1 fighter, 3 infantry and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 4 aaGuns
EDIT: Adding units owned by Germans to Ukraine: 4 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 45 PUs; end with 45 PUs -
I forgot to post this before. On the US turn, I assumed no scramble when I did the landings in Denmark and Sweden. It was quite safe for me but I normally still want to post when I make an assumption. Apologies for forgetting. If you do want to redo it, just let me know.
No worries, friend. I made a couple minor edits myself. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Western Ukraine
2 armour moved from Russia to Belarus
2 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Belarus
6 infantry moved from Kansu to Shensi
1 fighter moved from Russia to Shensi
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Smolensk
1 armour moved from Russia to BelarusCombat - Russians
Battle in Western Ukraine
Russians attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 6 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
Russians roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 0/7 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/5 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 1/6 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 3 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 4 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 fighter in Shensi, round 5 : 1/1 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 5 : 1/3 hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is -18
Casualties for Russians: 1 fighter and 6 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits
Italians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians roll dice for 4 armour and 1 tactical_bomber in Belarus, round 3 : 4/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Vologda to Russia
1 armour moved from Russia to Archangel
3 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to Rostov
1 aaGun moved from Russia to Bryansk
1 artillery and 12 infantry moved from Russia to TambovPlace Units - Russians
3 infantry placed in Volgograd
2 armour, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Belarus : 3 armour
Bryansk : 1 aaGun and 3 infantry
Rostov : 3 infantry
Archangel : 1 armour
Russia : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 aaGun, 6 artilleries and 25 infantry
Western Ukraine : 2 armour
Volgograd : 1 armour, 1 factory_minor and 3 infantry
Smolensk : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 45
Russians : 30 / 35
Japanese : 59 / 62
Americans : 55 / 79
Chinese : 5 / 6
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 14 / 23
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
In the combat in Shensi, (where I accidentally pressed remain when I wanted to retreat the fighter), I took out mechs but it occurred to me you might rather lose artillery and keep the mechs. Depends who you would want those units to attack after.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from 6 Sea Zone to Amur
1 fighter moved from Japan to Amur
2 bombers moved from Kwangsi to Amur
1 armour and 11 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
3 artilleries and 1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 artilleries moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in New Guinea
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser in 23 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 23 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 22 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 2 bombers, 4 fighters, 14 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 12 infantry
AA fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 battleship in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 14 infantry and 1 mech_infantry in Amur, round 2 : 6/21 hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 3/12 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 4 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 11 infantry and 1 mech_infantry in Amur, round 3 : 7/18 hits
Russians roll dice for 8 infantry in Amur, round 3 : 1/8 hits
1 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 10 infantry and 1 mech_infantry in Amur, round 4 : 9/17 hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 bombers, 3 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 1 fighter and 5 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/6 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 armour moved from French Indo China to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Hunan
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
2 bombers moved from Amur to KoreaPlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 airfield and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 infantry placed in Japan
1 artillery placed in French Indo China
Japanese undo move 2.
1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 airfield placed in French Indo China
Japanese undo move 5.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Hunan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 airfield placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Japanese collect 57 PUs (6 lost to blockades); end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 4 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
2 fighters moved from 33 Sea Zone to New Guinea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland
2 fighters moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Java
Battle in Normandy Bordeaux
Battle in New Guinea
Americans attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 fighters in New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Denmark
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Denmark, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 16 Sea Zone to Caroline Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 fighters moved from New Guinea to 33 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 fighters moved from Finland to Norway
1 fighter moved from Denmark to 110 Sea Zone
1 fighter moved from Denmark to Norway
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Norway
2 fighters placed in Eastern United States
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs