• It was a mistake on my part to build two complexes on the first turn when Russia was doing a buildup on Manchuria.  Another good move to slow Japan down was to destroy the Transport off the coast of Kwangtung.

    My mistakes were annoying but not game ending.

    I have made a note of the error and I believe I will do that any more.

  • Octo… I was going to mention that to you…
    1 IC the first turn, with some TRN to replace initial losses (and allow you to more quickly take care of annoying Russians), then, if you like, the 2nd IC in J2.

    By splitting the IC build, you get some additional pieces to work with on J2… and you were combat forces starved for J1 and J2, which is the ONLY way I kept you bottled up so long.

    Now, after J3, your Japan looks like a “normal” Japan after J1.

    Had I gone compeltely KGF and been sending most of my US forces to the Atlantic, Germany would be just about totally crippled by now, and Japan is still 3-4 moves from putting any real pressure on Russia…

  • It was a mistake to build 2 complexes AND skip Pearl Harbor, as well. This let the US build an effective navy too early.

  • A shame I did not USE it effectively :-)

  • Another good move to slow Japan down was to destroy the Transport off the coast of Kwangtung.

    Hehe I don’t mean to be mean but this is a pretty standard move. It looks like you are a little impressed by it?

  • Yeah, I forgot to mention in my post as well that taking out the Pearl fleet is, IMO, essential towards forcing the USA to shift the naval emphisis east (to Germany). Otherwise the US CAN put together a decent Pacific fleet quite rapidly, especially if (and perhaps only if) they decide to split their attention and go with either a KJF or something on those lines.

  • it is amazing how when you try to write something tongue in cheek and then read it you look like an a**hole.  i have rewritten several replies after seeing them “in print”.  i checked out the game with octo and i feel there was some fundemental flaws in the opening (pearl, 2 ic) no offense but these would probably be great against less experienced allied players but hardly earth shattering.  i haven’t seen round three yet so i could be talking like an idiot (wouldn’t be the first time).
    anyway, back to the topic.  if japan does splash the pearl fleet and pump effeciently into asia what is the best way to slow them down?  a stack in bury invites russian disaster because they can’t replace that army once it gets toasted, and it will j2 at the latest.  an indian ic is asking for trouble.  has anyone had success with the india/singkang ic’s?
    my thought has been south africa ic for uk and heavy african flow for the usa, meeting japan in persia and sending supplies into russia while uk is reinforcing northern europe.  these work great once the german navy is gone, but if he can dance in the atlantic just long enough it can be too late

  • I’ve found the best defense in slowing Japan down is simply fighting a slow, retreating battle towards Moscow/ Novosibirsk and then taking them on as Russia. Quite naturally, this means that by J4 or J5 you need to have MASSIVE allied help in taking on Germany.

    Taking up this point, let’s look at the following: as has been said several times on this board, throwing an IC down in India is like giving Japan a free IC on the mainland. The Asian Wall strat… well, it’s been debated but really the Allies can only put 5 units down per turn while the Japanese can overwhelm both of those ICs in turn by pumping troops from the mainland with adequate transports. The best thing to do, as Russia, is to fighting the delaying battle and let Japan take what it will take inevitably but at the same time not losing the bulk of the forces you start out with in the east.

    Put simply, if the Allies by turn 5 or so are still relying on Russia to take on the majority of the German forces and are not in positions to cause Germany to shift focus west, Russia is in SERIOUS trouble. If, however, the US has retaken Africa/ is pumping troops towards Europe and taken out the German navy and the UK is pumping troops into Russia via the northern route, Russia SHOULD be able to shift some forces east and, with some offensive units that hopefully have been bought over time, will be able to strafe any Japanese columns heading there. Japan can take a lot of territory quickly but it cannot bring around the necessary offensive forces to really overwhelm Russia for a several turns because they need to march them west from either the coast (debarked from Japan to Manchuria/ Kwang/ FIC) or from any land based ICs.

    I’m not a huge fan of the IC in South Africa… I’d rather re-take Africa (if I even lost it in the first place, such as Germany pumps troops in after retaking Egypt with Indian forces, and if Germany is willing to pump troops into Africa well that’s less for Russia) with American forces.

  • I wonder how you would assess the game at the moment between Switch and myself as we are in the middle of turn 5.

    I suppose I was surprised to see just how much I missed that Kwangtung transport. Sending in a considerable amount of unit value to destroy 1 transport is a bit counter intuitive, but so is the rest of my strategy.  By sheer mathematics (and I have been relying upon them a lot), I still believe the Axis should win barring wild tragedy.

  • Octo:

    I’ve taken a quite look over at your game again (not having re-read all the pages, so bear with me if I make a mistake in my appraisal), but if I’m not mistaken US did not go with a KGF strategy, correct? I believe they went with a bit of a split as far as forces go, which still should make my initial comments correct. IF the US had gone full blast against Germany from the get-go, I really don’t think the situation in Europe would be the way it is today. For example, when the UK took WEu, the traditional thing to do is back it up with gobs of US troops/ fighters before Germany’s next turn. That requires a serious Atlantic fleet and lots of money spent in transports to get the troops over there.

    You’re playing well as Axis all things considered. It is a knock down drag out, as Switch said, and I’ll be interested to see how the rest of it plays out.

  • You are definately correct.  It is possible that Japan would be so slow to recover that the Allies would have beat up Germany pretty bad.  Well, I have learned my lesson and next time I shall do something different.  Now I must bore Switch to sleep with my dizzying maneuvers.  I feel Japan is a full turn behind normal production.

    I require a windfall.

  • hitting egypt with your indian forces is giving india and the vc to japan for a song.  since i do like to try and play within the spirit of the game i would avoid that, also the 4 inf there will slow japan that one additional turn and a south africa complex lets 2 tanks motor towards caucasus/india every turn as well as keeping africa secure

  • so from what i am reading the best way to stop japan is to go kgf?

    everyone knows that is the “best” (easiest) strat for the allies.

    kind of anti-climatic don’t you think?

    my next game as uk or usa i will try SOMETHING different and let you know what happened, probably wont be too valid due to the relative inexperience of half of my group as it will be their 5th game but might give some new twist

  • let me know if you find a way to stop the Axis in general…let alone Japan.

  • How do you stop the Axis?

    It’s all about how quickly you can land boots in Europe, while putting enough in Africa to clean it up.

    I recently finished a (FTF) game with a well ranked player, who was collecting well over 50 per round with Japan by turn 5 and gave up. The reason? My structures were completely in place and the flow of British and American Infantry was completely maximized to Europe. It was obvious that in time Germany was doomed and Japan had expanded as much as possible.

    I won’t get into specifics just in case I ever play any of you cats (I’m at work, don’t want to get fired), but early Allied purchases mean everything.

    It’s all about forcing the other player to respond to you. Whoever dictates the pace usually wins.

  • It’s all about forcing the other player to respond to you. Whoever dictates the pace usually wins.

    I would have to agree with that.  If you can make a bold-enough move that gets the other person’s attention, that could/might throw them off their game, and in the process, force them to play into your hands/along with your strategy.

  • once again, to stop japan you need to kill germany?

    can germany be contained and japan pressured?

  • I tired that in my current game, then gave up (too late apparently).

    Concentrate fire and KILL, one nation or the other.  And that is easier to do with Germany.

  • we seem to be playing forum tag!

    can the allies put enough force through africa to keep german cash lower and meet japan in persia?

    this is what i am going to try if i ever get to run uk or usa again, we only play every 2 weeks and just finished a game with me as russia, gemany was timid and the game was decided turn one but uk just played around, building three fleets and stacks of fighters, bottom line; after ten hours and watching the brits steal all european cash out from under my nose i was able to take berlin after uk and i both hit it twice HARD.  i have changed my partners name to “the cat” because he continually played with his food.  if you are reading this you know who you are!  lol

  • Just use your Asian forces to slow Japan down.  Go hell-bent for leather on Germany and be dropping 6-8 US division a round by turn 4, along with UK dropping 8 a round, plus air support, naval dominance, and Russia trading mid-europe territories… Germany falls soon thereafter, in time for Russia to turn to face Japan with US and UK dropping forces for support via Archangel (darn near worked in my current game, and that with startign it 5 rounds late…)

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