[Japan north] Stack Korea or Manchuria?



  • Hi all,

    it is now J2 (J1 DOW) and Russia moved 18 Inf and 1 fighter and 1 Tactical Bomber to Amur. I plan to do most of my fighting in the south so that big stack annoys me. What are the best options? If I build an airbase in FIC , then I can attack Manchuria, but not Korea. So with a stack that protects Korea I can easily counter attack when they attack Manchuria. The problem is that I need to attack as soon as they take Manchuria, because otherwise they will move further south.

    The other option is to stack Manchuria and leave Korea for the Russians for free and attacking it later.

    Either way it bind a lot of ground troops, if I want to attack or block the Russia (blocking requires 15 inf and 3 fighter for example). So that would disrupt my India Crush plans a bit as I have to move troops from Japan to Manchuria and then produce new troops and send them next round to the south.

    Also Burma is stacked with 7 inf, all India fighters + the Chinese fighter.

    We are playing Low Luck.

    What are Japans options?



  • My question would then be, are USSR and UK being played by the same player?

    I can’t see any other choice is to let USSR attack but keep a reserve force in place to take back whatever USSR takes. Reason being is that if you attack him first, you’re going to trigger Mongolia, however if he attacks you which I believe he is going to, otherwise why would we waste bring in his air power, he will lose Mongolia. You don’t want him to take Korea because that will allow him to build a minor. He would be a complete fool to do it however you don’t want to deal with a Soviet Pacific Fleet. I think USSR goal here is to scare you enough so you will focus on him over China or India. It seems like your enemy knows you going for India first.



  • I agree with you. It looks like he waits for me to attack India and that Russia will attack me. I won’t attack him first because that would put me to far in the north. UK and Russia are not played by the same player, but they are sitting in the same office.

    Well his scaring seems to work, at least a bit. I need a plan that allows me some flexibility.



  • You’re only other option is to build two large armies so you can go for India or you need Germany to drive so deep into USSR that he will pull out to protect Moscow.


  • 2019 2017 '16

    I think you’re starting to see the limitations of the J1 move.

    I don’t see an easy answer here. You can probably defend Manchuria (and might need to) with a lot of infantry, probably about 14. I wouldn’t worry so much about Korea though. So long as the USA can’t take it, no troops will be mobilised there.

    I cannot see that you can attack. As you point out, that would activate Mongolia and those extra troops particularly with a plane around will give you real trouble.



  • Eventually though if the Allies in the south start working Japan, that force in the north is going to go south or at least keep China in the fight.


  • '16 '15 '10

    I wouldn’t recommend trying to stack either Korea or Manchuria.  It seems to me that if Japan is investing alot of resources defending Manchuria that could be going towards China or India, then the Russian strategy has already worked and Japan is in bad shape.

    Note that the Russian player pays a price when they violate the Mongolia pact.

    It’s a good idea to try to position your fighters after J2 so that as many as possible can reach Manchuria/Korea on J3 (your goal is dissuade Russia from stacking Manchuria and have a few aircraft that can reach Korea too).

    That said I wouldn’t be too worried even if Russia stacks Manchuria.  Your focus on J2 and J3 should be rapid expansion and NOs, not Russia/Korea.  But if Russia continues south to Jehoel on R3 you might have to attack J4…but even if you don’t (hopefully because there is a better attack to make) it’s not the end of the world.  If Russia stays in Manchuria you’ll need to destroy that army eventually, but it’s easy to concentrate alot of aircraft and transports on Manchuria once you’ve already achieved your other objectives.

    The danger that you need to block at this stage is a USA landing on Korea reinforced by the Russians.



  • I am thinking something like this as well. the other option would be to expensive. Currently In Manchuria are 5 Inf and in Korea 4. It might be a good idea to evacuate some of those with my 3 Japan based transports (at least the troops from Korea).

    Blocking the US as long as possible is a must.


  • 2018 2017

    The attack power of 18 men is so weak, you don’t need much to defend, or deter it.

    Japan; minimum 6 men plus 4 planes plus 1 AAA–may still an invite an attack, but he’ll lose to your ripping fighter fire.
    If he flew in Air, the calculus changes but Moscow is weakened so that’s good.
    More and he wont do it, because even if he takes Manchuria or Korea, he gets $3 and loses 10-15 guys, so his only power over there is lost, which is a win for japan
    Just don’t defend both, only 1 of the two.
    If you bait an attack, make him go all in 18 guys, that’s usually in Japans favor because Russia will be stuck on the Coast in win/lose/retreat allowing you to wipe that out.



  • Except it might be wise to allow USSR to foolish take Korea. That will force US to rely on FIC if they want to factory Asia and USSR would be a complete fool to factory Korea, Japan can easily take it, US can’t use it, and USSR just made it easier for Germany to conquer.


  • 2018 2017

    If your plan, as Japan, is to not cross or only if Russia completely walk away, then you have to defend 1 of the 2 territories.  If you make them do it, the 6 men loss means they can’t collapse that front.

    8-10 men plus a few planes should be safe.  Japan can’t lose these 2 or SZ6, that’s your critical area.



  • Very interesting thoughts. I shows that AAA is also a political game where having a thread is a very powerful weapon.

    The calculator showed that it enough to have 12 inf + 3 fighters to defend against those 18inf + 1fig + 1 tac. Still he could make a suicide attack to hurt my units, but that would not change much. Station them or kill them is nearly the same here.

    The fact that the Us can not build a factory in Korea if Russia takes it, is a really good point.



  • @Fatespinner:

    Very interesting thoughts. I shows that AAA is also a political game where having a thread is a very powerful weapon.

    The calculator showed that it enough to have 12 inf + 3 fighters to defend against those 18inf + 1fig + 1 tac. Still he could make a suicide attack to hurt my units, but that would not change much. Station them or kill them is nearly the same here.

    The fact that the Us can not build a factory in Korea if Russia takes it, is a really good point.

    Yeah, a lot of players don’t see sometimes the political advantage of losing land. Only does it matter in some spots.


  • TripleA

    I have lost manchuria and korea early. It is not that bad.



  • @Cow:

    I have lost manchuria and korea early. It is not that bad.

    No it’s not. Unless of course Japan isn’t taking land and/or breaking NO.



  • If I leave Korea open and let Russia take it, then he has to decide what to do. Move all inf there or just a few? He can’t station his aircraft there, so if he moves everything to Korea, then Amur and his aircraft are open. If he only moves one or two inf, then he can take Korea and I have to decide what to do. But in that case I will just let him be for the current time.



  • If he was smart, he would move his entire stack on Korea and then send his aircraft far enough away that you would be foolish to attack it and then he will most likely move them back to Korea. He already made the foolish mistake of sending aircraft to the east anyways, clearly he isn’t worried about Germany for whatever reason.



  • He also build a Russian fleet (1 transporter, 1 destroyer and 1 carrier) in the Baltic and moved some mobile units into China. So it looks like he just wants to disrupt with Russia and just delay the Axis.


  • 2019 2017 '16

    @Fatespinner:

    He also build a Russian fleet (1 transporter, 1 destroyer and 1 carrier) in the Baltic and moved some mobile units into China. So it looks like he just wants to disrupt with Russia and just delay the Axis.

    That is a pretty terrible buy. Worst I’ve ever heard of. This fleet would be smashed first turn Germany declares war. USSR can’t populate the CV and the Leningrad airbase at the same time.



  • Yes. Maybe he thinks that his fleet (if he builds some more ships) will be strong enough to defend against the German Airforce, but he will never have enough troops to invade anything. Not sure what the goal of that move was.


  • 2018 2017

    guess they are just learning, maphead G4d recently trying new stuff, I seriously contemplated buying a DD R5 to help the “Admiral Kunetzov” Cruiser with my luxury Russian income…and still didn’t do it in the face of the 10 nearby planes…



  • Unpredictable moves and people keep the game interesting. Sometimes I wish I would more brave and test crazy moves.



  • Except early Red Navy build is a wasted buy. The only reason why I would do it is if Germany went all in on Sea Lion and it failed so your army is equal to theirs and even then the Kreigsmarine is never a serious threat so unless USSR red navy is going for Italy or he is going to send them against Japan, it was a stupid buy.


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