Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsMallery (allies) vs Majikforce (axis) BM3
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Where you at Bro?� 100 Inf in Russia is very impressive, I need closure! :-D
Sorry…work and two Little League teams killing me…weekends only now…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
Germans take Trans-Jordan from British
1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
21 armour, 15 artilleries, 1 bomber, 5 fighters, 15 infantry, 48 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Caucasus to Russia
2 bombers moved from Western Germany to Russia
4 infantry moved from Western Germany to 113 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports moved from 113 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to 111 Sea Zone
1 mech_infantry moved from Kansu to Kazakhstan
1 mech_infantry moved from Suiyuyan to KansuCombat - Germans
Battle in Scotland
Battle in Russia
Germans attack with 25 armour, 15 artilleries, 4 bombers, 5 fighters, 17 infantry, 50 mech_infantrys and 6 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 3 fighters, 100 infantry and 1 tactical_bomber
AA fire in Russia : 1/15 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 25 armour, 15 artilleries, 4 bombers, 4 fighters, 17 infantry, 50 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 36/121 hits
Russians roll dice for 5 aaGuns, 12 artilleries, 3 fighters, 100 infantry and 1 tactical_bomber in Russia, round 2 : 37/116 hits
20 mech_infantrys owned by the Germans, 5 aaGuns owned by the Russians, 17 infantry owned by the Germans and 31 infantry owned by the Russians lost in Russia
Germans roll dice for 25 armour, 15 artilleries, 4 bombers, 4 fighters, 30 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 38/84 hits
Russians roll dice for 12 artilleries, 3 fighters, 69 infantry and 1 tactical_bomber in Russia, round 3 : 33/85 hits
30 mech_infantrys owned by the Germans, 3 artilleries owned by the Germans and 38 infantry owned by the Russians lost in Russia
Germans roll dice for 25 armour, 12 artilleries, 4 bombers, 4 fighters and 6 tactical_bombers in Russia, round 4 : 27/51 hits
Russians roll dice for 12 artilleries, 3 fighters, 31 infantry and 1 tactical_bomber in Russia, round 4 : 17/47 hits
5 armour owned by the Germans, 12 artilleries owned by the Germans and 27 infantry owned by the Russians lost in Russia
Germans roll dice for 20 armour, 4 bombers, 4 fighters and 6 tactical_bombers in Russia, round 5 : 20/34 hits
Russians roll dice for 12 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Russia, round 5 : 2/20 hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 12 artilleries owned by the Russians, 2 armour owned by the Germans and 4 infantry owned by the Russians lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Scotland from British, taking Russia from Russians with 18 armour, 4 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 7 armour, 15 artilleries, 1 fighter, 17 infantry and 50 mech_infantrys
Casualties for Russians: 5 aaGuns, 12 artilleries, 3 fighters, 100 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour moved from Caucasus to Persia
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
2 aaGuns moved from Bryansk to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers, 4 fighters and 6 tactical_bombers moved from Russia to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Russia to BryanskPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 bomber and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Caucasus
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 72 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 111 PUs -
Where you at Bro?� 100 Inf in Russia is very impressive, I need closure! :-D
Sorry…work and two Little League teams killing me…weekends only now…
Wow that was a huge battle that went very well for me! I was a bit nervous, but I felt I couldn’t wait until next turn to attack because I thought you might evacuate the stack. And that just becomes a real pain in the ass for Germany.
Weekend only play is fine with me. I have baseball starting for my daughter next month and I’m sitting at orchestra practice as I type with my other daughter. So I completely understand!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - Russians
21 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 21 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 21 infantry in Yakut S.S.R., round 2 : 2/21 hits
Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 21 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
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Where you at Bro?� 100 Inf in Russia is very impressive, I need closure! :-D
Sorry…work and two Little League teams killing me…weekends only now…
Wow that was a huge battle that went very well for me!� I was a bit nervous, but I felt I couldn’t wait until next turn to attack because I thought you might evacuate the stack.� And that just becomes a real pain in the ass for Germany.
Weekend only play is fine with me.� I have baseball starting for my daughter next month and I’m sitting at orchestra practice as I type with my other daughter.� So I completely understand!
Trust me…I had already thought about the evacuation…one turn too late obviously!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 artilleries moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Malaya to Burma
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 mech_infantrys moved from Kiangsu to Chahar
2 bombers moved from Kiangsu to Chahar
2 fighters moved from Jehol to ChaharCombat - Japanese
Battle in Solomon Islands
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport in 42 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Burma
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 2 bombers, 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Chahar, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
2 fighters moved from Chahar to 6 Sea Zone
1 aaGun, 1 fighter and 3 infantry moved from Manchuria to Amur
1 infantry moved from Siberia to Sakha
2 bombers moved from Chahar to Japan
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Sikang to Hopei
2 fighters and 2 tactical_bombers moved from Burma to Malaya
1 armour moved from Kiangsu to JeholPlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 armour and 1 artillery placed in Malaya
1 transport placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 49 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Alaska to British Columbia
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 bombers and 1 fighter moved from Gibraltar to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from Tobruk to Egypt
2 armour moved from Tobruk to EgyptCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Battle in Morocco
Americans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Aleutian Islands from Japanese, taking Morocco from Italians with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 10 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Morocco to Gibraltar
1 bomber moved from 49 Sea Zone to QueenslandPlace Units - Americans
1 armour and 9 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tobruk: 2 aaGuns and 4 infantry
EDIT: Adding units owned by Americans to Alexandria: 2 aaGuns and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 artilleries and 3 infantry moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to United Kingdom
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Libya
4 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from India to West India
UK_Pacific take West India from Italians
2 fighters and 2 infantry moved from India to BurmaCombat - British
Battle in Trans-Jordan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 artilleries
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits
Japanese roll dice for 2 artilleries in Burma, round 2 : 1/2 hits
1 infantry owned by the British lost in Burma
British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Burma, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Scotland
British attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield and 4 infantry
British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 : 2/5 hits
Germans roll dice for 4 infantry in Scotland, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 2 artilleries and 2 infantry in Scotland, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
2 fighters and 1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - British
1 fighter and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 31 PUs (2 lost to blockades); end with 31 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
2 fighters moved from 97 Sea Zone to Libya
2 mech_infantrys moved from Persia to West India
1 armour moved from Eastern Persia to West India
1 bomber moved from Caucasus to West India
1 armour moved from Caucasus to Sikang
1 bomber moved from Philippines to Sikang
1 armour moved from Persia to West IndiaCombat - Italians
Battle in West India
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in West India, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 artillery
Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Libya, round 2 : 1/5 hits
British roll dice for 1 artillery in Libya, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Libya to 97 Sea Zone
1 bomber moved from West India to Caucasus
1 aaGun moved from Rostov to CaucasusPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 bomber moved from Western Australia to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from GermansCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 bomber and 1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 armour and 1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Western Australia to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry and 1 tactical_bomber placed in Queensland
1 submarine placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 2 destroyers, 10 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Szechwan
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to Scotland
1 bomber moved from Western Germany to Scotland
1 armour moved from Persia to Trans-Jordan
2 bombers moved from Caucasus to Trans-JordanCombat - Germans
Battle in Scotland
Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
British defend with 1 airfield, 2 artilleries and 2 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits
Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Scotland, round 2 : 3/7 hits
British roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 3/4 hits
2 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans roll dice for 1 artillery, 1 bomber and 2 fighters in Scotland, round 3 : 3/4 hits
British roll dice for 1 artillery in Scotland, round 3 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Scotland
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Trans-Jordan
Germans attack with 1 armour and 2 bombers
ANZAC defend with 1 infantry
Germans roll dice for 1 armour and 2 bombers in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Germans lost in Trans-Jordan
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
2 bombers moved from Trans-Jordan to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to Southern Italy
2 bombers moved from Bryansk to Western Germany
1 bomber moved from Scotland to Western Germany
2 fighters moved from Scotland to 111 Sea Zone
3 armour moved from Volgograd to Northwest Persia
2 aaGuns moved from Rostov to Caucasus
1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
18 armour moved from Russia to VolgogradPlace Units - Germans
3 infantry placed in Russia
1 artillery and 2 infantry placed in Caucasus
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 destroyers and 1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
3 artilleries, 1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
Bump.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
Russians take Iraq from Germans
21 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Amur to Buryatia
1 mech_infantry moved from Szechwan to Burma
1 armour and 2 artilleries moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 artilleries moved from 41 Sea Zone to Sumatra
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
2 cruisers moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 2 destroyers moved from 42 Sea Zone to 41 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Shensi to Tsinghai
1 armour moved from Tsinghai to Shensi
1 armour moved from Jehol to Kweichow
1 armour moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Hunan to Yunnan
2 infantry moved from Kiangsu to Anhwe
1 armour moved from Suiyuyan to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 bomber moved from Japan to 8 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Sumatra, round 2 : 4/6 hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Burma
3 fighters and 1 tactical_bomber moved from Philippines to Burma
1 bomber moved from Japan to Burma
1 infantry moved from Sikang to Shensi
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 destroyers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 aaGun moved from Amur to Buryatia
1 fighter moved from Amur to Japan
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 bomber moved from 8 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
Japanese undo move 4.
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
5 mech_infantrys moved from Western United States to Alaska
2 infantry moved from British Columbia to Alaska
2 armour moved from Western United States to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from Western United States to Eastern United States
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Egypt to Syria
Americans take Syria from GermansCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 2 armour, 2 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 armour, 2 infantry and 5 mech_infantrys in Alaska, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 10 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 armour and 9 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 9 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 armour and 8 infantry placed in Eastern United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 artilleries, 2 fighters and 2 infantry moved from India to West India
1 infantry moved from India to West IndiaCombat - British
Battle in West India
British attack with 2 artilleries, 2 fighters and 3 infantry
Italians defend with 2 armour and 2 mech_infantrys
British roll dice for 2 artilleries, 2 fighters and 3 infantry in West India, round 2 : 2/7 hits
Italians roll dice for 2 armour and 2 mech_infantrys in West India, round 2 : 1/4 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in West India
British roll dice for 2 artilleries, 2 fighters and 2 infantry in West India, round 3 : 4/6 hits
Italians roll dice for 2 armour in West India, round 3 : 1/2 hits
2 armour owned by the Italians and 1 infantry owned by the British lost in West India
British win, taking West India from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Italians: 2 armour and 2 mech_infantrysNon Combat Move - British
2 fighters moved from West India to IndiaPlace Units - British
3 infantry placed in Egypt
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 2 marines; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Sikang to Iraq
1 bomber moved from Caucasus to Iraq
1 armour moved from Sikang to Turkmenistan
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries moved from Libya to 96 Sea Zone
2 artilleries and 2 transports moved from 96 Sea Zone to 97 Sea Zone
3 artilleries and 5 infantry moved from Southern Italy to 97 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to Syria
5 artilleries and 5 infantry moved from 99 Sea Zone to Syria
1 battleship, 1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer and 2 submarines moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Syria
Italians attack with 5 artilleries, 2 fighters and 5 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 0/2 hits
Italians roll dice for 5 artilleries, 2 fighters and 5 infantry in Syria, round 2 : 1/12 hits
Americans roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Syria
Italians win, taking Syria from Americans with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Iraq
Italians attack with 2 bombers
Russians defend with 1 mech_infantry
Italians roll dice for 2 bombers in Iraq, round 2 : 2/2 hits
Russians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Iraq
Italians win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
1 bomber moved from Iraq to Caucasus
2 fighters moved from Syria to 99 Sea Zone
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 marine placed in Southern Italy
3 infantry and 1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs