<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Majikforce (axis) vs wheatbeer (allies) rematch BM3]]></title><description><![CDATA[<p dir="auto">GL! HF!  The rematch!</p>
]]></description><link>https://www.axisandallies.org/forums/topic/30348/majikforce-axis-vs-wheatbeer-allies-rematch-bm3</link><generator>RSS for Node</generator><lastBuildDate>Sun, 31 May 2026 17:10:43 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/30348.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 27 Oct 2017 02:21:14 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Fri, 29 Dec 2017 18:59:36 GMT]]></title><description><![CDATA[<p dir="auto">Happy new year and good luck in the playoffs  :-) Wouldn’t surprise me if we get a rematch there  :lol:</p>
]]></description><link>https://www.axisandallies.org/forums/post/1140367</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140367</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Fri, 29 Dec 2017 18:59:36 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Fri, 29 Dec 2017 18:56:18 GMT]]></title><description><![CDATA[<p dir="auto">GG! That game escalated quite quickly.  You totally outplayed me in the pacific.  Have a happy new year! And maybe we will meet up in the playoffs if I’m good enough to make into your tier.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1140366</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140366</guid><dc:creator><![CDATA[majikforce]]></dc:creator><pubDate>Fri, 29 Dec 2017 18:56:18 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Fri, 29 Dec 2017 18:50:46 GMT]]></title><description><![CDATA[<p dir="auto">I accidentally rolled the first round of US dice one in there somewhere before I got the 3 aa hits I was looking for.</p>
<p dir="auto">Doesn’t matter though, Japan holds with 1 fighter.</p>
<p dir="auto">The Allies surrender.</p>
<p dir="auto">GG  :-)</p>
]]></description><link>https://www.axisandallies.org/forums/post/1140365</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140365</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Fri, 29 Dec 2017 18:50:46 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Fri, 29 Dec 2017 18:46:39 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 3 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            Turning on Edit Mode<br />
            EDIT: Turning off Edit Mode<br />
            Turning on Edit Mode<br />
            EDIT: Turning off Edit Mode<br />
            Turning on Edit Mode<br />
            EDIT: Turning off Edit Mode<br />
            3 cruisers moved from 17 Sea Zone to 6 Sea Zone<br />
                  Americans take 17 Sea Zone from Japanese<br />
            1 marine moved from Iwo Jima to 17 Sea Zone<br />
            1 marine moved from 6 Sea Zone to Japan<br />
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone<br />
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone<br />
            1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan<br />
            6 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan<br />
            3 bombers, 1 fighter and 5 tactical_bombers moved from Midway to Japan<br />
            2 destroyers moved from 17 Sea Zone to 6 Sea Zone<br />
            2 submarines moved from 17 Sea Zone to 6 Sea Zone<br />
            2 submarines moved from 17 Sea Zone to 6 Sea Zone<br />
            1 bomber moved from Western United States to 6 Sea Zone<br />
            1 bomber moved from Western United States to 6 Sea Zone<br />
            1 submarine moved from 17 Sea Zone to 6 Sea Zone<br />
            EDIT: Americans undo move 4.</p>
<p dir="auto">Combat - Americans<br />
            Americans creates battle in territory 93 Sea Zone<br />
            Battle in 6 Sea Zone<br />
                Americans attack with 2 bombers, 3 cruisers, 2 destroyers, 5 submarines and 3 transports<br />
                Japanese defend with 1 carrier and 1 transport<br />
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 :  1/5 hits<br />
                Units damaged: 1 carrier owned by the Japanese<br />
                    Americans roll dice for 2 bombers, 3 cruisers, 2 destroyers and 3 transports in 6 Sea Zone, round 2 :  2/7 hits<br />
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 :  1/1 hits<br />
                    1 submarine owned by the Americans, 1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone<br />
                Americans win, taking 93 Sea Zone from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 3 cruisers, 2 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 17<br />
                Casualties for Americans: 1 submarine<br />
                Casualties for Japanese: 1 carrier and 1 transport<br />
            Battle in Japan<br />
                Americans attack with 1 armour, 2 artilleries, 3 bombers, 7 fighters, 3 infantry and 6 tactical_bombers<br />
                Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 13 infantry and 1 tactical_bomber<br />
                    AA fire in Japan :  3/9 hits<br />
                    1 bomber owned by the Americans and 2 fighters owned by the Americans lost in Japan<br />
                    Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers in Japan, round 2 :  9/19 hits<br />
                    Japanese roll dice for 3 aaGuns, 6 fighters, 13 infantry and 1 tactical_bomber in Japan, round 2 :  9/20 hits<br />
                    6 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 artilleries owned by the Americans, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 2 fighters owned by the Americans lost in Japan<br />
                    Americans roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Japan, round 3 :  7/10 hits<br />
                    Japanese roll dice for 6 fighters, 7 infantry and 1 tactical_bomber in Japan, round 3 :  3/14 hits<br />
                    7 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in Japan<br />
                    Americans roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in Japan, round 4 :  5/7 hits<br />
                    Japanese roll dice for 6 fighters and 1 tactical_bomber in Japan, round 4 :  5/7 hits<br />
                    1 bomber owned by the Americans, 4 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Japan<br />
                    Americans roll dice for 1 armour and 1 bomber in Japan, round 5 :  0/2 hits<br />
                    Japanese roll dice for 2 fighters in Japan, round 5 :  1/2 hits<br />
                    1 bomber owned by the Americans lost in Japan<br />
                    Americans roll dice for 1 armour in Japan, round 6 :  1/1 hits<br />
                    Japanese roll dice for 2 fighters in Japan, round 6 :  2/2 hits<br />
                    1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Japan<br />
                Japanese win with 1 fighter remaining. Battle score for attacker is -80<br />
                Casualties for Americans: 1 armour, 2 artilleries, 3 bombers, 7 fighters, 3 infantry and 6 tactical_bombers<br />
                Casualties for Japanese: 3 aaGuns, 5 fighters, 13 infantry and 1 tactical_bomber</p>
<p dir="auto">Non Combat Move - Americans<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by Americans from 17 Sea Zone: 1 battleship and 1 marine<br />
            EDIT: Turning off Edit Mode</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/621724_triplea_40808_Ame6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40808_Ame6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1140364</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140364</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Fri, 29 Dec 2017 18:46:39 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Fri, 29 Dec 2017 18:38:45 GMT]]></title><description><![CDATA[<p dir="auto">Wow!  Super lucky me so far!  I would say whatever is easiest for you to do.  The rest of the battle with forum dice might be annoying and cumbersome to do.  I trust you with however you want to complete the battle.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1140362</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140362</guid><dc:creator><![CDATA[majikforce]]></dc:creator><pubDate>Fri, 29 Dec 2017 18:38:45 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Fri, 29 Dec 2017 18:22:45 GMT]]></title><description><![CDATA[<p dir="auto">Your kamikazes sunk my BB … but TripleA skips right from kami rolls battle to the Japan battle because there’s only one combat.</p>
<p dir="auto">As a result, I cannot edit out the marine mid-battle.</p>
<p dir="auto">Your aa guns got three hits … I dunno how you want to proceed … Forum dice?<br />
Or should I just load the pre-scamble save, delete the marine, and then reroll the aa guns until they get 3 hits again?</p>
]]></description><link>https://www.axisandallies.org/forums/post/1140361</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140361</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Fri, 29 Dec 2017 18:22:45 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Fri, 29 Dec 2017 05:26:53 GMT]]></title><description><![CDATA[<p dir="auto">You may have to edit out the marine if I sink the BB.  I tried it in local mode and the marine stayed for the land battle even though my Kami’s sunk the BB.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1140330</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140330</guid><dc:creator><![CDATA[majikforce]]></dc:creator><pubDate>Fri, 29 Dec 2017 05:26:53 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Fri, 29 Dec 2017 05:23:12 GMT]]></title><description><![CDATA[<p dir="auto">So no scramble.  Send all 6 Kami’s on the BB!  C’mon MARTI!</p>
]]></description><link>https://www.axisandallies.org/forums/post/1140329</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140329</guid><dc:creator><![CDATA[majikforce]]></dc:creator><pubDate>Fri, 29 Dec 2017 05:23:12 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Fri, 29 Dec 2017 04:19:15 GMT]]></title><description><![CDATA[<p dir="auto">I’m waiting for a ruling on my Kamis attacking your BB and possibly killing the marine.  The battle calculator seems to have led me astray, every time I ran the sim it was never better than 50%.  Now its 62%.  :-o I must have missed something in my calcs.  I’m alot more nervous now!  Really need AA to hit and hopefully take out that marine!  Not sure I could of fortified Japan any better. :|</p>
]]></description><link>https://www.axisandallies.org/forums/post/1140323</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140323</guid><dc:creator><![CDATA[majikforce]]></dc:creator><pubDate>Fri, 29 Dec 2017 04:19:15 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Thu, 28 Dec 2017 16:14:54 GMT]]></title><description><![CDATA[<p dir="auto">Scramble SZ6?</p>
<p dir="auto">Hope you had a merry Christmas as well  :-)</p>
]]></description><link>https://www.axisandallies.org/forums/post/1140278</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140278</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Thu, 28 Dec 2017 16:14:54 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Thu, 28 Dec 2017 16:14:16 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 3 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            3 cruisers moved from 17 Sea Zone to 6 Sea Zone<br />
                  Americans take 17 Sea Zone from Japanese<br />
            1 marine moved from Iwo Jima to 17 Sea Zone<br />
            1 battleship and 1 marine moved from 17 Sea Zone to 6 Sea Zone<br />
            1 marine moved from 6 Sea Zone to Japan<br />
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone<br />
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone<br />
            1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Japan<br />
            6 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan<br />
            3 bombers, 1 fighter and 5 tactical_bombers moved from Midway to Japan<br />
            2 destroyers moved from 17 Sea Zone to 6 Sea Zone<br />
            2 submarines moved from 17 Sea Zone to 6 Sea Zone<br />
            2 submarines moved from 17 Sea Zone to 6 Sea Zone<br />
            1 bomber moved from Western United States to 6 Sea Zone<br />
            1 bomber moved from Western United States to 6 Sea Zone<br />
            1 submarine moved from 17 Sea Zone to 6 Sea Zone</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/621588_triplea_40808_Ame6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40808_Ame6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1140277</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140277</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Thu, 28 Dec 2017 16:14:16 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Sun, 24 Dec 2017 03:55:00 GMT]]></title><description><![CDATA[<p dir="auto">I hope Tokyo holds!  :-D  Merry Christmas!</p>
]]></description><link>https://www.axisandallies.org/forums/post/1140077</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140077</guid><dc:creator><![CDATA[majikforce]]></dc:creator><pubDate>Sun, 24 Dec 2017 03:55:00 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Sun, 24 Dec 2017 03:53:46 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - Japanese<br />
            Japanese buy 1 artillery, 1 factory_minor and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;</p>
<p dir="auto">Combat Move - Japanese<br />
            2 infantry moved from Jehol to Anhwe<br />
            2 mech_infantrys moved from Kiangsu to Kwangsi<br />
            1 mech_infantry moved from Kiangsu to Hunan<br />
            1 bomber moved from French Indo China to Anhwe<br />
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi<br />
            1 fighter moved from French Indo China to Hunan<br />
            2 infantry and 1 marine moved from Java to 42 Sea Zone<br />
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 37 Sea Zone<br />
            2 infantry and 1 marine moved from 37 Sea Zone to Shan State<br />
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State<br />
            1 submarine moved from 35 Sea Zone to 41 Sea Zone</p>
<p dir="auto">Combat - Japanese<br />
            Battle in Shan State<br />
                Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber<br />
                British defend with 2 infantry<br />
                    Japanese roll dice for 1 battleship in Shan State, round 2 :  1/1 hits<br />
                    Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 :  1/5 hits<br />
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  2/2 hits<br />
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State<br />
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0<br />
                Casualties for British: 2 infantry<br />
                Casualties for Japanese: 2 infantry<br />
            Battle in Anhwe<br />
                Japanese attack with 1 bomber and 2 infantry<br />
                Chinese defend with 1 infantry<br />
                    Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 :  1/3 hits<br />
                    Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits<br />
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe<br />
                Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0<br />
                Casualties for Chinese: 1 infantry<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Hunan<br />
                Japanese attack with 1 fighter and 1 mech_infantry<br />
                British defend with 1 infantry<br />
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 :  1/2 hits<br />
                    Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits<br />
                    1 infantry owned by the British lost in Hunan<br />
                Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3<br />
                Casualties for British: 1 infantry<br />
            Battle in Kwangsi<br />
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber<br />
                Chinese defend with 1 artillery<br />
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  1/4 hits<br />
                    Chinese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits<br />
                    1 artillery owned by the Chinese lost in Kwangsi<br />
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4<br />
                Casualties for Chinese: 1 artillery</p>
<p dir="auto">Non Combat Move - Japanese<br />
            1 fighter moved from Hunan to French Indo China<br />
            1 tactical_bomber moved from Kwangsi to French Indo China<br />
            1 fighter moved from Kwangsi to French Indo China<br />
            1 bomber moved from Anhwe to French Indo China<br />
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China<br />
            1 infantry moved from Manchuria to Korea<br />
            1 transport moved from 6 Sea Zone to 19 Sea Zone<br />
            2 infantry moved from Manchuria to 19 Sea Zone<br />
            2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone<br />
            2 infantry moved from 6 Sea Zone to Japan<br />
            3 fighters moved from 6 Sea Zone to Japan<br />
            1 tactical_bomber moved from 6 Sea Zone to Japan<br />
            1 aaGun moved from Manchuria to Jehol<br />
            4 infantry moved from Manchuria to Jehol<br />
            1 destroyer moved from 6 Sea Zone to 15 Sea Zone<br />
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone<br />
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone<br />
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone<br />
            1 battleship, 3 carriers and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone</p>
<p dir="auto">Place Units - Japanese<br />
            1 factory_minor placed in Malaya<br />
            1 artillery and 2 infantry placed in French Indo China<br />
            10 infantry placed in Japan<br />
            2 infantry placed in Kiangsu</p>
<p dir="auto">Turn Complete - Japanese<br />
            Japanese collect 53 PUs; end with 53 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/621161_triplea_40808_Jap6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40808_Jap6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1140076</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1140076</guid><dc:creator><![CDATA[majikforce]]></dc:creator><pubDate>Sun, 24 Dec 2017 03:53:46 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Thu, 21 Dec 2017 00:03:37 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Purchase Units - Russians<br />
            Russians buy 1 aaGun, 1 artillery and 8 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Russians</p>
<p dir="auto">Non Combat Move - Russians<br />
            1 infantry moved from Smolensk to Russia<br />
            2 mech_infantrys moved from Volgograd to Russia<br />
            2 aaGuns and 18 infantry moved from Buryatia to Amur</p>
<p dir="auto">Place Units - Russians<br />
            1 aaGun, 1 artillery and 8 infantry placed in Russia</p>
<p dir="auto">Turn Complete - Russians<br />
            Russians collect 25 PUs; end with 25 PUs<br />
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs<br />
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs<br />
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 50 / 61<br />
    Russians : 25 / 32<br />
    Japanese : 49 / 58<br />
    Americans : 51 / 79<br />
    Chinese : 9 / 11<br />
    British : 35 / 34<br />
    UK_Pacific : 11 / 14<br />
    Italians : 20 / 36<br />
    ANZAC : 10 / 16<br />
    French : 5 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620917_triplea_40808_Rus6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40808_Rus6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1139892</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1139892</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Thu, 21 Dec 2017 00:03:37 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Wed, 20 Dec 2017 23:26:08 GMT]]></title><description><![CDATA[<p dir="auto">I still want to see Japan … but I’ll probably surrender before R7  :lol:</p>
]]></description><link>https://www.axisandallies.org/forums/post/1139890</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1139890</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Wed, 20 Dec 2017 23:26:08 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Wed, 20 Dec 2017 23:24:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/3627">@majikforce</a>:</p>
<blockquote>
<p dir="auto">Wow!  That went way better than I expected. I was desperate since Japan is in trouble.  I didn’t expect to have all my tanks left! Yeah for MARTI.  Sorry for that dicing!  You even got 2 with the AA!  I thought I was done for!</p>
</blockquote>
<p dir="auto">Yeah, I don’t think there’s any chance I can recover from a +97 IPC result in an average -15 battle in Russia. Moscow would be lucky to survive next turn.</p>
<p dir="auto">My goal was to force Germany to wait, strafe, or lose it’s tanks on counter-attack … didn’t work out  :lol:</p>
]]></description><link>https://www.axisandallies.org/forums/post/1139889</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1139889</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Wed, 20 Dec 2017 23:24:13 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Wed, 20 Dec 2017 23:15:26 GMT]]></title><description><![CDATA[<p dir="auto">Wow!  That went way better than I expected. I was desperate since Japan is in trouble.  I didn’t expect to have all my tanks left! Yeah for MARTI.  Sorry for that dicing!  You even got 2 with the AA!  I thought I was done for!</p>
]]></description><link>https://www.axisandallies.org/forums/post/1139887</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1139887</guid><dc:creator><![CDATA[majikforce]]></dc:creator><pubDate>Wed, 20 Dec 2017 23:15:26 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Wed, 20 Dec 2017 23:05:04 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 6</p>
<p dir="auto">Research Technology - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 2 armour, 1 artillery, 4 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            2 infantry moved from Novgorod to Archangel<br />
                  Germans take Archangel from Russians<br />
            1 artillery moved from Novgorod to Archangel<br />
            8 armour, 13 artilleries, 3 bombers, 3 fighters, 14 infantry, 13 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk<br />
            4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk<br />
            1 bomber moved from Western Germany to Bryansk<br />
            2 infantry moved from Belarus to Bryansk</p>
<p dir="auto">Combat - Germans<br />
            Battle in Bryansk<br />
                Germans attack with 12 armour, 13 artilleries, 4 bombers, 3 fighters, 16 infantry, 19 mech_infantrys and 4 tactical_bombers<br />
                Russians defend with 4 aaGuns, 5 armour, 8 artilleries, 3 fighters, 42 infantry, 6 mech_infantrys and 1 tactical_bomber<br />
                    AA fire in Bryansk :  2/11 hits<br />
                    2 fighters owned by the Germans lost in Bryansk<br />
                    Germans roll dice for 12 armour, 13 artilleries, 4 bombers, 1 fighter, 16 infantry, 19 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 :  28/69 hits<br />
                    Russians roll dice for 4 aaGuns, 5 armour, 8 artilleries, 3 fighters, 42 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 :  22/65 hits<br />
                    6 mech_infantrys owned by the Germans, 4 aaGuns owned by the Russians, 16 infantry owned by the Germans and 24 infantry owned by the Russians lost in Bryansk<br />
                    Germans roll dice for 12 armour, 13 artilleries, 4 bombers, 1 fighter, 13 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 :  21/47 hits<br />
                    Russians roll dice for 5 armour, 8 artilleries, 3 fighters, 18 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 :  11/41 hits<br />
                    11 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians and 18 infantry owned by the Russians lost in Bryansk<br />
                    Germans roll dice for 12 armour, 13 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 :  18/36 hits<br />
                    Russians roll dice for 5 armour, 8 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 :  8/20 hits<br />
                    2 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 5 armour owned by the Russians, 8 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Bryansk<br />
                    Germans roll dice for 12 armour, 7 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers in Bryansk, round 5 :  14/28 hits<br />
                    Russians roll dice for 2 fighters in Bryansk, round 5 :  2/2 hits<br />
                    2 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk<br />
                Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 4 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 97<br />
                Casualties for Germans: 8 artilleries, 2 fighters, 16 infantry and 19 mech_infantrys<br />
                Casualties for Russians: 4 aaGuns, 5 armour, 8 artilleries, 3 fighters, 42 infantry, 6 mech_infantrys and 1 tactical_bomber</p>
<p dir="auto">Non Combat Move - Germans<br />
            3 aaGuns moved from Western Ukraine to Bryansk<br />
            1 fighter moved from Bryansk to Novgorod<br />
            4 tactical_bombers moved from Bryansk to Ukraine<br />
            1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone<br />
            1 artillery and 8 infantry moved from Vyborg to Novgorod<br />
            1 destroyer moved from 114 Sea Zone to 112 Sea Zone<br />
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone<br />
            2 artilleries moved from Germany to Western Germany<br />
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany<br />
            1 bomber moved from Bryansk to Novgorod<br />
            3 bombers moved from Bryansk to Western Germany<br />
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland<br />
            1 submarine moved from 125 Sea Zone to 112 Sea Zone<br />
            2 fighters moved from Southern Italy to Western Germany<br />
            1 fighter moved from Southern Italy to Western Germany</p>
<p dir="auto">Place Units - Germans<br />
            2 transports placed in 112 Sea Zone<br />
            2 infantry placed in Western Germany<br />
            2 armour and 1 mech_infantry placed in Novgorod<br />
            4 mech_infantrys placed in Germany<br />
            1 artillery and 2 infantry placed in Western Germany</p>
<p dir="auto">Turn Complete - Germans<br />
            Total Cost from Convoy Blockades: 1<br />
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1<br />
            Germans collect 49 PUs (1 lost to blockades); end with 49 PUs<br />
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs<br />
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs<br />
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620915_triplea_40808_Ger6.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40808_Ger6.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1139886</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1139886</guid><dc:creator><![CDATA[majikforce]]></dc:creator><pubDate>Wed, 20 Dec 2017 23:05:04 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Wed, 20 Dec 2017 21:33:23 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Combat Move - French</p>
<p dir="auto">Non Combat Move - French<br />
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone<br />
            1 fighter moved from French West Africa to Egypt</p>
<p dir="auto">Turn Complete - French</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 48 / 62<br />
    Russians : 27 / 33<br />
    Japanese : 49 / 58<br />
    Americans : 51 / 79<br />
    Chinese : 9 / 11<br />
    British : 35 / 34<br />
    UK_Pacific : 11 / 14<br />
    Italians : 20 / 36<br />
    ANZAC : 10 / 16<br />
    French : 5 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620911_triplea_40808_Fre5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40808_Fre5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1139879</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1139879</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Wed, 20 Dec 2017 21:33:23 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Wed, 20 Dec 2017 21:32:17 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 2 fighters; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            3 fighters moved from Yunnan to Malaya<br />
            1 bomber moved from South Australia to Malaya<br />
            1 infantry moved from Egypt to Alexandria<br />
                  British take Alexandria from Italians</p>
<p dir="auto">Combat - ANZAC<br />
            Battle in Malaya<br />
                ANZAC attack with 1 bomber and 3 fighters<br />
                Japanese defend with 1 harbour and 2 tactical_bombers<br />
                    ANZAC roll dice for 1 bomber and 3 fighters in Malaya, round 2 :  1/4 hits<br />
                    Japanese roll dice for 2 tactical_bombers in Malaya, round 2 :  1/2 hits<br />
                    1 tactical_bomber owned by the Japanese and 1 bomber owned by the ANZAC lost in Malaya<br />
                    ANZAC roll dice for 3 fighters in Malaya, round 3 :  1/3 hits<br />
                    Japanese roll dice for 1 tactical_bomber in Malaya, round 3 :  0/1 hits<br />
                    1 tactical_bomber owned by the Japanese lost in Malaya<br />
                ANZAC win with 3 fighters remaining. Battle score for attacker is 10<br />
                Casualties for ANZAC: 1 bomber<br />
                Casualties for Japanese: 2 tactical_bombers</p>
<p dir="auto">Non Combat Move - ANZAC<br />
            3 fighters moved from Malaya to Yunnan<br />
            1 carrier moved from 62 Sea Zone to 30 Sea Zone<br />
            1 submarine moved from 54 Sea Zone to 26 Sea Zone<br />
            1 infantry moved from Dutch New Guinea to New Guinea</p>
<p dir="auto">Place Units - ANZAC<br />
            2 fighters placed in New South Wales</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 10 PUs; end with 10 PUs<br />
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 48 / 62<br />
    Russians : 27 / 33<br />
    Japanese : 49 / 58<br />
    Americans : 51 / 79<br />
    Chinese : 9 / 11<br />
    British : 35 / 34<br />
    UK_Pacific : 11 / 14<br />
    Italians : 20 / 36<br />
    ANZAC : 10 / 16<br />
    French : 5 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620910_triplea_40808_ANZ5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40808_ANZ5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1139878</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1139878</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Wed, 20 Dec 2017 21:32:17 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Wed, 20 Dec 2017 20:51:37 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy 1 marine, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Italians<br />
            3 armour, 2 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine<br />
            1 armour and 1 mech_infantry moved from Romania to Ukraine</p>
<p dir="auto">Combat - Italians<br />
            Battle in Ukraine<br />
                Italians attack with 4 armour, 2 infantry and 2 mech_infantrys<br />
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry<br />
                    Italians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Ukraine, round 2 :  4/8 hits<br />
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  1/2 hits<br />
                    1 artillery owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Ukraine<br />
                Italians win, taking Ukraine from Russians with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4<br />
                Casualties for Italians: 1 infantry<br />
                Casualties for Russians: 1 artillery and 1 infantry</p>
<p dir="auto">Non Combat Move - Italians<br />
            2 aaGuns moved from Western Ukraine to Ukraine<br />
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone<br />
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone<br />
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy<br />
            1 transport moved from 97 Sea Zone to 96 Sea Zone<br />
            1 artillery moved from Malta to 96 Sea Zone<br />
            1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone<br />
            1 artillery moved from 95 Sea Zone to Southern Italy</p>
<p dir="auto">Place Units - Italians<br />
            1 submarine and 2 transports placed in 95 Sea Zone<br />
            1 marine and 1 tactical_bomber placed in Southern Italy</p>
<p dir="auto">Turn Complete - Italians<br />
            Total Cost from Convoy Blockades: 2<br />
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2<br />
            Italians collect 18 PUs (2 lost to blockades); end with 18 PUs<br />
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs<br />
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs<br />
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs<br />
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620909_triplea_40808_Ita5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40808_Ita5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1139877</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1139877</guid><dc:creator><![CDATA[majikforce]]></dc:creator><pubDate>Wed, 20 Dec 2017 20:51:37 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Wed, 20 Dec 2017 15:16:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/4160">@wheatbeer</a>:</p>
<blockquote>
<p dir="auto">Turning on Edit Mode<br />
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine<br />
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine<br />
            EDIT: Turning off Edit Mode</p>
</blockquote>
<p dir="auto">Missed an American NCM, if that’s okay.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1139851</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1139851</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Wed, 20 Dec 2017 15:16:20 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Wed, 20 Dec 2017 15:14:52 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - British<br />
            British buy 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;</p>
<p dir="auto">Purchase Units - UK_Pacific<br />
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - British<br />
            1 bomber moved from Eastern Persia to Shan State<br />
            1 infantry moved from Yunnan to Hunan<br />
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan<br />
            1 infantry moved from Egypt to Alexandria<br />
            1 infantry moved from Kenya to Italian Somaliland<br />
                  British take Italian Somaliland from Italians<br />
            2 infantry moved from Yunnan to Shan State<br />
            1 fighter moved from Egypt to 98 Sea Zone<br />
            2 fighters and 1 tactical_bomber moved from Egypt to Alexandria</p>
<p dir="auto">Combat - British<br />
            Battle in 98 Sea Zone<br />
                British attack with 1 fighter<br />
                Germans defend with 1 submarine; Italians defend with 1 transport<br />
                1 submarine owned by the Germans Submerged<br />
                    British roll dice for 1 fighter in 98 Sea Zone, round 2 :  0/1 hits<br />
                    1 transport owned by the Italians lost in 98 Sea Zone<br />
                British win with 1 fighter remaining. Battle score for attacker is 7<br />
                Casualties for Italians: 1 transport<br />
            Battle in Hunan<br />
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber<br />
                Japanese defend with 1 infantry<br />
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  1/3 hits<br />
                    Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits<br />
                    1 infantry owned by the Japanese lost in Hunan<br />
                British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Alexandria<br />
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber<br />
                Italians defend with 1 infantry<br />
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 :  1/4 hits<br />
                    Italians roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits<br />
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria<br />
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0<br />
                Casualties for British: 1 infantry<br />
                Casualties for Italians: 1 infantry<br />
            Battle in Shan State<br />
                British attack with 1 bomber and 2 infantry<br />
                Japanese defend with 1 infantry<br />
                    British roll dice for 1 bomber and 2 infantry in Shan State, round 2 :  1/3 hits<br />
                    Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits<br />
                    1 infantry owned by the Japanese lost in Shan State<br />
                British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry</p>
<p dir="auto">Non Combat Move - British<br />
            1 bomber moved from Shan State to India<br />
            1 mech_infantry moved from India to Yunnan<br />
            1 aaGun moved from Burma to India<br />
            1 fighter and 1 tactical_bomber moved from Hunan to India<br />
            3 artilleries moved from Burma to Yunnan<br />
            1 infantry moved from Burma to India<br />
            2 infantry moved from Burma to Yunnan<br />
            1 fighter moved from 98 Sea Zone to Egypt<br />
            2 fighters and 1 tactical_bomber moved from Alexandria to Egypt<br />
            1 infantry moved from Anglo Egyptian Sudan to Egypt<br />
            1 armour moved from Kenya to Egypt<br />
            2 mech_infantrys moved from Belgian Congo to Egypt<br />
            3 fighters moved from French West Africa to Egypt<br />
            2 fighters moved from United Kingdom to French West Africa<br />
            1 submarine moved from 106 Sea Zone to 91 Sea Zone<br />
            3 mech_infantrys moved from Union of South Africa to Belgian Congo<br />
            1 transport moved from 89 Sea Zone to 106 Sea Zone</p>
<p dir="auto">Place Units - British<br />
            2 fighters placed in United Kingdom<br />
            3 mech_infantrys placed in Union of South Africa</p>
<p dir="auto">Turn Complete - British<br />
            Total Cost from Convoy Blockades: 2<br />
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4<br />
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6<br />
            British collect 33 PUs (2 lost to blockades); end with 34 PUs</p>
<p dir="auto">Place Units - UK_Pacific<br />
            2 infantry and 2 mech_infantrys placed in India</p>
<p dir="auto">Turn Complete - UK_Pacific<br />
            UK_Pacific collect 11 PUs; end with 11 PUs<br />
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs<br />
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine<br />
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine<br />
            EDIT: Turning off Edit Mode</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 48 / 62<br />
    Russians : 29 / 33<br />
    Japanese : 49 / 58<br />
    Americans : 51 / 79<br />
    Chinese : 9 / 11<br />
    British : 35 / 34<br />
    UK_Pacific : 11 / 14<br />
    Italians : 18 / 36<br />
    ANZAC : 10 / 20<br />
    French : 5 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620878_triplea_40808_UK_5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40808_UK_5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1139849</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1139849</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Wed, 20 Dec 2017 15:14:52 GMT</pubDate></item><item><title><![CDATA[Reply to Majikforce (axis) vs wheatbeer (allies) rematch BM3 on Wed, 20 Dec 2017 14:41:02 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open<br />
            Chinese buy 3 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe<br />
            1 infantry moved from Szechwan to Kweichow<br />
            1 fighter moved from Yunnan to Kweichow<br />
            1 artillery moved from Yunnan to Kwangsi<br />
                  Chinese take Kwangsi from Japanese</p>
<p dir="auto">Combat - Chinese<br />
            Chinese creates battle in territory Anhwe<br />
            Battle in Kweichow<br />
                Chinese attack with 1 fighter and 1 infantry<br />
                Japanese defend with 1 infantry<br />
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits<br />
                    Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits<br />
                    1 infantry owned by the Japanese lost in Kweichow<br />
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Anhwe<br />
                Chinese attack with 1 infantry<br />
                Japanese defend with 1 fighter<br />
                    Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits<br />
                    Japanese roll dice for 1 fighter in Anhwe, round 2 :  0/1 hits<br />
                    Chinese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits<br />
                    Japanese roll dice for 1 fighter in Anhwe, round 3 :  0/1 hits<br />
                    1 fighter owned by the Japanese lost in Anhwe<br />
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 10<br />
                Casualties for Japanese: 1 fighter</p>
<p dir="auto">Non Combat Move - Chinese<br />
            1 fighter moved from Kweichow to Yunnan</p>
<p dir="auto">Place Units - Chinese<br />
            3 infantry placed in Yunnan</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 8 PUs; end with 8 PUs<br />
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs</p>
<p dir="auto">Production/PUs Summary :</p>
<p dir="auto">Germans : 48 / 62<br />
    Russians : 29 / 33<br />
    Japanese : 51 / 58<br />
    Americans : 51 / 79<br />
    Chinese : 8 / 11<br />
    British : 35 / 33<br />
    UK_Pacific : 10 / 14<br />
    Italians : 18 / 36<br />
    ANZAC : 10 / 20<br />
    French : 5 / 0<br />
    Dutch : 0 / 0<br />
    Mongolians : 0 / 0<br />
    Neutral_Axis : 0 / 0<br />
    Neutral_Allies : 0 / 0<br />
    Neutral_True : 18 / 0</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/620876_triplea_40808_Chi5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_40808_Chi5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1139845</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1139845</guid><dc:creator><![CDATA[wheatbeer]]></dc:creator><pubDate>Wed, 20 Dec 2017 14:41:02 GMT</pubDate></item></channel></rss>