If you feel that the Standard NA’s aren’t any good you can use those developed by B. Andersson Game Master…
Japan National Advantages
1. Tokyo Express
The Japanese High Command used destroyer convoys to ferry infantry. Allied forces at Guadalcanal dubbed this the “Tokyo Express”.
Each of your destroyers may act as a transport for one infantry. These destroyers follow the same rules for loading and offloading units as transports do.
2. Kamikaze Attacks (revised)
A terrifying development was the Japanese suicide tactics as a desperate means of slowing the Allied advance. The Japanese used pilots who only knew how to take off and dive into their target with an aircraft full of explosives.
You may convert your fighters to kamikaze â€“ suicide â€“ aircraft to perform kamikaze attacks on any naval target of your chosing, except submarines. Such an aircraft have a range of 2 and may only be launched from Japan or Okinawa. Kamikaze attacks must be declared during combat movement turn and you receives 2 IPCÂ´s from the bank for each converted fighter. A kamikaze attack takes place during the opening fire step of the first cycle of combat and automatically hits the chosen target, but the chosen target may defend first. If a target chosen is an aircraftcarrier with at least one aircraft onboard, the aircraftcarrier defends on a 4 or less. More over, one hit is sufficient to sink a battleship. The defending target may defend against many kamikaze attacks, but may not counterattack any other attacking units. A kamikaze aircraft may not be taken as a casualty, as kamikaze aircrafts are destroyed when they make their attack.
3. Floatplane Fighters (replace Kaiten Torpedoes)
With an empire stretching across thousands of kilometers of the Pacific, the Japanese specialized in good floatplane fighters.
Your fighters may treat islands you control and adjacent sea zones as one. Therefore your fighters can travel in and out from an island or island group you control at no cost of movement. An island or island group is a territory located entirely inside one sea zone.
4. Dreadnoughts (replace Lightning Assaults)
Dreadnoughts or leviathans like Yamato and Musashi were the largest and most powerful battleships the world has ever seen.
Your battleships attack and defend on 5.
5. Fanatic Resistance (replace Dug-In Defenders)
The fanatic willingness to die for the Emperor was a terrifying feature of Japanese fighting men in all theatres.
All your infantry defend on a 3 during the first cycle of combat.
6. Fugo Raid (replace Banzai Attacks)
Japan used balloon bombs, supposed to set fire to and drop antipersonnel bombs randomly on the U.S. There was even a plan to use balloons in order to attack the enemy with plague.
Once during the game you can launch a Fugo Raid to reduce enemy industrial production. A Fugo raid must be launched during your mobilize new units phase and from an antiaircraft gun, which may attack an industrial complex within 4 spaces. There is no defense against this attack. The Fugo Raid causes both an economic and a military setback. The opponent must surrender the territory’s income value in IPC’s to the bank (or as many as the player has), and no units can be built in this territory on your enemy’s next turn.