Haha, thanks for the input.
The rules are very lopsided in favor of the Allies, I agree. But again, with Allies not setting up shuck-shuck, and Russia voluntarily going for Japan, I might just pull it off.
As it is, we play games in sets, with switching off between axis/allies. To win as axis is like “breaking serve” in tennis - you’re not supposed to win, but you do anyways. I’m definitely going to go for for a rule change for the next round.
After looking at the board a little more, I think Japan can make up for lost time. Even with good Russian play, Japan can take SFE on J3, and Yukut on J4, while putting adequate pressure to keep the China-Burma front against UK. BB’s swing down in J4 to take potshots, setup for an assault on J5.
With the allied fleet out of position in Africa (not the Algeria-W.Eur SZ, the one below it), it will be US4 or later to develop pressure on Germany. Hopefully by G5, Germany will have broken through the Eastern front. The real question is how much to devote to Africa, to see if I can get US/UK to commit entirely to Africa. (US bought a bomber on US2)
Hi all, I just bought a Atari War Hits Deluxe pack today with Axis and Allies, Act of War and Kingdoms in it, I cant seem to install Axis and Allies becaus eit is asking for a CD Key, there is not one in the pack, any help greatly appreciated on how to get it working!!
Well what would you suppose I do with my Indian infantry and fighter? Should I attack Burma with it? Infantry and fighters both defend better. And why not strafe WE? Two fighters against two infantry will win with one fighter gone, and the US can land two infantry and fighter to defend and your bomber goes to the UK. Your Rhodesian infantrywould also attack alongside your Syria-Iraq infantry. And Germany wouldn’t be able to build in Karelia in G2, because Russia would counterattack with four inf, four tanks, and a fighter. And if you would win every time as Axis, the how come I play as Allies and always win?
1) Kwangbang - take Man on R1 and attack Kwang on UK 1 with 2 inf, 1 ftr
2) Send EGy forces and Ind forces to Per for and army of 4 inf, 1 arm (land ftr wherever)
3) Counter Egy if germany took on rd 1 you can counter with 3 inf, 1 ftr, 1 bom
4) Reinforce Ken/Rho with the 2 inf.
5) Reinforce Sin with the 2 inf
Do not underestemat a tactical retreat in Asia (for the Allies). This is often how you will need to play to win once you start introducing bids.
Don’t consider attacking WE rd 3 or later.
Round 1 (allies) - buy set up units (ie AC for UK, and trns for UK/US)
Round 2 - land in afr (buy more trans)
Round 3 - go to Fin
Round 4 - take WE (or continue to ship to Fin then move to Kar)
Round 5 - repeat rd 4, etc.
I prefer just threatening (bluffing at) WE and continuing to send troops to Fin and Kar so you can do a 1-2-3 punch on EE (or reinforce Mos if necessary)