I think this is the wrong section to post this conversation in, but i’m new here so i’m not sure….
Well, about your problem…
Windows200 is a bit gamingly challenged… i’ve had this happen for the short time i had it with Diablo II and MOHAA… i’d simply use XP
maybe you didn’t fully read his question, he asked if he was allowed to use the same fighters he used for naval combat, in land combat, durring the same turn. That isn’t allowed
Oh, I thought he meant continue against the subs. And yes, you are correct.
The rules were changed to make the game better.
Please, note that the board is not the same as in 1st ed. rules.
I suggest you try the game as is while you wait to see if you get an answer to your search.
1)Try your local(if you have one)fantasy/historical/miniature game store. Ask specifically for First Ed. Rules! They may be able to get them or tell you where to find them if they don’t have it.
2)Also try an advertisement in your local paper. Try the big local pare for a month on Sunday/Wdnesdays for example. If no bites try a couple of small weekly neighborhood newspapers for a month.
3)You might also try a pull-tab flyer (like babysitters or at home businesses use) in some local food, hardware, drug stores (wherever there’s a bulletin board.)
I suggest you write…
AXIS & ALLIES
1st ed. rules wanted
$10 for a rules copy or
whole game in box
_MAYBE INCLUDE_Interested in
A A A A A A A A A A
& & & & & & & & & &
A A A A A A A A A A
p p p p p p p p p p
h h h h h h h h h h
o o o o o o o o o o
n n n n n n n n n n
e e e e e e e e e e
# # # # # # # #
Cut between the A&A phone #s.
Recommend you take a stapler with you.
Tacks will be taken by others. Tape will not hold.
I have to concur with the others who have posted. A combined transport and infantry build for Japan on turn 1 is the way to go. If Russia took Manchuria on round 1, and if the UK executed the “Kwangtung Maneuver”, the only place left for Japan to build is Southeast Asia. While initially it MIGHT be safe (the US can take that factory using China and Sinkiang forces one time in 3, and later will threaten it with a southern island hoping fleet), it is too far from Russia to do any good, and forward progress against Russia proper is easilly blocked by Novosibirsk infantry units. Japan HAS to focus on gaining IPC’s in round 1 in order to sustain a transport invasion of Russia through the back door (Manchuria to Yakut to Novosibirsk to Russia). Also, as Japan builds a transport navy (protect by heavy naval forces that were NOT sacrificed against the US at Hawaii) the US has to garrison Alaska heavilly (that japanease transport fleet ferrying troops to Manchuria is a single move away from an all out invasion of Alaska too). That reduces the number of US dollars that can be spent on the European war, allowing Germany to maintain the frontal assault on Russia that eventually leads to Japan taking Russia. So for an opening move, Japan re-takes Manchuria, takes Australia, blasts the results of the Kwantung Maneuver (if executed) or takes China using air force and Kwantung infantry. If Japan still holds Manchuria, they assault Yakut and take it. If the UK builds in India, that simply takes more pressure off Germany and allows THEM to take Russia, aided by the threat floating through the Siberian lands… too far from India for UK to do a darn thing about. YAKUT is the key for Japan. Take it and hold it, you have one territory with all of your west-marching forces to defend it from the Russians, and you force Russia to try to defend TWO territories against your massing forces. The drain on Russia: defending Evenk AND Novosibirsk plus holding Karelia and the Caucuses with an income of only 20 or so IPC’s is FATAL, REGARDLESS of UK and US support. And with Russia gone, the Alllies WILL lose (economic victory is immediate on taking Russia, world domination only a few moves away)
But again, that is a Revised rule, not Classic.
And Mattylite, just making sure which version you have… If you have the Milton Bradley Game Masters game from the 1980’s, you have Classic. If you have the Avalon Hill version (your game board has numbers in the sea zones) then you have Revised, and would want to look in that topic area for answers to any other questions you may have.
I think it was all clear when he mentioned this There are no West-Russia or Belorussia in Classic
Or a not-so-abstract example: Say I’m Germany and I have 10 tanks in Belorussia. USSR has a couple infantry in West Russia. On my turn, can I: 1.) send three or so tanks to kill those West Russians