17L G40 wheatbeer (Axis) vs Karl7 (Allies) BM3 game 3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 fighters moved from Tsinghai to Russia
                2 artilleries and 1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shan State to Yunnan
                2 fighters moved from Shan State to Kansu
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to Shan State

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters and 1 mech_infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    triplea_40684_Fre12.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to Alexandria
                      Germans take Alexandria from British
                15 armour moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                4 bombers moved from Southern Italy to Normandy Bordeaux

    Combat - Germans
                Battle in Anglo Egyptian Sudan
                    Germans attack with 15 armour
                    British defend with 1 infantry
                        Germans roll dice for 15 armour in Anglo Egyptian Sudan, round 2 :  9/15 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 14 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 4 bombers, 2 fighters and 1 mech_infantry
                    British defend with 1 fighter; Americans defend with 3 artilleries, 1 factory_minor and 1 harbour
                        Germans roll dice for 4 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 :  5/7 hits
                        Americans roll dice for 3 artilleries and 1 fighter in Normandy Bordeaux, round 2 :  1/4 hits
                        1 bomber owned by the Germans, 3 artilleries owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 fighter
                    Casualties for Americans: 3 artilleries

    Non Combat Move - Germans
                1 aaGun, 3 armour, 5 infantry and 4 mech_infantrys moved from Volgograd to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Kazakhstan to Samara
                2 mech_infantrys moved from Caucasus to Samara
                3 artilleries moved from Ukraine to Bryansk
                3 artilleries moved from Western Ukraine to Bryansk
                3 infantry moved from Belarus to Bryansk
                1 infantry moved from Bryansk to Smolensk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Caucasus to Volgograd
                3 bombers moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Normandy Bordeaux to Western Germany
                1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                4 tactical_bombers moved from Iraq to Samara
                4 tactical_bombers moved from Iraq to Bryansk
                1 tactical_bomber moved from Iraq to Southern Italy

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Western Ukraine
                2 armour and 1 mech_infantry placed in Ukraine
                1 infantry and 9 mech_infantrys placed in Western Germany
                Germans undo move 3.
                1 artillery and 9 mech_infantrys placed in Western Germany
                6 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs

    Production/PUs Summary :

    Germans : 61 / 90
        Russians : 15 / 18
        Japanese : 15 / 9
        Americans : 73 / 115
        Chinese : 23 / 24
        British : 26 / 28
        UK_Pacific : 11 / 0
        Italians : 19 / 19
        ANZAC : 17 / 30
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40684_Ger13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 12 PUs;
                Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians
                3 aaGuns, 3 artilleries and 29 infantry moved from Russia to Vologda
                1 aaGun and 4 infantry moved from Yenisey to Evenkiyskiy

    Place Units - Russians
                1 armour and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total

    triplea_40684_Rus13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Egypt to Belgian Congo
                2 tactical_bombers moved from Egypt to Belgian Congo

    Combat - Japanese
                Battle in Belgian Congo
                    Japanese attack with 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 armour
                        Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Belgian Congo, round 2 :  1/3 hits
                        British roll dice for 1 armour in Belgian Congo, round 2 :  0/1 hits
                        1 armour owned by the British lost in Belgian Congo
                    Japanese win, taking Belgian Congo from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                4 fighters and 1 tactical_bomber moved from Egypt to Western Germany
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                2 tactical_bombers moved from Belgian Congo to Egypt
                1 fighter moved from Southern Italy to Germany
                1 submarine moved from 70 Sea Zone to 72 Sea Zone
                5 artilleries and 5 infantry moved from Eastern Persia to Turkmenistan

    Place Units - Japanese
                2 mech_infantrys placed in Iraq

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,3,2,4,1,6,1,5,4,2,4,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Japanese collect 4 PUs (12 lost to blockades); end with 5 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 10 PUs

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 16 / 16
        Japanese : 16 / 10
        Americans : 73 / 115
        Chinese : 23 / 24
        British : 25 / 28
        UK_Pacific : 11 / 0
        Italians : 19 / 19
        ANZAC : 17 / 30
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40684_Jap13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 1 destroyer, 4 fighters, 6 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 bombers moved from United Kingdom to 115 Sea Zone
                1 bomber moved from Russia to Novgorod
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 83 Sea Zone to 70 Sea Zone
                1 destroyer moved from 20 Sea Zone to 5 Sea Zone
                1 fighter moved from 20 Sea Zone to 5 Sea Zone
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Morocco to 112 Sea Zone
                1 bomber moved from Morocco to France
                2 mech_infantrys moved from Urals to Archangel
                1 armour and 7 mech_infantrys moved from Russia to Archangel

    Combat - Americans
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.
                Strategic bombing raid in France
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 115 Sea Zone
                    Americans attack with 5 bombers
                    Germans defend with 1 carrier, 1 cruiser and 1 transport
                    Americans win with 3 bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 carrier, 1 cruiser and 1 transport
                    Casualties for Americans: 2 bombers
                Battle in Norway
                Battle in 5 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 5 Sea Zone to Siberia
                1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
                2 infantry moved from Szechwan to Sikang
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                1 armour and 2 mech_infantrys moved from Korea to Buryatia
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                3 transports moved from 110 Sea Zone to 102 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from 125 Sea Zone to 112 Sea Zone
                3 transports moved from 94 Sea Zone to 92 Sea Zone
                1 carrier, 1 destroyer and 4 fighters moved from 94 Sea Zone to 92 Sea Zone
                1 fighter moved from Morocco to United Kingdom
                3 fighters moved from 92 Sea Zone to Morocco
                1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to United Kingdom
                1 bomber moved from France to United Kingdom
                3 bombers moved from 115 Sea Zone to Archangel
                1 bomber moved from Novgorod to Archangel

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Korea
                1 armour and 2 mech_infantrys placed in French Indo China
                1 destroyer and 3 transports placed in 101 Sea Zone
                4 fighters and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 76 PUs; end with 76 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs

    triplea_40684_Ame13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Yunnan to Burma

    Place Units - Chinese
                8 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total

    triplea_40684_Chi13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 1 destroyer, 4 fighters, 6 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 bombers moved from United Kingdom to 115 Sea Zone
                1 bomber moved from Russia to Novgorod
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 83 Sea Zone to 70 Sea Zone
                1 destroyer moved from 20 Sea Zone to 5 Sea Zone
                1 fighter moved from 20 Sea Zone to 5 Sea Zone
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Morocco to 112 Sea Zone
                1 bomber moved from Morocco to France
                2 mech_infantrys moved from Urals to Archangel
                1 armour and 7 mech_infantrys moved from Russia to Archangel

    Combat - Americans
                Strategic bombing raid in Novgorod
                    Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Novgorod causes 6 damage total.
                Strategic bombing raid in France
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 115 Sea Zone
                    Americans attack with 5 bombers
                    Germans defend with 1 carrier, 1 cruiser and 1 transport
                    Americans win with 3 bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 carrier, 1 cruiser and 1 transport
                    Casualties for Americans: 2 bombers
                Battle in Norway
                Battle in 5 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking Norway from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 5 Sea Zone to Siberia
                1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
                2 infantry moved from Szechwan to Sikang
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                1 armour and 2 mech_infantrys moved from Korea to Buryatia
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                3 transports moved from 110 Sea Zone to 102 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from 125 Sea Zone to 112 Sea Zone
                3 transports moved from 94 Sea Zone to 92 Sea Zone
                1 carrier, 1 destroyer and 4 fighters moved from 94 Sea Zone to 92 Sea Zone
                1 fighter moved from Morocco to United Kingdom
                3 fighters moved from 92 Sea Zone to Morocco
                1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to United Kingdom
                1 bomber moved from France to United Kingdom
                3 bombers moved from 115 Sea Zone to Archangel
                1 bomber moved from Novgorod to Archangel

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Korea
                1 armour and 2 mech_infantrys placed in French Indo China
                1 destroyer and 3 transports placed in 101 Sea Zone
                4 fighters and 6 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 76 PUs; end with 76 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 58 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 37 Sea Zone: 1 infantry and 1 transport
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Yunnan to Burma

    Place Units - Chinese
                8 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total

    Purchase Units - British
                British buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 battleship, 1 carrier and 2 cruisers moved from 94 Sea Zone to 91 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 2 infantry moved from 112 Sea Zone to Norway
                1 mech_infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                3 submarines placed in 71 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
                British collect 23 PUs (2 lost to blockades); end with 23 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs

    Turn Complete - UK_Pacific

    triplea_40684_UK_13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries, 12 infantry and 3 mech_infantrys moved from Samara to Russia
                1 artillery and 1 infantry moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                2 armour moved from Rostov to Russia

    Combat - Italians
                Battle in Russia
                    Italians attack with 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor and 2 infantry; ANZAC defend with 2 fighters
                        Italians roll dice for 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Russia, round 2 :  4/22 hits
                        Russians roll dice for 1 armour, 2 fighters and 2 infantry in Russia, round 2 :  3/5 hits
                        1 armour owned by the Russians, 3 infantry owned by the Italians, 1 fighter owned by the ANZAC and 2 infantry owned by the Russians lost in Russia
                        Italians roll dice for 2 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Russia, round 3 :  7/19 hits
                        Russians roll dice for 1 fighter in Russia, round 3 :  1/1 hits
                        1 infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Russia
                    Italians destroys 16PUs while taking Russians capital
                    Italians win, taking Russia from Russians with 2 armour, 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Italians: 4 infantry
                    Casualties for Russians: 1 armour and 2 infantry
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - Italians
                1 infantry moved from Rostov to Bryansk
                1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
                2 infantry moved from Yugoslavia to Greater Southern Germany

    Place Units - Italians
                3 mech_infantrys placed in Rostov
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2,5,3
                Italians collect 13 PUs (9 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 57 / 90
        Russians : 13 / 0
        Japanese : 16 / 10
        Americans : 76 / 116
        Chinese : 23 / 23
        British : 25 / 29
        UK_Pacific : 11 / 0
        Italians : 22 / 19
        ANZAC : 17 / 30
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40684_Ita13.tsvg

  • '17

    adjusting NCM

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries, 12 infantry and 3 mech_infantrys moved from Samara to Russia
                1 artillery and 1 infantry moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                2 armour moved from Rostov to Russia

    Combat - Italians
                Battle in Russia
                    Italians attack with 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor and 2 infantry; ANZAC defend with 2 fighters
                        Italians roll dice for 2 armour, 3 artilleries, 14 infantry and 3 mech_infantrys in Russia, round 2 :  4/22 hits
                        Russians roll dice for 1 armour, 2 fighters and 2 infantry in Russia, round 2 :  3/5 hits
                        1 armour owned by the Russians, 3 infantry owned by the Italians, 1 fighter owned by the ANZAC and 2 infantry owned by the Russians lost in Russia
                        Italians roll dice for 2 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Russia, round 3 :  7/19 hits
                        Russians roll dice for 1 fighter in Russia, round 3 :  1/1 hits
                        1 infantry owned by the Italians and 1 fighter owned by the ANZAC lost in Russia
                    Italians destroys 16PUs while taking Russians capital
                    Italians win, taking Russia from Russians with 2 armour, 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Italians: 4 infantry
                    Casualties for Russians: 1 armour and 2 infantry
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - Italians
                1 infantry moved from Rostov to Bryansk
                1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
                2 infantry moved from Yugoslavia to Greater Southern Germany

    Place Units - Italians
                3 mech_infantrys placed in Rostov
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2,5,3
                Italians collect 13 PUs (9 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Italians to Novgorod: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 57 / 90
        Russians : 13 / 0
        Japanese : 16 / 10
        Americans : 76 / 116
        Chinese : 23 / 23
        British : 25 / 29
        UK_Pacific : 11 / 0
        Italians : 22 / 19
        ANZAC : 17 / 30
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40684_Ita13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Kansu to Vologda
                1 fighter moved from Vologda to Archangel
                1 fighter moved from Vologda to Archangel
                3 fighters moved from Shan State to Kansu
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone

    Non Combat Move - ANZAC
                1 mech_infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from Queensland to Shan State

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_40684_ANZ13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Kansu to Vologda
                1 fighter moved from Vologda to Archangel
                1 fighter moved from Vologda to Archangel
                3 fighters moved from Shan State to Kansu
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone

    Non Combat Move - ANZAC
                1 mech_infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from Queensland to Shan State

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 112 Sea Zone to Norway

    Turn Complete - French

    triplea_40684_Fre13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
                Germans buy 1 aaGun, 1 airfield, 2 destroyers, 2 fighters and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Germans take Kenya from British
                1 armour moved from Kenya to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Alexandria to Libya
                      Italians take Tobruk from British
                      Italians take Libya from British

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun and 7 infantry moved from Samara to Russia
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 1 infantry moved from Belarus to Novgorod
                2 armour and 1 mech_infantry moved from Western Ukraine to Poland
                4 mech_infantrys moved from Bryansk to Novgorod
                4 tactical_bombers moved from Samara to Novgorod
                4 tactical_bombers moved from Bryansk to Novgorod
                3 armour and 6 mech_infantrys moved from Samara to Russia
                12 armour moved from Anglo Egyptian Sudan to Egypt
                1 aaGun and 1 artillery moved from Western Germany to Germany
                1 tactical_bomber moved from Southern Italy to Germany
                2 fighters moved from Western Germany to Novgorod
                3 infantry moved from Bryansk to Russia
                5 infantry moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                11 artilleries and 8 infantry moved from Bryansk to Belarus
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                6 infantry moved from Germany to Poland
                9 mech_infantrys moved from Western Germany to Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                3 bombers moved from Western Germany to Germany
                1 mech_infantry moved from Germany to Poland
                1 bomber moved from Germany to Poland
                1 bomber moved from Germany to Novgorod

    Place Units - Germans
                1 aaGun, 1 airfield, 2 fighters and 7 infantry placed in Germany
                Germans undo move 1.
                1 aaGun, 1 airfield, 2 fighters and 6 infantry placed in Germany
                1 destroyer placed in 114 Sea Zone
                1 destroyer placed in 113 Sea Zone
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                Germans collect 59 PUs; end with 60 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 59 / 84
        Russians : 13 / 0
        Japanese : 16 / 10
        Americans : 76 / 116
        Chinese : 23 / 23
        British : 21 / 29
        UK_Pacific : 11 / 0
        Italians : 24 / 19
        ANZAC : 17 / 26
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40684_Ger14.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Well done, can’t get another VC.

    I’ll post

  • '17

    Thanks Karl … this was quite the brawl.

    Germany had more inertia than I thought several turns back … but still the Russian/American advance freaked me out! I thought Stalingrad or Moscow might be another big battle.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    yeah a tough one.

    Not sure what I would have done differently there… maybe not spread out w/Russia or maybe should have taken a stand and tried to whittle you down in Moscow…

  • '17

    Even with the benefit of hindsight, it’s hard to say.

    Throughout the last half of this game, I was paranoid you’d switch gears and try to capture Tokyo (maybe swing back some Atlantic transports). I never gamed it out to see how hard that would be though.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @wheatbeer:

    Even with the benefit of hindsight, it’s hard to say.

    Throughout the last half of this game, I was paranoid you’d switch gears and try to capture Tokyo (maybe swing back some Atlantic transports). I never gamed it out to see how hard that would be though.

    oh wow, I forgot about that rule!

    ha, that would’ve been hard.  too easy to see coming, but maybe it would’ve been possible.

  • '17

    If you want to switch sides and play a game 4, just let me know  :-)

    No rush though, we really burned through this one (by online standards).

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok, I will get it going soon, prob tomorrow.

Suggested Topics

  • 116
  • 129
  • 45
  • 73
  • 185
  • 170
  • 142
  • 1.7k
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.0k

Users

39.3k

Topics

1.7m

Posts