@GeneralHandGrenade Thank you very much!
Does anyone else feel that the whole Air War could be improved?
Your system is very detailed and complex.
I’m just trying to streamline some features so it will be easier to apply and remember rules, while keeping accurate tactical combat interactions.
For this reason, bombers in SBR and Reg combat should only make roll against ground units.
I would not use AA defense for StBs in reg combat, in SBR this can be different, AAA-like ability vs Fg, is alternate option.
On historical AA fire, I read on this forum it was 10% odds of casualty. But there was no source.
I learned that the worse and unique case of all Allied bombing raid over Europe was 30% of a given flight group.
This included interceptors.
With air combat features all over the place, I would rather apply a @1 on D12.
However, making it preemptive each combat would work at this reduced rate.
The idea is KISS, whether all or nothing. Assuming that CMove toward the embattled TT provides opportunity for AAA (and Fg stationed) along the way to shot down aircraft preemptively, it would be simpler for all AAA to work same way.
Also, at such low defense @1/12, I would allow AAA to roll vs up to 3 planes for 3 IPCs. It would be cheaper and plenty AAA but not OP.
And preemptive is a nice way to depict tactical situation for aircraft having to pass through AAA barrage before being able to dogfight.
1.1.2 Defending Combat Air Patrol fighters in sea zones may intercept at 1D12@3 once each, or @4 once each with Jet technology. Attacking/escorting fighters may roll 1D12@3
once each, or @4 once each with Jet technology, and all bomber aircraft types roll 1D12@2 once each versus defending aircraft units. Casualties are removed immediately and
combat ceases after one round.
1.1.2 Defending fighters on airbases and/or aircraft carriers (both with the RADAR technology) may scramble to intercept and roll 1D12@3 once each or @4 once each with Jet
Technology. Attacking/escorting fighters may roll 1D12@3 once each, or @4 once each with Jet technology, and all attacking bomber aircraft types roll 1D12@2 once each versus
defending aircraft units. Casualties are removed immediately and combat ceases after one interception round.
I don’t see what you mean by scrambling, and what the difference compared to Air Patrol?
An adjacent Air Base can scramble?
If there is no Air Base along the TT passed through, there is only AAA which can fire?
It is not clear…