Vegas G40 "Showdown in the Desert" 2018
Confused as to the rules of the tournament…. please post the rules … once and for all…
The rules are the standard 2nd edition global 40 rules as in the rule book. The rules to determine the winner, including tie break are on the first page.
Happy to clarify additional questions. Thanks.
Hey there! Thanks for organizing the event. I’m very happy to see you’ve shifted away from the victory token idea. What about the rest of the Young Grasshopper rules? Does this mean no free R&D? No free timeouts? What if anything are you doing to balance the game – bids? Balanced Mod 3.0? Etc.
At one game per day in a three-day tournament with up to 20 teams, how do you decide on a winner? E.g. what if you have two or more teams that have won all three of their games? Seems a bit heartbreaking to lose on tiebreakers to someone you’ve never had a chance to get matched up against.
Thanks for the questions!
First, I want to say that I had a blast at YG’s tournament and everything he put in it.
I’ve decided to stick closer with the standard rules, meaning there are no house rules, i.e. YG’s. There are no free technology rolls, they cost 5 as in the original rules.
For time, I’m going to remove the time limit, but players will be expected to move their games along. Going to see if we can start at 9a and Meeplecon is open to midnight. If teams can’t finish by then, there is a side room where they can finish. Everyone should be able to complete 9 rounds in 15 hours!!
I’ve been playing a fair amount on Triple A and I really like the bid system. I haven’t played in BM games yet. I have decided to give the Allies a +16 bid.
The winners are determined by the following as stated on the first page of the thread:
1. Capture Tokyo and hold through end of that round.
2. Capture Berlin and hold through end of that round.
1. Control 8 Victory Cities on the European map and hold through end of that round.
2. Control 6 Victory Cities on the Pacific map and hold through the end of that round.
This will give a fair amount of different win-loss-tie situations, 2-0, 1-1, 1-0-1, 0-1-1, and 0-2. So there’s 5 different win-loss-tie combos that will separate teams. After that are the tie breaks. I agree it’s a bummer to lose to someone who you haven’t played over tie breaks, but have to differentiate somehow. The tiebreaks, including the 2nd one of total IPC’s will give a good indication of how dominate a team was in their matches.
Lastly, there’s always Triple A to duke it out afterwards for revenge! Several folks coming play on it.
You thinking of coming?
Leatherneckinlv last edited by
Bids is an idea or an implementation?
I’m going to update the front rules page. The Allies will get a bid of 16 to place as they want. Only 1 additional unit per territory or sz. If the entire amount is not spent, it is lost.
Cool! And is the tournament two days, or three days? The con runs for three days, but your sample scores were 2-0, 1-1, 0-2, so I got confused.
Runs for 3 days. First 2 days determines the rankings for the final day, i.e. top 2 teams play for title, 3 and 4 for the bronze and rest down the line. It’s exciting that it’s getting closer!
MeinHerr last edited by
So, to check…
A) all players play 2 games…
9 rounds each.
B) All games are No Bid… correct.
C) So how does the first tie-breaker work?
Is it like this
2-0 > 1-0> 1-1>0-0 ?
2-0> 1-0>0-0>1-1 ?
Need clarification for C, please.
Congratz to the winners of the Showdown in the Desert - Mein Herr and Teflon with a record of 2-0-1! Undefeated with one tie!
Thanks to all the came. It was a great time. Hopefully I can make it up to Seattle sometime to game with Mein Herr’s group!
I never saw the event listed at Meeplecon but it sounds like it happened. Hmm.
Do you live in Vegas?
Do you live in Vegas?
No, I live in San Francisco. But Vegas is an easy trip from SFO.