Agree with a lot of what Anonymous has to say.
Let me reiterate: I’m saying the game is 60/40 at most. The only reason I give the Axis an edge is they have more room for error. For example, a disastrous G1 roll on the British ships doesn’t necessarily spell game over for Germany. On the other hand, an early game disastrous roll for the Allies (i.e. a Taranto raid that goes horribly wrong) probably spells doom for the Allies. If the rolling is even early on I’d be inclined to call it an even split.
I disagree on this 1, the axis need to make speed in order to win, a bad round 1 for the axis means they are losing a round and the allies get extra cash basicaly.
The allies have a lot more room for error as long as it does not speed up the axis drasticly. Taranto going bad would be verry painfull but if you still destroy the fleet and the destroyer + transport it isnt that bad.