no not good.
I think you got some thing for artillery lately. I don’t see any need for changes or modifications except perhaps on first round if they roll a one they can choose the target, but thats it.
The only other option would require an actual piece and including self propelled artillery which is a gun on a tank chasis ( and move 2)
GER 11: This Alpen Festung is pretty confusing. I think I could pull it off, but not sure everyone would follow how I interpret it.
So “during combat” is vague. When do I announce this retreat? Before combat, during combat, during retreat?
When do the allies get to attack these newly converted berzerker infantry? During the same combat move?
Can I continue to put more Germans in the Alpen Festung in future turns?
If the Allies leave or are kicked out of Germany does it revert back to normal?
Can I do it again if they show up again?
I like the concept, but it sounds troublesome.
–-------------- I love how you call them berzerker infantry. LOL!!!
The German player is allowed to create a “national redoubt” if
the territory of Germany has been attacked by allied forces. During combat German units can retreat to
this virtual territory. All retreating units are converted to Infantry to resemble a true guerrilla campaign
fought in the mountains of the Alps. Furthermore the Allies do not gain the income of Germany even if it’s
subsequently captured by them. To take the income Allies must capture the virtual territory and must score
two hits in combat to destroy one land unit. Hits are allocated on damaged ‘guerrilla’ units first before a
non- damaged unit is selected.
The allies attack Germany the Germans can still retreat even if surrounded to the fortress. All these new units now take 2 hits to kill until they are all dead jim. Allies don’t get Germany money either… thats still under German control–(Germany controls the factory)… so yes you can place new units in the fortress but your only getting Germany territory income. Its basically like pulling the iraq insurgency to prolong the game.
there was a Historical version of Revised online for tournaments or something.
in that version they also had rules for adding Italy, to make 6 players.
also the turn order became…
in the 1st round………
Russia, then Both Axis players (Also Italy if played) taking there turn together as one (Each phase done together),
then US & UK also taking there turn together
every round after……… the Axis (together), then the Allies (Together).
very interesting way to play. unfortunately i never got to play this version so i dont know how well it worked. And I dont know how it would work for 1942.
I remember When they added Italy they made Germany itself worth 20 IPC’s, Italy started with 12 and controlled Southern Europe (which was split into Italy & S. Europe), Balkans, Algieria. there were other changes to the map as well.
I was thinking of allowing fighters to intercept w/ radar along w/ the bonus to AA.
Correct me if I’m wrong, but before British radar stations were fully operational, the Germans could achieve relative surprise, as they would constantly change their attack routs, thus RAF interception was rare, and almost required an unlucky running into a patrol. It was not until radar stations were fully operational that fighters could be directed directly to intercept the Luftwaffe.
Also, it wasn’t long after the Germans discovery of Britain’s advantage that they established their own radar defenses, which considerably contributed to the high casualty rate among allied bombers.
Thus, I think adding fighter interception to the radar tech effectively demonstrates it’s historical key role in the development of a defensive air combat command and control.
Finally, I’ve heard some say that radar is too weak, since “AA never hits anything anyway”. Besides, the enemy can always counter w/ fighter escorts.
We have a new Tech for AA 1942 The USAF has a new MOAB ( mother of all bombs ) It is a 21,000 pound MOAB whish is replacing the 15,000 pound ( Daisy cutter ) which was used in Iraq and afghanistan. I feel sorry for any that gets hit by this. But remember WAR IS UGLY
This can be a great asset to any world power that gets its hands on this baby. this is truely a game ender
I have included a pic of the MOAB
Good luck all
Advanced Fighter Design. Great Idea in air combat, but your making a fighter stronger than your med. bomber in ground attack and as strong as a regular bomber in ground attack. Fighters should not have the same ability to inflict damage to ground and naval targets as a strat bomber or tac bomber, IMO
yep. make them 3-4-5-14 w/ the special escort/intercept. or 3-4-4-12.
I just have a problem sinking a piece without even rolling a dice.
Same thing here.
You must rolling die to sink a warship escorted or not.
The only long range sortee by unescorted battleships that I have ever heard of are the German convoy raiders of WW II. I just feel that there should be some penalty for a player doing such a foolish thing in AA. Maybe a one shot attack and then submerge is enough.
Either subs attacking unescorted capitol warships get 1 roll, if a 1-2 ship sunk on 1st hit. if sub misses,sub is considered submerged,breaks off attack,but if it stays in sea zone to try again next turn or follows same shipsinto another sea zone to try again next turn, destroyer and cruisers detection roll is upped to 1-4 becouse sub is known to be activly prowling area.
Well if a player let his warship alone, it could be destroyed.
Sub must continue his attack after the first round of combat or warship alone can escape after the first round. - But I prefer the first option-.