• Paratroopers. How do you use them? Drop them early on the objective and try to hold it? Drop them late as a late ditch effort? Use them as assassins to eliminate enemy leaders early to gain the upper hand in iniative rolls?

    So far I have been using them to eliminate leaders or in one case to get enemy machine gunners since they get a double shot every assault phase.

    I am curious about other players thoughts on their uses.


  • It depends on whom I’m fighting and what troops are present. One thing I never do is drop them on the first turn. The most common thing I do, however, is drop them on the objective a turn or two before the rest of the army is there. Using them to hold the objective from early game on is usually suicide for them, but mid-game on it’s usually a good idea. Another thing I use them for is for patching up holes in my line where the enemy threatens to flank or break through. The latter is usually what I use them for.

    One house rule we use was one posted on here some time ago, where you have to roll a d6 after choosing what hex you’re targetting for a drop. On a 1-4 you’re dead on. On a 5-6 you drop to a hex adjacent to the hex (which is easily determined since the game uses d6s on a game where spaces have 6 sides).

    -=Grim=-


  • I have been toying with a similar drop target roll which I just put in a another thread here;

    http://www.axisandallies.org/forums/index.php?topic=6019.0)

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.0k

Users

39.3k

Topics

1.7m

Posts