L17 - G40 BM3 - AetV (Allies) vs PP (Axis)


  • No scramble. 1 kami on each of 4 ACs and 2 kamis on the 5th please.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Combat Move - British
                1 battleship moved from 93 Sea Zone to 98 Sea Zone
                1 marine moved from Egypt to 98 Sea Zone
                1 marine moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Sardinia to 95 Sea Zone
                3 fighters, 5 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
                6 fighters moved from Southern Italy to Trans-Jordan
                2 bombers moved from Southern Italy to Trans-Jordan
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    triplea_40612_Bri16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Southern Italy to Northern Italy
                1 bomber and 2 fighters moved from Southern Italy to Northern Italy
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from Gibraltar to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 117 Sea Zone
                1 bomber moved from Eastern United States to 117 Sea Zone
                5 carriers, 5 destroyers, 10 fighters, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 7 Sea Zone to 6 Sea Zone
                3 infantry and 1 marine moved from 6 Sea Zone to Korea

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    Americans attack with 5 carriers, 5 destroyers, 10 fighters, 1 submarine and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 5 carriers, 5 destroyers, 10 fighters and 2 transports in 6 Sea Zone, round 2 : 7/15 hits, 6,67 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 5 carriers, 5 destroyers, 10 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea
                Battle in 110 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans lost in 110 Sea Zone
                    Germans win, taking Korea from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 117 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                        Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                        Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans lost in 117 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Northern Italy
                    Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/5 hits, 2,33 expected hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
                        Americans roll dice for 1 armour, 1 bomber and 2 fighters in Northern Italy, round 3 : 1/4 hits, 2,17 expected hits
                        Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Germans lost in Northern Italy
                    Americans win, taking Northern Italy from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from Northern Italy to 91 Sea Zone
                1 bomber moved from Northern Italy to Southern Italy
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 bomber moved from 117 Sea Zone to United Kingdom
                8 transports moved from 91 Sea Zone to 89 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                8 transports moved from 89 Sea Zone to 101 Sea Zone
                6 fighters moved from 6 Sea Zone to Midway
                3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 bomber moved from Western United States to Midway

    Place Units - Americans
                8 infantry placed in Eastern United States
                1 armour and 2 artilleries placed in Southern Italy
                Americans undo move 2.
                Americans undo move 1.
                1 armour, 1 artillery and 1 infantry placed in Southern Italy
                1 artillery and 7 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
                Americans collect 68 PUs (2 lost to blockades); end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Sikang

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Kansu
                    Chinese win, taking Kansu from Germans with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 mech_infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Sikang
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    Purchase Units - British
                British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 93 Sea Zone to 98 Sea Zone
                1 marine moved from Egypt to 98 Sea Zone
                1 marine moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Sardinia to 95 Sea Zone
                3 fighters, 5 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
                6 fighters moved from Southern Italy to Trans-Jordan
                2 bombers moved from Southern Italy to Trans-Jordan
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                        British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 2/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Trans-Jordan
                    British attack with 2 bombers, 9 fighters, 8 infantry, 1 marine and 3 mech_infantrys
                    Germans defend with 3 armour, 8 artilleries and 17 mech_infantrys
                        British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits
                        British roll dice for 2 bombers, 9 fighters, 8 infantry, 1 marine and 3 mech_infantrys in Trans-Jordan, round 2 : 9/23 hits, 8,00 expected hits
                        Germans roll dice for 3 armour, 8 artilleries and 17 mech_infantrys in Trans-Jordan, round 2 : 10/28 hits, 9,83 expected hits
                        2 mech_infantrys owned by the British, 9 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Trans-Jordan
                        British roll dice for 2 bombers, 9 fighters, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 8/13 hits, 6,33 expected hits
                        Germans roll dice for 3 armour, 8 artilleries and 8 mech_infantrys in Trans-Jordan, round 3 : 9/19 hits, 6,83 expected hits
                        1 mech_infantry owned by the British, 1 marine owned by the British, 8 mech_infantrys owned by the Germans and 7 fighters owned by the British lost in Trans-Jordan
                        British roll dice for 2 bombers and 2 fighters in Trans-Jordan, round 4 : 3/4 hits, 2,33 expected hits
                        Germans roll dice for 3 armour and 8 artilleries in Trans-Jordan, round 4 : 2/11 hits, 4,17 expected hits
                        3 artilleries owned by the Germans and 2 fighters owned by the British lost in Trans-Jordan
                        British roll dice for 2 bombers in Trans-Jordan, round 5 : 1/2 hits, 1,33 expected hits
                        Germans roll dice for 3 armour and 5 artilleries in Trans-Jordan, round 5 : 3/8 hits, 3,17 expected hits
                        1 artillery owned by the Germans and 2 bombers owned by the British lost in Trans-Jordan
                    Germans win with 3 armour and 4 artilleries remaining. Battle score for attacker is -71
                    Casualties for Germans: 4 artilleries and 17 mech_infantrys
                    Casualties for British: 2 bombers, 9 fighters, 8 infantry, 1 marine and 3 mech_infantrys

    Non Combat Move - British
                2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Southern France

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
                British collect 30 PUs (2 lost to blockades); end with 30 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Combat Hit Differential Summary :

    Germans : -0,83
        British : 3,83
        Americans : -5,83
        Chinese : -0,17
        Japanese : -0,67

    triplea_40612_UK_16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Combat Move - Italians
                1 mech_infantry moved from Northwest Persia to Syria
                      Italians take Syria from French

    Combat - Italians

    Non Combat Move - Italians

    Turn Complete - Italians

    triplea_40612_Ita16.tsvg


  • I see TJ went according to probability but with an 8% chance it might have worked. Bad luck! :-P


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 marine moved from Queensland to 54 Sea Zone
                1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 artillery and 1 marine moved from 21 Sea Zone to Guam

    Combat - ANZAC
                Battle in Guam
                    ANZAC attack with 1 artillery and 1 marine
                    Japanese defend with 1 airfield and 2 infantry
                        ANZAC roll dice for 1 artillery and 1 marine in Guam, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in Guam
                        ANZAC roll dice for 1 artillery and 1 marine in Guam, round 3 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Guam
                    ANZAC win, taking Guam from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 battleship
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 battleship in 35 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter, 1 submarine and 1 tactical_bomber placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0,00
        Japanese : -1,33

    triplea_40612_Fre16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 15 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Southern France
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
                3 artilleries, 6 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy
                5 mech_infantrys moved from Germany to Northern Italy
                3 armour and 4 artilleries moved from Trans-Jordan to Egypt
                5 armour and 5 mech_infantrys moved from Iraq to Egypt
                1 mech_infantry moved from Eastern Persia to West India
                      Germans take West India from UK_Pacific
                1 mech_infantry moved from Tsinghai to Shensi
                      Germans take Shensi from Chinese
                1 armour and 2 mech_infantrys moved from Tsinghai to Kansu
                1 mech_infantry moved from Caucasus to Tsinghai
                1 submarine moved from 119 Sea Zone to 117 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 mech_infantry moved from Western Germany to Northern Italy
                1 fighter moved from Iraq to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
                3 bombers moved from Western Germany to 98 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern France

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers and 1 destroyer
                    British defend with 1 destroyer
                        Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 117 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 117 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 117 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 117 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 117 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 117 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 98 Sea Zone
                    Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 battleship and 1 transport
                        Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
                    Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 battleship and 1 transport
                Battle in Egypt
                    Germans attack with 8 armour, 4 artilleries and 5 mech_infantrys
                    British defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; French defend with 1 infantry; Americans defend with 1 mech_infantry
                        Germans roll dice for 8 armour, 4 artilleries and 5 mech_infantrys in Egypt, round 2 :  4/17 hits
                        British roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Egypt, round 2 :  2/5 hits
                        1 aaGun owned by the British, 1 infantry owned by the French, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Egypt
                        Germans roll dice for 8 armour, 4 artilleries and 3 mech_infantrys in Egypt, round 3 :  10/15 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Egypt, round 3 :  0/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Egypt
                    Germans win, taking Egypt from British with 8 armour, 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 aaGun and 3 infantry
                    Casualties for French: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 :  5/7 hits
                        British roll dice for 3 infantry in Southern France, round 2 :  0/3 hits
                        3 infantry owned by the British lost in Southern France
                    Germans win, taking Southern France from British with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Kansu
                    Germans attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Northern Italy
                    Germans attack with 3 artilleries, 6 infantry and 8 mech_infantrys
                    Americans defend with 1 armour and 1 factory_minor
                        Germans roll dice for 3 artilleries, 6 infantry and 8 mech_infantrys in Northern Italy, round 2 :  5/17 hits
                        Americans roll dice for 1 armour in Northern Italy, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 3 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                2 infantry moved from Germany to Western Germany
                2 bombers moved from 104 Sea Zone to Western Germany
                1 fighter moved from Southern France to Western Germany
                2 tactical_bombers moved from Southern France to Western Germany
                1 fighter moved from Southern France to Western Germany
                1 carrier and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 fighter moved from 81 Sea Zone to Iraq
                3 bombers moved from 98 Sea Zone to Iraq
                3 infantry moved from Persia to Eastern Persia
                2 mech_infantrys moved from Northwest Persia to Eastern Persia
                1 aaGun moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Sikang to Yunnan
                1 mech_infantry moved from Caucasus to Sikang
                1 mech_infantry moved from Caucasus to Iraq

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                2 armour, 1 bomber and 7 mech_infantrys placed in Western Germany
                1 destroyer and 1 submarine placed in 113 Sea Zone
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Volgograd
                Germans undo move 6.
                Germans undo move 4.
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Caucasus

    Turn Complete - Germans
                Germans collect 90 PUs; end with 91 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 103 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 109 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUs

    triplea_40612_Ger17.tsvg


  • 129 income! Wow! :evil:


  • Outstanding!

    Great game. You finally got it. Congratulations my Friend!! :-)

    Post the results now.


  • Thanks Kevin. And thanks too for continuing to fight! Always good to get plenty of time to revel in victory! :evil: It has been quite a few turns since I thought you had little chance, but then you made it much more difficult than I had expected. You swine! :-P

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