• '20

    Now, how to stop the Russian Bear…

    I’m off to work. Don’t go too crazy as the Soviets!


  • Losing London has to be useful dir somewhat, isn’t IT? 8-)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 fighter and 1 infantry moved from Eastern Poland to Poland
                1 fighter and 1 infantry moved from Eastern Poland to Romania
                      Russians take Romania from Germans
                1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Volgograd to Afghanistan

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Afghanistan
                    Russians attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 4 infantry
                    Russians win, taking Afghanistan from Neutral_True with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Neutral_True: 4 infantry
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 10 transports
                    Germans win with 1 battleship, 1 cruiser, 1 destroyer and 10 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians

    triplea_40588_Rus3.tsvg


  • Hm… Have a look to my combat move declaration: TripleA says I took Romania, but there is an Italian infantry! Maybe a bug? I would role dice via Forum (I saw this several times at other games), but don’t know how to do this…?

  • '20

    I can take a look later. You wouldve needed to declare war on Italy to kill him


  • Ok, let’s see… I changed the political status… still embattled, but I stay am at the non-com section…

    Hm, there is in the ‘game’ folder an option ‘roll dice’… Let’s try… One fighter…


  • Ok, one ‘4’, so no hit for the figher. Oh, I received a MARTI Mail. Ok, let’s roll for my Infantry and after this for yours.

    Only 1 Italian Infantry, sure…

    Ok, no hit on both sides. Again, beginning with fighter and so on.

    Ok, Infantry killed each other… I’ll edit it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 fighter and 1 infantry moved from Eastern Poland to Poland
                1 fighter and 1 infantry moved from Eastern Poland to Romania
                      Russians take Romania from Germans
                1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Volgograd to Afghanistan

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Poland, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Afghanistan
                    Russians attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 4 infantry
                        Russians roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 :  1/6 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 2 :  1/4 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_True lost in Afghanistan
                        Russians roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 :  1/5 hits
                        Neutral_True roll dice for 3 infantry in Afghanistan, round 3 :  1/3 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_True lost in Afghanistan
                        Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 4 :  2/4 hits
                        Neutral_True roll dice for 2 infantry in Afghanistan, round 4 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Afghanistan
                    Russians win, taking Afghanistan from Neutral_True with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 mech_infantrys
                    Casualties for Neutral_True: 4 infantry
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 10 transports
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 10 transports in 110 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 1 destroyer and 10 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Editing Political Relationship for Russians and Italians from Neutrality to War
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Romania: 1 infantry
                EDIT: Removing units owned by Russians from Romania: 1 infantry
                EDIT: Changing ownership of Romania from Russians to Germans
                EDIT: Turning off Edit Mode
                1 fighter moved from Poland to Eastern Poland
                1 fighter moved from Romania to Eastern Poland
                1 artillery and 6 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Russia to Bryansk
                1 aaGun moved from Smolensk to Belarus
                1 armour moved from Ukraine to Volgograd
                2 armour moved from Ukraine to Eastern Poland
                1 aaGun and 2 infantry moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Afghanistan to West India

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                Russians undo move 1.
                3 artilleries placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        West India : 1 tactical_bomber
        Poland : 1 flag, 1 infantry
        Belarus : 1 aaGun
        Bryansk : 2 infantry
        Eastern Poland : 2 aaGuns, 10 armour, 3 artilleries, 2 fighters and 23 infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 3 artilleries and 1 factory_minor
        Western Ukraine : 1 aaGun and 2 infantry
        Volgograd : 2 armour, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Afghanistan : 1 flag, 1 armour and 2 mech_infantrys
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    triplea_40588_Rus3.tsvg

  • '20

    OK, looks good.

    How people normally do it is something like:

    rolling for russians. first die is inf, second fig

    :bice 2d6:

    rolling for italian inf

    :bice 1d6:

    but replace “bice” with “dice” so…

    rolling for 1 inf and a fig

    DiceRolling 2d6:
    (2, 4)

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
                2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 armour moved from Malaya to Burma
                      Japanese take Shan State from UK_Pacific
                      Japanese take Burma from UK_Pacific
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Siam to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
                1 artillery and 2 infantry moved from 39 Sea Zone to India
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 bombers moved from Kwangsi to India

    Combat - Japanese
                Battle in Java
                Battle in Sumatra
                Battle in Celebes
                Battle in India
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for British: 2 artilleries and 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Kwangsi to Burma
                2 artilleries and 2 infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Anhwe to Chahar
                1 artillery moved from Suiyuyan to Kansu
                2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to Kwangsi
                2 bombers moved from India to Kwangsi
                1 battleship moved from 35 Sea Zone to 41 Sea Zone
                2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 artillery and 2 infantry placed in French Indo China
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 bombers, 3 fighters and 2 tactical_bombers
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 2 artilleries and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 2 fighters and 10 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag, 1 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 armour and 1 mech_infantry
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 2 artilleries and 2 infantry
        42 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        41 Sea Zone : 1 battleship and 2 transports
        44 Sea Zone : 2 destroyers and 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer and 1 submarine
        39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
        6 Sea Zone : 1 destroyer and 2 submarines
        56 Sea Zone : 1 destroyer
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 flag

    triplea_40588_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 88 Sea Zone
                1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 fighters moved from British Guiana to 88 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
                2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                2 bombers moved from New Zealand to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from New Zealand to 56 Sea Zone

    Combat - Americans
                Battle in Spain
                    Americans attack with 2 armour, 3 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 :  1/4 hits
                        Americans roll dice for 2 armour, 3 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys in Spain, round 2 :  5/18 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        1 mech_infantry owned by the Americans, 6 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 41 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 battleship and 2 transports
                        Americans roll dice for 2 bombers in 41 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 battleship and 2 transports in 41 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 41 Sea Zone
                        2 transports owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 battleship and 2 transports
                Battle in 56 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
                1 bomber moved from 41 Sea Zone to Ceylon
                2 fighters moved from Spain to 91 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                3 artilleries and 4 infantry placed in Central United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Ceylon : 1 bomber
        Western Australia : 1 fighter and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        10 Sea Zone : 2 destroyers and 1 submarine
        Central United States : 2 aaGuns, 3 artilleries, 1 factory_major and 4 infantry
        Southeast Mexico : 1 harbour, 1 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 transport
        101 Sea Zone : 4 transports
        Brazil : 1 flag
        Spain : 1 flag, 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
        91 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 8 transports

    triplea_40588_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Sikang to Hunan
                4 artilleries and 12 infantry moved from Kweichow to Yunnan
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 4 artilleries and 12 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 artilleries and 12 infantry in Yunnan, round 2 :  3/16 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 fighter in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter in Hunan, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Hunan
                    Japanese win with no units remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 4 artilleries and 16 infantry

    triplea_40588_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 88 Sea Zone
                1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 fighters moved from British Guiana to 88 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
                2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                2 bombers moved from New Zealand to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from New Zealand to 56 Sea Zone

    Combat - Americans
                Battle in Spain
                    Americans attack with 2 armour, 3 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 :  1/4 hits
                        Americans roll dice for 2 armour, 3 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys in Spain, round 2 :  5/18 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        1 mech_infantry owned by the Americans, 6 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 41 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 battleship and 2 transports
                        Americans roll dice for 2 bombers in 41 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 battleship and 2 transports in 41 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 41 Sea Zone
                        2 transports owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 battleship and 2 transports
                Battle in 56 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
                1 bomber moved from 41 Sea Zone to Ceylon
                2 fighters moved from Spain to 91 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                3 artilleries and 4 infantry placed in Central United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Sikang to Hunan
                4 artilleries and 12 infantry moved from Kweichow to Yunnan
                2 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 4 artilleries and 12 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 artilleries and 12 infantry in Yunnan, round 2 :  3/16 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 fighter in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter in Hunan, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Hunan
                    Japanese win with no units remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Gibraltar: 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Iraq to Turkey
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Turkey
                1 bomber moved from Trans-Jordan to Burma
                2 fighters moved from West India to Burma

    Combat - British
                Battle in Turkey
                    British attack with 1 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 :  2/15 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  3/8 hits
                        2 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 :  1/12 hits
                        Neutral_True roll dice for 6 infantry in Turkey, round 3 :  2/6 hits
                        1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 4 :  1/10 hits
                        Neutral_True roll dice for 5 infantry in Turkey, round 4 :  2/5 hits
                        1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 5 :  4/8 hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 5 :  2/4 hits
                        4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                    British win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 9 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Burma
                    British attack with 1 bomber and 2 fighters
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 bomber and 2 fighters in Burma, round 2 :  3/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Burma to Yunnan
                1 bomber moved from Burma to Yunnan
                2 artilleries moved from West India to Afghanistan
                2 mech_infantrys moved from West India to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Turkey to Trans-Jordan
                1 cruiser and 3 transports moved from 80 Sea Zone to 72 Sea Zone
                1 carrier moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Belgian Congo to Tanganyika Territory
                1 infantry moved from Belgian Congo to Tanganyika Territory
                1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 118 Sea Zone to 106 Sea Zone

    Turn Complete - UK_Pacific

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Shensi : 1 infantry
        Yunnan : 4 artilleries, 1 bomber, 2 fighters and 16 infantry
        Ceylon : 1 bomber
        Western Australia : 1 fighter and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        Kazakhstan : 2 mech_infantrys
        10 Sea Zone : 2 destroyers and 1 submarine
        Central United States : 2 aaGuns, 3 artilleries, 1 factory_major and 4 infantry
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun, 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber
        Alexandria : 1 infantry
        Gibraltar : 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Tanganyika Territory : 2 infantry
        Afghanistan : 2 artilleries
        Turkey : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
        106 Sea Zone : 1 flag, 1 destroyer
        Iraq : 1 flag
        Eastern Persia : 1 flag
        72 Sea Zone : 1 carrier, 1 cruiser and 3 transports
        101 Sea Zone : 4 transports
        Brazil : 1 flag
        Persia : 1 flag
        Spain : 1 flag, 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
        98 Sea Zone : 1 destroyer
        91 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 11 transports

    triplea_40588_UK_3.tsvg

  • '20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 armour and 3 infantry moved from Greece to Turkey
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
                2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 bomber moved from Southern France to Turkey
                1 fighter moved from Southern Italy to Turkey

    triplea_40588_Ita3.tsvg

  • '20

    Scram 98?


  • Yes.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                2 armour and 3 infantry moved from Greece to Turkey
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
                2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 bomber moved from Southern France to Turkey
                1 fighter moved from Southern Italy to Turkey

    Combat - Italians
                British scrambles 2 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    British defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Units damaged: 1 battleship owned by the Italians
                    Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                    Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in Egypt
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                    Italians win, taking Egypt from British, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Turkey
                    Italians attack with 2 armour, 1 bomber, 1 fighter and 3 infantry
                    British defend with 1 armour, 2 artilleries and 1 mech_infantry
                    Italians win, taking Turkey from British with 2 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour, 2 artilleries and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Turkey to Greece
                1 fighter moved from Turkey to Greece
                1 infantry moved from Tobruk to Libya
                2 artilleries moved from Northern Italy to France
                1 infantry moved from Yugoslavia to Northern Italy
                1 fighter moved from Slovakia Hungary to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern France
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 infantry
        Alexandria : 1 flag, 1 armour and 1 artillery
        Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 2 artilleries and 3 infantry
        Slovakia Hungary : 2 aaGuns
        Northern Italy : 2 artilleries, 1 factory_major and 3 infantry
        Libya : 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Ethiopia : 1 artillery and 1 infantry
        Turkey : 1 flag, 2 armour and 2 infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 bomber and 1 fighter
        98 Sea Zone : 1 flag, 1 battleship and 2 transports

    triplea_40588_Ita3.tsvg

  • '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
                EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_40588_ANZ3.tsvg


  • @Colt45:

    OK, looks good.

    How people normally do it is something like:

    rolling for russians. first die is inf, second fig

    :bice 2d6:

    rolling for italian inf

    :bice 1d6:

    but replace “bice” with “dice” so…

    rolling for 1 inf and a fig

    DiceRolling 2d6:
    (2, 4)

    Ok, I’ll try it next time - it’s my third triplea game, so please excuse my less experience. 8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
                EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                ANZAC buy nothing; Remaining resources: 9 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from South Australia to Western Australia
                1 aaGun moved from South Australia to Western Australia
                1 fighter and 1 mech_infantry moved from New South Wales to Western Australia
                1 armour moved from South Australia to Western Australia
                1 infantry moved from South Australia to Western Australia
                1 infantry moved from South Australia to Western Australia
                1 infantry moved from New South Wales to South Australia

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
                ANZAC collect 8 PUs (2 lost to blockades); end with 17 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        Western Australia : 1 aaGun, 1 armour, 4 fighters, 2 infantry and 1 mech_infantry
        Trans-Jordan : 2 infantry

    triplea_40588_ANZ3.tsvg

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