17L BM 3.3 Shin Ji (axis) vs Giallo (allies) rematch

  • '15

    I dunno, I thought you had terrible odds on egypt, but I might have forgotten something.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 airfield and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 1 armour
                EDIT: Adding units owned by Germans to Egypt: 1 infantry
                EDIT: Turning off Edit Mode
                2 armour and 2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 submarine in 98 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 armour and 2 fighters
                    British defend with 1 armour and 1 mech_infantry
                        Italians roll dice for 2 armour and 2 fighters in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 armour and 2 fighters in Anglo Egyptian Sudan, round 3 :  1/3 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                4 aaGuns, 4 armour and 8 infantry moved from Bessarabia to Western Ukraine
                4 infantry moved from Romania to Bessarabia

    Place Units - Italians
                1 airfield placed in Bessarabia
                2 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs

    triplea_40531_Ita13.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    triplea_40531_Fre13.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 5 bombers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 fighters moved from Bessarabia to Trans-Jordan
                1 bomber moved from Eastern Poland to Trans-Jordan
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 bomber moved from Southern Italy to Libya
                5 bombers and 3 fighters moved from Southern Italy to Trans-Jordan
                3 bombers moved from Western Germany to Trans-Jordan
                17 armour, 19 artilleries, 25 infantry and 41 mech_infantrys moved from Western Ukraine to Bryansk
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                6 armour moved from Eastern Poland to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Belarus

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  1/1 hits
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Ukraine
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Libya
                    Germans attack with 1 bomber
                    Americans defend with 1 bomber
                        Germans roll dice for 1 bomber in Libya, round 2 :  1/1 hits
                        Americans roll dice for 1 bomber in Libya, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Libya
                    Germans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Bryansk
                    Germans attack with 23 armour, 19 artilleries, 26 infantry and 43 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 23 armour, 19 artilleries, 26 infantry and 43 mech_infantrys in Bryansk, round 2 :  33/111 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 23 armour, 19 artilleries, 26 infantry and 43 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 9 bombers and 9 fighters
                    British defend with 1 fighter, 4 infantry and 3 mech_infantrys; Americans defend with 1 fighter
                        Germans roll dice for 9 bombers and 9 fighters in Trans-Jordan, round 2 :  13/18 hits
                        British roll dice for 2 fighters, 4 infantry and 3 mech_infantrys in Trans-Jordan, round 2 :  1/9 hits
                        3 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British, 1 fighter owned by the Americans and 4 infantry owned by the British lost in Trans-Jordan
                    Germans win with 9 bombers and 8 fighters remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 fighter, 4 infantry and 3 mech_infantrys
                    Casualties for Americans: 1 fighter

    Non Combat Move - Germans
                9 bombers and 8 fighters moved from Trans-Jordan to Egypt
                1 bomber moved from Libya to Southern Italy
                2 aaGuns moved from Western Ukraine to Bryansk

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                5 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_40531_Ger14.tsvg

  • '21 '20 '19 '18 '17 '16

    again only one hit vs your planes….

  • '15

    Yea, that was wild!  I wasn’t expecting things to go THAT well.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 mech_infantry moved from Novosibirsk to Yenisey
                      Russians take Yenisey from Japanese
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Smolensk to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Novosibirsk to Russia
                1 mech_infantry moved from Novosibirsk to Nenetsia
                      Russians take Nenetsia from Germans
                2 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                2 armour and 14 mech_infantrys moved from Novosibirsk to Russia

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                2 infantry moved from Vologda to Russia
                1 infantry moved from Kazakhstan to Volgograd

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 22 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_40531_Rus14.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 2 infantry and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                14 armour and 3 mech_infantrys moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                3 artilleries and 4 infantry moved from Shan State to Burma
                2 armour moved from French Indo China to Burma
                2 armour moved from Hunan to Burma
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Sikang to Yunnan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Hopei to Yunnan
                1 armour moved from Shantung to Kweichow
                1 armour moved from Shantung to Hunan
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from French Indo China to Yunnan
                2 artilleries and 8 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 8 infantry and 5 transports moved from 36 Sea Zone to 38 Sea Zone
                2 artilleries, 8 infantry and 5 transports moved from 38 Sea Zone to 39 Sea Zone
                2 artilleries and 8 infantry moved from 39 Sea Zone to Ceylon
                1 carrier and 1 fighter moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from Kwangsi to 39 Sea Zone
                2 armour moved from Dzavhan to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 artilleries, 1 battleship, 7 carriers, 10 fighters, 5 infantry, 8 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to Kwangsi
                10 fighters and 4 tactical_bombers moved from 36 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in Ceylon

    Non Combat Move - Japanese
                3 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                3 destroyers placed in 36 Sea Zone
                2 armour and 1 infantry placed in Shantung
                1 infantry placed in Japan
                7 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs

    triplea_40531_Jap14.tsvg

  • '21 '20 '19 '18 '17 '16

    forgot to attack sub

    DiceRolls: 1@2 14@3; Total Hits: 81@2: (1)14@3: (2, 2, 5, 4, 5, 1, 3, 3, 6, 5, 4, 3, 5, 3)
    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                1 bomber moved from India to Queensland
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 fighters moved from Gibraltar to 109 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 bomber moved from Eastern United States to 109 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to French Madagascar

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 submarine
                    Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in French Madagascar
                Battle in 98 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 1 destroyer
                    Americans win, taking French Madagascar from Neutral_Axis, taking 98 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 artillery moved from Johnston Island to 30 Sea Zone
                1 artillery and 1 transport moved from 30 Sea Zone to 25 Sea Zone
                1 artillery moved from 25 Sea Zone to Midway
                1 destroyer moved from 31 Sea Zone to 25 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 14 fighters and 7 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 25 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 bomber and 2 fighters moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier, 1 cruiser and 2 transports placed in 10 Sea Zone
                2 artilleries, 2 infantry and 1 marine placed in Western United States
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_40531_Ame14.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                10 artilleries and 28 infantry moved from India to Burma
                2 mech_infantrys moved from Belgian Congo to Rhodesia
                1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
                3 infantry moved from Persia to Iraq

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                    British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Burma
                    British attack with 10 artilleries and 28 infantry
                    Japanese defend with 18 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
                    Japanese win with 9 armour remaining. Battle score for attacker is -34
                    Casualties for British: 10 artilleries and 28 infantry
                    Casualties for Japanese: 9 armour, 3 artilleries, 4 infantry and 3 mech_infantrys

    Non Combat Move - British
                3 aaGuns moved from India to West India

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                British collect 31 PUs (2 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,1
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
                Some Units in India change ownership: 2 infantry

    triplea_40531_UK_14.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians
                3 armour and 8 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Bessarabia to Ukraine

    Combat - Italians

    Non Combat Move - Italians
                4 aaGuns moved from Western Ukraine to Bryansk

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 artillery and 2 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,1
                Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_40531_Ita14.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    triplea_40531_Fre14.tsvg

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - Russians

    triplea_40531_Rus15.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 37 artilleries, 3 fighters, 77 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
                2 armour and 2 mech_infantrys moved from Yenisey to Buryatia
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Buryatia from Japanese
                1 infantry moved from Evenkiyskiy to Yenisey
                1 infantry moved from Belarus to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 armour, 37 artilleries, 3 fighters, 78 infantry, 14 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 22 armour, 19 artilleries, 24 infantry and 41 mech_infantrys; Italians defend with 4 aaGuns, 3 armour and 8 infantry
                    2 armour owned by the Russians and 19 artilleries owned by the Russians retreated to Russia
                    Germans win with 7 armour remaining. Battle score for attacker is 112
                    Casualties for Germans: 2 aaGuns, 15 armour, 19 artilleries, 24 infantry and 41 mech_infantrys
                    Casualties for Russians: 18 artilleries, 78 infantry and 14 mech_infantrys
                    Casualties for Italians: 4 aaGuns, 3 armour and 8 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 mech_infantry moved from Nenetsia to Novosibirsk

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs

    triplea_40531_Rus15.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers, 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                9 armour moved from Burma to India
                1 artillery and 7 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 7 infantry and 4 transports moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 7 infantry moved from 80 Sea Zone to Persia
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from Kwangsi to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 39 Sea Zone
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 1 battleship, 5 carriers, 1 destroyer, 3 infantry, 8 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
                10 fighters and 4 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 infantry moved from Yunnan to Kweichow
                1 armour moved from Kweichow to Jehol
                1 infantry moved from Anhwe to Hunan
                1 armour moved from Hunan to Jehol
                2 armour moved from Shantung to Manchuria
                2 armour moved from Buyant-Uhaa to Manchuria
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Yunnan to India
                1 mech_infantry moved from Yunnan to Hopei
                1 infantry moved from Hopei to Chahar
                1 mech_infantry moved from Chahar to Manchuria

    Combat - Japanese
                Battle in India
                    Japanese attack with 9 armour and 1 mech_infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 9 armour and 1 mech_infantry in India, round 2 :  5/10 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  0/2 hits
                        2 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 1 carrier, 2 fighters and 4 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 2 fighters and 4 transports in 80 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 80 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 80 Sea Zone
                    Japanese win, taking 80 Sea Zone from British with 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Persia
                    Japanese attack with 1 artillery and 7 infantry
                    British defend with 1 factory_minor and 3 infantry
                        Japanese roll dice for 1 artillery and 7 infantry in Persia, round 2 :  2/8 hits
                        British roll dice for 3 infantry in Persia, round 2 :  0/3 hits
                        2 infantry owned by the British lost in Persia
                        Japanese roll dice for 1 artillery and 7 infantry in Persia, round 3 :  2/8 hits
                        British roll dice for 1 infantry in Persia, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
                    Japanese win, taking Persia from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                2 fighters moved from Kwangsi to 39 Sea Zone
                1 artillery moved from Ceylon to 39 Sea Zone
                1 infantry moved from Ceylon to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 artillery moved from 39 Sea Zone to India
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from 6 Sea Zone to Japan
                3 infantry moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 6 Sea Zone
                3 fighters placed in Japan
                1 armour and 2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs

    triplea_40531_Jap15.tsvg

  • '21 '20 '19 '18 '17 '16

    I give up well played, these bombers killed me. Good strategy. new game same sides let me try something new

  • '15

    After that stomp by the Russians, I’m kinda surprised!

    But sure, I’ll set up a same sides rematch in just a sec.

  • '15

    New game is up!

  • '15

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