@PainState:
IF the UK Pacific and Anzac can make Japan to focus on the islands it makes the Allies victory that much easier, in less the Japan player has a sneaky plan for a naval victory stomp on Sydney and Hawaii.
100% agreement across the community
Russia stacks the north, make the Japs attack them. If the Japs take the bait and go all in, then Japan is not going to war with USA until J4.
IF Japan goes all in on Russia on J1.
UK/ANZAC DOW on Japan.
India Moves 2 Inf into Borneo.
UK2 Moves two more INF from Singapore and the ANZAC forces drop 2 more INF. Now, Borneo has 6 INF on it + 3 ANZAC FTRs. USA does not fly their FTR off to the East and keeps it in Manila, it can then fly to Borneo once DOW on USA happens.
On J4 Borneo is stacked.
The “money islands” are no longer a cake walk and Japan has to actually fight for Manilla and the money islands and tie them up for at least one turn and most likely two turns.
If the Japan player is not paying attention and builds no fleet or a small fleet with no TRS then the “Money Islands” might be a total no go, no chance to take them.
** NOTE **
The gambit only works if Russia stacks Machuria on the opening turn and Japan goes all in to eliminate Russia and goes J1 on Russia.
I disagree, this isn’t a gambit, it’s a great goal. And no it doesn’t only work if Russia stacks Manchuria; threatening Manchuria/Korea does a great job of tying up Japanese units.
Bottom Line Up Front (BLUF): On triplea live, games are starting to lean more towards the allies (and only with a small bid to the allies and in many cases no bid now).
Doesn’t really matter which money island or combination of islands (situation dictates). The point is that if the allies just keep shoving everything everywhere it can overwhelm Japan much quicker than Germany.
Japan is the weaker of the major Axis forces. For those playing triplea live (Bird of Prey / Zhukov, please chime in, he was surprised how well I shut Japan down in a game and I’m still very experienced playing allies). Just shoving everything at Japan has become much more prevalent. I learned this from a player (who’s going to YG’s tournament, not mentioning his name because he like to remain anonymous). When I first got into this game, allies’ players would be very cautious because of the 20+ planes that Japan has. India would always turtle and China would just fall back which would permit Japan to produce ground units. Japan cannot hit every target each turn. If there is a huge Russian stack that comes into Korea or Manchuria on R3 and the allies keep stacking Yunnan turn after turn, while adding troops to the money islands when possible, Japan runs out of ground troops. US goes to either of 3 locations (situation dictates): SZ6, Carolines (to threaten Chinese coastal factories), or ANZAC coast to help contest money islands.
Also, players are more often taking risks and attacking lone Japanese infantry with their UK Pac planes early on. Japan runs out of fodder real quick and has to decide to give ground or attack large stacks of troops with only their planes. These tactics of just shoving everything used to be mostly employed in a J3 type Japanese plan. However, I’m seeing them more now from the beginning. More allies players are doing a DOW on UK2 or ANZAC turn 3 (depending on Japan’s transport locations).
Most of my games are as an Axis player. When I face this strategy, as Japan I can never establish it as a dominate power. I pretty much have to decide one target like Russia north, china, money islands, and or the south and try to drive for India. Meanwhile one or all of the areas get overrun. This puts tremendous pressure on Germany to get Moscow real quick before the US can start building near 100% Atlantic side.