Desert Admiral (Axis) vs omega1759 (Allies+15)

  • '19 '17

    Finally got an Italian National Objective!!!

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Dutch New Guinea to Java
                1 fighter moved from Queensland to Java
                1 fighter moved from Caroline Islands to 19 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 4 :  3/4 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 19 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Philippines
                2 fighters moved from Java to 42 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        Philippines : 1 fighter
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 43 / 63
        Russians : 23 / 37
        Japanese : 37 / 51
        Americans : 57 / 82
        Chinese : 11 / 8
        British : 37 / 42
        UK_Pacific : 22 / 28
        Italians : 10 / 15
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40497.0_ANZ5.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Dutch New Guinea to Java
                1 fighter moved from Queensland to Java
                1 fighter moved from Caroline Islands to 19 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 4 :  3/4 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 19 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Philippines
                2 fighters moved from Java to 42 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French
                1 infantry moved from Libya to Tobruk

    Combat - French
                Battle in Tobruk
                    French attack with 1 infantry
                    Italians defend with 1 artillery
                        French roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Tobruk, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Tobruk
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Queensland : 1 aaGun, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        Philippines : 1 fighter
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
        41 Sea Zone : 1 flag, 1 destroyer
        Alexandria : 1 infantry
        United Kingdom : 2 infantry
        Libya : 1 flag, 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 63
        Russians : 23 / 37
        Japanese : 37 / 51
        Americans : 57 / 82
        Chinese : 11 / 8
        British : 37 / 42
        UK_Pacific : 22 / 28
        Italians : 10 / 15
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40497.0_Fre5.tsvg

  • '17 '16 '13 '12

    @Desert_Admiral:

    Finally got an Italian National Objective!!!

    Yes, not enough fighter coverage!

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 destroyer and 11 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                3 infantry moved from Bulgaria to Greece
                1 armour moved from Romania to Greece
                1 mech_infantry moved from Ukraine to Rostov
                6 armour moved from Romania to Western Ukraine
                1 armour moved from Romania to Western Ukraine
                1 mech_infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                10 armour moved from Ukraine to Rostov
                1 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from Western Germany to Holland Belgium
                1 artillery moved from Denmark to 113 Sea Zone
                1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery moved from 115 Sea Zone to Baltic States

    triplea_40497.0_Ger6.tsvg

  • '17 '16 '13 '12

    Done for the night! Stalin needs the sleep.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 destroyer and 11 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                3 infantry moved from Bulgaria to Greece
                1 armour moved from Romania to Greece
                1 mech_infantry moved from Ukraine to Rostov
                6 armour moved from Romania to Western Ukraine
                1 armour moved from Romania to Western Ukraine
                1 mech_infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                10 armour moved from Ukraine to Rostov
                1 infantry moved from Western Germany to Holland Belgium
                2 artilleries moved from Western Germany to Holland Belgium
                1 artillery moved from Denmark to 113 Sea Zone
                1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery moved from 115 Sea Zone to Baltic States

    Combat - Germans
                Battle in Greece
                    Germans attack with 1 armour and 3 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 armour and 3 infantry in Greece, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Greece, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Greece
                        Germans roll dice for 1 armour and 3 infantry in Greece, round 3 :  1/4 hits
                        British roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Greece
                    Germans win, taking Greece from British with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 artilleries and 1 infantry
                    British defend with 2 infantry
                        Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 7 armour and 1 mech_infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 7 armour and 1 mech_infantry in Western Ukraine, round 2 :  3/8 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 7 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 10 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 10 armour and 1 mech_infantry in Rostov, round 2 :  3/11 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Baltic States to Western Germany
                1 tactical_bomber moved from Baltic States to Western Germany
                3 aaGuns moved from Germany to Western Germany

    Place Units - Germans
                2 infantry placed in France
                4 artilleries and 4 infantry placed in Western Germany
                Germans undo move 2.
                2 artilleries and 2 infantry placed in Western Germany
                3 artilleries placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                Germans undo move 3.
                3 artilleries and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 6 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Romania : 1 factory_major
        Germany : 3 artilleries, 1 factory_major and 1 infantry
        Denmark : 1 artillery and 1 infantry
        Holland Belgium : 2 artilleries
        Karelia : 1 flag
        Baltic States : 1 flag, 1 artillery and 1 infantry
        Bryansk : 1 flag, 1 mech_infantry
        Rostov : 1 flag, 10 armour and 1 mech_infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 9 armour, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 7 armour
        Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
        112 Sea Zone : 1 destroyer
        113 Sea Zone : 1 cruiser
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 armour and 3 infantry
        115 Sea Zone : 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 17 / 37
        Japanese : 37 / 51
        Americans : 57 / 82
        Chinese : 11 / 8
        British : 32 / 42
        UK_Pacific : 22 / 28
        Italians : 10 / 15
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.682
            Median : 4.000
            Variance : 0.512
            Standard Deviation : 0.715
            Total rolls : 44

    Germans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.794
            Median : 4.000
            Variance : 0.303
            Standard Deviation : 0.550
            Total rolls : 34

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    triplea_40497.0_Ger6.tsvg

  • '19 '17

    Sleep well Stalin…

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 24 PUs;
                Russians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Archangel to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 mech_infantry moved from Archangel to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Central Mongolia to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                2 artilleries and 10 infantry moved from Manchuria to Amur
                1 artillery and 8 infantry moved from Manchuria to Korea

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 2 artilleries and 10 infantry
                    Japanese defend with 2 artilleries and 4 infantry
                        Russians roll dice for 2 artilleries and 10 infantry in Amur, round 2 :  2/12 hits
                        Japanese roll dice for 2 artilleries and 4 infantry in Amur, round 2 :  1/6 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                        Russians roll dice for 2 artilleries and 9 infantry in Amur, round 3 :  3/11 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Amur, round 3 :  0/4 hits
                        2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                        Russians roll dice for 2 artilleries and 9 infantry in Amur, round 4 :  2/11 hits
                        Japanese roll dice for 1 artillery in Amur, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 17
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 2 artilleries and 4 infantry
                Battle in Korea
                    Russians attack with 1 artillery and 8 infantry
                    Japanese defend with 1 aaGun and 5 infantry
                        Russians roll dice for 1 artillery and 8 infantry in Korea, round 2 :  0/9 hits
                        Japanese roll dice for 1 aaGun and 5 infantry in Korea, round 2 :  2/5 hits
                        2 infantry owned by the Russians lost in Korea
                        Russians roll dice for 1 artillery and 6 infantry in Korea, round 3 :  2/7 hits
                        Japanese roll dice for 1 aaGun and 5 infantry in Korea, round 3 :  3/5 hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Russians lost in Korea
                        Russians roll dice for 1 artillery and 3 infantry in Korea, round 4 :  0/4 hits
                        Japanese roll dice for 4 infantry in Korea, round 4 :  3/4 hits
                        3 infantry owned by the Russians lost in Korea
                    1 artillery owned by the Russians retreated to Manchuria
                    Japanese win with 4 infantry remaining. Battle score for attacker is -16
                    Casualties for Russians: 8 infantry
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Tsagaan Olom to Olgiy
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Tambov
                2 mech_infantrys moved from Archangel to Russia

    Place Units - Russians
                2 fighters and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs

    Territory Summary for Russians :

    Shantung : 1 infantry
        Manchuria : 2 aaGuns and 1 artillery
        Suiyuyan : 1 infantry
        Hopei : 1 infantry
        Amur : 2 artilleries and 9 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        Eastern Poland : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 4 fighters, 18 infantry, 6 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor
        Samara : 1 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 20 / 31
        Japanese : 31 / 51
        Americans : 57 / 82
        Chinese : 15 / 8
        British : 32 / 42
        UK_Pacific : 22 / 28
        Italians : 10 / 15
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 8 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 19 times
                6 was rolled 16 times
            Average roll : 3.631
            Median : 4.000
            Variance : 1.133
            Standard Deviation : 1.064
            Total rolls : 84

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 14 times
                6 was rolled 9 times
            Average roll : 3.724
            Median : 4.000
            Variance : 0.561
            Standard Deviation : 0.749
            Total rolls : 58

    Japanese Combat
                1 was rolled 9 times
                3 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.520
            Median : 3.000
            Variance : 2.792
            Standard Deviation : 1.671
            Total rolls : 25

    triplea_40497.0_Rus6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from Japan to 17 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                3 bombers moved from Kansu to Russia
                1 tactical_bomber moved from Kansu to Russia
                1 fighter moved from Kansu to Russia
                2 infantry moved from Kazakhstan to Novosibirsk
                1 artillery moved from Kazakhstan to Novosibirsk
                3 infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone

    triplea_40497.0_Jap6.tsvg

  • '19 '17

    Moscow intercept?

  • '17 '16 '13 '12

    Nope!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from Japan to 17 Sea Zone
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Urals to Vologda
                      Japanese take Vologda from Russians
                3 bombers moved from Kansu to Russia
                1 tactical_bomber moved from Kansu to Russia
                1 fighter moved from Kansu to Russia
                2 infantry moved from Kazakhstan to Novosibirsk
                1 artillery moved from Kazakhstan to Novosibirsk
                3 infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Air Battle in Russia
                    Japanese attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                        AA fire in Russia :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.  Damaged units is as follows: airfield = 3, factory_major = 12
                Battle in 17 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Novosibirsk
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Samara
                    Japanese attack with 3 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 3 infantry and 1 mech_infantry in Samara, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                    Japanese win, taking Samara from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                2 bombers moved from Russia to Rostov
                1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,1,6
                Japanese collect 32 PUs (4 lost to blockades); end with 32 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Korea : 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Shensi : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag
        Sakha : 1 flag, 1 infantry
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Celebes : 1 flag, 1 artillery and 1 infantry
        37 Sea Zone : 1 flag
        Dzavhan : 1 flag, 1 armour
        20 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Bryansk : 1 fighter and 1 tactical_bomber
        Rostov : 2 bombers
        Urals : 1 flag
        Novosibirsk : 1 flag, 1 artillery and 2 infantry
        Vologda : 1 flag, 1 infantry
        Samara : 1 flag, 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 15 / 31
        Japanese : 36 / 32
        Americans : 57 / 82
        Chinese : 15 / 8
        British : 32 / 42
        UK_Pacific : 22 / 28
        Italians : 10 / 15
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    triplea_40497.0_Jap6.tsvg

  • '19 '17

    In the last 2 rounds, Stalin has shot down 2 of the Jap strat bombers!

  • '17 '16 '13 '12

    @Desert_Admiral:

    In the last 2 rounds, Stalin has shot down 2 of the ��� strat bombers!

    That’s pretty average. Look at the British in Romania…

  • '19 '17

    Good point

  • '17 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 bombers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Kwangtung to Kiangsi
                2 fighters moved from Western United States to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 bomber moved from Manchuria to Japan
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes

    triplea_40497.0_Ame6.tsvg

  • '17 '16 '13 '12

    The B-17s are entering action, need scramble orders in 112, 6 and intercept orders in Japan.

  • '19 '17

    Scramble in both for naval battles.  No intercept in Japan.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 bombers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Kwangtung to Kiangsi
                2 fighters moved from Western United States to 6 Sea Zone
                2 bombers moved from Western United States to 6 Sea Zone
                1 bomber moved from Manchuria to Japan
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 1 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Japan causes 5 damage total.
                Battle in 112 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 2 carriers and 4 fighters
                    Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 battleship, 2 bombers, 2 carriers and 4 fighters in 6 Sea Zone, round 2 :  5/7 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  3/4 hits
                        1 destroyer owned by the Japanese, 2 bombers owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 battleship, 2 carriers and 3 fighters remaining. Battle score for attacker is 18
                    Casualties for Americans: 2 bombers and 1 fighter
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Battle in Norway
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 armour in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Americans roll dice for 1 armour in Celebes, round 4 :  1/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Celebes
                    Japanese win, taking Norway from Germans with no units remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 transport moved from 110 Sea Zone to 88 Sea Zone
                2 infantry moved from Brazil to British Guiana
                3 bombers moved from Eastern United States to Normandy Bordeaux
                1 bomber moved from Japan to Manchuria

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                3 infantry placed in Normandy Bordeaux
                4 bombers placed in Eastern United States
                3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 infantry
        Kiangsi : 1 artillery and 1 infantry
        Manchuria : 1 bomber
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers and 3 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        British Guiana : 2 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 3 bombers, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Norway : 1 flag, 1 infantry and 1 mech_infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        92 Sea Zone : 1 submarine
        101 Sea Zone : 3 submarines
        Brazil : 1 flag
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 47 / 66
        Russians : 15 / 31
        Japanese : 35 / 32
        Americans : 63 / 88
        Chinese : 16 / 8
        British : 32 / 42
        UK_Pacific : 22 / 28
        Italians : 10 / 15
        ANZAC : 14 / 25
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40497.0_Ame6.tsvg

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