Grasshopper's 8d System - Conversion tables for 1940 Global units

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    This is what I found so far as an alternative to the diamond shape that rolls like a football.

    Perfect for the hit symbol I want to use.

    31PwnLsE4bL.jpg
    DIcCFTmXYAAIIGQ.jpg

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    @Baron:

    I just realized you put Carrier to D2, combining with 2 Fgs D5+D5.
    It will weaken a lot Carrier on defense.
    I would tend to rise it to same value as Destroyer : D3.
    A Full Carrier will still be weaker than OOB in defense.

    Done.

  • '17 '16

    @Young:

    This is what I found so far as an alternative to the diamond shape that rolls like a football.

    Perfect for the hit symbol I want to use.

    Is it your intent to modify the pips on dices?
    So each color will have blanks and a number of determined “bangs”?
    Like 1 to 6 bangs…

    To save one dice color set: the red 5/8 may use 5 bangs and a double bang (or a bigger one) when rolling Battleship. So, when rolling for Cruiser, TcB or Fg, you don’t need to consider this double bangs.

    Such things will increase pace of resolve combat phase.
    Simply adding bangs, WOW!

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    @Baron:

    Is it your intent to modify the pips on dices?
    So each color will have blanks and a number of determined “bangs”?

    Such things will increase pace of resolve combat phase.

    Yes, that is my intent…

    White - 1 Hit symbol / 7 blank sides

    Green - 2 Hit symbols / 6 blank sides

    Blue -  3 Hit symbols / 5 blank sides

    Purple - 4 Hit symbols / 4 blank sides

    Red -  5 Hit symbols / 3 blank sides

    Black - 6 Hit symbols / 2 blank sides

  • '17 '16

    To save one dice color set: the red 5/8 may use 5 bangs and a double bang (or a bigger one, or a white one, or a BB symbol, etc.) when rolling Battleship. So, when rolling for Cruiser, TcB or Fg, you don’t need to consider this double bangs, or special symbol.

    So, you need only 5 sets of dice.

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    @Baron:

    To save one dice color set: the red 5/8 may use 5 bangs and a double bang (or a bigger one, or a white one, or a BB symbol, etc.) when rolling Battleship. So, when rolling for Cruiser, TcB or Fg, you don’t need to consider this double bangs, or special symbol.

    So, you need only 5 sets of dice.

    I’ve seen dice with double bangs, and I despise them… 8 sides to balance them, 6 colours to unite them, and 1 symbol to rule them all.

  • '17 '16

    For those who want to feel it more for 2 minutes:
    https://youtu.be/vOulsEGvSCo

    :wink:

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    @Baron:

    For those who want to feel it more for 2 minutes:
    https://youtu.be/vOulsEGvSCo

    :wink:

    AWESOME!… The world is changing indeed!

  • Sponsor

    Of course 6 sided dice are still required in the game for convoy disruptions, damaging facilities, and the oob Research & Development system.

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    Here’s a question… what side of the spectrum should Kamikaze tokens land on?

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    @Young:

    @Baron:

    I just realized you put Carrier to D2, combining with 2 Fgs D5+D5.
    It will weaken a lot Carrier on defense.
    I would tend to rise it to same value as Destroyer : D3.
    A Full Carrier will still be weaker than OOB in defense.

    Done.

    I slept on it and the Carrier in my opinion needs to defend at 2/8… it’s purchase rate is already through the roof, so let’s not use the opportunity to make them even stronger. I’m open to other opinions on this…

  • '17 '16

    @Young:

    I slept on it and the Carrier in my opinion needs to defend at 2/8… it’s purchase rate is already through the roof, so let’s not use the opportunity to make them even stronger. I’m open to other opinions on this…

    It is not the case for a stronger Carrier.

    Food for thought:

    I just realized you put Carrier to D2, combining with 2 Fgs D5+D5.
    Sum: Defense 12 pips
    It will weaken a lot Carrier on defense. (-6%)

    Nerfed Carrier, A0 D2 + 2 Fighters A4 D5 Sum : A8 D12
    Defense: 12 out of 24 (3*D8) : 50% odds

    Compared to OOB full Carrier A6 D10  out of 18 (3D6)
    Defense: 10 out of 18 = 56% odds

    I would tend to rise it to same value as Destroyer : D3.
    Carrier D3 + 2 Fgs A8 D10
    Defense with D3 Full Carrier:  D13 out of 24 = 54% odds

    A Full Carrier D3 will still be 2% weaker than OOB in defense.

    (Carrier in itself is not a whole combat unit, she needs planes.
    Hence, the real factor is comparing when it is a full compliment on board. And the best defensive comes with 2 Fighters, but the conversion into D8s made their defense factor slightly below OOB. That’s why, all in all, lowering 2 Fgs defense and giving a slight buff to Carrier make it near to OOB defense.)

    Side note, OOB we are used to compare Destroyer defense to be the same as Carrier.

    In addition, all Sub, Destroyer, Cruiser and BB get a better offensive and defensive power compared to OOB. (Meaning that Full Carrier will be relatively to other warships less cost efficient on defense compared to OOB Carrier vs OOB warships.)

    Submarine   A3 D2  A37.5% D25% +4% & +8%
    OOB                      A33.3     D16.7

    Destroyer    A3 D3 A37.5%  D37.5% +4%
    OOB                      A33.3     D33.3

    Cruiser        A5 D5 A62.5% D62.5% +12.5%
    OOB                        A50    D50

    Battleship    A6 D6 A75% D75% +8%
    OOB                     A66.7   D66.7

    Carrier D3  A8 D13 A33.3% D54.2%      -1.4%
    +2Fgs OOB:A6 D10 A33.3% D55.6%

    Carrier D2  A8 D12 A33.3% D50%      -5.6%
    +2Fgs

    Finally, if you nerfed StB offense (-5%) but also nerfed Fgs defense (-5%) and Carrier defense (-8%), you will be in the same situation against Dark Sky Strategy. While lowering StBs offense and Fgs defense but making Full Carrier D3 showed it is just -2% to OOB. That way StBs will be less efficient for Dark Sky.

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    @Baron:

    I Edit this earlier.
    Food for thought:

    I just realized you put Carrier to D2, combining with 2 Fgs D5+D5.
    It will weaken a lot Carrier on defense.
    D12/24 (50%) compared to OOB D10/18 (56%)
    I would tend to rise it to same value as Destroyer : D3.
    D13/24 (54%)
    A Full Carrier will still be weaker than OOB in defense.

    I don’t understand what you edited. I’m putting the Carrier defence back to 2/8 for now.

  • '17 '16

    Sorry, I revised the last post.
    I made it more explicit.
    A bad habit, on my part to not to…


  • @Young:

    Here’s where I need the communities help and advice…

    I want to translate the language of 6 Sided G40 oob unit values into 8 Sided unit values.

    The only percentage that can translate perfectly is 50% (3/6 or 4/8).

    I need to know where each unit from a 6 Sided oob system would fall on an 8 Sided system without passing a full point going left or right (- or +).

    In case it’s of any use, here’s a chart I’ve prepared showing how the rolls from a single 8-sided die and the rolls from a single 6-sided die distribute themselves relative to each other on a 100-point percentage scale.

    1d8 vs. 1d6.jpg

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    That is incredible CWO Marc… Being a right brain thinker and visualizer, I can’t tell you how helpful your chart is. Thank you.

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    Attacking unit dice odds

    1/8 - White (12.5%)
    Infantry (-16.7%)
    Mech Infantry (-16.7%)

    2/8 - Green (25%)
    Infantry w/Artillery (-33%)
    Mech Infantry w/Artillery (-33%)

    3/8 - Blue (37.5%)
    Artillery (+33%)
    Submarine (+33%)
    Destroyer (+33%)

    4/8 - Purple (50%)
    Tank (0%)
    Fighter (0%)
    Tactical Bomber (0%)

    5/8 - Red (62.5%)
    Strategic Bomber (-66.7%)
    Cruiser (+50%)
    Tactical Bomber w/Fighter or w/Tank (-66.7%)

    6/8 - Black (75%)
    Battleship (+66.7%)

    Defending unit dice odds

    1/8 - White (12.5%)
    AA Guns (-16.7%)
    Strategic Bomber (-16.7%)
    Submarine (-16.7%)

    2/8 - Green (25%)
    Infantry (-33%)
    Mech Infantry (-33%)
    Artillery (-33%)
    Aircraft Carrier (-33%)
    Kamikaze Token (-33%)

    3/8 - Blue (37.5%)
    Destroyer (+33%)

    4/8 - Purple (50%)
    Tank (0%)
    Tactical Bomber (0%)

    5/8 - Red (62.5%)
    Fighter (- 66.7%)
    Cruiser (+50%)

    6/8 - Black (75%)
    Battleship (+66.7%)

    Strategic bombing raid air combat unit values

    1/8 - White
    Tac Bomber (-16.7%)
    Strategic Bomber (-16.7)

    2/8 - Green
    Fighter interceptor (+16.7%)
    Fighter escort (+16.7%)

    *Special thanks to Big Al “Mike Tyson” for contributing in this idea & Baron Munchhausen for his calculations.


  • @Young:

    That is incredible CWO Marc… Being a right brain thinker and visualizer, I can’t tell you how helpful your chart is. Thank you.

    My pleasure.  Good luck with your project.


  • hey all…I know im new, but its my feeling (with regards to main man baron) that the carrier in general is too powerful on defense…my reasoning is the dreaded historical flavor view that an aircraft carrier needed and still needs escorts because it cant defend itself very well…so, in our game I feel it should be represented that way by a weaker defense (actually 1 on a 8 imo), but 2 on a 8 will work…the aircraft carrier is bought way too much because its in essence over powered…by balancing the defense folks will need to by “escorts”…look the cruiser & battleship have been balanced favorably to allow for better escorting for instance…its all about trying to get all units bought more like they should imo…

  • '17 '16

    @CWO:

    @Young:

    That is incredible CWO Marc… Being a right brain thinker and visualizer, I can’t tell you how helpful your chart is. Thank you.

    My pleasure.  Good luck with your project.

    What did you use to draw it, Marc?

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