The two of you are getting pretty close to a tactical miniatures campaign game than a strategic game, with simplified combat. You might want to take a look at some books on naval wargaming that cover running a campaign game. I keep thinking of taking the Guadalcanal game resources and writing my own set of rules for the game, along with adding a PT Boat miniature and US APD fast transports. I would not likely use the battle box, although it is a very interesting idea.
No, it’s not specifically in the rules. It’s just implied by the fact that the damaged area is on the back side of the card, away from the main sea zone area. This is more pronounced on the Japanese card than on the American one. Do you think this needs to be added to the FAQ? This is the first time it’s ever come up.
A specific update for this is probably not necessary but as part of a bigger FAQ update it probably wouldn’t hurt.
additional note. Here’s an example to print out. This helped me alot.
Example: I have 2 destroyers and a cruiser in the space, and you are rolling 6 dice.
Slot 1 2 3 4 5 6
Type Destroyer Cruiser Battleship Aircraft Carrier Transport Submarine
Result Hit Roll 1 Hit Roll 2 Miss Roll 5 Miss Roll 3 Hit Roll 1 Hit Roll 2
* The first hit destroys a Destroyer because it’s a hit with a result of 1.
* The second hit will damage the cruiser because it’s a hit with a roll of 2.
* The next two shots miss.
* The hit of 1 on the transport will go back to the start of the line and destroy another destroyer, since I have no transports in the space.
* The hit of 2 on the sub will also go back to the start of the line, but there are no more destroyers left to kill (both have already been counted as destroyed from the 1’s). This will put a second damage on the Cruiser, destroying it.
Obviously destroyers, fighters, and infantry are “cannon fodder”. The only way to get a sure hit is to get one on that spot of the ship such as a “Roll of 1” in the 5 location if there was an aircraft carrier. During the war, there were no countermeasures for ships, smaller ones including PT boats would get in the way of the torpedo instead of the larger ship and take the hit.
I thought there might have been a kamikaze in this one, but Japan didn’t start doing that until later in the war. Your choice for another house rule Token, but balance it out with something on the allied side.
Thanks for your quick answer :-), I think that I will be able to play without any rules ambiguities now (it seems fewer ambiguities are present in this version’s rules than in A&A revised one, even if they are some) . I’m happy to learn that my English isn’t that bad too, thank you very much for all!