What I can identify from history the last time your username ‘chunksoul’ appeared or was mentioned was in postings dating from March 2010, related to an AA50 tournament.
As you mention “DAAK” - maybe it was on the DAAK-site?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Germany to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Germany to Norway
1 infantry moved from Finland to Norway
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Germany to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Germany to Smolensk
1 bomber moved from Germany to Bryansk
1 artillery and 2 infantry moved from Germany to Western Germany
2 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
4 artilleries and 3 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Western Germany
Germans attack with 5 artilleries and 5 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries and 5 infantry in Western Germany, round 2 : 4/10 hits
British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 2/5 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Norway
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 112 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser; British defend with 2 transports
Germans roll dice for 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 0/1 hits
2 transports owned by the British and 1 cruiser owned by the Russians lost in 112 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Russians: 1 cruiser
Casualties for British: 2 transports
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Norway to Germany
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
15 armour and 10 mech_infantrys moved from Ukraine to Caucasus
1 aaGun, 5 artilleries and 10 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Archangel to Novgorod
Place Units - Germans
3 artilleries placed in Ukraine
Germans undo move 1.
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Rostov
21 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Volgograd
1 artillery moved from Tambov to Rostov
7 artilleries moved from Tambov to Bryansk
1 armour moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Smolensk
1 armour and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 armour moved from Northwest Persia to Trans-Jordan
Russians take Iraq from Italians
British take Trans-Jordan from Italians
1 fighter moved from Tambov to Smolensk
2 armour moved from Russia to Bryansk
5 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 armour, 7 artilleries and 27 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour, 7 artilleries and 27 infantry in Bryansk, round 2 : 8/37 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 7 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Samara
4 infantry moved from Shensi to Kweichow
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
3 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
9 fighters and 5 tactical_bombers moved from 26 Sea Zone to 12 Sea Zone
4 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 37 Sea Zone
1 bomber moved from Jehol to 37 Sea Zone
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 artillery, 1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 tactical_bomber moved from Philippines to 37 Sea Zone
2 fighters moved from Philippines to Kiangsu
2 infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Jehol to Kiangsu
3 infantry moved from Korea to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Kwangsi
Combat - Japanese
Battle in Ceylon
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 3 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 37 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 1/4 hits
1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/5 hits
ANZAC roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans, 1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 transport
Casualties for Japanese: 2 tactical_bombers
Battle in Hawaiian Islands
Japanese attack with 4 artilleries and 6 infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 4 artilleries and 6 infantry in Hawaiian Islands, round 2 : 1/10 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 12 Sea Zone
Japanese attack with 9 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 9 fighters and 5 tactical_bombers in 12 Sea Zone, round 2 : 9/14 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 infantry and 4 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 infantry and 4 mech_infantrys in Shan State, round 2 : 1/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 1 infantry and 4 mech_infantrys in Shan State, round 3 : 0/5 hits
ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 4 mech_infantrys in Shan State, round 4 : 1/4 hits
ANZAC roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from ANZAC with 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
4 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Shantung to Kiangsu
2 infantry moved from Manchuria to Jehol
4 mech_infantrys moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to Kiangsu
1 bomber moved from 37 Sea Zone to French Indo China
6 submarines moved from 6 Sea Zone to 26 Sea Zone
9 fighters and 5 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries placed in Korea
4 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in India
2 infantry and 1 mech_infantry placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
max defense kiangsu, going for pacific vc win, only 1 exception, lose bomber before aa gun.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
Combat - Americans
Battle in Kiangsu
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
AA fire in Kiangsu : 0/2 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 2 : 7/9 hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Kiangsu
Japanese win with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for Americans: 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from France to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from France to United Kingdom
2 transports moved from 102 Sea Zone to 101 Sea Zone
7 transports moved from 109 Sea Zone to 106 Sea Zone
2 fighters moved from Tambov to Shensi
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 carriers, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
1 artillery and 10 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kweichow to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 11 infantry
Japanese defend with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
AA fire in Kiangsu : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Kiangsu, round 2 : 2/13 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 2 : 4/9 hits
4 infantry owned by the Chinese, 1 aaGun owned by the Japanese and 1 bomber owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kiangsu, round 3 : 1/9 hits
Japanese roll dice for 1 armour, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 3 : 4/8 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsu, round 4 : 1/5 hits
Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in Kiangsu, round 4 : 6/7 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Chinese: 1 artillery, 1 fighter and 11 infantry
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
attack on Kiangsu failed. So I will concede here. Thanks so much for the game. It was quite the education on playing A&A Global and really enjoyable. I’d love to do it again in the future.
Also, interested in any thoughts you had on the game.
Early on I didn’t expect such a quick take down of UK pacific and thought I should have been able to postpone it by a turn or 2 had I played better.
I made an error with Russia in turn 1 by moving stacks of inf to Karelia and Bessarabia. I didn’t read the map well and didn’t think you were in a position to bring as much airpower into it as you could. But I thought that although a mistake, this might have worked out for me. You pulled your airforce East and I could build transports by UK safely, allowing me to land in Normandy a turn sooner.
I wish I had done more earlier to contain Italy’s income. I thought that really made the difference in Western Europe.
At the end I thought I could take Hong Kong or Shanghai back, delaying your pacific victory, and hoping that the economic advantage would turn it around for me. Obviously I couldn’t take either, and I’m not sure that I could have held them long enough even if I did. I needed at least two more turns before the US could retake Hawaii.
Anyway, thanks again.
Yeah I am very aggressive with Japan, if India presents itself early I always take it.
Gg