Re: AA50 National Advantage Cards
On this post, Many interesting national advantage. Some new. Unfortunatly, the 12 first Links are missing.
I’ll keep this one quick.
Does anyone have House Rules for the Urals or any other mountain ranges/marshes/deserts etc…? I’m sure I’m not the only person who considers the vast expanse of the USSR and China a bit broken, considering any unit can walk from the Soviet Far East to the Ukraine without having to pass any natural obstacles.
I know that it takes considerable time, but if Japan breaks out (that is, kill all opposing Soviet forces) into the eastern USSR, there’s pretty much nothing the Soviet player can do, so long as the German player is any sort of competent.
http://www.axisandallies.org/forums/index.php?topic=39704.msg1651592#msg1651592
There is many posts about wastelands and mountain ranges on Asian map discussed in this thread.
I personally like the fact that Japs have an opportunity to break through china and hurt the soviet income. gives another strategy available to them apart from calcutta crush or soviet far east breakout. Not very realistic but in terms of gameplay it’s a nice option. Plus russia can send mechs and tanks to help china, gives another option available to players. Maybe disallow moving two spaces at a time in certain territories to represent the mountains but without blocking it off completely?
I think most of the time even the Global '40 map is too zoomed out to gain much from depicting rough terrain. Any given territory is likely to contain some open fields, some hills, some forest, a small river or two, etc. I think terrain is more useful on an operational-sized map like D-Day or Guadalcanal than on a grand strategy map like the mainline Axis and Allies games.
That said, here is as far as I’ve gotten with ideas for rough terrain.
I believe though that aircraft should have the ability to fly over these zones.