• '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Japanese
                2 fighters and 3 tactical_bombers moved from Kiangsu to Tsinghai

    Non Combat Move - Japanese

    Turn Complete - Japanese

    triplea_40216.0_Jap18.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                8 fighters moved from Eastern United States to Gibraltar
                7 fighters moved from Gibraltar to Egypt
                2 fighters moved from Tobruk to Egypt
                5 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                3 mech_infantrys moved from Morocco to Tunisia
                3 destroyers and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                3 destroyers and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 104 Sea Zone
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 aaGuns moved from Libya to Tobruk
                1 aaGun moved from Tunisia to Libya
                1 aaGun moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria

    Place Units - Americans
                8 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kansu to Tsinghai
                1 artillery and 4 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 2 fighters and 3 tactical_bombers
                        Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 :  1/2 hits
                        Germans roll dice for 2 fighters and 3 tactical_bombers in Tsinghai, round 2 :  3/5 hits
                        1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Tsinghai
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 8 infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsu, round 2 :  1/5 hits
                        Japanese roll dice for 1 aaGun, 1 armour, 1 artillery and 8 infantry in Kiangsu, round 2 :  4/10 hits
                        4 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kiangsu
                    1 artillery owned by the Chinese retreated to Anhwe
                    Japanese win with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is -7
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Sikang
                1 artillery and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Purchase Units - British
                British buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                3 armour moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                4 artilleries, 21 infantry and 6 mech_infantrys moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                1 mech_infantry moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to West India
                1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi

    Combat - British

    Non Combat Move - British
                3 aaGuns moved from West India to Eastern Persia

    Place Units - British
                1 aaGun and 2 fighters placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India
                3 mech_infantrys placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 2 infantry
                    Some Units in Kwangtung change ownership: 3 mech_infantrys

    triplea_40216.0_UK_18.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour moved from Northwest Persia to Persia
                3 infantry moved from Northwest Persia to Persia
                1 armour moved from Caucasus to Persia
                2 artilleries moved from Caucasus to Northwest Persia
                4 mech_infantrys moved from Caucasus to Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus

    Non Combat Move - Italians
                1 aaGun moved from Trans-Jordan to Iraq
                4 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia

    Place Units - Italians
                2 infantry placed in Caucasus

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,6,2,5,1,1,3,4,2,5
                Italians collect 6 PUs (10 lost to blockades); end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs

    triplea_40216.0_Ita18.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 airfield and 3 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 bombers moved from Amur to Yenisey
                4 artilleries moved from Japan to 6 Sea Zone
                1 aaGun, 3 artilleries, 1 battleship, 6 submarines and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from Shan State to Eastern Persia
                1 fighter moved from Burma to Eastern Persia
                3 bombers moved from French Indo China to Kazakhstan
                4 bombers moved from Amur to Yenisey
                1 artillery moved from Kweichow to Anhwe
                1 infantry moved from Shan State to Burma
                4 destroyers moved from 19 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in Kazakhstan
                    ANZAC attack with 3 bombers
                    Germans defend with 1 mech_infantry
                        ANZAC roll dice for 3 bombers in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the ANZAC lost in Kazakhstan
                    ANZAC win with 2 bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 bomber
                Battle in Yenisey
                    ANZAC attack with 6 bombers
                    Germans defend with 1 mech_infantry
                        ANZAC roll dice for 6 bombers in Yenisey, round 2 :  3/6 hits
                        Germans roll dice for 1 mech_infantry in Yenisey, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the ANZAC lost in Yenisey
                    ANZAC win with 5 bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - ANZAC
                2 bombers moved from Kazakhstan to Eastern Persia
                5 bombers moved from Yenisey to Kansu
                1 aaGun and 4 artilleries moved from 36 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 airfield and 3 fighters placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 33 PUs; end with 35 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 40 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 45 PUs

    triplea_40216.0_ANZ18.tsvg

  • TripleA

    China can’t leave china so it will take me a long time to take down Berlin.

  • '17

    ok…1% is 1% like you just said in a post. I’m going to roll at cairo. If you get diced, i’ll play a few more rounds…but maybe, I’ll be conceding the game soon.

  • '17

    11% odds battle in Egypt.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 2 fighters, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour, 4 artilleries, 5 bombers, 8 fighters, 9 infantry, 21 mech_infantrys and 6 tactical_bombers moved from Trans-Jordan to Egypt
                3 armour and 3 mech_infantrys moved from Iraq to Egypt
                3 bombers moved from Caucasus to Egypt
                6 bombers moved from Western Germany to Egypt
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                3 bombers moved from Russia to Egypt
                3 mech_infantrys moved from Northwest Persia to Persia

    triplea_40216.0_Ger19.tsvg

  • '17

    Germany’s 1st roll, my 4s rolled less 50% hits, and the AAA got 1 hit…near impossible at that point to win a 11% odds battle.

    US fighters was hit about a 90% ratio 1st roll.

    I concede the game. Obviously impossible for me now. Very fun game. Like I mentioned earlier, I didn’t think I could make it after the Iraq failure several rounds earlier. Hitting stuff like China or taking other Russian territories was just to get some extra IPCs while trying to re-build ground/air. I lost so much stuff.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 2 fighters, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour, 4 artilleries, 5 bombers, 8 fighters, 9 infantry, 21 mech_infantrys and 6 tactical_bombers moved from Trans-Jordan to Egypt
                3 armour and 3 mech_infantrys moved from Iraq to Egypt
                3 bombers moved from Caucasus to Egypt
                6 bombers moved from Western Germany to Egypt
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
                3 bombers moved from Russia to Egypt
                3 mech_infantrys moved from Northwest Persia to Persia

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Egypt
                    Germans attack with 15 armour, 4 artilleries, 17 bombers, 8 fighters, 9 infantry, 24 mech_infantrys and 6 tactical_bombers
                    British defend with 1 aaGun, 6 armour, 1 factory_minor, 5 fighters, 1 harbour, 19 infantry and 2 mech_infantrys; Russians defend with 1 infantry; Americans defend with 5 artilleries, 37 fighters and 5 infantry
                        AA fire in Egypt :  1/3 hits
                        1 fighter owned by the Germans lost in Egypt
                        Germans roll dice for 15 armour, 4 artilleries, 17 bombers, 7 fighters, 9 infantry, 24 mech_infantrys and 6 tactical_bombers in Egypt, round 2 :  23/82 hits
                        British roll dice for 1 aaGun, 6 armour, 5 artilleries, 42 fighters, 25 infantry and 2 mech_infantrys in Egypt, round 2 :  39/80 hits
                        24 mech_infantrys owned by the Germans, 1 aaGun owned by the British, 5 infantry owned by the Americans, 9 infantry owned by the Germans, 2 armour owned by the Germans, 4 artilleries owned by the Germans, 16 infantry owned by the British and 1 infantry owned by the Russians lost in Egypt
                        Germans roll dice for 13 armour, 17 bombers, 7 fighters and 6 tactical_bombers in Egypt, round 3 :  28/43 hits
                        British roll dice for 6 armour, 5 artilleries, 42 fighters, 3 infantry and 2 mech_infantrys in Egypt, round 3 :  29/58 hits
                        6 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the British, 3 bombers owned by the Germans, 7 fighters owned by the Germans, 5 artilleries owned by the Americans, 2 fighters owned by the British, 6 armour owned by the British, 13 armour owned by the Germans, 10 fighters owned by the Americans and 3 infantry owned by the British lost in Egypt
                        Germans roll dice for 14 bombers in Egypt, round 4 :  9/14 hits
                        British roll dice for 30 fighters in Egypt, round 4 :  22/30 hits
                        14 bombers owned by the Germans and 9 fighters owned by the Americans lost in Egypt
                    British win with 21 fighters remaining. Battle score for attacker is -225
                    Casualties for Germans: 15 armour, 4 artilleries, 17 bombers, 8 fighters, 9 infantry, 24 mech_infantrys and 6 tactical_bombers
                    Casualties for British: 1 aaGun, 6 armour, 2 fighters, 19 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                    Casualties for Americans: 5 artilleries, 19 fighters and 5 infantry

    Non Combat Move - Germans
                2 fighters could not land in 104 Sea Zone and were removed

    Place Units - Germans
                1 infantry and 9 mech_infantrys placed in Western Germany
                2 destroyers placed in 110 Sea Zone
                1 bomber, 2 fighters and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,2,6,3,3,6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,3,5,3,4,6,6,3,1,2
                Germans collect 68 PUs (8 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs

    triplea_40216.0_Ger19.tsvg

  • '17

    I concede.

  • TripleA

    Close game. gg

  • '20

    What a match!


  • Absolutely great!

Suggested Topics

  • 1
  • 1
  • 4
  • 12
  • 43
  • 10
  • 2
  • 174
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.0k

Users

39.3k

Topics

1.7m

Posts