Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
WCHAMP G40 Cow (Allies +17) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Smolensk to Vologda
4 fighters and 1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in 92 Sea Zone
Germans attack with 3 bombers
British defend with 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Vologda to Bryansk
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Bryansk
3 bombers moved from 92 Sea Zone to Western Germany
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to YugoslaviaPlace Units - Germans
3 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery placed in France
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 54 PUs (6 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Libya to Alexandria
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 armour moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kweichow
2 bombers moved from French Indo China to Shan State
1 submarine moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Amur to 7 Sea Zone
1 destroyer moved from 20 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 destroyers and 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 submarine
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 submarines
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Shan State to Anhwe
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Anhwe
1 armour and 2 mech_infantrys moved from Szechwan to Anhwe
4 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
2 battleships, 3 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to Japan
1 armour moved from French Indo China to Hunan
1 artillery moved from Kiangsu to AnhwePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry placed in Kiangsu
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 41 PUs (2 lost to blockades); end with 43 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 submarine moved from 34 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
4 bombers moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 carrier, 2 destroyers and 3 submarines moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Russia to Buryatia
1 bomber moved from Russia to Vologda
1 bomber moved from Russia to Kazakhstan -
Scramble? Kamikazes?
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Three kamikazes on two cruisers each.
Full scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 submarine moved from 34 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
4 bombers moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 carrier, 2 destroyers and 3 submarines moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Russia to Buryatia
1 bomber moved from Russia to Vologda
1 bomber moved from Russia to KazakhstanCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 5,2,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,6,1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 submarines and 2 transports
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 2 : 10/16 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 11/18 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 4 carriers owned by the Americans and 4 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 4 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 3 : 12/16 hits
Japanese roll dice for 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 5/9 hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 2/3 hits
2 submarines owned by the Americans, 1 cruiser owned by the Japanese, 5 fighters owned by the Japanese, 4 tactical_bombers owned by the Japanese, 5 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 cruiser, 4 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 99
Casualties for Americans: 4 carriers, 5 fighters and 4 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport
Battle in Vologda
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Vologda, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Buryatia, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Buryatia
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Japan
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
AA fire in Japan : 0/1 hits
2 aaGuns owned by the Japanese lost in Japan
Americans captures 43PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 aaGunsNon Combat Move - Americans
1 fighter could not land in Japan and was removed
4 bombers moved from 6 Sea Zone to Iwo Jima
1 bomber moved from Kazakhstan to Russia
1 bomber moved from Vologda to Russia
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 carrier moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter could not land in 6 Sea Zone and was removedTurn Complete - Americans
Americans collect 61 PUs; end with 105 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs -
Gave you the best defense you can with casualties, in case you would have kept your destroyer and it hit i lost a dd in edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from India to Yunnan
2 fighters moved from Persia to Russia
1 artillery and 2 infantry moved from Burma to Shan State
1 artillery, 13 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 bomber moved from Burma to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
4 infantry moved from India to Burma
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from Libya to Tobruk
2 infantry moved from Alexandria to Egypt
1 armour, 1 infantry and 1 transport moved from 52 Sea Zone to 54 Sea ZoneCombat - British
British creates battle in territory 93 Sea Zone
Battle in Northwest Persia
British attack with 1 bomber and 3 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 3 infantry in Northwest Persia, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Yunnan
British attack with 1 artillery, 13 infantry and 4 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 13 infantry and 4 mech_infantrys in Yunnan, round 2 : 7/18 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to Yunnan
1 bomber moved from Northwest Persia to PersiaPlace Units - British
2 fighters and 1 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 7 infantry -
Well played.
Stick a fork in me, I’m done. Good game.
Do I have to post the results somewhere?
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Just post in the beat the cow thread. So I remember we played.