WCHAMP G40 Cow (Allies +17) vs. StuckTojo (Axis)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 bombers moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Smolensk to Vologda
                4 fighters and 1 tactical_bomber moved from Bryansk to Vologda
                1 infantry moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 3 bombers
                    British defend with 1 destroyer
                    Germans win with 3 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Vologda
                    Germans attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 fighters and 1 tactical_bomber moved from Vologda to Bryansk
                1 infantry moved from Tambov to Samara
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Ukraine to Volgograd
                4 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to Bryansk
                3 bombers moved from 92 Sea Zone to Western Germany
                1 artillery moved from Northern Italy to France
                1 artillery moved from Northern Italy to Yugoslavia

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 artillery placed in France
                1 bomber and 1 fighter placed in Western Germany
                1 submarine placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
                Germans collect 54 PUs (6 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_40214.0_Ger8.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Libya to Alexandria
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    retreated to Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 :  3/3 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs

    triplea_40214.0_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 mech_infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
                1 infantry moved from Siam to Shan State
                2 infantry moved from French Indo China to Yunnan
                1 artillery moved from French Indo China to Yunnan
                1 armour moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Shensi to Kweichow
                2 bombers moved from French Indo China to Shan State
                1 submarine moved from 20 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 32 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from Amur to 7 Sea Zone
                1 destroyer moved from 20 Sea Zone to 7 Sea Zone

    Combat - Japanese
                Battle in 7 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 2 destroyers and 1 submarine
                    Japanese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Americans: 2 destroyers and 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 fighter
                Battle in 32 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 33 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 submarine
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 2 submarines
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Shan State to Anhwe
                2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Hunan to Anhwe
                1 armour and 2 mech_infantrys moved from Szechwan to Anhwe
                4 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
                2 battleships, 3 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from 7 Sea Zone to Japan
                1 armour moved from French Indo China to Hunan
                1 artillery moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                2 infantry placed in Kiangsu
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                Japanese collect 41 PUs (2 lost to blockades); end with 43 PUs total

    triplea_40214.0_Jap8.tsvg

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                4 bombers moved from Iwo Jima to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 carrier, 2 destroyers and 3 submarines moved from 16 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Russia to Buryatia
                1 bomber moved from Russia to Vologda
                1 bomber moved from Russia to Kazakhstan

    triplea_40214.0_Ame8.tsvg

  • TripleA

    Scramble? Kamikazes?

  • '19 '17 '16

    Three kamikazes on two cruisers each.

    Full scramble.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                4 bombers moved from Iwo Jima to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 carrier, 2 destroyers and 3 submarines moved from 16 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Russia to Buryatia
                1 bomber moved from Russia to Vologda
                1 bomber moved from Russia to Kazakhstan

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 5,2,5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 3,6,1
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 submarines and 2 transports
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 2 :  10/16 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  11/18 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 4 carriers owned by the Americans and 4 carriers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 4 destroyers, 6 fighters and 2 transports in 6 Sea Zone, round 3 :  12/16 hits
                        Japanese roll dice for 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 :  5/9 hits
                        Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 6 Sea Zone, round 3 :  2/3 hits
                        2 submarines owned by the Americans, 1 cruiser owned by the Japanese, 5 fighters owned by the Japanese, 4 tactical_bombers owned by the Japanese, 5 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 cruiser, 4 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 99
                    Casualties for Americans: 4 carriers, 5 fighters and 4 submarines
                    Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 tactical_bombers and 1 transport
                Battle in Vologda
                    Americans attack with 1 bomber
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber in Vologda, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Americans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Buryatia
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Buryatia, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Buryatia, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kazakhstan
                    Americans attack with 1 bomber
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber in Kazakhstan, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    Americans win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Japan
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                        AA fire in Japan :  0/1 hits
                        2 aaGuns owned by the Japanese lost in Japan
                    Americans captures 43PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 aaGuns

    Non Combat Move - Americans
                1 fighter could not land in Japan and was removed
                4 bombers moved from 6 Sea Zone to Iwo Jima
                1 bomber moved from Kazakhstan to Russia
                1 bomber moved from Vologda to Russia
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 79 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
                2 fighters and 2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 fighter could not land in 6 Sea Zone and was removed

    Turn Complete - Americans
                Americans collect 61 PUs; end with 105 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 130 PUs

    triplea_40214.0_Ame8.tsvg

  • TripleA

    Gave you the best defense you can with casualties, in case you would have kept your destroyer and it hit i lost a dd in edit.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_40214.0_Chi8.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from India to Yunnan
                2 fighters moved from Persia to Russia
                1 artillery and 2 infantry moved from Burma to Shan State
                1 artillery, 13 infantry and 2 mech_infantrys moved from Burma to Yunnan
                1 bomber moved from Burma to Northwest Persia
                3 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                4 infantry moved from India to Burma
                1 artillery and 4 infantry moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Libya to Tobruk
                2 infantry moved from Alexandria to Egypt
                1 armour, 1 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone

    Combat - British
                British creates battle in territory 93 Sea Zone
                Battle in Northwest Persia
                    British attack with 1 bomber and 3 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 bomber and 3 infantry in Northwest Persia, round 2 :  1/4 hits
                        Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Yunnan
                    British attack with 1 artillery, 13 infantry and 4 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 13 infantry and 4 mech_infantrys in Yunnan, round 2 :  7/18 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 5 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 6 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 7 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 7 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Burma to Yunnan
                1 bomber moved from Northwest Persia to Persia

    Place Units - British
                2 fighters and 1 infantry placed in Persia
                2 infantry and 1 mech_infantry placed in Iraq
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Some Units in India change ownership: 7 infantry

    triplea_40214.0_UK_8.tsvg

  • '19 '17 '16

    Well played.

    Stick a fork in me, I’m done.  Good game.

    Do I have to post the results somewhere?

  • TripleA

    Just post in the beat the cow thread.  So I remember we played.

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