WCHAMPG40 Cow(L+15) vs AetV (X)


  • TripleA

    The sub attacks your sub, if you submerge the landing goes through, you could fight and win… thus deny my landing. I may need rules clarification now that I think about it. Sub rules change every map.


  • TripleA

    OK got a rules clarification. There is no need for me to fight your sub, I just need an escorting warship (doesn’t have to be surface) in order for the transport to offload 2 infantry onto phil.

    So you can kamikaze to protect your sub from my destroyer, it won’t stop the landing.


  • 2019 2018 2017 2016

    Use one Kami on your DD wich will be killed off by it and my SS will do the rest. 😉 8-)


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Philippines
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 infantry moved from 56 Sea Zone to Western Australia

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    triplea_40212_ANZ7.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 3
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Philippines
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 infantry moved from 56 Sea Zone to Western Australia

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Move - French
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_40212_Fre7.tsvg


  • 2019 2018 2017 2016

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 111 PUs;
                Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun, 2 artilleries and 2 infantry moved from Southern France to France
                1 aaGun moved from Russia to Tambov
                1 armour moved from Russia to Volgograd
                3 mech_infantrys moved from Western Ukraine to Rostov
                3 armour and 5 mech_infantrys moved from Ukraine to Volgograd
                2 bombers moved from Ukraine to Southern Italy
                1 aaGun moved from Ukraine to Rostov

    Place Units - Germans
                1 carrier and 1 transport placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                1 transport placed in 112 Sea Zone
                3 armour placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Russia
                2 artilleries and 1 infantry placed in Western Germany
                1 destroyer placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 71 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs

    triplea_40212_Ger8.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 armour and 3 mech_infantrys moved from Alexandria to Tobruk
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                1 artillery moved from Urals to Timguska
                      Russians take Timguska from Germans

    Combat - Russians
                Battle in Tobruk
                    Russians attack with 1 armour and 3 mech_infantrys
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 armour and 3 mech_infantrys in Tobruk, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Tobruk
                    Russians win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40212_Rus8.tsvg


  • 2019 2018 2017 2016

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 fighter and 3 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 22 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 cruiser moved from 22 Sea Zone to 35 Sea Zone
                1 submarine moved from 22 Sea Zone to 35 Sea Zone
                2 destroyers moved from 22 Sea Zone to 35 Sea Zone
                2 battleships and 3 carriers moved from 22 Sea Zone to 35 Sea Zone
                5 fighters and 1 tactical_bomber moved from 22 Sea Zone to Philippines
                1 bomber moved from French Indo China to 44 Sea Zone
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                1 bomber moved from French Indo China to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from French Indo China to Shan State
                3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 transport in 35 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  3/9 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  4/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                1 bomber, 5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 bomber moved from 35 Sea Zone to French Indo China
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 bomber moved from 44 Sea Zone to French Indo China

    Place Units - Japanese
                1 fighter placed in Japan
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
                Japanese collect 20 PUs; end with 20 PUs

    triplea_40212_Jap8.tsvg


  • 2019 2018 2017 2016

    I am going to be on Vacation from 28th of Aug. till 9th of September.
    Sorry for not posting every day at least a turn, but work was very busy the last few weeks.

    AetV


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                2 artilleries and 3 infantry moved from Morocco to Algeria
                      Americans take Algeria from Germans
                1 bomber moved from Gibraltar to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                        Americans roll dice for 1 cruiser in Caroline Islands, round 2 :  1/1 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 4 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    retreated to 94 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 94 Sea Zone to 91 Sea Zone
                3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from Eastern United States to Morocco
                1 bomber moved from 110 Sea Zone to Morocco

    Place Units - Americans
                2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
                3 infantry and 3 mech_infantrys placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                Americans undo move 3.
                Americans undo move 1.
                2 carriers and 1 destroyer placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_40212_Ame8.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Kwangtung to Kwangsi
                5 artilleries and 5 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Yunnan to Burma
                2 infantry moved from Yunnan to Burma
                2 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Yunnan
                Chinese undo move 1.
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                2 artilleries and 5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_40212_Chi8.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                2 artilleries and 3 infantry moved from Morocco to Algeria
                      Americans take Algeria from Germans
                1 bomber moved from Gibraltar to 110 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                        Americans roll dice for 1 cruiser in Caroline Islands, round 2 :  1/1 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 4 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    retreated to 94 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 94 Sea Zone to 91 Sea Zone
                3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                1 destroyer moved from 92 Sea Zone to 104 Sea Zone
                2 fighters moved from Eastern United States to Morocco
                1 bomber moved from 110 Sea Zone to Morocco

    Place Units - Americans
                2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
                3 infantry and 3 mech_infantrys placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                Americans undo move 3.
                Americans undo move 1.
                2 carriers and 1 destroyer placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Kwangtung to Kwangsi
                5 artilleries and 5 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Yunnan to Burma
                2 infantry moved from Yunnan to Burma
                2 infantry moved from Yunnan to Burma
                2 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Yunnan
                Chinese undo move 1.
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                2 artilleries and 5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British repair damage of 4x factory_minor; Remaining resources: 28 PUs;
                British buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Iraq to Northwest Persia
                4 fighters, 7 infantry and 2 tactical_bombers moved from Persia to Northwest Persia
                2 artilleries and 2 infantry moved from Eastern Persia to Persia
                5 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to West India
                1 mech_infantry moved from West India to Eastern Persia
                6 infantry moved from India to West India
                3 infantry moved from Alexandria to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Yunnan to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Kansu to Northwest Persia
                3 mech_infantrys moved from Kansu to Timguska
                2 destroyers moved from 78 Sea Zone to 76 Sea Zone

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs

    Place Units - UK_Pacific
                6 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 6 infantry and 2 mech_infantrys

    triplea_40212_UK_8.tsvg


  • 2019 2018 2017 2016

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 94 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Libya to 93 Sea Zone

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
                    Italians win, taking 97 Sea Zone from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 bomber moved from 93 Sea Zone to France
                1 aaGun and 1 artillery moved from Rostov to Volgograd

    Place Units - Italians
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_40212_Ita8.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from Western Australia to 56 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 58 Sea Zone

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 battleship, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_40212_ANZ8.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from Western Australia to 56 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 58 Sea Zone

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 battleship, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French
                1 destroyer moved from 46 Sea Zone to 33 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_40212_Fre8.tsvg


  • 2019 2018 2017 2016

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 1 factory_minor, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Russia to Urals
                      Germans take Urals from Russians

    Combat - Germans

    Non Combat Move - Germans
                4 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Rostov to Volgograd
                1 aaGun moved from Rostov to Volgograd
                1 aaGun moved from Tambov to Volgograd
                2 armour moved from Ukraine to Volgograd
                1 mech_infantry moved from Western Ukraine to Romania
                2 mech_infantrys moved from Western Ukraine to Tambov
                2 mech_infantrys moved from Russia to Volgograd
                1 armour moved from Ukraine to Romania
                1 infantry moved from Western Germany to Denmark
                1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys moved from France to Southern France
                1 aaGun moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Yugoslavia
                2 artilleries moved from Western Germany to France

    Place Units - Germans
                1 factory_minor placed in Greece
                1 carrier placed in 112 Sea Zone
                2 submarines placed in 93 Sea Zone
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 fighter, 1 infantry and 1 mech_infantry placed in Russia
                Germans undo move 4.
                3 infantry placed in Volgograd
                Germans undo move 4.
                3 armour placed in Ukraine
                3 mech_infantrys placed in Western Ukraine

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs

    triplea_40212_Ger9.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                1 fighter moved from Shensi to Urals
                1 artillery moved from Timguska to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 artillery and 1 fighter
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 fighter in Urals, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Urals, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Urals to Timguska

    Turn Complete - Russians

    triplea_40212_Rus9.tsvg


  • 2019 2018 2017 2016

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 bombers moved from French Indo China to Malaya
                2 infantry moved from French Indo China to Shan State
                3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                5 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
                        Japanese roll dice for 2 battleships in Malaya, round 2 :  2/2 hits
                        UK_Pacific roll dice for 2 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  1/7 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 :  3/7 hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                5 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 bomber moved from Malaya to French Indo China
                1 bomber moved from Malaya to French Indo China
                3 fighters and 2 tactical_bombers moved from Shan State to French Indo China

    Place Units - Japanese
                1 fighter placed in Japan
                1 armour and 1 artillery placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 23 PUs; end with 23 PUs

    triplea_40212_Jap9.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Morocco to 110 Sea Zone
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                3 infantry and 3 mech_infantrys moved from Morocco to Algeria

    Combat - Americans
                Battle in Philippines
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Philippines from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Americans: 2 destroyers

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 submarines moved from 33 Sea Zone to 42 Sea Zone
                2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 bomber and 2 fighters moved from 110 Sea Zone to United Kingdom
                3 infantry and 3 mech_infantrys moved from Eastern United States to Quebec
                2 carriers, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from 91 Sea Zone to Algeria
                1 destroyer moved from 104 Sea Zone to 107 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier moved from 91 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 destroyer and 5 submarines placed in 101 Sea Zone
                1 artillery, 2 fighters and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_40212_Ame9.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Morocco to 110 Sea Zone
                1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                3 infantry and 3 mech_infantrys moved from Morocco to Algeria

    Combat - Americans
                Battle in Philippines
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Philippines from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Americans: 2 destroyers

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 submarines moved from 33 Sea Zone to 42 Sea Zone
                2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 bomber and 2 fighters moved from 110 Sea Zone to United Kingdom
                3 infantry and 3 mech_infantrys moved from Eastern United States to Quebec
                2 carriers, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from 91 Sea Zone to Algeria
                1 destroyer moved from 104 Sea Zone to 107 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier moved from 91 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 destroyer and 5 submarines placed in 101 Sea Zone
                1 artillery, 2 fighters and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 artillery placed in Tsinghai
                1 artillery placed in Sikang
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Timguska to Yenisey
                      UK_Pacific take Yenisey from Germans
                1 mech_infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Timguska to Novosibirsk
                1 fighter moved from Northwest Persia to Novosibirsk
                1 tactical_bomber moved from Northwest Persia to Novosibirsk
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Eastern Persia to Turkmenistan
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
                1 fighter moved from Northwest Persia to Caucasus
                2 fighters moved from Northwest Persia to India
                2 destroyers moved from 76 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in Caucasus
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Novosibirsk
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novosibirsk
                    British win, taking Novosibirsk from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Timguska
                2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
                2 artilleries and 3 infantry moved from Persia to Northwest Persia
                4 infantry moved from Eastern Persia to Persia
                2 artilleries moved from Persia to Northwest Persia
                2 mech_infantrys moved from Iraq to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Iraq
                5 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                3 artilleries and 16 infantry moved from Alexandria to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 artilleries and 4 infantry moved from Yunnan to Szechwan

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from West India: 6 infantry
                EDIT: Adding units owned by British to Eastern Persia: 6 infantry
                EDIT: Turning off Edit Mode
                3 artilleries placed in Persia
                3 artilleries placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 artilleries and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs
                Some Units in India change ownership: 2 artilleries and 6 infantry

    triplea_40212_UK_9.tsvg


  • 2019 2018 2017 2016

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber moved from France to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 artillery and 1 bomber
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery and 1 bomber in Caucasus, round 2 :  1/2 hits
                        British roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Caucasus
                        Italians roll dice for 1 artillery and 1 bomber in Caucasus, round 3 :  1/2 hits
                        British roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Caucasus
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery
                Battle in Tunisia
                    Italians attack with 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 :  5/11 hits
                        Americans roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Tunisia
                    Italians win, taking Tunisia from Americans with 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Libya to Tunisia
                1 bomber moved from Caucasus to Volgograd
                1 aaGun moved from Libya to Tunisia

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_40212_Ita9.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                3 destroyers and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 infantry and 1 transport moved from 58 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Caroline Islands to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_40212_ANZ9.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                3 destroyers and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                2 infantry and 1 transport moved from 58 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from Caroline Islands to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Combat Move - French
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_40212_Fre9.tsvg


  • 2019 2018 2017 2016

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 carrier, 4 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Tambov to Novosibirsk
                4 armour and 5 mech_infantrys moved from Kazakhstan to Caucasus
                      Germans take Caucasus from British
                3 armour, 3 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
                3 armour moved from Ukraine to Caucasus
                3 mech_infantrys moved from Western Ukraine to Rostov
                1 mech_infantry moved from Tambov to Caucasus
                2 bombers moved from Southern Italy to Egypt

    Combat - Germans
                Germans creates battle in territory 93 Sea Zone
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/2 hits
                    Bombing raid in Egypt rolls: 3,8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in Novosibirsk
                    Germans attack with 1 fighter and 2 mech_infantrys
                    British defend with 2 mech_infantrys
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 :  1/3 hits
                        British roll dice for 2 mech_infantrys in Novosibirsk, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Novosibirsk
                        Germans roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 3 :  1/2 hits
                        British roll dice for 1 mech_infantry in Novosibirsk, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Novosibirsk
                    Germans win, taking 93 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from Novosibirsk to Russia
                2 aaGuns moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Romania to Greece
                1 mech_infantry moved from Yugoslavia to Greece
                1 infantry moved from Southern France to Normandy Bordeaux
                2 artilleries moved from France to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                2 bombers moved from Egypt to Greece

    Place Units - Germans
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Russia
                1 carrier placed in 97 Sea Zone
                2 fighters placed in 97 Sea Zone
                1 bomber and 1 fighter placed in Western Germany
                Germans undo move 3.
                1 fighter and 2 infantry placed in Russia
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs

    triplea_40212_Ger10.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                1 fighter moved from Timguska to Northwest Persia
                1 artillery moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone

    Turn Complete - Russians

    triplea_40212_Rus10.tsvg


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