WCHAMPG40 Cow(L+15) vs AetV (X)


  • 2019 2018 2017 2016

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from 96 Sea Zone to Gibraltar
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Russia
                3 mech_infantrys moved from Novgorod to Vologda

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 :  2/4 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 3 :  1/1 hits
                        1 fighter owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
                    British win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys
                Battle in Vologda
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 artillery; Americans defend with 1 bomber
                        Germans roll dice for 3 mech_infantrys in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 2 mech_infantrys in Vologda, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
                        Germans roll dice for 1 mech_infantry in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 bomber
                Battle in Russia
                    Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
                        AA fire in Russia :  0/10 hits
                        Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  26/80 hits

    triplea_40212_Ger7.tsvg


  • 2019 2018 2017 2016

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from 96 Sea Zone to Gibraltar
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Russia
                3 mech_infantrys moved from Novgorod to Vologda

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 :  2/4 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 3 :  1/1 hits
                        1 fighter owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
                    British win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys
                Battle in Vologda
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 artillery; Americans defend with 1 bomber
                        Germans roll dice for 3 mech_infantrys in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 2 mech_infantrys in Vologda, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
                        Germans roll dice for 1 mech_infantry in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 bomber
                Battle in Russia
                    Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
                        AA fire in Russia :  0/10 hits
                        Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  26/80 hits

    triplea_40212_Ger7.tsvg


  • 2019 2018 2017 2016

    @aequitas:

    Looks like you left me no choice , but to go in early :-o.

    Gibraltar is yours for now.

    Vologda: I took your Bmbr as casualty and indeed only your arty hit. I think it was the right choice. Let me know if you think diffrent about it.

    Moscow 1st Round, 26 hits (Your AA-Guns hit narda), Keep them for one more round or go max Def.?


  • 2019 2018 2017 2016

    Also your Bmbr, one more Round or nay??


  • TripleA

    Max defense of course lol.


  • TripleA

    I am already sending bombers to attack infantry so yeah lose bombers and aa guns.


  • 2019 2018 2017 2016

    @Cow:

    I am already sending bombers to attack infantry so yeah lose bombers and aa guns.

    Yeah i read that about you.
    You stated that you more likely hunting ground units down in Africa or so…


  • TripleA

    hey those bombers did their job, they got kills under their belt.


  • TripleA

    Wish I had the vision to buy more of em.


  • 2019 2018 2017 2016

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from 96 Sea Zone to Gibraltar
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Western Germany to Russia
                3 mech_infantrys moved from Novgorod to Vologda

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                        British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 :  2/4 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 :  0/2 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 3 :  1/1 hits
                        1 fighter owned by the Germans lost in Gibraltar
                        Germans roll dice for 1 armour in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 1 mech_infantry in Gibraltar, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
                    British win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys
                Battle in Vologda
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 artillery; Americans defend with 1 bomber
                        Germans roll dice for 3 mech_infantrys in Vologda, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                        Germans roll dice for 2 mech_infantrys in Vologda, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
                        Germans roll dice for 1 mech_infantry in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 bomber
                Battle in Russia
                    Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
                    Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
                        AA fire in Russia :  0/10 hits
                        Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  26/80 hits
                        Russians roll dice for 4 aaGuns, 14 artilleries, 1 bomber, 1 fighter, 63 infantry and 1 tactical_bomber in Russia, round 2 :  25/80 hits
                        1 bomber owned by the ANZAC, 4 aaGuns owned by the Russians, 25 infantry owned by the Germans and 21 infantry owned by the Russians lost in Russia
                        Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 1 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  28/55 hits
                        Russians roll dice for 14 artilleries, 1 fighter, 42 infantry and 1 tactical_bomber in Russia, round 3 :  25/58 hits
                        21 mech_infantrys owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the Germans and 28 infantry owned by the Russians lost in Russia
                        Germans roll dice for 18 armour, 2 artilleries, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 4 :  16/30 hits
                        Russians roll dice for 14 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Russia, round 4 :  13/30 hits
                        2 artilleries owned by the Russians, 11 armour owned by the Germans, 2 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
                        Germans roll dice for 7 armour, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 5 :  6/17 hits
                        Russians roll dice for 12 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 :  7/14 hits
                        1 tactical_bomber owned by the Germans, 3 fighters owned by the Germans, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
                        Germans roll dice for 4 armour and 6 bombers in Russia, round 6 :  6/10 hits
                        Russians roll dice for 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 6 :  4/8 hits
                        2 bombers owned by the Germans, 6 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
                        Germans roll dice for 2 armour and 4 bombers in Russia, round 7 :  6/6 hits
                        Russians roll dice for 1 fighter and 1 tactical_bomber in Russia, round 7 :  2/2 hits
                        1 tactical_bomber owned by the Russians, 2 bombers owned by the Germans and 1 fighter owned by the Russians lost in Russia
                    Germans captures 33PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -69
                    Casualties for Germans: 16 armour, 5 artilleries, 4 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 14 artilleries, 1 fighter, 63 infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 bomber

    Non Combat Move - Germans
                6 mech_infantrys moved from Eastern Poland to Ukraine
                2 aaGuns moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Ukraine
                1 infantry moved from Belarus to Archangel
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
                2 bombers moved from Russia to Ukraine
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                1 artillery and 2 infantry placed in Southern France
                1 destroyer placed in 112 Sea Zone
                2 fighters placed in Western Germany
                2 mech_infantrys placed in France
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to France: 1 infantry
                EDIT: Adding units owned by Germans to Southern France: 1 artillery
                EDIT: Adding units owned by Germans to Southern France: 1 aaGun
                EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 67 PUs; end with 100 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs

    triplea_40212_Ger7.tsvg


  • 2019 2018 2017 2016

    You had a good 1st and 2nd Round. That was costly.


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery moved from Vologda to Urals
                      Russians take Urals from Germans
                1 armour and 4 mech_infantrys moved from Egypt to Alexandria
                1 fighter moved from Persia to Shensi

    Combat - Russians
                Battle in Alexandria
                    Russians attack with 1 armour and 4 mech_infantrys
                    Italians defend with 1 infantry
                        Russians roll dice for 1 armour and 4 mech_infantrys in Alexandria, round 2 :  1/5 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Alexandria
                    Russians win, taking Alexandria from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40212_Rus7.tsvg


  • TripleA

    Meh it was a 50/50 battle to begin with, you came out on top, was hoping to hold because that would end the game right then and there.


  • TripleA

    Sad to know if I got 2 more fighters in there I would have held. 😕


  • 2019 2018 2017 2016

    @Cow:

    Meh it was a 50/50 battle to begin with, you came out on top, was hoping to hold because that would end the game right then and there.

    53/47 for Axis 😛

    @Cow:

    Sad to know if I got 2 more fighters in there I would have held. 😕

    or 2 Arms and 4 Mech?


  • TripleA

    I thought you were committing more to the med sea than you did  and I was looking to get the income since  that early round of ships instead of mech/armor makes holding russia easier.


  • TripleA

    This is going to be a longer game that is all. 😛


  • 2019 2018 2017 2016

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siam to Shan State
                3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
                2 bombers moved from Philippines to Shan State

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 :  5/8 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 22 Sea Zone
                2 fighters moved from Japan to 22 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone
                1 armour and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                Japanese collect 19 PUs (7 lost to blockades); end with 19 PUs

    triplea_40212_Jap7.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Scotland to 92 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in Morocco
                    Americans attack with 2 artilleries and 4 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
                        Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 :  2/4 hits
                        1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 :  4/8 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 :  1/4 hits
                        1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
                        1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Casualties for Italians: 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 92 Sea Zone to Gibraltar
                4 fighters moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_40212_Ame7.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kwangsi to Yunnan
                5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 5 infantry moved from Anhwe to Jehol
                1 artillery moved from Kwangtung to Kiangsi
                3 infantry moved from Kwangtung to Kiangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu
                5 infantry placed in Manchuria
                2 artilleries placed in Yunnan
                Chinese undo move 3.
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    triplea_40212_Chi7.tsvg


  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Scotland to 92 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                4 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Borneo
                Battle in Morocco
                    Americans attack with 2 artilleries and 4 infantry
                    Italians defend with 1 artillery
                        Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
                        Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 :  2/4 hits
                        1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 :  4/8 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 :  1/4 hits
                        1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
                        1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Casualties for Italians: 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 bomber moved from 92 Sea Zone to Gibraltar
                4 fighters moved from 16 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kwangsi to Yunnan
                5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 5 infantry moved from Anhwe to Jehol
                1 artillery moved from Kwangtung to Kiangsi
                3 infantry moved from Kwangtung to Kiangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu
                5 infantry placed in Manchuria
                2 artilleries placed in Yunnan
                Chinese undo move 3.
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Purchase Units - British
                British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Yunnan to Shan State
                2 destroyers moved from 39 Sea Zone to 78 Sea Zone
                3 mech_infantrys moved from Sikang to Kansu
                1 fighter moved from Kazakhstan to Kansu
                1 infantry moved from Caucasus to Rostov
                      British take Rostov from Germans
                4 infantry moved from Eastern Persia to Persia
                2 artilleries and 2 infantry moved from West India to Eastern Persia
                1 battleship moved from 91 Sea Zone to 96 Sea Zone
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 artilleries and 19 infantry moved from Egypt to Alexandria
                2 infantry moved from Trans-Jordan to Iraq
                5 infantry moved from India to West India

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 battleship
                    Italians defend with 1 cruiser and 2 transports
                        British roll dice for 1 battleship in 96 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        1 cruiser owned by the Italians lost in 96 Sea Zone
                        2 transports owned by the Italians lost in 96 Sea Zone
                    British win with 1 battleship remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports

    Non Combat Move - British
                2 aaGuns, 1 armour and 5 infantry moved from Scotland to United Kingdom
                1 mech_infantry moved from Eire to United Kingdom

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs

    Place Units - UK_Pacific
                6 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 6 infantry and 1 mech_infantry

    triplea_40212_UK_7.tsvg


  • 2019 2018 2017 2016

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 bomber moved from Libya to Egypt
                2 fighters moved from Tobruk to 96 Sea Zone
                1 artillery and 1 infantry moved from Tambov to Rostov

    Combat - Italians
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Egypt causes 4 damage total.
                Battle in Rostov
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
                    Italians win, taking Rostov from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 battleship
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 battleship in 96 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 submarine
                    Casualties for British: 1 battleship

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 aaGun, 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 bomber moved from Egypt to Libya
                1 aaGun moved from Bryansk to Rostov
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                2 artilleries moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    triplea_40212_Ita7.tsvg


  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone

    triplea_40212_ANZ7.tsvg


  • TripleA

    kamikazes?


  • 2019 2018 2017 2016

    @Cow:

    kamikazes?

    Good question.
    What happens when i choose for Kamis and hit?
    Since there is no DD or capitol ship present, it will automatically deny your landing on Philli correct.

    If that is the case, please use two of my Kamis on your DD.
    That would be the only time in this Scenario to use a Kami for me.


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