Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
WCHAMPG40 Cow(L+15) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to Tunisia
1 armour moved from Eastern Poland to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 95 Sea Zone: 2 infantry
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,3
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 armour moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Vyborg to Novgorod
1 artillery and 6 infantry moved from Karelia to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Southern Italy to 125 Sea Zone
1 infantry moved from Belarus to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Morocco, round 2 : 0/6 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 1/4 hits
British roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Morocco
Germans win, taking Morocco from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from 125 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine
3 aaGuns, 15 armour, 4 artilleries and 23 infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Morocco to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea ZonePlace Units - Germans
1 factory_minor placed in Western Ukraine
1 destroyer placed in 112 Sea Zone
9 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Yunnan to 42 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
2 armour and 4 mech_infantrys moved from Iraq to Egypt
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Rostov to UkraineCombat - Russians
Battle in 42 Sea Zone
Russians attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 artilleries and 2 infantry moved from Vologda to Russia
2 infantry moved from Volgograd to Tambov
4 aaGuns, 8 artilleries and 28 infantry moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
Hey Cow, i accidently took my Armour into Battle on Kwangsi.
Initially 1x Inf 1x Ftr, and 1x TacB.
Hope you don’t mind editing the tank back. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 armour and 1 fighter moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
3 artilleries and 6 infantry moved from Kiangsi to Kwangtung
2 battleships and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Japan to KoreaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 armour
EDIT: Adding units owned by Japanese to French Indo China: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
1 destroyer and 1 transport placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from French West Africa to 91 Sea Zone
1 bomber moved from French West Africa to Western United States
2 fighters moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Eastern United States to Central United StatesCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 15 Sea Zone
1 bomber moved from 91 Sea Zone to Eastern United States
2 mech_infantrys moved from Eastern United States to Southeast Mexico
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 15 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from Brazil to 85 Sea Zone
1 carrier moved from 106 Sea Zone to 64 Sea Zone
2 fighters moved from 106 Sea Zone to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to SamoaPlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
4 artilleries and 8 infantry moved from Yunnan to Hunan
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
6 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from French West Africa to 91 Sea Zone
1 bomber moved from French West Africa to Western United States
2 fighters moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Eastern United States to Central United StatesCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 15 Sea Zone
1 bomber moved from 91 Sea Zone to Eastern United States
2 mech_infantrys moved from Eastern United States to Southeast Mexico
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 15 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from Brazil to 85 Sea Zone
1 carrier moved from 106 Sea Zone to 64 Sea Zone
2 fighters moved from 106 Sea Zone to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 85 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to SamoaPlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 3 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
4 artilleries and 8 infantry moved from Yunnan to Hunan
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
6 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
5 fighters and 2 tactical_bombers moved from Egypt to Tobruk
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 bomber moved from India to 35 Sea Zone
1 fighter moved from Sumatra to Shan State
2 infantry moved from Burma to Shan State
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in 35 Sea Zone
British attack with 1 bomber
Japanese defend with 1 carrier and 1 transport
British roll dice for 1 bomber in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British lost in 35 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Tobruk
British attack with 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
British roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tobruk, round 2 : 2/9 hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/7 hits
1 mech_infantry owned by the British, 2 fighters owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
retreated to Tobruk
Italians win with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for British: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to Yunnan
8 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 battleship, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 39 Sea Zone
3 fighters and 2 tactical_bombers moved from Tobruk to Alexandria
3 fighters and 2 tactical_bombers moved from Alexandria to Egypt
2 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour moved from Western Ukraine to Bryansk
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Tunisia to 99 Sea Zone
1 fighter moved from Tobruk to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Bryansk
Italians attack with 1 armour
Russians defend with 2 infantry
Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 armour owned by the Italians lost in Bryansk
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from 99 Sea Zone to Tobruk
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Greece
1 aaGun moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 92 Sea Zone to 96 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to QueenslandNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
2 bombers moved from Western Germany to Bryansk
1 bomber moved from Western Germany to Bryansk
2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Bryansk
15 armour moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Malta
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 battleship, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win, taking Malta from British with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 15 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 15 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 15/25 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 15 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers moved from Bryansk to Western Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Western Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 artillery and 5 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 artilleries moved from Western Germany to Northern Italy
1 armour moved from Morocco to Tunisia
1 tactical_bomber moved from Ukraine to Western Ukraine
2 fighters moved from Ukraine to Western UkrainePlace Units - Germans
1 infantry placed in Southern France
2 bombers and 1 mech_infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Egypt to Ethiopia
2 mech_infantrys moved from Egypt to EthiopiaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ethiopia
Russians attack with 2 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour and 4 mech_infantrys in Ethiopia, round 2 : 1/6 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
Russians win, taking Ethiopia from Italians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Russia
2 infantry moved from Volgograd to SamaraPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Egypt to Ethiopia
2 mech_infantrys moved from Egypt to EthiopiaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ethiopia
Russians attack with 2 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour and 4 mech_infantrys in Ethiopia, round 2 : 1/6 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
Russians win, taking Ethiopia from Italians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Russia
2 infantry moved from Volgograd to SamaraPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Java: 1 fighter
EDIT: Adding units owned by Russians to India: 1 fighter
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode -
I forgot I had a fighter in the pacific.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Philippines to 42 Sea Zone
1 bomber moved from Philippines to KiangsiCombat - Japanese
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kiangsi to Philippines
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to Philippines
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from 33 Sea Zone to French Indo China
2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 infantry moved from Brazil to British Guiana
2 fighters moved from 64 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 15 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Samoa to 51 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Hawaiian Islands
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 4/6 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 carrier moved from 64 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Central United States
1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
1 bomber moved from 91 Sea Zone to United Kingdom
4 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
4 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hunan to Kiangsi
4 artilleries and 14 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 5 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 artilleries, 1 fighter and 16 infantry in Kiangsi, round 2 : 4/22 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 5 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 infantry moved from Brazil to British Guiana
2 fighters moved from 64 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 15 Sea Zone to Hawaiian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 15 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Samoa to 51 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 1 cruiser, 4 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 battleship and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Hawaiian Islands
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 4/6 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 carrier moved from 64 Sea Zone to 88 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Central United States
1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 bomber moved from 91 Sea Zone to British Guiana
1 bomber moved from 91 Sea Zone to United Kingdom
4 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
4 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Hunan to Kiangsi
4 artilleries and 14 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 5 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 artillery
Chinese roll dice for 5 artilleries, 1 fighter and 16 infantry in Kiangsi, round 2 : 4/22 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 5 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsPurchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 106 Sea Zone to 88 Sea Zone
3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 3 fighters and 2 tactical_bombers
Italians defend with 1 destroyer
British roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Italians lost in 99 Sea Zone
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in 36 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 fighter
Japanese defend with 1 carrier, 1 fighter and 1 transport
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 36 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 36 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the British and 1 carrier owned by the Japanese lost in 36 Sea Zone
British roll dice for 1 battleship and 1 fighter in 36 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 fighter and 1 transport in 36 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British, 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 battleship and 1 cruiser
Casualties for Japanese: 1 carrier, 1 fighter and 1 transportNon Combat Move - British
1 fighter moved from 36 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
2 artilleries moved from India to Burma
4 infantry moved from India to West IndiaPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Greece to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to BryanskPlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs