Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
WCHAMPG40 Cow(L+15) vs AetV (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 fighter and 2 infantry moved from Szechwan to Kweichow
2 artilleries and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
3 infantry placed in Kansu
2 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in Kansu
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
4 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 30 Sea Zone to 46 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to United KingdomCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to Midway
2 aaGuns moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 artillery and 2 mech_infantrys moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 fighter and 2 infantry moved from Szechwan to Kweichow
2 artilleries and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
3 infantry placed in Kansu
2 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in Kansu
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Egypt to Ethiopia
1 bomber moved from Syria to Ethiopia
2 fighters and 2 tactical_bombers moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
1 mech_infantry owned by the British retreated to Trans-Jordan
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in Ethiopia
British attack with 1 armour and 1 bomber
Italians defend with 1 artillery
British roll dice for 1 armour and 1 bomber in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from Ethiopia to Egypt
1 infantry moved from Shan State to Yunnan
3 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from 92 Sea Zone to AlgeriaPlace Units - British
1 factory_minor placed in Egypt
2 fighters and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 28 PUs (2 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 7 infantry -
Ah i see, you are going for the russian NO to increase your income.
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Russians need money to buy cocaine from Bolivia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to Algeria
1 infantry moved from Kenya to Ethiopia
1 infantry moved from British Somaliland to EthiopiaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry; British defend with 1 fighter
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Algeria, round 2 : 1/4 hits
French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Algeria, round 3 : 1/3 hits
French roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 1/2 hits
1 fighter owned by the Italians and 1 infantry owned by the French lost in Algeria
Italians roll dice for 1 artillery and 1 bomber in Algeria, round 4 : 1/2 hits
French roll dice for 1 fighter in Algeria, round 4 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Italians lost in Algeria
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 fighter
Battle in Ethiopia
Italians attack with 2 infantry
British defend with 1 armour
Italians roll dice for 2 infantry in Ethiopia, round 2 : 0/2 hits
British roll dice for 1 armour in Ethiopia, round 2 : 0/1 hits
Italians roll dice for 2 infantry in Ethiopia, round 3 : 0/2 hits
British roll dice for 1 armour in Ethiopia, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Ethiopia
Italians roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 armour in Ethiopia, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Ethiopia, round 5 : 1/1 hits
British roll dice for 1 armour in Ethiopia, round 5 : 0/1 hits
1 armour owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to Northern Italy
1 armour moved from Slovakia Hungary to Eastern Poland
1 aaGun, 1 artillery and 1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Alexandria to TobrukPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 78 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Morocco to Algeria
Germans take Algeria from FrenchCombat - Germans
Non Combat Move - Germans
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Southern France to Southern Italy
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western Germany
12 armour moved from Germany to Eastern Poland
1 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 artillery and 6 infantry moved from Finland to Karelia
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Germans
5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Germans collect 55 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Szechwan to Yunnan
1 fighter moved from Russia to Yunnan
1 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 fighter moved from Archangel to Novgorod
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
3 artilleries and 2 infantry moved from Archangel to Vologda
2 artilleries and 8 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to RostovCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 2 armour and 4 mech_infantrys
Neutral_Axis defend with 1 infantry
Russians roll dice for 2 armour and 4 mech_infantrys in Iraq, round 2 : 3/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from Caroline Islands to 46 Sea ZoneCombat - Japanese
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Scramble orders and Ool, please.
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Full scramble. Best defense. (tilts then subs then destroyers since you have no subs attacking there then carrier tact cruiser fighter bship last.)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from Caroline Islands to 46 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Java, round 3 : 2/2 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Celebes from Dutch with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 3 fighters
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/12 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 5/10 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 7/11 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 3/9 hits
1 carrier owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 2 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 54 Sea Zone, round 4 : 5/8 hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Japanese, 1 battleship owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 79
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombersNon Combat Move - Japanese
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 9 infantry moved from Manchuria to Korea
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from Japan to Korea
3 artilleries and 7 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from French Indo China to Philippines
1 fighter moved from French Indo China to 6 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs -
Islands grabbing didn’t go well. :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Midway to 54 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
1 cruiser moved from 63 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 5/8 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 2 carriers owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 cruiser and 4 fighters in 54 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is -26
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 2 bombers in Gibraltar, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 2 bombers in Gibraltar, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 53 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Gibraltar to French West Africa
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 armour and 1 infantry moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
EDIT: 1 cruiser moved from 53 Sea Zone to 63 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 fighter moved from Suiyuyan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from Midway to 54 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
1 cruiser moved from 63 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 5/8 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 2 carriers owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 cruiser and 4 fighters in 54 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 2 fighters in 54 Sea Zone, round 3 : 4/6 hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is -26
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in Gibraltar
Americans attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 2 bombers in Gibraltar, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 2 bombers in Gibraltar, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 53 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Gibraltar to French West Africa
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 armour and 1 infantry moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
EDIT: 1 cruiser moved from 53 Sea Zone to 63 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 fighter moved from Suiyuyan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Iraq
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Kenya
2 fighters moved from Union of South Africa to Egypt
1 battleship moved from 76 Sea Zone to 79 Sea Zone
1 cruiser and 2 destroyers moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from Egypt to India
1 fighter moved from Yunnan to 41 Sea Zone
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Morocco
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 41 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 fighter in 41 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking Morocco from Germans with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to Sumatra
10 infantry moved from India to BurmaPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 27 PUs (4 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to Tunisia
1 armour moved from Eastern Poland to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 95 Sea Zone: 2 infantry
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New ZealandPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,3
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 armour moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Vyborg to Novgorod
1 artillery and 6 infantry moved from Karelia to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Southern Italy to 125 Sea Zone
1 infantry moved from Belarus to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Morocco, round 2 : 0/6 hits
British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 1/4 hits
British roll dice for 1 artillery in Morocco, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Morocco
Germans win, taking Morocco from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from 125 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine
3 aaGuns, 15 armour, 4 artilleries and 23 infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Morocco to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea ZonePlace Units - Germans
1 factory_minor placed in Western Ukraine
1 destroyer placed in 112 Sea Zone
9 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs