What I can identify from history the last time your username ‘chunksoul’ appeared or was mentioned was in postings dating from March 2010, related to an AA50 tournament.
As you mention “DAAK” - maybe it was on the DAAK-site?
I am already sending bombers to attack infantry so yeah lose bombers and aa guns.
@Cow:
I am already sending bombers to attack infantry so yeah lose bombers and aa guns.
Yeah i read that about you.
You stated that you more likely hunting ground units down in Africa or so…
hey those bombers did their job, they got kills under their belt.
Wish I had the vision to buy more of em.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
15 armour, 5 artilleries, 4 bombers, 3 fighters, 25 infantry, 18 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Russia
3 mech_infantrys moved from Novgorod to Vologda
Combat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry and 2 mech_infantrys
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits
British roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Gibraltar, round 3 : 1/1 hits
1 fighter owned by the Germans lost in Gibraltar
Germans roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 mech_infantry in Gibraltar, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Gibraltar
British win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery; Americans defend with 1 bomber
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 2 mech_infantrys in Vologda, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 bomber in Vologda, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 bomber owned by the Americans lost in Vologda
Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomber
Battle in Russia
Germans attack with 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 14 artilleries, 1 factory_major, 1 fighter, 63 infantry and 1 tactical_bomber; ANZAC defend with 1 bomber
AA fire in Russia : 0/10 hits
Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 26/80 hits
Russians roll dice for 4 aaGuns, 14 artilleries, 1 bomber, 1 fighter, 63 infantry and 1 tactical_bomber in Russia, round 2 : 25/80 hits
1 bomber owned by the ANZAC, 4 aaGuns owned by the Russians, 25 infantry owned by the Germans and 21 infantry owned by the Russians lost in Russia
Germans roll dice for 18 armour, 5 artilleries, 6 bombers, 3 fighters, 1 infantry, 21 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 28/55 hits
Russians roll dice for 14 artilleries, 1 fighter, 42 infantry and 1 tactical_bomber in Russia, round 3 : 25/58 hits
21 mech_infantrys owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the Germans and 28 infantry owned by the Russians lost in Russia
Germans roll dice for 18 armour, 2 artilleries, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 4 : 16/30 hits
Russians roll dice for 14 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Russia, round 4 : 13/30 hits
2 artilleries owned by the Russians, 11 armour owned by the Germans, 2 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
Germans roll dice for 7 armour, 6 bombers, 3 fighters and 1 tactical_bomber in Russia, round 5 : 6/17 hits
Russians roll dice for 12 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 7/14 hits
1 tactical_bomber owned by the Germans, 3 fighters owned by the Germans, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans roll dice for 4 armour and 6 bombers in Russia, round 6 : 6/10 hits
Russians roll dice for 6 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 6 : 4/8 hits
2 bombers owned by the Germans, 6 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 2 armour and 4 bombers in Russia, round 7 : 6/6 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Russia, round 7 : 2/2 hits
1 tactical_bomber owned by the Russians, 2 bombers owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans captures 33PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is -69
Casualties for Germans: 16 armour, 5 artilleries, 4 bombers, 3 fighters, 26 infantry, 21 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 14 artilleries, 1 fighter, 63 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 bomber
Non Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Belarus to Archangel
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 bombers moved from Russia to Ukraine
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 artillery and 2 infantry placed in Southern France
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
2 mech_infantrys placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Adding units owned by Germans to Southern France: 1 artillery
EDIT: Adding units owned by Germans to Southern France: 1 aaGun
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 67 PUs; end with 100 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs
You had a good 1st and 2nd Round. That was costly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 artillery moved from Vologda to Urals
Russians take Urals from Germans
1 armour and 4 mech_infantrys moved from Egypt to Alexandria
1 fighter moved from Persia to Shensi
Combat - Russians
Battle in Alexandria
Russians attack with 1 armour and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour and 4 mech_infantrys in Alexandria, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Alexandria
Russians win, taking Alexandria from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Meh it was a 50/50 battle to begin with, you came out on top, was hoping to hold because that would end the game right then and there.
Sad to know if I got 2 more fighters in there I would have held. :\
I thought you were committing more to the med sea than you did and I was looking to get the income since that early round of ships instead of mech/armor makes holding russia easier.
This is going to be a longer game that is all. :P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siam to Shan State
3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 bombers moved from Philippines to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers, 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Japan to 22 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
1 armour and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Japanese collect 19 PUs (7 lost to blockades); end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Scotland to 92 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Morocco
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 : 4/8 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Italians: 1 fighter and 1 transport
Casualties for Americans: 1 carrier and 1 destroyer
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
4 fighters moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kwangsi to Yunnan
5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Anhwe to Jehol
1 artillery moved from Kwangtung to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
5 infantry placed in Manchuria
2 artilleries placed in Yunnan
Chinese undo move 3.
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 5 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Scotland to 92 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Morocco
Americans attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery
Americans roll dice for 2 artilleries and 4 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Borneo from Japanese, taking Morocco from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 5 destroyers and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber, 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 1 bomber, 5 destroyers and 2 fighters in 92 Sea Zone, round 3 : 4/8 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Italians, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
1 transport owned by the Italians and 2 transports owned by the Germans lost in 92 Sea Zone
Americans win with 1 bomber, 4 destroyers and 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Italians: 1 fighter and 1 transport
Casualties for Americans: 1 carrier and 1 destroyer
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
4 fighters moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters, 3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kwangsi to Yunnan
5 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 5 infantry moved from Anhwe to Jehol
1 artillery moved from Kwangtung to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
5 infantry placed in Manchuria
2 artilleries placed in Yunnan
Chinese undo move 3.
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Yunnan to Shan State
2 destroyers moved from 39 Sea Zone to 78 Sea Zone
3 mech_infantrys moved from Sikang to Kansu
1 fighter moved from Kazakhstan to Kansu
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
4 infantry moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 battleship moved from 91 Sea Zone to 96 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 artilleries and 19 infantry moved from Egypt to Alexandria
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from India to West India
Combat - British
Battle in 96 Sea Zone
British attack with 1 battleship
Italians defend with 1 cruiser and 2 transports
British roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Italians lost in 96 Sea Zone
2 transports owned by the Italians lost in 96 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Non Combat Move - British
2 aaGuns, 1 armour and 5 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Libya to Egypt
2 fighters moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Tambov to Rostov
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
Italians win, taking Rostov from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 battleship
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 96 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for British: 1 battleship
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 aaGun, 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Egypt to Libya
1 aaGun moved from Bryansk to Rostov
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 artilleries moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
kamikazes?
@Cow:
kamikazes?
Good question.
What happens when i choose for Kamis and hit?
Since there is no DD or capitol ship present, it will automatically deny your landing on Philli correct.
If that is the case, please use two of my Kamis on your DD.
That would be the only time in this Scenario to use a Kami for me.