Today, I am announcing that we will be fixing the 1914 rules from what they were.
I love this game as much as the next guy, dont get me wrong. But, In my favorite game, there are things that do need to be fixed.
Here is what I have so far:
SZ 17 divided to make 2 SZ’s, SZ 17 and SZ 31 Respectively
SZ 16 divided to make 2 SZ’s, SZ 16 and SZ 32 Respectively
Prussian Coast Extends over Poland
There will be 3 new production zones added to the board and they work just like India
Munich - 12 Units
Budapest - 18 Units
Canada - 12 Units
Adjusted Neutral rules
ex. The Nordic Neutrality Pact
All 3 Nordic Countries(Denmark, Norway, Sweden), at the outbreak of war, signed a neutrality pact. If a power attacks any of the 3 Nordic countries, all 3 will flip against the power that attacked them. They will flip to the UK if invaded by the Central Powers, and the Germans invaded by the Allied Powers.
Every turn, at the end of your turn, as long as you have at least 3 territories in Africa, you can place an Infantry unit in one of your originally controlled colonies as long as you own it
German Cruiser added to SZ 26
UK fighter added to London
French 3 Infantry and 1 Artillery to Marseilles
US Transport - SZ 1
US Fighter - USA
Italian Neutrality - Round One
UK Neutrality - Round One(Unless Germany Attacks Belgium)
US Navy Ships cannot leave SZ 1
Unrestricted Submarine Warfare brings the US into war one round earlier.
Cruisers have anti-sub capabilities after round 1
Mines that hit transports, can now drop what they are carrying to absorb a hit.
Any suggestions from anyone else?