L17 G40 BM wheatbeer (Axis) vs magikforce (Allies)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Poland to Bessarabia
                3 fighters and 3 tactical_bombers moved from Egypt to Bessarabia
                2 mech_infantrys moved from Poland to Belarus
                2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
                2 artilleries moved from Novgorod to Belarus
                1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                4 artilleries and 2 infantry moved from France to Southern France
                4 bombers moved from Eastern Poland to Russia
                1 artillery moved from Novgorod to Belarus

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6,4,4 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Bessarabia
                    Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Bessarabia, round 2 :  3/8 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  1/8 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 :  1/3 hits
                        1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 :  1/7 hits
                        Russians roll dice for 2 artilleries in Belarus, round 3 :  0/2 hits
                        1 artillery owned by the Russians lost in Belarus
                        Germans roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 :  3/7 hits
                        Russians roll dice for 1 artillery in Belarus, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Southern France
                    Germans attack with 4 artilleries and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 4 artilleries and 2 infantry in Southern France, round 2 :  2/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Belarus to Smolensk
                2 armour, 22 artilleries, 15 infantry and 2 mech_infantrys moved from Archangel to Smolensk
                6 armour and 28 mech_infantrys moved from Eastern Poland to Smolensk
                3 fighters and 3 tactical_bombers moved from Bessarabia to Eastern Poland
                12 mech_infantrys moved from Germany to Eastern Poland
                3 bombers moved from Russia to Eastern Poland
                2 carriers moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from 110 Sea Zone to Southern Italy
                1 aaGun moved from France to Southern France

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                2 bombers and 3 tactical_bombers placed in Germany
                Germans undo move 2.
                2 bombers placed in Germany
                3 tactical_bombers placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 27 / 29
        Japanese : 38 / 48
        Americans : 55 / 98
        Chinese : 14 / 16
        British : 24 / 0
        UK_Pacific : 17 / 9
        Italians : 13 / 11
        ANZAC : 13 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40185_Ger13.tsvg

  • '22 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 22 PUs;
                Russians buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Vologda to Smolensk
                2 armour, 12 artilleries, 1 fighter, 18 infantry and 2 mech_infantrys moved from Russia to Smolensk
                6 armour, 31 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Smolensk
                1 armour and 1 mech_infantry moved from Ukraine to Smolensk
                4 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 9 armour, 12 artilleries, 1 fighter, 50 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Germans defend with 8 armour, 22 artilleries, 2 fighters, 15 infantry, 30 mech_infantrys and 1 tactical_bomber; Italians defend with 1 mech_infantry
                    1 armour owned by the Russians retreated to Russia
                    Italians win with 8 armour, 12 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -65
                    Casualties for Germans: 10 artilleries, 15 infantry and 30 mech_infantrys
                    Casualties for Russians: 8 armour, 12 artilleries, 50 infantry and 7 mech_infantrys
                    Casualties for Italians: 1 mech_infantry
                Battle in Egypt
                    Russians attack with 4 armour and 3 mech_infantrys
                    Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 29 infantry; Japanese defend with 5 fighters and 3 tactical_bombers

    triplea_40185_Rus13.tsvg

  • '22 '16

    Well I don’t really see a way out of this.  I could maybe squeeze out another turn, but I decided to take my shot now.  Hope you get diced :-D
    4 hits in Egypt, where do you want them?

  • '17

    make them all Italian infantry please

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 22 PUs;
                Russians buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Vologda to Smolensk
                2 armour, 12 artilleries, 1 fighter, 18 infantry and 2 mech_infantrys moved from Russia to Smolensk
                6 armour, 31 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Smolensk
                1 armour and 1 mech_infantry moved from Ukraine to Smolensk
                4 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 9 armour, 12 artilleries, 1 fighter, 50 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Germans defend with 8 armour, 22 artilleries, 2 fighters, 15 infantry, 30 mech_infantrys and 1 tactical_bomber; Italians defend with 1 mech_infantry
                    1 armour owned by the Russians retreated to Russia
                    Italians win with 8 armour, 12 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -65
                    Casualties for Germans: 10 artilleries, 15 infantry and 30 mech_infantrys
                    Casualties for Russians: 8 armour, 12 artilleries, 50 infantry and 7 mech_infantrys
                    Casualties for Italians: 1 mech_infantry
                Battle in Egypt
                    Russians attack with 4 armour and 3 mech_infantrys
                    Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 29 infantry; Japanese defend with 5 fighters and 3 tactical_bombers
                    Italians win with 1 aaGun, 1 armour, 1 artillery, 6 fighters, 26 infantry and 3 tactical_bombers remaining. Battle score for attacker is -24
                    Casualties for Russians: 4 armour and 3 mech_infantrys
                    Casualties for Italians: 4 infantry

    Non Combat Move - Russians
                1 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Volgograd to Tambov
                1 fighter moved from Yakut S.S.R. to Samara
                1 tactical_bomber moved from Smolensk to Tambov
                1 fighter moved from Smolensk to Tambov
                1 aaGun moved from Bryansk to Tambov
                1 aaGun moved from Bryansk to Tambov
                2 aaGuns and 10 infantry moved from Yakut S.S.R. to Buryatia

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    triplea_40185_Rus13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from Malaya to Shan State
                1 bomber moved from Japan to Shan State
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 19 Sea Zone to 5 Sea Zone
                1 artillery moved from Siberia to Amur
                1 infantry moved from Manchuria to Amur
                2 fighters and 1 tactical_bomber moved from 5 Sea Zone to Amur
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
                5 fighters and 3 tactical_bombers moved from Egypt to 99 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 41 Sea Zone
                Battle in 99 Sea Zone
                    Japanese attack with 5 fighters and 3 tactical_bombers
                    British defend with 1 destroyer; Americans defend with 1 transport
                        Japanese roll dice for 5 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 :  5/8 hits
                        British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Americans and 1 destroyer owned by the British lost in 99 Sea Zone
                    Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Amur
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 :  5/7 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour and 1 bomber
                    British defend with 3 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Shan State, round 2 :  1/2 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 2 :  1/3 hits
                        1 bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        Japanese roll dice for 1 armour in Shan State, round 3 :  0/1 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Shan State, round 4 :  0/1 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 4 :  1/2 hits
                        1 armour owned by the Japanese lost in Shan State
                    UK_Pacific win with 2 infantry remaining. Battle score for attacker is -15
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour and 1 bomber

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Amur to Japan
                2 carriers, 1 destroyer and 3 submarines moved from 5 Sea Zone to 4 Sea Zone
                3 artilleries and 3 infantry moved from Manchuria to Amur
                1 armour, 2 artilleries and 3 infantry moved from Jehol to Manchuria
                1 armour moved from Manchuria to Amur
                5 fighters and 3 tactical_bombers moved from 99 Sea Zone to Egypt
                2 fighters and 2 tactical_bombers moved from Kiangsi to Manchuria
                2 battleships, 4 carriers and 2 cruisers moved from 41 Sea Zone to 79 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                2 fighters and 7 infantry placed in Japan
                2 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
                Japanese collect 31 PUs (8 lost to blockades); end with 32 PUs total

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 27 / 28
        Japanese : 39 / 32
        Americans : 55 / 98
        Chinese : 13 / 16
        British : 24 / 0
        UK_Pacific : 17 / 9
        Italians : 13 / 11
        ANZAC : 13 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40185_Jap13.tsvg

  • '22 '16

    GG!  I had fun.  3 things doomed me.  I’ll never not attack italys navy turn 1 again.  I had 1 bad purchase with UK which doomed London.  And my US bombers got crushed in Asia.  They would’ve been real handy against Egypt.  You played great D in egypt and took advantage of my aggressive builds to sack London.  Good work.  I just couldn’t get Japan folded up soon enough.  I like your play style its very challenging to play against.  One question, did the brazil factory and naval base cause you any worries?  The idea was to get subs and ships into the Med in one turn, probably works better if I dont let egypt fall.  I’ll post.

  • '17

    Thanks, I had fun as well. For a few turns after London fell, I was afraid you had enough leftover British units and Soviets to take it back. If Egypt had fallen back to the Allies, that would have made a big difference. Was pretty suspenseful.

    I wasn’t too worried about the Brazil complex/base, but with UK sea/air support it might work better. Does make it easier than defending both sides of Gibraltar.

    You did stall me in Russia for longer than I planned. I was coming up with all sorts of plans for how to get around you (like sending loaded transports from WGR/SZ112 to SZ125/Archangel).

  • '17

    Also, let me know if you want to switch sides for a rematch  :-)

  • '22 '16

    Thanks for the feedback.  I would be up for a rematch.  I will set it up either tonight or tomorrow.  Cheers!

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