Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
270 B.C. Colt(Anti-Roman Alliance) vs Hum
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Everything is going Anti-Romans’ way except for that bloody island! :mrgreen:
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You have way too many boats.
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - RomanRepublic
1 legionaire and 5 velitess moved from Genua to Massilia
1 ballista, 1 cavalry, 5 legionaires and 5 velitess moved from Massilia to NarboPurchase Units - RomanRepublic
RomanRepublic buy 7 biremes and 1 fort; Remaining resources: 1 PUs;Combat - RomanRepublic
Battle in Narbo
RomanRepublic attack with 1 ballista, 1 cavalry, 5 legionaires and 5 velitess
Neutral defend with 1 cavalry and 2 swordmen
RomanRepublic loses 0 PUs for violating Narbos neutrality.
RomanRepublic win, taking Narbo from Neutral with 1 ballista, 1 cavalry, 5 legionaires and 5 velitess remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmenNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Lilybaeum
7 biremes placed in SZ 25Turn Complete - RomanRepublic
RomanRepublic collect 59 PUs; end with 60 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - GreekCityStates
3 biremes and 2 triremes moved from SZ 68 to SZ 69
2 biremes moved from SZ 70 to SZ 69
2 archers, 3 hoplites and 4 slingerss moved from Pergamum to SardisPurchase Units - GreekCityStates
GreekCityStates buy 5 archers and 5 slingerss; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in SZ 69
GreekCityStates attack with 5 biremes and 2 triremes
Macedonia defend with 4 biremes and 1 trireme
GreekCityStates win with 4 biremes and 2 triremes remaining. Battle score for attacker is 33
Casualties for Macedonia: 4 biremes and 1 trireme
Casualties for GreekCityStates: 1 bireme
Battle in Sardis
GreekCityStates attack with 2 archers, 3 hoplites and 4 slingerss
Seleucid defend with 4 hoplites and 4 peltastss
GreekCityStates win, taking Sardis from Seleucid with 3 hoplites remaining. Battle score for attacker is 12
Casualties for Seleucid: 4 hoplites and 4 peltastss
Casualties for GreekCityStates: 2 archers and 4 slingerssNon Combat Move - GreekCityStates
Place Units - GreekCityStates
5 archers placed in Sparta
1 slingers placed in Sparta
4 slingerss placed in PergamumTurn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs total -
Close shave … I was not counting on winning in Sardis. But breathing easier that I did.
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Purchase Units - Macedonia
Macedonia buy 7 cavalrys and 3 swordmen; Remaining resources: 1 PUs;Non Combat Move - Macedonia
2 hoplites and 8 peltastss moved from Athens to Corinth
1 cavalry, 3 hoplites and 3 peltastss moved from Larissa to Athens
1 cavalry moved from Corinth to Athens
5 cavalrys moved from Larissa to Athens
2 cavalrys moved from Thessalonica to AthensPlace Units - Macedonia
3 cavalrys and 3 swordmen placed in Thessalonica
4 cavalrys placed in LarissaTurn Complete - Macedonia
Macedonia collect 40 PUs; end with 41 PUs totalTerritory Summary for Macedonia :
Thessalonica : 3 cavalrys, 1 city, 4 peltastss and 3 swordmen
Larissa : 4 cavalrys and 1 city
Corinth : 7 hoplites, 8 peltastss and 3 swordmen
Athens : 1 flag, 9 cavalrys, 3 hoplites and 3 peltastss
Delphi : 1 flag -
Yeah, that was a powerful victory for you
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Care to give me an OOL in Berenice? I may stick around longer than 1 round, may not. I have 5 hits on first roll.
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Let’s do 3 spear 2 cav lost. Ask again if applicable, please.
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I’m staying, maybe till the end. 3 more hits.
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Tell me my defensive hits and your casualties please
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Oh. Don’t recall exactly. Several spearmen … 2 or 3? I have 6 axe, 2 spear, 4 archer, and 3 chariots left.
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Yikes. Max D throughout
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Egypt
3 biremes and 2 triremes moved from SZ 60 to SZ 61
1 axeman moved from Paraetonium to Paliurus
2 spearmen moved from Paraetonium to Paliurus
1 archer and 2 spearmen moved from Paraetonium to Siwa
4 spearmen moved from Siwa to Berenice
4 archers moved from Siwa to Berenice
6 axemen moved from Siwa to Berenice
3 chariots moved from Siwa to Berenice
1 spearman moved from Alexandria to Paraetonium
8 spearmen moved from Alexandria to MemphisPurchase Units - Egypt
Egypt buy 2 chariots and 11 spearmen; Remaining resources: 0 PUs;Combat - Egypt
Battle in SZ 61
Egypt attack with 3 biremes and 2 triremes
Seleucid defend with 1 bireme and 1 trireme
Egypt win with 1 bireme and 2 triremes remaining. Battle score for attacker is 5
Casualties for Egypt: 2 biremes
Casualties for Seleucid: 1 bireme and 1 trireme
Battle in Paliurus
Egypt attack with 1 axeman and 2 spearmen
Numidia defend with 1 spearman
Egypt win, taking Paliurus from Numidia with 1 axeman and 2 spearmen remaining. Battle score for attacker is 3
Casualties for Numidia: 1 spearman
Battle in Berenice
Egypt attack with 4 archers, 6 axemen, 3 chariots and 4 spearmen
Numidia defend with 2 archers, 4 cavalrys, 6 spearmen and 4 swordmen
Egypt win, taking Berenice from Numidia with 6 axemen and 3 chariots remaining. Battle score for attacker is 30
Casualties for Egypt: 4 archers and 4 spearmen
Casualties for Numidia: 2 archers, 4 cavalrys, 6 spearmen and 4 swordmenNon Combat Move - Egypt
Place Units - Egypt
2 chariots and 6 spearmen placed in Memphis
5 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Seleucid
1 hoplite and 2 legionaires moved from Emesa to Hatra
1 cavalry moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 cavalry moved from Pharan to JerusalemPurchase Units - Seleucid
Seleucid buy 7 cataphracts, 4 legionaires and 1 peltasts; Remaining resources: 1 PUs;Combat - Seleucid
Battle in Hatra
Seleucid attack with 1 hoplite and 2 legionaires
Parthia defend with 1 cataphract
Seleucid win, taking Hatra from Parthia with 1 hoplite and 2 legionaires remaining. Battle score for attacker is 7
Casualties for Parthia: 1 cataphractNon Combat Move - Seleucid
5 hoplites moved from Jerusalem to Damascus
2 cataphracts moved from Jerusalem to Emesa
1 cataphract moved from Damascus to Emesa
3 cataphracts moved from Antioch to Attalia
1 cataphract moved from Antioch to Attalia
3 hoplites, 4 legionaires and 3 peltastss moved from Antioch to Emesa
1 cataphract moved from Antioch to Damascus
2 hoplites, 3 legionaires and 5 peltastss moved from Sidon to AntiochPlace Units - Seleucid
4 legionaires placed in Emesa
7 cataphracts and 1 peltasts placed in AntiochTurn Complete - Seleucid
Seleucid collect 62 PUs; end with 63 PUs totalTerritory Summary for Seleucid :
Jerusalem : 1 flag, 1 cavalry and 1 legionaire
Damascus : 1 cataphract and 5 hoplites
Salamis : 1 flag
Antioch : 7 cataphracts, 1 city, 2 hoplites, 3 legionaires and 6 peltastss
Hatra : 1 hoplite and 2 legionaires
Sidon : 1 flag
Emesa : 3 cataphracts, 1 city, 5 hoplites, 10 legionaires and 3 peltastss
Pharan : 1 flag
Attalia : 4 cataphracts -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Parthia
11 spearmen moved from Seleucia to Babylon
6 cavalrys moved from Persepolis to Babylon
4 archers and 7 cavalrys moved from Seleucia to HatraPurchase Units - Parthia
Parthia buy 3 archers, 5 horsearchers and 2 spearmen; Remaining resources: 0 PUs;Combat - Parthia
Battle in Babylon
Parthia attack with 6 cavalrys and 11 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia loses 0 PUs for violating Babylons neutrality.
Parthia win, taking Babylon from Neutral with 6 cavalrys and 3 spearmen remaining. Battle score for attacker is 9
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 8 spearmen
Battle in Hatra
Parthia attack with 4 archers and 7 cavalrys
Seleucid defend with 1 hoplite and 2 legionaires
Parthia win, taking Hatra from Seleucid with 3 archers and 7 cavalrys remaining. Battle score for attacker is 9
Casualties for Parthia: 1 archer
Casualties for Seleucid: 1 hoplite and 2 legionairesNon Combat Move - Parthia
Place Units - Parthia
3 archers, 5 horsearchers and 2 spearmen placed in SeleuciaTurn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 3
Combat Move - Numidia
1 archer and 6 spearmen moved from Thenae to Sabrata
2 cavalrys moved from Thenae to SabrataPurchase Units - Numidia
Numidia buy 4 spearmen; Remaining resources: 9 PUs;Combat - Numidia
Battle in Sabrata
Numidia attack with 1 archer, 2 cavalrys and 6 spearmen
Neutral defend with 1 archer and 1 spearman
Numidia loses 0 PUs for violating Sabratas neutrality.
Numidia win, taking Sabrata from Neutral with 1 archer, 2 cavalrys and 6 spearmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 1 spearmanNon Combat Move - Numidia
7 cavalrys moved from Thenae to Oea
2 archers, 9 spearmen and 3 swordmen moved from Thapsus to Thenae
2 biremes and 2 spearmen moved from SZ 31 to SZ 32Place Units - Numidia
4 spearmen placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 17 PUs; end with 26 PUs totalTerritory Summary for Numidia :
Oea : 1 flag, 7 cavalrys
Thenae : 1 flag, 2 archers, 9 spearmen and 3 swordmen
Sabrata : 1 flag, 1 archer, 2 cavalrys and 6 spearmen
SZ 32 : 2 biremes
Leptis Magna : 1 city, 6 spearmen and 4 swordmen -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Purchase Units - Carthage
Carthage buy 3 biremes, 2 citys, 2 spearmen and 1 swordman; Remaining resources: 0 PUs;Non Combat Move - Carthage
3 biremes, 6 spearmen and 1 trireme moved from SZ 34 to SZ 35
6 spearmen moved from SZ 35 to Syracuse
1 bireme, 4 swordmen and 1 trireme moved from SZ 33 to SZ 34
4 swordmen and 1 warelephant moved from Carthago to SZ 36
1 cavalry moved from Carthago to SZ 36
1 bireme, 1 cavalry, 4 swordmen, 2 triremes and 1 warelephant moved from SZ 36 to SZ 38
4 swordmen and 1 warelephant moved from SZ 38 to Syracuse
2 spearmen moved from SZ 32 to Caralis
1 bireme moved from SZ 38 to SZ 40
2 biremes and 2 triremes moved from SZ 28 to SZ 34
1 cavalry moved from SZ 38 to Syracuse
1 bireme moved from SZ 29 to SZ 30Place Units - Carthage
1 city placed in Valentia
1 city placed in Syracuse
2 spearmen and 1 swordman placed in Carthago
3 biremes placed in SZ 32Turn Complete - Carthage
Carthage collect 59 PUs; end with 59 PUs totalTerritory Summary for Carthage :
Caralis : 2 spearmen
Aleria : 2 spearmen
Castulo : 1 flag
Carthago : 1 city, 2 spearmen and 1 swordman
Syracuse : 1 flag, 1 cavalry, 1 city, 7 spearmen, 4 swordmen and 1 warelephant
SZ 30 : 1 bireme
SZ 38 : 1 bireme and 2 triremes
SZ 32 : 3 biremes
SZ 35 : 3 biremes and 1 trireme
SZ 34 : 3 biremes, 4 swordmen and 3 triremes
SZ 40 : 1 bireme
Valentia : 1 flag, 2 cavalrys, 1 city, 8 spearmen and 8 swordmen
SZ 17 : 1 bireme -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - RomanRepublic
7 biremes moved from SZ 25 to SZ 28
1 legionaire and 5 velitess moved from Massilia to Narbo
1 ballista, 1 cavalry, 5 legionaires and 5 velitess moved from Narbo to BarcinoPurchase Units - RomanRepublic
RomanRepublic buy 3 biremes, 1 city, 3 forts and 2 velitess; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Barcino
RomanRepublic attack with 1 ballista, 1 cavalry, 5 legionaires and 5 velitess
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
RomanRepublic loses 0 PUs for violating Barcinos neutrality.
RomanRepublic win, taking Barcino from Neutral with 1 ballista, 1 cavalry, 5 legionaires and 4 velitess remaining. Battle score for attacker is 16
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
Casualties for RomanRepublic: 1 velitesNon Combat Move - RomanRepublic
1 legionaire moved from Lilybaeum to MessanaPlace Units - RomanRepublic
1 city placed in Massilia
1 fort placed in Messana
1 fort placed in Narbo
1 fort and 2 velitess placed in Lilybaeum
3 biremes placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 4
Combat Move - GreekCityStates
1 slingers moved from Pergamum to Sardis
3 hoplites moved from Sardis to SZ 69
2 hoplites moved from SZ 69 to Larissa
1 hoplite moved from SZ 69 to LarissaPurchase Units - GreekCityStates
GreekCityStates buy 6 archers; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 3 hoplites
Macedonia defend with 4 cavalrys and 1 city
GreekCityStates win, taking Larissa from Macedonia with 2 hoplites remaining. Battle score for attacker is 11
Casualties for Macedonia: 4 cavalrys
Casualties for GreekCityStates: 1 hopliteNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 archers placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 30 PUs; end with 30 PUs total