@Dauvio:
These numbers are derived from the VANN FORMULAS.
Attack/defense=A/D
INFANTRY 1.85/3.7
MECH 1.04/2.08
ARTILLERY 2.08/2.08
TANK Â 1.39/1.39
FIGHTER Â .5/.667
TECHBOMB(.413/.551)/.413
BOMBER.463/.116
SUB1.39/.463
DESTROYER.521/.521
CRUISER Â .347/347
CARRIER Â 0/.139
BATTLESHIP Â .267/.267
Acknowledged on the apology to the axis and allies community. Good step in the right direction. You can write me off, I’m just a guy who likes G40. But remember, the guys out there who make youtube videos, and at times engage in projects which increase our gaming experience, are well respected, appreciated, and admired by the community. I don’t need to name names here, but everyone else knows the several individuals I’m referring to.
The OBSOLETE TANK - Debate Cont.
What do these decimals mean? How are they derived? Is the higher the decimal the better? Doesn’t make sense to me. Here’s a decimal percent, .0001%. That’s the chance you’ll change my mind, but if you respond “it was derived from the VANN Formula and I don’t know if I want to give out the secret,” I’m DONE with you. I don’t care about your formula like I want to “steal it,” and right now it means zilch to everyone. In the arena of ideas, winning games against others is the best way to establish creditability. You might want to consider playing some people on triplea.
Does your formula take into account: strategy, high tempo, exploitation, deception, lethality, maneuver, and end state goals? A unit rolling @4 that can attack at all points of the compass versus a unit rolling @1 or 2 regardless of the cost is important. Mobile units are huge in G40.
Mechs and tanks are very important so that you’re stack of troops can move about the battlefield seeking opportunities of exploitation. Tanks are far from obsolete; and so important that it’s more fair for them to be priced at 6 IPCs rather than the original 5 IPCs.
Fraction of a penny…
https://www.youtube.com/watch?v=d7tVvx4Vv3M