L17 G40 BM3 wheatbeer (Axis) vs suprise attack (Allies) game 1


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 3 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 armour moved from Amur to Jehol
                2 infantry moved from Korea to Manchuria
                1 infantry moved from Soviet Far East to Siberia
                1 armour moved from Soviet Far East to Amur
                1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                3 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
                2 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                2 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Italians win with no units remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Northwest Persia
                    Americans attack with 3 armour and 2 mech_infantrys
                    Germans defend with 10 armour, 7 artilleries and 25 mech_infantrys; Japanese defend with 1 bomber
                        Americans roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 2 :  2/5 hits
                        Germans roll dice for 10 armour, 7 artilleries, 1 bomber and 25 mech_infantrys in Northwest Persia, round 2 :  12/43 hits
                        1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Americans, 3 armour owned by the Americans and 1 bomber owned by the Japanese lost in Northwest Persia
                    Germans win with 10 armour, 7 artilleries and 24 mech_infantrys remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 3 armour and 2 mech_infantrys
                    Casualties for Japanese: 1 bomber
                Battle in Jehol
                    Americans attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 2 artilleries and 2 mech_infantrys
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 2 :  1/3 hits
                        Japanese roll dice for 2 artilleries and 2 mech_infantrys in Jehol, round 2 :  1/4 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
                        Americans roll dice for 1 armour and 1 artillery in Jehol, round 3 :  0/2 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 3 :  0/3 hits
                        Americans roll dice for 1 armour and 1 artillery in Jehol, round 4 :  0/2 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 4 :  0/3 hits
                        Americans roll dice for 1 armour and 1 artillery in Jehol, round 5 :  2/2 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 5 :  1/3 hits
                        1 artillery owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
                        Americans roll dice for 1 armour in Jehol, round 6 :  1/1 hits
                        Japanese roll dice for 1 artillery in Jehol, round 6 :  1/1 hits
                        1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Jehol
                    Japanese win with no units remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Japanese: 2 artilleries and 2 mech_infantrys
                Battle in Yenisey
                    Americans attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yenisey, round 2 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yenisey, round 3 :  0/1 hits
                        Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Yenisey, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Yenisey
                        Americans roll dice for 1 armour in Yenisey, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Yenisey, round 5 :  1/1 hits
                        1 armour owned by the Americans lost in Yenisey
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
                1 armour and 3 infantry placed in Central United States
                3 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                2 infantry moved from Szechwan to Shensi
                1 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Chinese retreated to Szechwan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Purchase Units - British
                British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 3 artilleries, 3 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
                2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Syria
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Turkmenistan to Kazakhstan
                      British take Kazakhstan from Japanese
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Scotland to United Kingdom
                2 fighters moved from United Kingdom to Gibraltar
                1 infantry moved from Tobruk to Alexandria

    Combat - British
                Battle in Northwest Persia
                    British attack with 4 armour, 6 artilleries, 6 infantry and 8 mech_infantrys
                    Germans defend with 10 armour, 7 artilleries and 24 mech_infantrys
                        British roll dice for 4 armour, 6 artilleries, 6 infantry and 8 mech_infantrys in Northwest Persia, round 2 :  4/24 hits
                        Germans roll dice for 10 armour, 7 artilleries and 24 mech_infantrys in Northwest Persia, round 2 :  17/41 hits
                        4 mech_infantrys owned by the Germans, 8 mech_infantrys owned by the British, 3 artilleries owned by the British and 6 infantry owned by the British lost in Northwest Persia
                    4 armour owned by the British and 3 artilleries owned by the British retreated to Persia
                    Germans win with 10 armour, 7 artilleries and 20 mech_infantrys remaining. Battle score for attacker is -46
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 3 artilleries, 6 infantry and 8 mech_infantrys

    Non Combat Move - British

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,6,4
                British collect 35 PUs (3 lost to blockades); end with 35 PUs

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 39 times
                2 was rolled 37 times
                3 was rolled 40 times
                4 was rolled 50 times
                5 was rolled 59 times
                6 was rolled 34 times
            Average roll : 3.598
            Median : 4.000
            Variance : 1.733
            Standard Deviation : 1.316
            Total rolls : 259

    Null / Other
                1 was rolled 14 times
                2 was rolled 13 times
                3 was rolled 14 times
                4 was rolled 17 times
                5 was rolled 20 times
                6 was rolled 10 times
            Average roll : 3.523
            Median : 4.000
            Variance : 0.713
            Standard Deviation : 0.844
            Total rolls : 88

    Germans Combat
                1 was rolled 14 times
                2 was rolled 13 times
                3 was rolled 14 times
                4 was rolled 17 times
                5 was rolled 20 times
                6 was rolled 10 times
            Average roll : 3.523
            Median : 4.000
            Variance : 0.713
            Standard Deviation : 0.844
            Total rolls : 88

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 4.042
            Median : 4.000
            Variance : 0.957
            Standard Deviation : 0.978
            Total rolls : 24

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.043
            Standard Deviation : 1.022
            Total rolls : 24

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.300
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.783
            Median : 4.000
            Variance : 0.591
            Standard Deviation : 0.769
            Total rolls : 23

    triplea_40160_UK_13.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Albania to Yugoslavia
                1 artillery moved from Western Germany to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Novgorod to Belarus
                1 artillery moved from Bulgaria to Romania
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 70 / 95
        Russians : 1 / 0
        Japanese : 49 / 72
        Americans : 69 / 99
        Chinese : 8 / 10
        British : 38 / 35
        UK_Pacific : 4 / 0
        Italians : 11 / 17
        ANZAC : 14 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40160_Ita13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 armour and 1 infantry moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales

    triplea_40160_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 armour and 1 infantry moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_40160_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 armour and 1 infantry moved from New South Wales to Queensland
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40160_Fre13.tsvg


  • It’s looking tough for the Allies

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 submarine, 6 tactical_bombers and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Caucasus to Kazakhstan
                2 mech_infantrys moved from Russia to Kazakhstan
                5 armour and 10 mech_infantrys moved from Northwest Persia to Iraq
                2 artilleries moved from Caucasus to Kazakhstan
                1 artillery moved from Northwest Persia to Persia
                6 artilleries moved from Northwest Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                5 armour and 9 mech_infantrys moved from Northwest Persia to Persia
                1 bomber moved from Western Germany to Persia
                1 bomber moved from Western Germany to Persia
                1 mech_infantry moved from Caucasus to Persia
                1 mech_infantry moved from Caucasus to Persia
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Americans
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                      Germans take 93 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
                3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 95 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer, 1 submarine and 3 transports
                        Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  1/6 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 :  3/6 hits
                        Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans, 1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer, 1 submarine and 3 transports
                Battle in 95 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 95 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Persia
                    Germans attack with 5 armour, 1 artillery, 2 bombers and 11 mech_infantrys
                    British defend with 4 armour, 4 artilleries, 1 factory_minor and 2 infantry
                        Germans roll dice for 5 armour, 1 artillery, 2 bombers and 11 mech_infantrys in Persia, round 2 :  4/19 hits
                        British roll dice for 4 armour, 4 artilleries and 2 infantry in Persia, round 2 :  5/10 hits
                        2 artilleries owned by the British, 5 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia
                        Germans roll dice for 5 armour, 1 artillery, 2 bombers and 6 mech_infantrys in Persia, round 3 :  7/14 hits
                        British roll dice for 4 armour and 2 artilleries in Persia, round 3 :  2/6 hits
                        1 artillery owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 4 armour owned by the British lost in Persia
                    Germans win, taking Persia from British with 5 armour, 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 artillery and 6 mech_infantrys
                    Casualties for British: 4 armour, 4 artilleries and 2 infantry
                Battle in Iraq
                    Germans attack with 5 armour, 6 artilleries and 11 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 5 armour, 6 artilleries and 11 mech_infantrys in Iraq, round 2 :  7/22 hits
                        British roll dice for 1 mech_infantry in Iraq, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
                    Germans win, taking Iraq from British with 5 armour, 6 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 3 artilleries, 1 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  0/6 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Germans roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Kazakhstan, round 3 :  2/6 hits
                        British roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Caucasus to Iraq
                2 bombers moved from Persia to Northwest Persia
                3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                1 submarine moved from 104 Sea Zone to 109 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 104 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 95 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                3 mech_infantrys moved from Bryansk to Caucasus
                1 aaGun moved from Bryansk to Russia
                5 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Bessarabia to Rostov
                4 mech_infantrys moved from Romania to Belarus
                2 mech_infantrys moved from Yugoslavia to Eastern Poland
                1 mech_infantry moved from Sikang to Caucasus
                1 mech_infantry moved from Tsinghai to Caucasus

    Place Units - Germans
                3 transports placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone
                6 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 76 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs

    Production/PUs Summary :

    Germans : 76 / 109
        Russians : 1 / 0
        Japanese : 49 / 72
        Americans : 68 / 99
        Chinese : 8 / 10
        British : 33 / 35
        UK_Pacific : 4 / 0
        Italians : 11 / 17
        ANZAC : 14 / 20
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40160_Ger14.tsvg

  • '17

    @suprise:

    It’s looking tough for the Allies

    Grim indeed


  • I’m ready to call this one. I’ll go post the results and start game 2

  • '17

    GG … looking forward to the rematch  :-)

Suggested Topics

  • 5
  • 28
  • 25
  • 35
  • 62
  • 349
  • 27
  • 33
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.0k

Users

39.3k

Topics

1.7m

Posts