TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 3 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Jehol
2 infantry moved from Korea to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Americans attack with 3 armour and 2 mech_infantrys
Germans defend with 10 armour, 7 artilleries and 25 mech_infantrys; Japanese defend with 1 bomber
Americans roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits
Germans roll dice for 10 armour, 7 artilleries, 1 bomber and 25 mech_infantrys in Northwest Persia, round 2 : 12/43 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Americans, 3 armour owned by the Americans and 1 bomber owned by the Japanese lost in Northwest Persia
Germans win with 10 armour, 7 artilleries and 24 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 3 armour and 2 mech_infantrys
Casualties for Japanese: 1 bomber
Battle in Jehol
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 artilleries and 2 mech_infantrys
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 2 : 1/3 hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Jehol, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Americans roll dice for 1 armour and 1 artillery in Jehol, round 3 : 0/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 3 : 0/3 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 4 : 0/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 4 : 0/3 hits
Americans roll dice for 1 armour and 1 artillery in Jehol, round 5 : 2/2 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 5 : 1/3 hits
1 artillery owned by the Japanese, 1 artillery owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Americans roll dice for 1 armour in Jehol, round 6 : 1/1 hits
Japanese roll dice for 1 artillery in Jehol, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Battle in Yenisey
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Yenisey
Americans roll dice for 1 armour in Yenisey, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yenisey, round 5 : 1/1 hits
1 armour owned by the Americans lost in Yenisey
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Western United States
1 armour and 3 infantry placed in Central United States
3 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 3 artilleries, 3 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
2 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Egypt to Syria
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Japanese
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Tobruk to Alexandria
Combat - British
Battle in Northwest Persia
British attack with 4 armour, 6 artilleries, 6 infantry and 8 mech_infantrys
Germans defend with 10 armour, 7 artilleries and 24 mech_infantrys
British roll dice for 4 armour, 6 artilleries, 6 infantry and 8 mech_infantrys in Northwest Persia, round 2 : 4/24 hits
Germans roll dice for 10 armour, 7 artilleries and 24 mech_infantrys in Northwest Persia, round 2 : 17/41 hits
4 mech_infantrys owned by the Germans, 8 mech_infantrys owned by the British, 3 artilleries owned by the British and 6 infantry owned by the British lost in Northwest Persia
4 armour owned by the British and 3 artilleries owned by the British retreated to Persia
Germans win with 10 armour, 7 artilleries and 20 mech_infantrys remaining. Battle score for attacker is -46
Casualties for Germans: 4 mech_infantrys
Casualties for British: 3 artilleries, 6 infantry and 8 mech_infantrys
Non Combat Move - British
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,6,4
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Turn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 37 times
3 was rolled 40 times
4 was rolled 50 times
5 was rolled 59 times
6 was rolled 34 times
Average roll : 3.598
Median : 4.000
Variance : 1.733
Standard Deviation : 1.316
Total rolls : 259
Null / Other
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 17 times
5 was rolled 20 times
6 was rolled 10 times
Average roll : 3.523
Median : 4.000
Variance : 0.713
Standard Deviation : 0.844
Total rolls : 88
Germans Combat
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 17 times
5 was rolled 20 times
6 was rolled 10 times
Average roll : 3.523
Median : 4.000
Variance : 0.713
Standard Deviation : 0.844
Total rolls : 88
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.042
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.783
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23
triplea_40160_UK_13.tsvg